Re: [Elecraft] K3: killing RX key clicks

2009-12-02 Thread Paul Christensen
Are you sure about 2.5 ms? Yes. As far as I remember I measured my K3 to about 5 ms and Elecraft also stated 5 ms. This was over a year ago... Measure it again. The rise time changed roughly around the F/W 3.00 revision. I went back to a 2.xx version and it measured ~ 6 msec. Paul, W9AC

Re: [Elecraft] K3: killing RX key clicks

2009-12-02 Thread Jan Erik Holm
Paul Christensen wrote: Are you sure about 2.5 ms? Yes. As far as I remember I measured my K3 to about 5 ms and Elecraft also stated 5 ms. This was over a year ago... Measure it again. The rise time changed roughly around the F/W 3.00 revision. I went back to a 2.xx version and it

Re: [Elecraft] K3: killing RX key clicks

2009-12-02 Thread Jim Brown
On Wed, 02 Dec 2009 16:40:20 +0100, Jan Erik Holm wrote: Ok Elecraft changed it, something I missed. One of the (many) benefits of Elecraft's use of DSP is the ability to shape keying in the more sophisticated ways that W4TV has described. This allows clicks to be minimized without

Re: [Elecraft] K3: killing RX key clicks

2009-12-02 Thread Ian White GM3SEK
Paul Christensen wrote: The 'RC rise/decay' wave shape that was in the handbooks for many years is actually a *bad* shape because it has a very sharp corner on key-up. Ian, *bad* may be a bit too harsh. The League's optimized envelope was described during a time when only simple R/C values

[Elecraft] K3: killing RX key clicks

2009-12-01 Thread Brian Machesney
Stewart, I'm starting a new thread on this subject because your post reminded me to write in on the subject. Since a key click is an impulse of signal to the RX, perhaps they could be reduced by a noise blanker type of function. That will make it even more impossible to know that you're close to

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Guy Olinger K2AV
Already done. Using roofing and DSP width that are closely matched, a clicky signal that is down very steep skirts will be converted into pulses. The roofing and DSP skirts need to **combine to be as steep as possible**. Set the NB to off for IF, and use DSP settings 2-7 or 3-7. I've had 3-7

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Ron D'Eau Claire
Key clicks can be generated by several different mechanisms within the receiver itself. Paradoxically, it's easier to produce false clicks with a high performance receiver than it is with a lesser receiver. These have nothing to do with the transmitted signal. The first line of defense is to

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Paul Christensen
: Tuesday, December 01, 2009 12:51 PM Subject: Re: [Elecraft] K3: killing RX key clicks Key clicks can be generated by several different mechanisms within the receiver itself. Paradoxically, it's easier to produce false clicks with a high performance receiver than it is with a lesser receiver

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread David Gilbert
Great information. Too bad it isn't possible to make K3 DSP changes via macros. I wouldn't want to use those settings all the time in a contest, but it would be nice to quickly jump to them with the push of a K3 button or N1MM function key when needed. 73, Dave AB7E Guy Olinger K2AV

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread David Gilbert
I'll accept all of that, but it still doesn't change the fact that there are some rigs out there that generate bad key clicks for no reason other than the fact that their users either don't realize it or don't care enough to fix them. When I first received my Icom 756Pro (now my backup rig)

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Jim Brown
On Tue, 01 Dec 2009 11:29:24 -0700, David Gilbert wrote: In my experience with the K3 in several major contests since I bought it last January, the very great majority of bad signals I've heard on the air have been due to the TX on the other end, not the RX on my end. Strongly agree. And I

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Merv Schweigert
And I strongly DISAGREE with Ron's statement that clicks are an essential part of CW. Clicks are a function of a FAST RISE TIME and DISTORTION, not keying speed. There's a KH6 contester who moved from K4 with a monster signal, monster clicks, monster SSB splatter, and monster attitude to

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Steve Ellington
: killing RX key clicks I'll accept all of that, but it still doesn't change the fact that there are some rigs out there that generate bad key clicks for no reason other than the fact that their users either don't realize it or don't care enough to fix them. When I first received my Icom 756Pro

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Paul Christensen
When I first received my Icom 756Pro (now my backup rig) several years ago I discovered that the default rise/fall times (adjustable in one of the menus) was set to 2 msec (!). That's unconscionable... It's unconscionable with some rigs, but not all. Take a look at the K3's keying envelope

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Guy Olinger K2AV
Reflector' elecraft@mailman.qth.net Sent: Tuesday, December 01, 2009 12:51 PM Subject: Re: [Elecraft] K3: killing RX key clicks Key clicks can be generated by several different mechanisms within the receiver itself. Paradoxically, it's easier to produce false clicks with a high performance

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Jim Brown
On Tue, 01 Dec 2009 08:55:55 -1000, Merv Schweigert wrote: Not sure if you checked his signal in the last couple contests? If so you are criticizing a K3 for having monster Klix and SSB splatter. The exciter is not the ONLY click or trash generator in a station. ANY non-linear device can

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Joe Subich, W4TV
-Original Message- From: elecraft-boun...@mailman.qth.net [mailto:elecraft-boun...@mailman.qth.net] On Behalf Of Jim Brown Sent: Tuesday, December 01, 2009 1:42 PM To: Elecraft List Subject: Re: [Elecraft] K3: killing RX key clicks On Tue, 01 Dec 2009 11:29:24 -0700, David Gilbert

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Ron D'Eau Claire
It's basic physics, Jim. A keyed signal is amplitude modulated and an amplitude modulated signal produces sidebands. Your are quite right that the rise time affects the amount of spectrum the sidebands make. Of course, higher keying speeds require faster rise and fall times, otherwise one code

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Ron D'Eau Claire
I suspect that over-driving an external amplifier is a major cause of excessive clicks on the bands today. Many Hams think that CW doesn't require the final amplifier be linear and drive their rigs into saturation. But a linear amplifier needs to be linear for CW just as with any amplitude

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Ian White GM3SEK
Joe Subich, W4TV wrote: Clicks are a function of a FAST RISE TIME and DISTORTION, not keying speed. Not quite ... keyclicks are often a second derivative effect. They occur when the rate of change of the rate of change is high - specifically at the corners of the waveform (a abrupt change in

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Jim Brown
On Tue, 1 Dec 2009 16:52:00 -0500, Joe Subich, W4TV wrote: Not quite ... keyclicks are often a second derivative effect. They occur when the rate of change of the rate of change is high - specifically at the corners of the waveform (a abrupt change in the slope coupled with high power

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Paul Christensen
I suspect that over-driving an external amplifier is a major cause of excessive clicks on the bands today. Many Hams think that CW doesn't require the final amplifier be linear and drive their rigs into saturation. But a linear amplifier needs to be linear for CW just as with any amplitude

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Paul Christensen
The 'RC rise/decay' wave shape that was in the handbooks for many years is actually a *bad* shape because it has a very sharp corner on key-up. Ian, *bad* may be a bit too harsh. The League's optimized envelope was described during a time when only simple R/C values were used to develop a

Re: [Elecraft] K3: killing RX key clicks

2009-12-01 Thread Jan Erik Holm
Paul Christensen wrote: When I first received my Icom 756Pro (now my backup rig) several years ago I discovered that the default rise/fall times (adjustable in one of the menus) was set to 2 msec (!). That's unconscionable... It's unconscionable with some rigs, but not all. Take a look at