The approval with poll is similar to the condorcet:
 
 3A -> maybe a slight difference at the bottom on the red region
 3B -> slight difference at the bottom of the green region
 3C -> no diff
 4A -> no diff
 4B -> blue top edge is not a line
  4C -> increase to blue region ... wierd
 
 However, even with all its flaws, it is giving pretty close to condorcet 
 while at the same time being strategic.
 
 It looks like the problem occurs for 3 way ties, as was suggested.
 
  Raphfrk
 --------------------
 Interesting site
 "what if anyone could modify the laws"
 
 www.wikocracy.com   
 -----Original Message-----
 From: [EMAIL PROTECTED]
 To: election-methods@electorama.com
 Sent: Tue, 19 Dec 2006 5:44 PM
 Subject: [EM] updated graphs
 
  http://bolson.org/voting/sim_one_seat/www/spacegraph.html

added:
Approval (Zero Info Strategy)
Approval (With Poll)
Vote For And Against

ToDo:
retry the Approval methods with candidate order reversed to see what  
happens if ties break the other way -
OR/AND
add random tie-breaking into the zero-info strategy?


I still have my computers running more sims.
In the pipeline is
    the 3 point widely spread triangle example.
    a factor of 10 zoom-out to see if there are any odd fringe effects  
away from the close in regions (there are!)
    a long-run re-run of the existing plots to get get more data, better  
data, and thus finer edges with less fuzz

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