> It doesn't explicitly state it in the docs, but it's not multiplying the > fragment alpha and texture alpha components. Instead, the texture alpha > value is used as the resulting alpha value of the texture application > (which can then be blended with the framebuffer depending on the blend > function specified in ALPHA_TEST_CNTL).
Sorry, a correction here: the blend function is set in SCALE_3D_CNTL (ALPHA_BLND_SRC/DST), the alpha _test_ function is in ALPHA_TEST_CNTL. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel