Re: [Dri-devel] S3TC

2003-12-29 Thread Ian Romanick
Adam K Kirchhoff wrote: Now that there are patches available to support S3TC compressed textures on Radeon cards, are there any plans to integrate those patches into the DRI source tree? Until an agreement can be reached between the open-source community and the patent holder, IT WILL NEVER

Re: [Dri-devel] S3TC

2003-12-29 Thread Adam K Kirchhoff
On Mon, 29 Dec 2003, Ian Romanick wrote: Adam K Kirchhoff wrote: Now that there are patches available to support S3TC compressed textures on Radeon cards, are there any plans to integrate those patches into the DRI source tree? Until an agreement can be reached between the open-source

Re: [Dri-devel] S3TC

2003-12-29 Thread Adam K Kirchhoff
BTW, since I originally asked this question, the general tone of the discussion has been positive and the general consensus seems to be that simply uploading the compressed textures to the card, and allowing the hardware to handle the decompression is not a violation of the patents in question.

Re: [Dri-devel] S3TC

2003-12-29 Thread Matt Sealey
.. -- Matt Sealey - Original Message - From: Adam K Kirchhoff [EMAIL PROTECTED] To: Ian Romanick [EMAIL PROTECTED] Cc: DRI developer's list [EMAIL PROTECTED] Sent: Monday, December 29, 2003 10:58 AM Subject: Re: [Dri-devel] S3TC BTW, since I originally asked this question, the general tone

Re: [Dri-devel] S3TC

2003-12-29 Thread Linus Torvalds
On Mon, 29 Dec 2003, Matt Sealey wrote: Ian: wouldn't it be possible to have an official patch, for compressed texture stuff, that tracks the trees releases? I think that would be good, if somebody maintains it. It's pretty much guaranteed that anybody who has a modern graphics card has

Re: [Dri-devel] S3TC

2003-12-29 Thread Ian Romanick
I am not a lawyer. None of what follows is legal advice. Furthermore, I am speaking for myself alone, NOT my employer. Adam K Kirchhoff wrote: On Mon, 29 Dec 2003, Ian Romanick wrote: Adam K Kirchhoff wrote: Now that there are patches available to support S3TC compressed textures on Radeon

RE: [Dri-devel] S3TC

2003-12-29 Thread Daniel Vogel
It's pretty much guaranteed that anybody who has a modern graphics card has already been licensed for the patent, since the hw manufacturers would have done so already. FWIW, for the longest time SiS (now XGI) didn't have S3TC support for their Xabre Windows OpenGL drivers though supported

RE: [Dri-devel] S3TC

2003-12-29 Thread Linus Torvalds
On Mon, 29 Dec 2003, Daniel Vogel wrote: FWIW, for the longest time SiS (now XGI) didn't have S3TC support for their Xabre Windows OpenGL drivers though supported it via DirectX/Direct3D. I guess they didn't feel like licensing the patent from a competitor. Interesting. I believe exposing

Re: [Dri-devel] S3TC

2003-12-29 Thread Adam K Kirchhoff
On Mon, 29 Dec 2003, Ian Romanick wrote: I am not a lawyer. None of what follows is legal advice. Furthermore, I am speaking for myself alone, NOT my employer. Adam K Kirchhoff wrote: On Mon, 29 Dec 2003, Ian Romanick wrote: Adam K Kirchhoff wrote: Now that there are patches

Re: [Dri-devel] S3TC

2003-12-29 Thread Ian Romanick
Adam K Kirchhoff wrote: BTW, since I originally asked this question, the general tone of the discussion has been positive and the general consensus seems to be that simply uploading the compressed textures to the card, and allowing the hardware to handle the decompression is not a violation of

Re: [Dri-devel] S3TC

2003-12-29 Thread Ian Romanick
Daniel Vogel wrote: I believe exposing the GL_EXT_texture_compression_s3tc and GL_ARB_texture_compression extensions implies the driver to handle S3TC compression as an application can pass in uncompressed data, ask the driver to compress it and then retrieve the compressed data. The spec allows

RE: [Dri-devel] S3TC

2003-12-29 Thread Daniel Vogel
I believe exposing the GL_EXT_texture_compression_s3tc and GL_ARB_texture_compression extensions implies the driver to handle S3TC compression as an application can pass in uncompressed data, ask the driver to compress it and then retrieve the compressed data. The spec allows that

