Re: [Dri-devel] Mach64 developers

2001-09-22 Thread Leif Delgass
| BUS_FIFO_ERR_INT_EN)) | (BUS_HOST_ERR_INT | BUS_FIFO_ERR_INT)); else outr(BUS_CNTL, (bus_cntl ~BUS_HOST_ERR_INT_EN) | BUS_HOST_ERR_INT); Does anyone know what's going on here? -- Leif Delgass ___ Dri-devel mailing list [EMAIL

[Dri-devel] mach64 drm and kernel 2.4.10 oops

2001-09-26 Thread Leif Delgass
posted by Manuel -- based on 4.1.0 drm), so I thought I'd post it here first. The problem seems to be happening in mach64_vm_shm_close which comes from the DRM(vm_shm_close) template in drm_vm.h. Has anyone had problems with 2.4.10 and drm modules from X4.1.0? -- Leif Delgass ksymoops 2.4.3

Re: [Dri-devel] Re: Re: Radeon 8500, what's the plan?

2001-10-02 Thread Leif Delgass
to be a complete, general-purpose, cross-platform engine. I've looked at the demos and it looks very interesting. The success of a project like this would be a big boon to gaming on Linux and other alternative OSes. I'm sure they'd appreciate the help. ;) -- Leif Delgass

Re: [Dri-devel] /usr/bin/ld: cannot find -lXau

2001-10-19 Thread Leif Delgass
. -- Leif Delgass ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] Mach64: Hard lock on vt switch

2001-10-19 Thread Leif Delgass
Just a warning, with the direct register writes enabled in mach64_dma_dispatch_clear (in mach64_state.c), switching to a virtual terminal and back to X causes my box to hang hard -- I can't ssh in and Alt-SysRq doesn't work. -- Leif Delgass ___ Dri

Re: [Dri-devel] Mach64: Questions about locking

2001-10-26 Thread Leif Delgass
-- Leif Delgass ? exports ? mach64-patch ? config/cf/.cvsignore Index: config/cf/host.def === RCS file: /cvsroot/dri/xc/xc/config/cf/host.def,v retrieving revision 1.29 diff -u -r1.29 host.def --- config/cf/host.def 2001/08

Re: [Dri-devel] Mach64: Questions about locking

2001-10-26 Thread Leif Delgass
it. -- Leif Delgass ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] Mach64: vt switching

2001-10-26 Thread Leif Delgass
Manuel, the hang when switching back from a vt to X with Quake running hangs both in fullscreen and windowed mode (other GL apps like gears don't exhibit this problem, although there is initially some garbage at the top of the screen when returning to X). I'm sure you're right that it has to do

Re: [Dri-devel] Mach64: locking, patch

2001-10-27 Thread Leif Delgass
not to merge them to the trunk when the time comes. -- Leif Delgass ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] Mach64 locking on mode switches

2001-10-27 Thread Leif Delgass
. I really should use a journalling filesystem, all this fsck-ing is getting a bit tedious. ;) --Leif -- Leif Delgass ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Mach64 locking on mode switches

2001-10-27 Thread Leif Delgass
On Sat, 27 Oct 2001, Manuel Teira wrote: El Sáb 27 Oct 2001 19:49, Leif Delgass escribió: Well, I just got my box to hang hard (like with the vt switching) when running tuxracer and switching modes with Ctrl-Alt-+ (I have 3 modes defined in my config and the hang happened when looping

Re: [Dri-devel] Mach64 locking on mode switches

2001-10-27 Thread Leif Delgass
On Sat, 27 Oct 2001, Manuel Teira wrote: El Sáb 27 Oct 2001 21:40, Leif Delgass escribió: On Sat, 27 Oct 2001, Manuel Teira wrote: El Sáb 27 Oct 2001 19:49, Leif Delgass escribió: Well, I just got my box to hang hard (like with the vt switching) when running tuxracer and switching

[Dri-devel] Mach64 locking

2001-10-27 Thread Leif Delgass
are defined, and I'm not sure how contention is handled either. So I'm going to try and get a better idea of how the locking is actually implemented, and hopefully I know what I'm talking about next time. --Leif -- Leif Delgass ___ Dri-devel

Re: [Dri-devel] Mach64 locking on mode switches

2001-10-28 Thread Leif Delgass
in the emacs speedbar, so it may be that the speedbar code is using a regex that's looking for the function names and args on the same line. I'll have to learn a little more lisp, I think. ;) --Leif -- Leif Delgass ___ Dri-devel mailing list [EMAIL PROTECTED

