[Bug 22743] nexuiz game: missing weapons and enemies models

2009-11-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #35 from Adam Williamson awill...@redhat.com 2009-11-26 09:06:01 PST --- Just for reference, we've got a downstream report of this in Fedora bugzilla: https://bugzilla.redhat.com/show_bug.cgi?id=533759 -- Configure bugmail:

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-11-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #36 from Adam Williamson awill...@redhat.com 2009-11-26 09:19:15 PST --- actually, sorry, that's for the Intel case, which is 24471. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #31 from Tobias Hain tobias.h...@gmx.de 2009-10-16 02:54:04 PST --- I will reopen #24471 once it turns out that it's not a duplicate of this (closed) one. That will make this bug report here more readable. I did download Fabio's

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #32 from Fabio fabio@libero.it 2009-10-16 07:09:58 PST --- I did download Fabio's svn 9337 build. I fixes my problem. All enemies, weapons, walls are there, but it's ridiculous slow. Like 1 fps. Are you using latest libdrm?

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #33 from Tobias Hain tobias.h...@gmx.de 2009-10-16 08:28:59 PST --- Are you using latest libdrm? Yes I am on libdrm 2.4.14, which includes the fix you pointed to. However this fix doesn't apply to me anyway: I'm on intel X3100

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #34 from Tobias Hain tobias.h...@gmx.de 2009-10-16 08:31:54 PST --- Thanks Fabio, Forest and Ian. I'm about to reopen the bug in mesa i965 component again. I probably won't bisect at the moment since I assume that's a pain: mesa

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #27 from Tobias Hain tobias.h...@gmx.de 2009-10-15 03:04:15 PST --- Please be more specific - what bugs remain with the current darkplaces svn on Intel graphics? The nightly builds are no longer available, are they?

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #28 from Fabio fabio@libero.it 2009-10-15 03:31:24 PST --- The nightly builds are no longer available, are they? http://www.nexuizninjaz.com/forum/Thread-FAQ-Where-can-I-download-nightly-builds-of-Nexuiz.html This is my 32

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #29 from Forest Hale lordha...@ghdigital.com 2009-10-15 10:14:42 PST --- So you are confirming that all issues related to this are gone with the darkplaces svn? I think this bug is solved then... Although I do find it

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #30 from Ian Romanick i...@freedesktop.org 2009-10-15 17:32:54 PST --- (In reply to comment #23) (In reply to comment #21) +gl_mesh_testarrayelement 1 with message: nexuiz-linux-x86_64-glx: main/api_arrayelt.c:1316:

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #18 from Tobias Hain tobias.h...@gmx.de 2009-10-14 01:03:02 PST --- Created an attachment (id=30375) -- (http://bugs.freedesktop.org/attachment.cgi?id=30375) X3100 vbo_off -- Configure bugmail:

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #20 from Tobias Hain tobias.h...@gmx.de 2009-10-14 01:03:58 PST --- Created an attachment (id=30377) -- (http://bugs.freedesktop.org/attachment.cgi?id=30377) X3100 vbo_vertices_some_tris -- Configure bugmail:

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #19 from Tobias Hain tobias.h...@gmx.de 2009-10-14 01:03:29 PST --- Created an attachment (id=30376) -- (http://bugs.freedesktop.org/attachment.cgi?id=30376) X3100 vbo_vertices -- Configure bugmail:

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #22 from Forest Hale lordha...@ghdigital.com 2009-10-14 02:28:54 PST --- Thanks to the reports of R_Mesh_Draw warnings I have identified a problem when GL_ARB_vertex_buffer_object is not detected (such as in -safe mode), it was

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #23 from Forest Hale lordha...@ghdigital.com 2009-10-14 02:37:58 PST --- (In reply to comment #21) +gl_mesh_testarrayelement 1 with message: nexuiz-linux-x86_64-glx: main/api_arrayelt.c:1316: _ae_invalidate_state: Assertion

