Re: [Dri-devel] Savage4 update

2004-01-13 Thread Felix Kühling
On Mon, 12 Jan 2004 18:17:15 -0800 (PST) Alex Deucher [EMAIL PROTECTED] wrote: I just fixed 3D at 32 bpp on savage4 and commited the changes. It ended up being a define with the wrong bits set. I get between 280 and 300 fps in glxgears on savage4 at 32 bpp and around 600 at 16 bpp. textures

[Dri-devel] I'd like to join DRI project!

2004-01-13 Thread Wlodzimierz Lipert
Hi All People! Following Your instractions I post this message on mailinglist. I'd like to join DRI project as a developer(device drives). I'd be thankfull if someone could send me some ditailed info on X and DRI.I'm good with OpenGL but unfortunately on win32, I'm currently working on my

Re: [Dri-devel] Re: radeon problem

2004-01-13 Thread Xavier Hienne
[ I'm sorry to annoy the moderator by CCing to a list that i'm not a member of. Stephen and me are both members of the debian-amd64 mailing list and this discussion occured because he had difficulties while running X on an amd64 kernel and I tried to help him. I'm not at all involved in

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Michel Dänzer
On Mon, 2004-01-12 at 17:44, Michel Dnzer wrote: There are still minor problems, e.g. in the xscreensaver endgame hack, but those might be related to colour material (known to horribly break trackballs, e.g.). The funny thing about the problem in endgame is that it's much less severe if

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Felix Kühling
On Tue, 13 Jan 2004 14:38:37 +0100 Michel Dänzer [EMAIL PROTECTED] wrote: On Mon, 2004-01-12 at 17:44, Michel Dänzer wrote: There are still minor problems, e.g. in the xscreensaver endgame hack, but those might be related to colour material (known to horribly break trackballs, e.g.).

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Roland Scheidegger
Michel Dnzer wrote: BTW, I still get flickering in lightlab when enabling the object specular colour, maybe it takes some more tweaking of the state atom emit order, Andreas? :) I don't think this one is related. Seems to be more like some overflow problem, if the object shininess is slightly

Re: [Dri-devel] Re: radeon problem

2004-01-13 Thread Ryan Underwood
On Mon, Jan 12, 2004 at 06:01:42PM -0600, Stephen Waters wrote: I can't figure out why else strace would just stop logging and exit normally... here's my workflow: 1) /etc/init.d/gdm restart 2) ctrl+alt+f1 to get back to terminal 3) ps x |grep X 4) strace -p pid_of_X 5) alt+f7 6)

Re: [Dri-devel] Savage4 update

2004-01-13 Thread Alex Deucher
--- Felix Kühling [EMAIL PROTECTED] wrote: On Mon, 12 Jan 2004 18:17:15 -0800 (PST) Alex Deucher [EMAIL PROTECTED] wrote: I just fixed 3D at 32 bpp on savage4 and commited the changes. It ended up being a define with the wrong bits set. I get between 280 and 300 fps in glxgears on

Re: [Dri-devel] I'd like to join DRI project!

2004-01-13 Thread Alex Deucher
--- Wlodzimierz Lipert [EMAIL PROTECTED] wrote: Hi All People! Following Your instractions I post this message on mailinglist. I'd like to join DRI project as a developer(device drives). I'd be thankfull if someone could send me some ditailed info on X and DRI.I'm good with OpenGL but

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Michel Dänzer
On Tue, 2004-01-13 at 14:51, Felix Khling wrote: On Tue, 13 Jan 2004 14:38:37 +0100 Michel Dnzer [EMAIL PROTECTED] wrote: On Mon, 2004-01-12 at 17:44, Michel Dnzer wrote: There are still minor problems, e.g. in the xscreensaver endgame hack, but those might be related to colour

[Dri-devel] Strange lockups with DRI on Radeon 8500LE (possibly solved)

2004-01-13 Thread Konstantin A. Lepikhov
Hi! Guess I found the problem - looks like recent changes in agpgart driver break its work on i850 chipset (this changes made during 2.4.20-2.4.22 - after that this hangs is occur). Now I reproduced this hang with fglrx then using standard agpgart from kernel (fglrx internal agpgart use old

Re: [Dri-devel] Strange lockups with DRI on Radeon 8500LE (possibly solved)

2004-01-13 Thread Alex Deucher
--- Konstantin A. Lepikhov [EMAIL PROTECTED] wrote: Hi! Guess I found the problem - looks like recent changes in agpgart driver break its work on i850 chipset (this changes made during 2.4.20-2.4.22 - after that this hangs is occur). Now I reproduced this hang with fglrx then using