Re: [Dri-devel] Mach64 locking on mode switches

2001-10-28 Thread Leif Delgass
On Sun, 28 Oct 2001, Manuel Teira wrote: El Dom 28 Oct 2001 19:17, Leif Delgass escribió: snip OK. I did test it out doing it in the way I suggested, but I'm still getting a lockup. I was thinking of compiling with the debugging macros turned on to get a better idea of where

Re: [Dri-devel] DRI for ATI Rage Mobility P/M

2001-10-29 Thread Leif Delgass
[EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass

Re: [Dri-devel] DRI for ATI Rage Mobility P/M

2001-10-29 Thread Leif Delgass
unless there has been a merge from the trunk that includes core X changes. -- Leif Delgass ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Mach64

2001-11-20 Thread Leif Delgass
in creating their registration form. They seem to be one of the more friendly companies when it comes to helping open source developers. Good luck! -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https

Re: [Dri-devel] Mach64 questions

2001-10-17 Thread Leif Delgass
:00.0 4.w 0087 Which is 1111, bit 2 (Bus Master Enable) is set. -- Leif Delgass ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] hw cursor in mach64

2001-12-03 Thread Leif Delgass
://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] hw cursor in mach64

2001-12-03 Thread Leif Delgass
On Mon, 3 Dec 2001, Otto E Solares wrote: On Mon, Dec 03, 2001 at 03:09:13PM -0500, Leif Delgass wrote: I get the garbled pointer in UT too. Also, the only way I can get wall/ceiling/floor textures to show up is by disabling lighting altogether (with NoLighting=True under

Re: [Dri-devel] First experience with binary shapshot

2001-12-05 Thread Leif Delgass
this by creating /usr/X11R6-DRI/lib and /usr/X11R6-DRI/include and using lndir to populate these directories with links. btw, is someone planning on updating the compilation guide to reflect this change? -- Leif Delgass http://www.retinalburn.net ___ Dri-devel

Re: [Dri-devel] First experience with binary shapshot

2001-12-06 Thread Leif Delgass
lately and also thought that it would be better for me to keep my strength for the new DMA code. Go on, Frank! ;-) -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists

[Dri-devel] Re: [Xpert][patch] Mach64 tv-out

2001-12-07 Thread Leif Delgass
2001, Leif Delgass wrote: I've adapted the experimental tvout code for Radeon/r128 in gatos cvs to Mach64 and I'm atttaching the patch (can be applied to atimode.c in ati.2 or the mach64 DRI branch). It works for me, but it has the same problem of garbling the text console and mode

Re: [Dri-devel] gl extensions on/off

2001-12-12 Thread Leif Delgass
. If an extension is exported, but doesn't work to spec, it's a bug. The ability to have the driver hide supported gl extensions could be useful too, but the app could always just refuse to work without them. :) --Leif --- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] Mach64 DMA

2002-01-08 Thread Leif Delgass
to be discarded. Is this situation produced in the client side? Best regards. -- Manuel Teira ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http

Re: [Dri-devel] Patch: mach64 hw cursor bugfix

2002-02-05 Thread Leif Delgass
to directly apply this patch or not but I decided to go through the proper channels since this is the first time I'm doing this. More information about this patch can be found in the mach64 hw cursor bug in DRI thread. Regards, José Fonseca -- Leif Delgass http

Re: [Dri-devel] Re: Patch: mach64 hw cursor bugfix

2002-02-06 Thread Leif Delgass
an updated compilation guide and status for mach64. :) -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] [PATCH] Mach64 multitexure, fog, texture env. modes

2002-02-13 Thread Leif Delgass
this patch doesn't fix: in tuxracer, tux sort of flickers in and out (mostly out). This also happens with the lightcycles in gltron when alpha blending is turned on. I haven't figured out what's causing it yet. P.S. to José: Thanks for applying the points/lines patch. -- Leif Delgass http

Re: [Dri-devel] Complain and request for Mach64 binaries a la Gatos

2002-02-19 Thread Leif Delgass
from an xterm without a problem. Does X crash if you run glxgears from an xterm? btw, your Xlog seems to end at the message about virtual resolutions being limited due to ... Is that really the end? (maybe I'm having problems with the charset). -- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-21 Thread Leif Delgass
is displayed correctly there but when you go back to the game you can still see the menu screen in the background. It is not deleted. You can see big white lights in front of it and you can see the menu screen through the lights. -- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] DRI packages progress notice

