I have an OpenGL (Mesa) application that works fine except when I attempt to render
the same texture objects in more than one window (GLX windows) at the same time, in
which
case the textures are incorrect and I get the following error message:
Couldn't alloc placeholder sz 4 ofs
I have an OpenGL (Mesa) application that works fine except when I attempt to render
the same texture objects in more than one window (GLX windows) at the same time, in
which
case the textures are incorrect and I get the following error message:
Couldn't alloc placeholder sz 4 ofs 18
Lynn Quam wrote:
I have an OpenGL (Mesa) application that works fine except when I attempt to render
the same texture objects in more than one window (GLX windows) at the same time, in
which
case the textures are incorrect and I get the following error message:
Couldn't alloc