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Keith Whitwell
Michel Dnzer wrote: On Tue, 2004-01-13 at 14:51, Felix Khling wrote: On Tue, 13 Jan 2004 14:38:37 +0100 Michel Dnzer [EMAIL PROTECTED] wrote: On Mon, 2004-01-12 at 17:44, Michel Dnzer wrote: There are still minor problems, e.g. in the xscreensaver endgame hack, but those might be related to

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Roland Scheidegger
Michel Dnzer wrote: On Tue, 2004-01-13 at 14:51, Felix Khling wrote: On Tue, 13 Jan 2004 14:38:37 +0100 Michel Dnzer [EMAIL PROTECTED] wrote: On Mon, 2004-01-12 at 17:44, Michel Dnzer wrote: There are still minor problems, e.g. in the xscreensaver endgame hack, but those might be related to

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Roland Scheidegger
Michel Dnzer wrote: On Tue, 2004-01-13 at 21:12, Roland Scheidegger wrote: Sure this is about timing? No, the only thing I'm sure of is that _mesa_lookup_enum_by_nr() reliably works around part of the problem here. What I see in endgame is this: Every few seconds, the colors change from

[Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Roland Scheidegger
I've just had too much spare time and though it would be interesting to see which mesa demos/tests have problems (lighting or otherwise), so here are the results of all tests which did not run correctly (of course quite a few tests wouldn't run at all due to missing arb_fp, arb_vp or whatever

Re: [Dri-devel] Savage4 update

2004-01-13 Thread Felix Kühling
Hi Alex, I just got your cards. :) I'll try to get a Savage branch up and running on my home computer as soon as possible. It may take until the weekend, though. I'm pretty busy. Some more comments inline ... On Tue, 13 Jan 2004 09:58:48 -0800 (PST) Alex Deucher [EMAIL PROTECTED] wrote: ---

Re: [Dri-devel] Re: radeon problem

2004-01-13 Thread Michel Dänzer
On Tue, 2004-01-13 at 12:21, Xavier Hienne wrote: [ I'm sorry to annoy the moderator by CCing to a list that i'm not a member of. No worries, I'll deal with it one way or the other. Michel Dnzer wrote: Kevin should be reachable via [EMAIL PROTECTED] or [EMAIL PROTECTED] . Gareth

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Brian Paul
Roland Scheidegger wrote: I've just had too much spare time and though it would be interesting to see which mesa demos/tests have problems (lighting or otherwise), so here are the results of all tests which did not run correctly (of course quite a few tests wouldn't run at all due to missing

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Felix Kühling
On Tue, 13 Jan 2004 21:12:53 +0100 Roland Scheidegger [EMAIL PROTECTED] wrote: Michel Dänzer wrote: On Tue, 2004-01-13 at 14:51, Felix Kühling wrote: On Tue, 13 Jan 2004 14:38:37 +0100 Michel Dänzer [EMAIL PROTECTED] wrote: On Mon, 2004-01-12 at 17:44, Michel Dänzer wrote: There

Re: [Dri-devel] [trunk] r200 current CVS

2004-01-13 Thread Dieter Ntzel
Am Sonntag, 11. Januar 2004 20:58 schrieb Andreas Stenglein: does this patch help: --- Mesa_orig/src/mesa/drivers/dri/r200/r200_state_init.c Wed Jan 7 18:47:59 2004 +++ Mesa/src/mesa/drivers/dri/r200/r200_state_init.c Sun Jan 11 20:53:09 2004 @@ -504,11 +504,16 @@

Re: [Dri-devel] Radeon TMU3, R200 and Mesa-templates TMU6 patch

2004-01-13 Thread Dieter Ntzel
Am Sonntag, 04. Januar 2004 14:50 schrieb Andreas Stenglein: Am 2004.01.03 16:22:54 +0100 schrieb(en) Felix Kühling: [...] I just added a short HOWTO to the Wiki: http://dri.sourceforge.net/cgi-bin/moin.cgi/ConfigurationForDevelopers. Let me know if you find any problems with the config

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Dieter Nützel
Am Mittwoch, 14. Januar 2004 00:43 schrieb Roland Scheidegger: I've just had too much spare time and though it would be interesting to see which mesa demos/tests have problems (lighting or otherwise), so here are the results of all tests which did not run correctly (of course quite a few tests

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Dieter Nützel
Am Mittwoch, 14. Januar 2004 01:09 schrieb Brian Paul: Roland Scheidegger wrote: I've just had too much spare time and though it would be interesting to see which mesa demos/tests have problems (lighting or otherwise), so here are the results of all tests which did not run correctly (of

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Roland Scheidegger
Brian Paul wrote: cubemap: with hardware tcl inner sphere looks correct, outer cube has only blue face, the others are missing, and texture is more fuzzy (might be just a different lod bias?) compared to software mesa. tcl_mode=0 is even worse: inner sphere everything is only blue/white, outer