Re: [Dri-devel] S3TC

2003-12-29 Thread Alan Cox
On Llu, 2003-12-29 at 19:52, Linus Torvalds wrote: Especially a patch that only passes the compressed textures down to the hardware - it might make sense to not even have a software fallback. After all, the only people who care about this patch are game users, and those people likely do not

Re: [Dri-devel] S3TC

2003-12-29 Thread Andreas Stenglein
Am 2003.12.29 21:23:45 +0100 schrieb(en) Daniel Vogel: [...] I believe exposing the GL_EXT_texture_compression_s3tc and GL_ARB_texture_compression extensions implies the driver to handle S3TC compression as an application can pass in uncompressed data, ask the driver to compress it and then

RE: [Dri-devel] S3TC

2003-12-29 Thread Daniel Vogel
The only thing it seems you can't do is compress to S3TC in the driver, but I really don't see why that is ever needed? You need it if you store your source art in a different format on disk (e.g. using jpeg) and don't want to deal with compression yourself - I believe e.g. Quake III does

Re: [Dri-devel] S3TC

2003-12-28 Thread Adam K Kirchhoff
On Sun, 28 Dec 2003, Jacek [iso-8859-2] Popawski wrote: On Sun, Dec 28, 2003 at 10:23:17AM -0500, Adam K Kirchhoff wrote: Now that there are patches available to support S3TC compressed textures on Radeon cards, are there any plans to integrate those patches into the DRI source tree? I

Re: [Dri-devel] S3TC

2003-12-28 Thread Dieter Ntzel
Am Sonntag, 28. Dezember 2003 17:08 schrieb Adam K Kirchhoff: On Sun, 28 Dec 2003, Jacek [iso-8859-2] Popawski wrote: On Sun, Dec 28, 2003 at 10:23:17AM -0500, Adam K Kirchhoff wrote: Now that there are patches available to support S3TC compressed textures on Radeon cards, are there any

Re: [Dri-devel] S3TC

2003-12-28 Thread Roland Scheidegger
Dieter Ntzel wrote: Am Sonntag, 28. Dezember 2003 17:08 schrieb Adam K Kirchhoff: On Sun, 28 Dec 2003, Jacek [iso-8859-2] Popawski wrote: On Sun, Dec 28, 2003 at 10:23:17AM -0500, Adam K Kirchhoff wrote: Now that there are patches available to support S3TC compressed textures on Radeon cards,

Re: [Dri-devel] S3TC

2003-12-28 Thread Dieter Ntzel
Am Sonntag, 28. Dezember 2003 18:16 schrieb Roland Scheidegger: Dieter Ntzel wrote: Am Sonntag, 28. Dezember 2003 17:08 schrieb Adam K Kirchhoff: On Sun, 28 Dec 2003, Jacek [iso-8859-2] Popawski wrote: On Sun, Dec 28, 2003 at 10:23:17AM -0500, Adam K Kirchhoff wrote: Now that there are

Re: [Dri-devel] S3TC

2003-12-28 Thread Adam K Kirchhoff
On Sun, 28 Dec 2003, Jacek [iso-8859-2] Popawski wrote: On Sun, Dec 28, 2003 at 11:08:26AM -0500, Adam K Kirchhoff wrote: Why not just leave it up to RedHat, then, to either leave the code in or pull it out? RedHat was just example. Point is that patent holder may sue anyone who: - will

Re: [Dri-devel] S3TC NWN.

2003-12-28 Thread Hiroshi Morii
Roland Scheidegger wrote: Hiroshi Morii wrote: Just wanted to mention that the old 3Dfx compression tool is available at glide.sourceforge.net. It's called TEXUS2 and is included in the Glide swlib CVS module. It's a generic library that includes DXTn compression. ah crap that seems to be

Re: [Dri-devel] S3TC

2003-12-28 Thread Alan Cox
On Sul, 2003-12-28 at 16:55, Dieter Ntzel wrote: We have asked (S3/VIA etc.) so many times for advice, but haven't had any definitive answer, even sometimes NO answer at all. I don't think S3, VIA and friends even know who actually owns it right now. You need to distinguish between:

