Hi,
For a small game that I was making in order to get accustomed to factor,
I needed to load textures from a sprite sheet. Basically, I wanted to
take an image and split it into pieces of fixed dimensions. I wasn't
able to find words to help me there (may be there are and I am unaware).
So I
There's opengl.gl-line, used for exemple in
./extra/rosetta-code/animate-pendulum/animate-pendulum.factor
Jon
On Sun, Nov 29, 2015 at 2:07 PM, Georg Simon wrote:
> I already have a gadget which responds to gestures.
>
> Which are the best words to use OpenGL for drawing
On 11/29/15 7:22 PM, Jon Harper wrote:
> There's an image-gadget implementation from images.viewer, maybe you
> should start from that and expand to get all the functionnality you
> need ?
>
> IN: scratchpad
> "resource:./misc/icons/factor_48...@2x.png" gadget.
>
I already have a gadget which responds to gestures.
Which are the best words to use OpenGL for drawing simple lines one by
one?
ui.gadgets.canvas vocabulary ?
make-canvas-dlist delete-canvas-dlist cycle ?
Where should I start to read ?
maze vocabulary ?
Thank you, Georg
There's an image-gadget implementation from images.viewer, maybe you
should start from that and expand to get all the functionnality you
need ?
IN: scratchpad
"resource:./misc/icons/factor_48...@2x.png" gadget.
"resource:./misc/icons/factor_48...@2x.png" "image" open-window
Jon
On Sun, Nov
Hi,
Hi, i'm facing a problem drawing textures in a new window. when I
create the gadget and add it to the listener using gadget. the image
shows corretly, when I create the gadget and use open-window, the
image does not show up on the new window.
Sample code below:
TUPLE: i-gadget < gadget
Opened issue #1510
Thanks,
Sankar
On 11/29/15 8:01 PM, John Benediktsson wrote:
> That could be a bug, or maybe a side effect of the design. Would you mind
> opening an issue on github for us to look into later?
>
> Thanks,
> John.
>
>> On Nov 29, 2015, at 6:10 AM, Sankaranarayanan Viswanathan