On Fri, 2003-10-31 at 05:09, Carsten Haitzler wrote:
> > On Fri, 2003-10-31 at 04:19, Carsten Haitzler wrote:
> > > > > aaah yeah. dfb's loaders... yup yup. forgot.. :) for now i'd just let
> > > > > evas do the loading and just dump the pixel data to a dfb surface :)
> > > > 
> > > > Maybe its a good idea to load all images with evas not using the
> > > > DFBImageProviders..?
> > > 
> > > probably. especially since in he future i will add more loaders & add
> > > modular loader thingy :)
> > 
> > Ok Ill fix that then :)
> 
> :)

Seems the evas_common image routines allocate a surface for image data
itself, could I add a function where I could suply a pointer to where
evas_common put image data? Id really like to keep some image surfaces
in video mem..

> > anyways, performance so far is about 4x better than software x11 ("edje
> > e_logo.eet"), not accurate benchmarking ;) everything acts and performs
> > smoothly on AMD Athlon 1.133Mhz
> 
> with hardware accel i assume? notice too that dfb wont do smooth scaling. its
> all sampled only (scaling down) :)

Yes forgot that, Matrox G550. Hardware accell is smooth scaling,
software isnt.. I think that DirectFB could probably benefit from using
Evases routines, dont you think? Your code is very fast ;) Also seems
that DFBs software code has rendering bugs! I seem to remember you
pointing that out to Dennis Oliver Kropp at some time... right?

Anyways just letting you know Im still working on getting perfect DFB
support to evas/ecore/edje :) second goal is getting entrance to work
without X :) not that big of deal I think. have it somewhat now

reg.
Hallvar Helleseth



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