2002-02-22 Thread Leif Delgass
/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] Compliance v. Performance (and mach64)

2002-02-24 Thread Leif Delgass
to use software for _all_ environment modes. What are people's ideas on this, and how do other drivers address these issues? It seems that a consensus or standard for DRI drivers would be helpful (utah-glx had glx.conf). Maybe we could discuss this in tomorrow's irc meeting. -- Leif Delgass http

Re: [Dri-devel] Compliance v. Performance (and mach64)

2002-02-25 Thread Leif Delgass
On Mon, 25 Feb 2002, José Fonseca wrote: On 2002.02.25 00:58 Leif Delgass wrote: In investigating texture environment modes on the mach64, I've discovered that the card can't modulate fragment and texture alpha values (this is confirmed by the docs, experimentation, and comments

Re: [Dri-devel] Compliance v. Performance (and mach64) (fwd)

2002-02-25 Thread Leif Delgass
function specified in ALPHA_TEST_CNTL). Sorry, a correction here: the blend function is set in SCALE_3D_CNTL (ALPHA_BLND_SRC/DST), the alpha _test_ function is in ALPHA_TEST_CNTL. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list

Re: [Dri-devel] CVS merge question again..

2002-02-26 Thread Leif Delgass
can give a better advice than a CVS user list since you know the code in question. ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] mach64-0-0-3-branch update

2002-02-27 Thread Leif Delgass
://mail.yahoo.com ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https

[Dri-devel] Mach64 work

2002-02-28 Thread Leif Delgass
is the tris/vb stuff, which looks very different now -- Leif Delgass http://wwwretinalburnnet m64-20022028.diff.gz Description: mach64 Mesa driver diff

Re: [Dri-devel] Mach64 work

2002-02-28 Thread Leif Delgass
On Thu, 28 Feb 2002, José Fonseca wrote: On 2002.02.28 10:56 Leif Delgass wrote: Jose, I've been hacking on the tex/texmem/texstate stuff. I just did an update and it looks like you've done much of the same thing, so I'm sending a diff for you to compare to your changes. I'm going

[Dri-devel] mach64-0-0-3-branch compiles, runs (and segfaults)

2002-02-28 Thread Leif Delgass
dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x28 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow 0x29 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x2a 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow -- Leif Delgass http

Re: [Dri-devel] Re: PIOlocking disabling

2002-03-01 Thread Leif Delgass
in the template code and the register programming in _tris.c and make sure we're giving the hardware the right data in the right format. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net

[Dri-devel] Mach64 debugging

2002-03-01 Thread Leif Delgass
it gets to swap buffers. Any ideas? -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Texture levels?

2002-03-04 Thread Leif Delgass
_ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] Texture levels?

2002-03-04 Thread Leif Delgass
On Mon, 4 Mar 2002, José Fonseca wrote: On 2002.03.04 19:13 Leif Delgass wrote: On Mon, 4 Mar 2002, José Fonseca wrote: But why does the number of levels has to do with the maximum texture size? As I understand it, a mipmapped texture is composed of several levels

[Dri-devel] mach64 clipping changes committed

2002-03-04 Thread Leif Delgass
the Mesa texture image structure. I fixed the one reference to the context var in texmem to use the Mesa value. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Sony Vaio - PCG C1VP - mach64 branch

2002-03-05 Thread Leif Delgass
though it's included. This is probably just the result of work being started on DMA but never finished. [snip] -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri

Re: [Dri-devel] Useful debug arrangement

2002-03-06 Thread Leif Delgass
|DEBUG_IOCTLS) The performance penalty for keeping the printfs compiled in seems insigificant so far... Keith ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http

Re: [Dri-devel] Sony Vaio - PCG C1VP - mach64 branch

2002-03-07 Thread Leif Delgass
*= rhw; +#endif } } -#ifdef MACH64_PREMULT_TEXCOORDS - v-v.u0 *= v-v.w; - v-v.v0 *= v-v.w; -#endif } if (DO_TEX1) { if (DO_PTEX) { -- Leif Delgass http://www.retinalburn.net

[Dri-devel] mach64 mipmapping

2002-03-07 Thread Leif Delgass
support mipmapping either, you just get a yellow triangle. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] Re: mach64 mulltiarb (fwd)