Re: [Dri-devel] S3TC

2003-12-28 Thread Alan Cox
On Sul, 2003-12-28 at 17:16, Roland Scheidegger wrote: btw I don't think you can lose a patent, even in europe. You can lose trademarks if you don't defend them. If a patent is actually valid and can be enforced (bascially court will decide this, not patent office) is a different matter of

Re: [Dri-devel] S3TC

2003-12-28 Thread areversat
As far as i know, software patents are not even legal in europe yet. Hopefully they won't ever be... So, at least in europe, there shouldn't be any problem using S3TC compression algorithm. Well that's all i wanted to say... Bye Le lun 29/12/2003 à 00:16, Alan Cox a écrit : On Sul, 2003-12-28 at

RE: [Dri-devel] S3TC

2003-12-28 Thread Daniel Vogel
I don't think S3, VIA and friends even know who actually owns it right now. S3Graphics (subsiduary of VIA) is the patent holder with Nadeem Mohammad being the contact person about licensing there. -- Daniel, Epic Games Inc. --- This SF.net

Re: [Dri-devel] S3TC NWN.

2003-12-27 Thread Dieter Nützel
Am Samstag, 27. Dezember 2003 02:47 schrieb Roland Scheidegger: Dieter Nützel wrote: Am Freitag, 26. Dezember 2003 17:46 schrieb Adam K Kirchhoff: Just wanted to say that Roland's S3TC patches work incredibly well on my 8500 with NWN. I can now get just as high quality textures with the DRI

Re: [Dri-devel] S3TC NWN.

2003-12-27 Thread Hiroshi Morii
Message - From: Dieter Nützel [EMAIL PROTECTED] To: Roland Scheidegger [EMAIL PROTECTED] Cc: Adam K Kirchhoff [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, December 27, 2003 10:57 PM Subject: Re: [Dri-devel] S3TC NWN. Am Samstag, 27. Dezember 2003 02:47 schrieb Roland Scheidegger

Re: [Dri-devel] S3TC NWN.

2003-12-26 Thread Dieter Nützel
Am Freitag, 26. Dezember 2003 17:46 schrieb Adam K Kirchhoff: Just wanted to say that Roland's S3TC patches work incredibly well on my 8500 with NWN. I can now get just as high quality textures with the DRI drivers as I do with the FireGL drivers :-) Roland, do you have a new version (after

Re: [Dri-devel] S3TC NWN.

2003-12-26 Thread Roland Scheidegger
Dieter Nützel wrote: Am Freitag, 26. Dezember 2003 17:46 schrieb Adam K Kirchhoff: Just wanted to say that Roland's S3TC patches work incredibly well on my 8500 with NWN. I can now get just as high quality textures with the DRI drivers as I do with the FireGL drivers :-) Roland, do you have a

Re: [Dri-devel] s3tc for r200, radeon, mesa

2003-12-18 Thread Roland Scheidegger
Jacek Popawski wrote: On Thu, Dec 18, 2003 at 02:43:09AM +0100, Roland Scheidegger wrote: and I don't know if any open-source compressors exist which could easily be included in mesa

Re: [Dri-devel] s3tc for r200, radeon, mesa

2003-12-18 Thread Ian Romanick
Since I'm not a lawyer, I'm not going to comment on any of the IP legality of this patch. I am in no way offering any form of legal advice. I do have a comment about the correctness of it that may also apply to similar future (i.e., FXT1) patches. Roland Scheidegger wrote: Index:

Re: [Dri-devel] s3tc for r200, radeon, mesa

2003-12-18 Thread Roland Scheidegger
Ian Romanick wrote: Since I'm not a lawyer, I'm not going to comment on any of the IP legality of this patch. I am in no way offering any form of legal advice. I do have a comment about the correctness of it that may also apply to similar future (i.e., FXT1) patches. Roland Scheidegger

Re: [Dri-devel] s3tc for r200, radeon, mesa

2003-12-18 Thread Ian Romanick
Roland Scheidegger wrote: Ian Romanick wrote: This is wrong, and may break valid applications. The supported compressed formats should be listed no matter what. Ok, I'll drop that. It was really just a crazy idea, though I've figured out it won't do any good anyways (apps like QuakeIII will

