Re: Current DRM git broken on 965

2006-08-13 Thread Alan Hourihane
Andi, That's a bug that's been around for a while, and regardless of the machine having no AGP, you still need agpgart for the 965 driver to function as internally it's really an AGP device. Alan. On Sun, 2006-08-13 at 11:06 +0200, Andi Kleen wrote: Hello, After the recent announcements I

r300 and more than two OpenGL contexts

2006-08-13 Thread Jacek Poplawski
I tried to start 3 glxgears instances on my 9800 Pro.Two are working correctly but third one shows:*WARN_ONCE*File radeon_mm.c function radeon_mm_alloc line 216 Ran out of GART memory!Please consider adjusting GARTSize

[Bug 7271] X Server crash when starting GLX using software with tdfx+drm (3dfx Banshee)

2006-08-13 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=7271 --- Additional Comments From [EMAIL PROTECTED] 2006-08-13 08:28 --- i

Re: Current DRM git broken on 965

2006-08-13 Thread Andi Kleen
On Sunday 13 August 2006 15:16, Alan Hourihane wrote: That's a bug that's been around for a while, Weird that Intel announces support for the chipset then when it doesn't work at all. and regardless of the machine having no AGP, you still need agpgart for the 965 driver to function as

disconnected texture tiles

2006-08-13 Thread James C Georgas
There are black grid lines between some terrain tiles in various games I have. It seems to happen in both software and direct rendering. I'm using this morning's cvs HEAD for mesa and dri. System is dual Opteron. Video card is FireGL X1-128 OS is Gentoo amd64. Attached is a piece of a

[Bug 6858] artifacts in Blender on mga

2006-08-13 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6858 [EMAIL PROTECTED] changed: What|Removed |Added

[Bug 1236] Blender menus are not drawn with Matrox G400 DualHead(FreeBSD 4.10, Slackware-current)

2006-08-13 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=1236 [EMAIL PROTECTED] changed: What|Removed |Added

[-mm patch] drivers/char/drm/: cleanups

2006-08-13 Thread Adrian Bunk
On Sun, Aug 13, 2006 at 01:24:54AM -0700, Andrew Morton wrote: ... Changes since 2.6.18-rc3-mm2: ... git-drm.patch ... git trees ... This patch contains the following cleanups: - make 3 needlessly global functions static - sis_mm.c: fix compile warnings with CONFIG_FB_SIS=y Signed-off-by:

Re: disconnected texture tiles

2006-08-13 Thread Stephane Marchesin
James C Georgas wrote: There are black grid lines between some terrain tiles in various games I have. It seems to happen in both software and direct rendering. I'm using this morning's cvs HEAD for mesa and dri. System is dual Opteron. Video card is FireGL X1-128 OS is Gentoo amd64.

Re: disconnected texture tiles

2006-08-13 Thread James C Georgas
On Mon, 2006-14-08 at 02:07 +0200, Stephane Marchesin wrote: That's a known bug in those applications. I submitted a fix to ppracer some time ago, which was merged. If you can name other applications, I suppose authors will be interested in patches as well. Tuxracer is not maintained

Re: disconnected texture tiles

2006-08-13 Thread James C Georgas
Let me try that again, with correct pasting: On Mon, 2006-14-08 at 02:07 +0200, Stephane Marchesin wrote: That's a known bug in those applications. I submitted a fix to ppracer some time ago, which was merged. If you can name other applications, I suppose authors will be interested in