2002-03-07 Thread Leif Delgass
issue that I've noticed (with the old driver too) is that texture fallbacks with single-buffering have problems where old textures show through. -- Leif Delgass http://www.retinalburn.net -- Forwarded message -- Date: Thu, 7 Mar 2002 22:40:14 -0500 (EST) From: Leif Delgass [EMAIL

[Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-19 Thread Leif Delgass
are sequential registers, and it could pump up our gears numbers a bit. ;) I'll see if I can get it to work with MMIO and if so, we could try those vertex formats with DMA as well. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL

Re: [Dri-devel] phantom tux in tuxracer with mach64-0-0-3-branch

2002-03-22 Thread Leif Delgass
___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Radeon OpenGL 1.3 support - any volunteers?

2002-03-23 Thread Leif Delgass
to GL_EXT_texture_env_dot3. With fallback for env_combine, we get this as a fallback as well, right? GL_ARB_transpose_matrix Done. Included in Mesa 4.x, just export the extension, right? -- Leif Delgass http://www.retinalburn.net ___ Dri

Re: [Dri-devel] Radeon OpenGL 1.3 support - any volunteers?

2002-03-24 Thread Leif Delgass
fails (it's the only one that fails). We haven't merged any recent Mesa changes from the trunk yet, so I don't know if there's a fix already. I'm attaching the output from glean. -- Leif Delgass http://www.retinalburn.net texCombine: FAIL r5g6b5, db, z16, win+pmap, id 35 expected 1, 1

[Dri-devel] Phantom tux fix (mach64)

2002-03-24 Thread Leif Delgass
with alpha blending enabled. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Mach64 Tuxracer doesn't work

2002-03-25 Thread Leif Delgass
(the mountains), but the rest is just a mangle of pixels, which sort-of look like Tux... Tristan ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http

Re: [Dri-devel] Mach64 Tuxracer doesn't work

2002-03-25 Thread Leif Delgass
-20020325-0822-i386-Linux.tar.bz2 I have reverted to mach64-20020322-1223-i386-Linux.tar.bz2 Tristan Il lun, 2002-03-25 alle 16:42, Leif Delgass ha scritto: That sounds like what we were seeing before Jose's fix for depth scaling. Which snapshot are you using? -- Leif Delgass

Re: [Dri-devel] Mach64 not quite perfect yet, was: Mach64 Tuxracerdoesn't work

2002-03-26 Thread Leif Delgass
/\ \_\ \_\ \__U___just not everything [EMAIL PROTECTED]o__/ \___/ \___/at the same time! ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http

Re: [Dri-devel] Mach64 not quite perfect yet, was: Mach64 Tuxracerdoesn't work

2002-03-26 Thread Leif Delgass
if it's in your version. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] xscreensaver and Mach64

2002-03-26 Thread Leif Delgass
On Tue, 26 Mar 2002, Leif Delgass wrote: On Tue, 26 Mar 2002, Felix Kühling wrote: Hi, GL ScreenSavers: perfect Not quite! The pipe demo shows only one segment of the pipe at a time. I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian woody). I see problems

Re: [Dri-devel] xscreensaver and Mach64

2002-03-26 Thread Leif Delgass
On Tue, 26 Mar 2002, Leif Delgass wrote: On Tue, 26 Mar 2002, Leif Delgass wrote: On Tue, 26 Mar 2002, Felix Kühling wrote: Hi, GL ScreenSavers: perfect Not quite! The pipe demo shows only one segment of the pipe at a time. I never see the whole pipe. I'm using

[Dri-devel] Max texture size

2002-03-27 Thread Leif Delgass
MaxTextureLevels = 9 (256x256) This should apply to Rage128 and Radeon as well. Am I missing something here? -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri

Re: [Dri-devel] Max texture size

2002-03-27 Thread Leif Delgass
On Wed, 27 Mar 2002, Daryll Strauss wrote: On Wed, Mar 27, 2002 at 04:00:55PM -0500, Leif Delgass wrote: On Wed, 27 Mar 2002, Alexander Stohr wrote: So we'd use mach64Screen-cpp for the calculation instead of a fixed 4 bytes/texel? Then the comparison would

[Dri-devel] Mach64 texture fix

2002-03-27 Thread Leif Delgass
down to 512x512 max texture size to speedup quake, for example, but the default will allow the max texture size supported by the card to be used with a single texture unit. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list

Re: [Dri-devel] Mach64: Artefacts on the right and bottom edge ofthe screen

2002-03-29 Thread Leif Delgass
being disabled. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Leif Delgass
blending is enabled, but no one has implemented it yet. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Depth buffer allocation (was: Maya Testing...)