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Michel Dänzer
On Tue, 2004-01-13 at 23:28, Roland Scheidegger wrote: Michel Dnzer wrote: On Tue, 2004-01-13 at 21:12, Roland Scheidegger wrote: Maybe not all necessary state is submitted? Maybe, but that doesn't really explain my observations, does it? Well for me there was no difference at all

Re: [Dri-devel] Chasing R200 HW TCL lighting problems

2004-01-13 Thread Michel Dänzer
On Wed, 2004-01-14 at 01:47, Felix Khling wrote: The funny thing is, that I'm seeing the same on Radeon (r100). It took me a while to realize that this was the behaviour you were describing ;-). I always thought the changing colors were intentional. So I used to think. :) It makes sense

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Roland Scheidegger
Dieter Nützel wrote: stex3d: the 3d texture fallback seems to be very slow. software mesa seems to run about 2-3 times faster than hardware acceleration using the fallback. Not sure about that, but the TexCoord3 issue would also apply here. Can you verify the clipping bug (with r200) when you

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Dieter Nützel
Am Mittwoch, 14. Januar 2004 02:56 schrieb Roland Scheidegger: Brian Paul wrote: cubemap: with hardware tcl inner sphere looks correct, outer cube has only blue face, the others are missing, and texture is more fuzzy (might be just a different lod bias?) compared to software mesa.

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Roland Scheidegger
Dieter Nützel wrote: cubemap: with hardware tcl inner sphere looks correct, outer cube has only blue face, the others are missing, and texture is more fuzzy (might be just a different lod bias?) compared to software mesa. tcl_mode=0 is even worse: inner sphere everything is only blue/white, outer

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Michel Dänzer
On Wed, 2004-01-14 at 03:24, Roland Scheidegger wrote: Dieter Ntzel wrote: See Re: [Dri-devel] [trunk] r200 current CVS, too. [...] Ok with this patch apps which use texturing work again :-) BTW I've committed Andreas' cubic texture offsets initialisation fix. (glxgears still remains

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Roland Scheidegger
Dieter Nützel wrote: This also seemed to cause a drop in glxgears performance (one of the few apps which don't use texturing...) by a factor of 10 or so (but yes, it is using hardware rendering). No, not seen here (r200) without and with Andreas fix. progs/demos progs/demos 9899 frames in

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Dieter Nützel
Am Mittwoch, 14. Januar 2004 03:24 schrieb Roland Scheidegger: Dieter Nützel wrote: cubemap: with hardware tcl inner sphere looks correct, outer cube has only blue face, the others are missing, and texture is more fuzzy (might be just a different lod bias?) compared to software mesa.

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Alex Deucher
--- Roland Scheidegger [EMAIL PROTECTED] wrote: Dieter Nützel wrote: [snip] Roland btw what's wrong with my message headers? I'm always getting Your message to Dri-devel awaits moderator approval because of Message has a suspicious header. I get the same thing from time to time.

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Dieter Nützel
Am Mittwoch, 14. Januar 2004 03:19 schrieb Roland Scheidegger: Dieter Nützel wrote: stex3d: the 3d texture fallback seems to be very slow. software mesa seems to run about 2-3 times faster than hardware acceleration using the fallback. Not sure about that, but the TexCoord3 issue would

Re: [Dri-devel] Savage4 update

2004-01-13 Thread Alex Deucher
--- Felix Kühling [EMAIL PROTECTED] wrote: Hi Alex, I just got your cards. :) I'll try to get a Savage branch up and running on my home computer as soon as possible. It may take until the weekend, though. I'm pretty busy. Cool. no worries :) Some more comments inline ... On Tue,

Re: [Dri-devel] Mesa demos/tests failures on rv250

2004-01-13 Thread Roland Scheidegger
Dieter Nützel wrote: Dieter Nützel wrote: stex3d: the 3d texture fallback seems to be very slow. software mesa seems to run about 2-3 times faster than hardware acceleration using the fallback. Not sure about that, but the TexCoord3 issue would also apply here. Can you verify the clipping bug

Re: [Dri-devel] new s3tc patch

2004-01-13 Thread Dieter Ntzel
Am Sonntag, 28. Dezember 2003 23:00 schrieb Roland Scheidegger: ok, here it is, the long-awaited, highly controversial new patch ;-). (patches against current Mesa cvs, if you used the older version you need to reverse it first). The radeon/r200 patches have a texture alignment problem (with

[Dri-devel] savage DRI updates - please test!

2004-01-13 Thread Alex Deucher
I've made some changes to the savage driver to hopefully set up the bitmap and tiling registers correctly for both 2D and 3D for all chipsets (except savage2000). It's based on what I can glean from the 2D driver and what I've seen on my savages. I've also enabled 3D for most savages in the DRM