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #25 from Forest Hale lordha...@ghdigital.com 2009-10-14 05:20:27 PST --- Please be more specific - what bugs remain with the current darkplaces svn on Intel graphics? -- Configure bugmail:

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #24 from Fabio fabio@libero.it 2009-10-14 05:17:58 PST --- (In reply to comment #22) Thanks to the reports of R_Mesh_Draw warnings I have identified a problem when GL_ARB_vertex_buffer_object is not detected (such as in

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #26 from Fabio fabio@libero.it 2009-10-14 05:36:13 PST --- (In reply to comment #25) Please be more specific - what bugs remain with the current darkplaces svn on Intel graphics? Ah, OK, I was referring to the

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #12 from Tobias Hain tobias.h...@gmx.de 2009-10-13 01:03:50 PST --- I'm on latest intel with a X3100 graphics: OpenGL renderer string: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 OpenGL version string: 2.1 Mesa 7.6 .

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 Tobias Hain tobias.h...@gmx.de changed: What|Removed |Added CC||tobias.h...@gmx.de

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #14 from Fabio fabio@libero.it 2009-10-13 01:34:50 PST --- Is this a different issue then or the same and has been fixed in latest svn, but didn't make it into 2.5.2? I built an updated nexuiz intel 32 bit binary just after

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #15 from Tobias Hain tobias.h...@gmx.de 2009-10-13 02:19:01 PST --- I tried it although on x86_64 platform. Results are: . Fabio's built still has artifacts and doesn't render characters, nor weapons. But walls are textured

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #16 from Forest Hale lordha...@ghdigital.com 2009-10-13 02:46:01 PST --- If it is a regression it is not necessarily the same one, it could be a shader compile error or other silent problems. Please provide a log of running the

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #17 from Fabio fabio@libero.it 2009-10-13 06:49:30 PST --- Created an attachment (id=30342) -- (http://bugs.freedesktop.org/attachment.cgi?id=30342) nexuiz 2.5.2 ~/.nexuiz/data/qconsole.log taken after a rm -rf ~/.nexuiz with

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #10 from Assy Nipple whyteho...@gmail.com 2009-10-05 03:10:25 PST --- I fixed this by disabling Vertex Buffer Objects in the game video settings. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #11 from Fabio fabio@libero.it 2009-10-05 04:51:05 PST --- (In reply to comment #10) I fixed this by disabling Vertex Buffer Objects in the game video settings. It should be fixed in nexuiz 2.5.2, FYI (but I didn't test

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-09-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 Sven Arvidsson s...@whiz.se changed: What|Removed |Added CC||s...@whiz.se ---

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 ajax at nwnk dot net a...@nwnk.net changed: What|Removed |Added Version|CVS |git --- Comment

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-08-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #6 from Fabio fabio@libero.it 2009-08-19 01:49:10 PST --- (In reply to comment #5) I've committed an update to the darkplaces svn to use -1 bias on the end I confirm that using the svn version of darkplaces engine this

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-08-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #7 from Fabio fabio@libero.it 2009-08-19 02:51:42 PST --- However it is also interesting that other drivers do render in this case. There is someone with same problem on Windows:

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-08-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #3 from Fabio fabio@libero.it 2009-08-18 01:45:38 PST --- (In reply to comment #2) This is a nexuiz bug and should be fixed there (if it isn't already, I didn't test latest version). Note that nexuiz doesn't actually use

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-08-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 --- Comment #1 from Andre Maasikas amaasi...@gmail.com 2009-08-12 23:48:44 PST --- Seems it fails the max_index check in drawrangeelements when rendering player models. e.g: Mesa warning: glDraw[Range]Elements(start 0, end 126, count 240,

[Bug 22743] nexuiz game: missing weapons and enemies models

2009-08-13 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22743 Roland Scheidegger srol...@tungstengraphics.com changed: What|Removed |Added Status|NEW