2002-04-09 Thread Leif Delgass
was regarding this? -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Depth buffer allocation (was: Maya Testing...)

2002-04-09 Thread Leif Delgass
On 10 Apr 2002, Michel Dänzer wrote: On Wed, 2002-04-10 at 01:01, Leif Delgass wrote: The mach64 can only use a 16-bit depth buffer, even with a 32bpp framebuffer, so I'm also interested in this. I couldn't see a way to request a smaller buffer from the XFree framebuffer manager

Re: [Dri-devel] Mach64 glen status (Was: Mach64 PCI support addedto 2D driver)

2002-04-13 Thread Leif Delgass
or framebuffer images showing through in the textures using software fallback. I was thinking that perhaps Mesa was reading from the wrong place in the framebuffer to do alpha blending for the fallbacks. -- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] Helping on Mach64

2002-04-18 Thread Leif Delgass
help you can provide would be greatly appreciated. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] CVS - how should it be checked out? (mach64-0-0-3-branch)

2002-04-18 Thread Leif Delgass
merge to the DRI trunk. I have a mini build HOWTO for the branch to supplement the compilation guide on the DRI site here: http://retinalburn.net/linux/dri_HOWTO.html -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list

Re: [Dri-devel] mach64-0-0-4-branch Was: Helping on Mach64

2002-04-19 Thread Leif Delgass
On Fri, 19 Apr 2002, José Fonseca wrote: On 2002.04.19 04:37 Leif Delgass wrote: On Thu, 18 Apr 2002, José Fonseca wrote: [snip] I didn't take over the DMA part, but that will eventually happen. For now I'm moving all register programming from GL driver to the DRM

[Dri-devel] Preliminary changes for AGP texture region (mach64)

2002-04-20 Thread Leif Delgass
to the renderer string, but the infrastructure needed for the DDX and Mesa driver are there now. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] Mach64: agp texture region info added to drm

2002-04-20 Thread Leif Delgass
* macros yet, though. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Mach64: agp texture region info added to drm

2002-04-20 Thread Leif Delgass
On Sat, 20 Apr 2002, José Fonseca wrote: On 2002.04.20 21:21 Leif Delgass wrote: Jose, I added the remaining bits to copy the agp texture region info to the drm. It's not used, but the information is there in case we need it later. I hope you don't mind, but I took the liberty

Re: [Dri-devel] Re: Mach64 streamlined vertex buffer

2002-04-21 Thread Leif Delgass
caused by a fifo overflow. I don't expect this to be as fast as doing the register writes client side, so I'm not too worried about the performance hit. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https

Re: [Dri-devel] Re: Mach64 streamlined vertex buffer

2002-04-21 Thread Leif Delgass
On Sun, 21 Apr 2002, José Fonseca wrote: On 2002.04.21 19:40 Leif Delgass wrote: On Sun, 21 Apr 2002, José Fonseca wrote: We just need to add the fifo check now. I've just add it but it makes gears drop from 222 to 185 fps in my system. I don't know if this is caused

Re: [Dri-devel] How to allocate DMA memory

2002-04-24 Thread Leif Delgass
I have in hand, but as Gareth has said before, get it working- I'm just waay to busy to have completed what I had in mind up until recently. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https

Re: [Dri-devel] How to allocate DMA memory

2002-04-24 Thread Leif Delgass
Fonseca ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED

Re: [Dri-devel] Mach64-0-0-4-branch currently unusable

2002-04-26 Thread Leif Delgass
/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-26 Thread Leif Delgass
and back buffers, but the current branch allocates enough for a 32bpp depth buffer. I have code to fix that, but I need to clean it up before checking it in. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https

[Dri-devel] Mach 64 DMA success!

