The currently used pointer when unmapping DXVA2 and D3D11
actually points to an OpenCLDeviceContext.

Signed-off-by: Andreas Rheinhardt <andreas.rheinha...@outlook.com>
---
Untested. Both of these structures have command queues at the start
which is probably why this seems to work.

 libavutil/hwcontext_opencl.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libavutil/hwcontext_opencl.c b/libavutil/hwcontext_opencl.c
index 247834aaf6..c1764ed098 100644
--- a/libavutil/hwcontext_opencl.c
+++ b/libavutil/hwcontext_opencl.c
@@ -2346,7 +2346,7 @@ static void opencl_unmap_from_dxva2(AVHWFramesContext 
*dst_fc,
 {
     AVOpenCLFrameDescriptor    *desc = hwmap->priv;
     OpenCLDeviceContext *device_priv = dst_fc->device_ctx->internal->priv;
-    OpenCLFramesContext *frames_priv = dst_fc->device_ctx->internal->priv;
+    OpenCLFramesContext *frames_priv = dst_fc->internal->priv;
     cl_event event;
     cl_int cle;
 
@@ -2511,7 +2511,7 @@ static void opencl_unmap_from_d3d11(AVHWFramesContext 
*dst_fc,
 {
     AVOpenCLFrameDescriptor    *desc = hwmap->priv;
     OpenCLDeviceContext *device_priv = dst_fc->device_ctx->internal->priv;
-    OpenCLFramesContext *frames_priv = dst_fc->device_ctx->internal->priv;
+    OpenCLFramesContext *frames_priv = dst_fc->internal->priv;
     cl_event event;
     cl_int cle;
 
-- 
2.34.1

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