Re: [Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-14 Thread Ian Romanick
On Tue, Oct 08, 2002 at 04:30:58PM +0200, Mourad De Clerck wrote: mga_get_buffer_ioctl: flush ret=-22 Do you still see this bug with the latest trunk CVS? -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html --- This sf.net email is

Re: [Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-09 Thread Michel Dänzer
On Mit, 2002-10-09 at 05:34, Nicholas Leippe wrote: On Tuesday 08 October 2002 08:30 am, you wrote: Hi, I was quite interested to see this in the changelog of the latest Quake3 point release: - SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks

Re: [Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-09 Thread Adam K Kirchhoff
I'm getting something similar with the r200 driver... With +set r_smp 1, quake3 crashes with: Loading vm file vm/cgame.qvm. VM file cgame compiled to 786818 bytes of code cgame loaded in 5380768 bytes on the hunk drmCommandWrite: -22 drmRadeonCmdBuffer: -22 X is still usable, and isn't locked

[Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-08 Thread Mourad De Clerck
Hi, I was quite interested to see this in the changelog of the latest Quake3 point release: - SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this) Starting up with +set r_smp 0 is still ok. However, when I start up trying

Re: [Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-08 Thread Timothee Besset
Mh .. setting the default to r_smp 1 when SMP detected may have been an oversight. This has been tested to work on nvidia cards, it's likely to break on anything else. I'd be interested to hear about work/not work in various situations. Use +set developer 1 +set logfile 2 on the command line to

Re: [Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-08 Thread Mourad De Clerck
On Tue, 2002-10-08 at 19:09, Jonny.Strom wrote: Hi I did a patch for lockups on Matrox cards it is included in the latest pre relase for the new upcomming 2.4.20 kernel, but I don't know what will happen on a SMP system, but you can try it out and I would be intrested to get feedback :) I

Re: [Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-08 Thread Nicholas Leippe
On Tuesday 08 October 2002 08:30 am, you wrote: Hi, I was quite interested to see this in the changelog of the latest Quake3 point release: - SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this) Starting up with

Re: [Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-08 Thread Dieter Nützel
Am Dienstag, 8. Oktober 2002 16:37 schrieb Timothee Besset: Mh .. setting the default to r_smp 1 when SMP detected may have been an oversight. This has been tested to work on nvidia cards, it's likely to break on anything else. I'd be interested to hear about work/not work in various

Re: [Dri-devel] Quake3 1.32, r_smp 1, mga (G550) error

2002-10-08 Thread Dieter Nützel
Am Mittwoch, 9. Oktober 2002 05:40 schrieb Dieter Nützel: Am Dienstag, 8. Oktober 2002 16:37 schrieb Timothee Besset: Mh .. setting the default to r_smp 1 when SMP detected may have been an oversight. This has been tested to work on nvidia cards, it's likely to break on anything else. I'd