2002-04-26 Thread Leif Delgass
with PCI I use: u32 *p = (u32 *) buf-address Jose, you almost had it before, it's just a matter of using the right types and cast. I'll try and send you a patch soon when I get things cleaned up a bit. -- Leif Delgass http://www.retinalburn.net

[Dri-devel] Fix for PCI mach64 and DMA code committed

2002-04-26 Thread Leif Delgass
the #define of MACH64_USE_DMA to 1 in mach64_drv.h in the DRM. If you're updating your source from cvs, you should probably do a fresh 'make World' as some headers have changed here and there. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-27 Thread Leif Delgass
___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Re: Mach64-0-0-4-branch currently unusable

2002-04-27 Thread Leif Delgass
?). -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-27 Thread Leif Delgass
before DMA will work again. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-27 Thread Leif Delgass
On Sun, 28 Apr 2002, Leif Delgass wrote: If it works, you should see the same 7 VERTEX_ register values in the system log before and after the test. Sorry, I meant to say that you should see all zeros for the registers before the transfer and 0x, 0x, etc. after the transfer

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-28 Thread Leif Delgass
On Sun, 28 Apr 2002, Peter Andersson wrote: Leif Delgass wrote: On Sun, 28 Apr 2002, Peter Andersson wrote: Well, it looks like the _dispatch_clear completes without a problem. Could you run ksymoops on the syslog? That will decode the back trace from the oops (it's best to run

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-28 Thread Leif Delgass
On Sun, 28 Apr 2002, Leif Delgass wrote: On Sun, 28 Apr 2002, Peter Andersson wrote: Leif Delgass wrote: On Sun, 28 Apr 2002, Peter Andersson wrote: Well, it looks like the _dispatch_clear completes without a problem. Could you run ksymoops on the syslog? That will decode

[Dri-devel] Re: [GATOS]Timeline question

2002-04-28 Thread Leif Delgass
/listinfo/gatos-devel ___ Gatos-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/gatos-devel -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-28 Thread Leif Delgass
with a black background? If you saw them being drawn, did you see them moving before the lockup? When the lockup happened, did the screen blank or did it just freeze? -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-28 Thread Leif Delgass
a lockup. Setting a breakpoint at the SwapBuffers would let you get a frame of output at a time, but you'd need to compile gears from the Mesa source with debugging symbols. -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-28 Thread Leif Delgass
On Sun, 28 Apr 2002, Leif Delgass wrote: On Mon, 29 Apr 2002, José Fonseca wrote: On 2002.04.29 00:33 Peter Andersson wrote: hmmm.. OK, here are some questions for you: Did you actually see the gears being drawn, or just the window with a black background? I saw the gears

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread Leif Delgass
#if MACH64_USE_DMA ... #endif /* MACH64_USE_DMA */ #endif to disable all that section. Well, Peter, although the bissection algorithm can take some interations, if the initial conditions are met, it's guaranteed that it converges! ;-) José Fonseca -- Leif Delgass http

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread Leif Delgass
if the jerkiness goes away. Also, could you try this: set MACH64_USE_DMA back to zero in mach64_drv.h, then change line 539 of mach64_state.c from: if ( mach64_do_wait_for_fifo( dev_priv, 16 ) 0 ) to: if ( mach64_do_wait_for_idle( dev_priv ) 0 ) ...and see if you still get a lockup. -- Leif

Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-29 Thread Leif Delgass
On Tue, 30 Apr 2002, Kaz Sasayama wrote: Thank you for the explanation. I see the point now. Leif Delgass wrote: On Fri, 26 Apr 2002, Kaz Sasayama wrote: I'm now trying mach64-0-0-4-branch with Rage Mobility-M PCI (LR). The compiled X server does not work in a setting more than

Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How muchvideo memory is needed?

2002-04-30 Thread Leif Delgass
to get results ASAP), but I can put the DMA by default so that the interested ones can try. In the worst case, they can always use the mach64-0-0-3-branch. I'll work on this, it should be fairly simple to do. -- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-30 Thread Leif Delgass
-endian, whereas the register address has to be swapped from little-endian back to big-endian for the MMSELECT(reg). So wouldn't you have to swap the value back to big-endian as well in order to use this modified MACH64_WRITE macro? -- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] Mach64 and DMA

2002-04-30 Thread Leif Delgass
for download mirrors. We supply the hardware. You get the recognition. Email Us: [EMAIL PROTECTED] Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel -- Leif Delgass http://www.retinalburn.net

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-30 Thread Leif Delgass
On 1 May 2002, Michel Dänzer wrote: On Tue, 2002-04-30 at 23:53, Leif Delgass wrote: On Tue, 30 Apr 2002, José Fonseca wrote: On 2002.04.30 22:07 José Fonseca wrote: ... Next in mach64_drv.h, let's try the following definitions for the MMIO: #define MACH64_READ(reg

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