Re: [Dri-devel] s3tc for r200, radeon, mesa

2003-12-17 Thread Jacek Popawski
On Thu, Dec 18, 2003 at 02:43:09AM +0100, Roland Scheidegger wrote: and I don't know if any open-source compressors exist which could easily be included in mesa

Re: [Dri-devel] S3TC with FXT1, I haven't understand if is possible

2003-07-15 Thread Dieter Nützel
Am Dienstag, 15. Juli 2003 16:08 schrieb Marci: Hi all , I've read on the FAQ page of dri.sf.net of the possibility to use FXT1 in order to decompress S3TC textures , but I haven't understand well if this is possible or not Read the archive: http://marc.theaimsgroup.com/?l=dri-develr=1w=2

Re: [Dri-devel] S3TC (again)

2003-02-25 Thread Sven Luther
On Mon, Feb 24, 2003 at 06:44:05PM -0800, Ian Romanick wrote: Sven Luther wrote: On Mon, Feb 24, 2003 at 09:48:42AM -0800, Ian Romanick wrote: What about apps that send uncompressed textures into the driver, expect the driver to compress then, and then read the textures back? According

Re: [Dri-devel] S3TC (again)

2003-02-24 Thread Ian Romanick
Sven Luther wrote: Is there not a way to work around this ? If the hardware doesn't support s3tc, then the driver simply don't advertize the that it can handle s3tc textures, so you would get out of the need to decompress the textures in the driver. On the other hand, if it is not possible to

Re: [Dri-devel] S3TC (again)

2003-02-24 Thread Sven Luther
On Mon, Feb 24, 2003 at 09:48:42AM -0800, Ian Romanick wrote: Sven Luther wrote: Is there not a way to work around this ? If the hardware doesn't support s3tc, then the driver simply don't advertize the that it can handle s3tc textures, so you would get out of the need to decompress the

Re: [Dri-devel] S3TC (again)

2003-02-24 Thread Ian Romanick
Sven Luther wrote: On Mon, Feb 24, 2003 at 09:48:42AM -0800, Ian Romanick wrote: What about apps that send uncompressed textures into the driver, expect the driver to compress then, and then read the textures back? According to the spec, the textures app will read-back compressed data. I

Re: [Dri-devel] S3TC

2003-02-23 Thread Dieter Ntzel
Am Donnerstag, 19. Dezember 2002 19:02 schrieb Alan Cox: On Thu, 2002-12-19 at 04:40, Dieter Nützel wrote: But without kidding, couldn't you as THE well known OSS proponent get in contact with VIA the owner of S3? Several people (even Brian Paul) tried to get some wisdom out of them but

Re: [Dri-devel] S3TC

2003-02-23 Thread Alan Cox
On Sun, 2003-02-23 at 11:24, Dieter Ntzel wrote: I have a meeting with the vice president of VIA scheduled on Jan 2nd or 3rd. Thats not public info and S3TC isnt the primary item but I will mention it. Sorry, second try. I had forgotten to CC DRI-Devel. Alan, what came out of this?

Re: [Dri-devel] S3TC (again)

2003-02-23 Thread Smitty
Can we add this to the FAQ, please? The FAQ is editable by anyone isn't it? No, but anyone can add a FAQ, if they could edit / delete them that would be none too wise, which is why I advise not to mess it up (because then I have to fix it). Liam it depends

Re: [Dri-devel] S3TC (again)

2003-02-22 Thread Sven Luther
On Fri, Feb 21, 2003 at 03:27:21PM -0800, Ian Romanick wrote: Now, if an OpenGL application has a pile of textures already compressed with the S3TC algorithm, then I don't understand why the dri drivers can't simply offer the S3TC interfaces to the hardware, pass the compressed textures to the

Re: [Dri-devel] S3TC (again) - FAQ

2003-02-22 Thread Smitty
OK, I don't exactly want to stir up this hornets nest *again*, but a couple of things aren't entirely clear to me and I'd appreciate any clarifications. As I understand it, the situation is as follows: The S3TC algorithm is patented and therefore no-one can distribute an

Re: [Dri-devel] S3TC (again)

