I've been looking at the texmem branch and have found a few problems. I
wanted to explain the problems I found and get some feedback before
commiting any changes or putting a patch together.
The first item is the cause of the texture corruption with multiple
contexts that I have seen with both
Leif Delgass wrote:
I've been looking at the texmem branch and have found a few problems. I
wanted to explain the problems I found and get some feedback before
commiting any changes or putting a patch together.
Thanks for looking over the code. Everyone's been so busy lately that I
don't
Leif Delgass wrote:
There are also a few failing assertions related to placeholder texture
objects. In driTexturesGone, we need to set t-heap = heap or else the
assertion that t-heap != NULL fails in driDestroyTextureObject when
destroying a placeholder.
I see the problem you're talking about
On Fri, 31 Jan 2003, Ian Romanick wrote:
Leif Delgass wrote:
There are also a few failing assertions related to placeholder texture
objects. In driTexturesGone, we need to set t-heap = heap or else the
assertion that t-heap != NULL fails in driDestroyTextureObject when
destroying a
Leif Delgass wrote:
On Fri, 31 Jan 2003, Ian Romanick wrote:
Leif Delgass wrote:
There are also a few failing assertions related to placeholder texture
objects. In driTexturesGone, we need to set t-heap = heap or else the
assertion that t-heap != NULL fails in driDestroyTextureObject when