> It doesn't explicitly state it in the docs, but it's not multiplying the
> fragment alpha and texture alpha components.  Instead, the texture alpha
> value is used as the resulting alpha value of the texture application
> (which can then be blended with the framebuffer depending on the blend
> function specified in ALPHA_TEST_CNTL).

Sorry, a correction here: the blend function is set in SCALE_3D_CNTL
(ALPHA_BLND_SRC/DST), the alpha _test_ function is in ALPHA_TEST_CNTL.

-- 
Leif Delgass 
http://www.retinalburn.net



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