2003-02-22 Thread Philip Armstrong
On Fri, Feb 21, 2003 at 03:27:21PM -0800, Ian Romanick wrote: Look at the ARB_texture_compression and EXT_texture_compression_s3tc specs again. You can specify uncompressed textures and have the driver compress the AND you can specify compressed textures and have the driver decompress them

Re: [Dri-devel] S3TC and ut2k

2003-01-02 Thread Ian Romanick
Daniel Vogel wrote: i tried it again with the last couple of updates and it does load and run i can configure it but it did freeze apon loading a level i also noticed ut2k3's log full of Log: OpenGL Error: GL_INVALID_ENUM (UOpenGLRenderDevice::Unlock) (if anyone wants the full log let me know)

Re: [Dri-devel] S3TC and ut2k

2003-01-02 Thread Leif Delgass
On Thu, 2 Jan 2003, Ian Romanick wrote: Daniel Vogel wrote: i tried it again with the last couple of updates and it does load and run i can configure it but it did freeze apon loading a level i also noticed ut2k3's log full of Log: OpenGL Error: GL_INVALID_ENUM

RE: [Dri-devel] S3TC and ut2k

2003-01-02 Thread Daniel Vogel
The only problem is that this extension is an X extension, and isn't ATI recently promoted it to ATI_texture_env_combine3. listed in the extension registry. The net result is that the enums for it aren't in the standard glext.h file. I know that Brian hasn't wanted to hand-edit glext.h in

Re: [Dri-devel] S3TC and ut2k

2002-12-31 Thread Bret Towe
On Sat, 2002-12-21 at 11:35, Bret Towe wrote: On Sat, 2002-12-21 at 05:20, Adam K Kirchhoff wrote: Hey folks, Wasn't sure if you guys were aware of this, but there's a new patch out for ut2k that removes the requirement for an OpenGL driver which supports S3TC. I

Re: [Dri-devel] S3TC and ut2k

2002-12-22 Thread Keith Whitwell
magenta wrote: On Sat, Dec 21, 2002 at 08:20:59AM -0500, Adam K Kirchhoff wrote: Hey folks, Wasn't sure if you guys were aware of this, but there's a new patch out for ut2k that removes the requirement for an OpenGL driver which supports S3TC. I applied the patch and attempted to play the

Re: [Dri-devel] S3TC and ut2k

2002-12-21 Thread Adam K Kirchhoff
Unfortunately, it doesn't look like they've patched the demo... I'm not sure if they have any plans on doing so. Adam On Sat, 21 Dec 2002, Dieter [iso-8859-1] Nützel wrote: Am Samstag, 21. Dezember 2002 14:20 schrieb Adam K Kirchhoff: Hey folks, Wasn't sure if you guys were aware

Re: [Dri-devel] S3TC

2002-12-20 Thread Dieter Nützel
Am Freitag, 20. Dezember 2002 14:38 schrieb Alexander Stohr: [-] And thats why all the world on the stock marked emphasizes on their patents protfolio, its money and power that those patenst sometimes do represent. Of course there is much vapourware, but such key technologies like S3TC that

Re: [Dri-devel] S3TC

2002-12-20 Thread Adam K Kirchhoff
On Fri, 20 Dec 2002, Dieter [iso-8859-1] Nützel wrote: Am Freitag, 20. Dezember 2002 14:38 schrieb Alexander Stohr: [-] And thats why all the world on the stock marked emphasizes on their patents protfolio, its money and power that those patenst sometimes do represent. Of course

Re: [Dri-devel] S3TC

2002-12-20 Thread magenta
On Fri, Dec 20, 2002 at 03:29:35PM +0100, Dieter Nützel wrote: Am Freitag, 20. Dezember 2002 14:38 schrieb Alexander Stohr: [-] And thats why all the world on the stock marked emphasizes on their patents protfolio, its money and power that those patenst sometimes do represent. Of

Re: [Dri-devel] S3TC

2002-12-19 Thread Nicholas Leippe
On Wednesday 18 December 2002 11:20 pm, you wrote: On Wed, Dec 18, 2002 at 08:10:30PM -0800, Linus Torvalds wrote: You have to balance things out. Yes, the US is litiginous, and clearly way too much so. Is the answer to just cower in a hole and hope it passes? Maybe. And maybe not.

