http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #35 from Adam Williamson awill...@redhat.com 2009-11-26 09:06:01
PST ---
Just for reference, we've got a downstream report of this in Fedora bugzilla:
https://bugzilla.redhat.com/show_bug.cgi?id=533759
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--- Comment #36 from Adam Williamson awill...@redhat.com 2009-11-26 09:19:15
PST ---
actually, sorry, that's for the Intel case, which is 24471.
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--- Comment #31 from Tobias Hain tobias.h...@gmx.de 2009-10-16 02:54:04 PST
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I will reopen #24471 once it turns out that it's not a duplicate of this
(closed) one. That will make this bug report here more readable.
I did download Fabio's
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #32 from Fabio fabio@libero.it 2009-10-16 07:09:58 PST ---
I did download Fabio's svn 9337 build. I fixes my problem. All enemies,
weapons, walls are there, but it's ridiculous slow. Like 1 fps.
Are you using latest libdrm?
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #33 from Tobias Hain tobias.h...@gmx.de 2009-10-16 08:28:59 PST
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Are you using latest libdrm?
Yes I am on libdrm 2.4.14, which includes the fix you pointed to. However this
fix doesn't apply to me anyway: I'm on intel X3100
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #34 from Tobias Hain tobias.h...@gmx.de 2009-10-16 08:31:54 PST
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Thanks Fabio, Forest and Ian. I'm about to reopen the bug in mesa i965
component again.
I probably won't bisect at the moment since I assume that's a pain: mesa
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #27 from Tobias Hain tobias.h...@gmx.de 2009-10-15 03:04:15 PST
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Please be more specific - what bugs remain with the current darkplaces svn on
Intel graphics?
The nightly builds are no longer available, are they?
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #28 from Fabio fabio@libero.it 2009-10-15 03:31:24 PST ---
The nightly builds are no longer available, are they?
http://www.nexuizninjaz.com/forum/Thread-FAQ-Where-can-I-download-nightly-builds-of-Nexuiz.html
This is my 32
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--- Comment #29 from Forest Hale lordha...@ghdigital.com 2009-10-15 10:14:42
PST ---
So you are confirming that all issues related to this are gone with the
darkplaces svn?
I think this bug is solved then... Although I do find it
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #30 from Ian Romanick i...@freedesktop.org 2009-10-15 17:32:54
PST ---
(In reply to comment #23)
(In reply to comment #21)
+gl_mesh_testarrayelement 1 with message:
nexuiz-linux-x86_64-glx: main/api_arrayelt.c:1316:
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #18 from Tobias Hain tobias.h...@gmx.de 2009-10-14 01:03:02 PST
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Created an attachment (id=30375)
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X3100 vbo_off
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--- Comment #20 from Tobias Hain tobias.h...@gmx.de 2009-10-14 01:03:58 PST
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Created an attachment (id=30377)
-- (http://bugs.freedesktop.org/attachment.cgi?id=30377)
X3100 vbo_vertices_some_tris
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--- Comment #19 from Tobias Hain tobias.h...@gmx.de 2009-10-14 01:03:29 PST
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Created an attachment (id=30376)
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X3100 vbo_vertices
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--- Comment #22 from Forest Hale lordha...@ghdigital.com 2009-10-14 02:28:54
PST ---
Thanks to the reports of R_Mesh_Draw warnings I have identified a problem when
GL_ARB_vertex_buffer_object is not detected (such as in -safe mode), it was
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--- Comment #23 from Forest Hale lordha...@ghdigital.com 2009-10-14 02:37:58
PST ---
(In reply to comment #21)
+gl_mesh_testarrayelement 1 with message:
nexuiz-linux-x86_64-glx: main/api_arrayelt.c:1316: _ae_invalidate_state:
Assertion
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--- Comment #25 from Forest Hale lordha...@ghdigital.com 2009-10-14 05:20:27
PST ---
Please be more specific - what bugs remain with the current darkplaces svn on
Intel graphics?
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--- Comment #24 from Fabio fabio@libero.it 2009-10-14 05:17:58 PST ---
(In reply to comment #22)
Thanks to the reports of R_Mesh_Draw warnings I have identified a problem when
GL_ARB_vertex_buffer_object is not detected (such as in
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--- Comment #26 from Fabio fabio@libero.it 2009-10-14 05:36:13 PST ---
(In reply to comment #25)
Please be more specific - what bugs remain with the current darkplaces svn on
Intel graphics?
Ah, OK, I was referring to the
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #12 from Tobias Hain tobias.h...@gmx.de 2009-10-13 01:03:50 PST
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I'm on latest intel with a X3100 graphics:
OpenGL renderer string: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3
OpenGL version string: 2.1 Mesa 7.6
.
http://bugs.freedesktop.org/show_bug.cgi?id=22743
Tobias Hain tobias.h...@gmx.de changed:
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--- Comment #14 from Fabio fabio@libero.it 2009-10-13 01:34:50 PST ---
Is this a different issue then or the same and has been fixed in latest svn,
but didn't make it into 2.5.2?
I built an updated nexuiz intel 32 bit binary just after
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--- Comment #15 from Tobias Hain tobias.h...@gmx.de 2009-10-13 02:19:01 PST
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I tried it although on x86_64 platform.
Results are:
. Fabio's built still has artifacts and doesn't render characters, nor weapons.
But walls are textured
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--- Comment #16 from Forest Hale lordha...@ghdigital.com 2009-10-13 02:46:01
PST ---
If it is a regression it is not necessarily the same one, it could be a shader
compile error or other silent problems.
Please provide a log of running the
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--- Comment #17 from Fabio fabio@libero.it 2009-10-13 06:49:30 PST ---
Created an attachment (id=30342)
-- (http://bugs.freedesktop.org/attachment.cgi?id=30342)
nexuiz 2.5.2 ~/.nexuiz/data/qconsole.log taken after a rm -rf ~/.nexuiz with
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #10 from Assy Nipple whyteho...@gmail.com 2009-10-05 03:10:25
PST ---
I fixed this by disabling Vertex Buffer Objects in the game video settings.
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--- Comment #11 from Fabio fabio@libero.it 2009-10-05 04:51:05 PST ---
(In reply to comment #10)
I fixed this by disabling Vertex Buffer Objects in the game video settings.
It should be fixed in nexuiz 2.5.2, FYI (but I didn't test
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Sven Arvidsson s...@whiz.se changed:
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ajax at nwnk dot net a...@nwnk.net changed:
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--- Comment #6 from Fabio fabio@libero.it 2009-08-19 01:49:10 PST ---
(In reply to comment #5)
I've committed an update to the darkplaces svn to use -1 bias on the end
I confirm that using the svn version of darkplaces engine this
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--- Comment #7 from Fabio fabio@libero.it 2009-08-19 02:51:42 PST ---
However it is also interesting that other drivers do render in this case.
There is someone with same problem on Windows:
http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #3 from Fabio fabio@libero.it 2009-08-18 01:45:38 PST ---
(In reply to comment #2)
This is a nexuiz bug and should be fixed there (if it isn't already, I didn't
test latest version). Note that nexuiz doesn't actually use
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--- Comment #1 from Andre Maasikas amaasi...@gmail.com 2009-08-12 23:48:44
PST ---
Seems it fails the max_index check in drawrangeelements when rendering player
models.
e.g:
Mesa warning: glDraw[Range]Elements(start 0, end 126, count 240,
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Roland Scheidegger srol...@tungstengraphics.com changed:
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Status|NEW
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