Re: [Dri-devel] S3TC

2002-12-19 Thread Linus Torvalds
On Wed, 18 Dec 2002, magenta wrote: Also, what about doing hardware-only support, and just breaking for software fallback? Then it'd be up to the hardware (which ostensibly has a license) to implement the algorithm. That sounds like a good approach (and almost certainly acceptable for

Re: [Dri-devel] S3TC

2002-12-19 Thread Ian Romanick
On Thu, Dec 19, 2002 at 10:59:24AM -0800, Andy Ross wrote: And there is no one involved with DRI with assets to pay such an award anyway. Except all the distros. -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html --- This SF.NET

Re: [Dri-devel] S3TC

2002-12-19 Thread magenta
On Thu, Dec 19, 2002 at 10:59:24AM -0800, Andy Ross wrote: magenta wrote: You don't understand how patents work, do you? All of those people (except OpenIL, anyway) have licensed the algorithm itself. The algorithm is freely-available (it's even part of the patent documents). The

Re: [Dri-devel] S3TC

2002-12-19 Thread Andy Ross
magenta wrote: But they're not transferring the license to others, they're just providing a reference implementation. nVidia themselves wouldn't be sued for it, but someone releasing new software using that implementation could be. By that same logic, DRI can't be sued for providing the code

Re: [Dri-devel] S3TC

2002-12-19 Thread magenta
On Thu, Dec 19, 2002 at 11:32:02AM -0800, Linus Torvalds wrote: On Thu, 19 Dec 2002, Ian Romanick wrote: On Thu, Dec 19, 2002 at 10:59:24AM -0800, Andy Ross wrote: And there is no one involved with DRI with assets to pay such an award anyway. Except all the distros. I think

Re: [Dri-devel] S3TC

2002-12-19 Thread magenta
On Thu, Dec 19, 2002 at 12:43:48PM -0800, Andy Ross wrote: magenta wrote: But they're not transferring the license to others, they're just providing a reference implementation. nVidia themselves wouldn't be sued for it, but someone releasing new software using that implementation

Re: [Dri-devel] S3TC

2002-12-18 Thread magenta
On Wed, Dec 18, 2002 at 10:14:16PM -0500, Geoffrey Antos wrote: I believe that it is safe to go ahead and implement S3TC texture decompression code in DRI. snip Thus, there are many indications that S3TC can be used for Open Source projects without fear. You don't understand how patents

Re: [Dri-devel] S3TC

2002-12-18 Thread Linus Torvalds
On Wed, 18 Dec 2002, magenta wrote: By implementing S3TC without a patent license, the DRI team would be opening the DRI project up for potential litigation. On the other hand, by being too timid, the DRI team can also eventually doom itself to obscurity. If everybody else supports S3TC, and

Re: [Dri-devel] S3TC

2002-12-18 Thread magenta
On Wed, Dec 18, 2002 at 08:10:30PM -0800, Linus Torvalds wrote: You have to balance things out. Yes, the US is litiginous, and clearly way too much so. Is the answer to just cower in a hole and hope it passes? Maybe. And maybe not. Maybe the proper course of action would be to try to come up

Re: [Dri-devel] S3TC any progress?

2002-11-08 Thread Alan Cox
On Thu, 2002-11-07 at 09:34, Ian Molton wrote: If anyone can do this before christmas, I can put it on my server here in the UK, where it is (until about christmas) still legal to reverse engineer for the purposes of fair use (ie. using the hardware you purchased). It is after christmas as

Re: [Dri-devel] S3TC any progress?

2002-11-07 Thread Ian Molton
On Thu, 7 Nov 2002 01:40:15 +0100 Dieter Nützel [EMAIL PROTECTED] wrote: No progress. I've pinged S3 every two weeks or so, but haven't received a reply since over a month ago. Sad, very sad... ...it seems to me that we do NOT get much ear at VIA/S3. I'll do not buy any products

Re: [Dri-devel] S3TC any progress?

2002-11-06 Thread Dieter Ntzel
Am Donnerstag, 7. November 2002 01:25 schrieb Brian Paul: Dieter Nützel wrote: Thanks, Dieter PS Just another XFree86 release without UT2003 etc...? No progress. I've pinged S3 every two weeks or so, but haven't received a reply since over a month ago. Sad, very sad... ...it