Re: [Flashcoders] onEnterFrame() and delete onEnterFrame()

2007-07-18 Thread Muzak
oh boy.. - Original Message - From: Jesse Graupmann [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, July 18, 2007 7:13 AM Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFrame() Ok, so no scope change and no extra tween class. Isn't over

RE: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Sunil Jolly
I agree with JC that it wasn't really necessary to be quite so spiteful about defeating his code. I think the problem may have come from a here's my solution, try and break it attitude instead of simply giving details of how it (was supposed to) work. Everyone here shares their knowledge to help

[Flashcoders] Variable argument list

2007-07-18 Thread Swapnil Dubey
Hi all, I want to implement an function funcA that takes a variable list of arguments, and passes on that list to another function funcB, just like setInterval does. funcA = function() { // Here I can access the arguments through the arguments array. // But

Re: [Flashcoders] Variable argument list

2007-07-18 Thread R�kos Attila
funcB.apply(this, arguments); Attila =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From:Swapnil Dubey [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com Date:Wednesday, July 18, 2007, 12:55:23 PM Subject:

Re: [Flashcoders] Variable argument list

2007-07-18 Thread eric e. dolecki
you could pass an object and have properties on that object serve as arguments. - eric On 7/18/07, Swapnil Dubey [EMAIL PROTECTED] wrote: Hi all, I want to implement an function funcA that takes a variable list of arguments, and passes on that list to another function funcB, just like

Re: [Flashcoders] Variable argument list

2007-07-18 Thread Muzak
function funcB() { trace(arguments); } function funcA() { funcB.apply(null, arguments); } Function.apply() http://livedocs.adobe.com/flash/8/main/2235.html regards, Muzak - Original Message - From: Swapnil Dubey [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent:

RE: [Flashcoders] Variable argument list

2007-07-18 Thread Claudius Ceteras
Hi, I want to implement an function funcA that takes a variable list of arguments, and passes on that list to another function funcB, just like setInterval does. funcA = function() { funcB.apply(this,arguments) regards, Claudius

[Flashcoders] RE: obfuscation swf !

2007-07-18 Thread dave matthews
good call Hans, Agreed. This list may one of the most 'decent' i have ever seen and the tone of the response scared me too. We have all worried about our work being stolen by others - ridiculing another for these same concerns violates the tone of 'our' group. I also think the original

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Mark Winterhalder
On 7/18/07, Jim Berkey [EMAIL PROTECTED] wrote: Wonderful folks, don't worry about my feelings because my methods were so quickly destroyed. I'm a big boy, and have enjoyed the search for the holy swf-grail for some time now. Thanks to Rákos, I believe I am one brick away from that wall that is

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Jim Berkey
Ok, yesterday was 7 minutes of work to capture . . . another try today. Is the wall higher yet? http://jimbo.us/Games/jumpPeg/ jimbo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive:

Re[2]: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread R�kos Attila
It was even easier than the yesterday's one, since there was no need for modifying the swf. Obtaining the game's swf was done by the same way as yesterday. http://www.tengerstudio.com/public/jumppeg/ Attila =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Jon Bradley
On Jul 18, 2007, at 7:24 AM, Jim Berkey wrote: I found early on that so many people can tear down a wall and condemn it easily when they see the skeleton, without ever trying to climb the wall, and that is not a good judge of the effectiveness of the wall. But if you do not see the

RE: [Flashcoders] This account is not active

2007-07-18 Thread Dave Watts
I've unsubscribed the offending account. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location.

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Ian Thomas
Hm. Just a side thought on that - again, making it difficult rather than impossible. Use the same FP9 idea - loading via a binary socket - but instead of using Blowfish or something heavyweight to decrypt, just split the source .swf into chunks on the server, load each chunk seperately,

[Flashcoders] obfuscation swf, and client demands

2007-07-18 Thread Alan MacDougall
There's a constant demand for SWF obfuscation -- any good application, especially things like standalone games, is a ripe target for theft and rebranding. *cough ebaumsworld cough* And business clients are often afraid of plagiarism by real or imagined rivals: if they didn't want to be the

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Eric Priou
but instead of using Blowfish or something heavyweight to decrypt, just split the source .swf into chunks on the server, load each chunk seperately, reassemble and loadBytes on the client side. Great concept, Ian : Diviser pour mieux régner --- Eric Priou aka erixtekila Dev notes :

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Jim Berkey
Thanks Ian, your ideas look promising . . . Thanks Frederic, that's on the same vein as Mark's link to Kerckhoffs' assumption - btw, I think I can defeat the way you found it, Frederic, with one more layer of php . . . maybe . . . (you got to 'path' but not to 'rainbow' - hmmm) Seems we

RE: [Flashcoders] Drawing API :: curveTo assistance, code and example inside

2007-07-18 Thread Ash Warren
Thank you sooo much. It works perfectly! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hans Wichman Sent: Wednesday, July 18, 2007 12:26 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Drawing API :: curveTo assistance, code and

Re: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Zeh Fernando
So, coming off the enterFrame() tween discussion, a lot of people mentioned various tweening libraries. I still use Fuse, which has proven extremely capable for my purposes; are there any pressing flaws in Fuse, or benefits in the other packages, that might convince me to change? The ultimate

[Flashcoders] Language expert on embedding fonts for different language sets

2007-07-18 Thread Michael Ypes
I am implementing a multilingual site for all the European countries and I am creating separate font libraries for which I will just load the right one based on the locale. From what I can gather there are four main ones which is Latin, Armenian, Cyrillic and Greek. The question I am asking is

AW: [Flashcoders] textures

2007-07-18 Thread Cristo @ cryzto.ch
Thanks 4 the info... I'll try that! Regards, cryzto -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Jesse Graupmann Gesendet: Mittwoch, 18. Juli 2007 07:22 An: flashcoders@chattyfig.figleaf.com Betreff: RE: [Flashcoders] textures Without

AW: [Flashcoders] textures

2007-07-18 Thread Cristo @ cryzto.ch
I did check the manual, but apparently not good enough... :) I'm kind in a hurry (project 4 school), that’s why I didn't really have the time for checking all manuals... Thanx for the answer JC Cristo [EMAIL PROTECTED] -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Cedric Muller
Almost getting offtopic, but Tweener is one tough tweening engine!! thanks zeh ;) Now, I want to add GlowFilter, .. filters support to Tweener. I saw that BlurFilter is implemented, but not the others. I will try to dig it a little further when I have time, but do you have any

[Flashcoders] loading .flv into flash 2007 pro media playback

2007-07-18 Thread Tony Trapp
Hey guys need some help here, what I want to do is to first load a .flv into the flash MX 2004 pro media play back component then play the .flv How can this be done and does any one have a link to a tutorial or code example. Thanks guy. Tony Trapp - DBTWeb.com

Re: [Flashcoders] textures

2007-07-18 Thread Hans Wichman
no problem, been there:) On 7/18/07, Cristo @ cryzto.ch [EMAIL PROTECTED] wrote: I did check the manual, but apparently not good enough... :) I'm kind in a hurry (project 4 school), that's why I didn't really have the time for checking all manuals... Thanx for the answer JC Cristo [EMAIL

[Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Douglas Pearson
Since we're talking about obfuscation/encryption does anyone know of a tool that works for AS3 yet? All the standard tools seem to stop with Flash 8/AS2. Doug -Original Message- From: Sunil Jolly [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 18, 2007 2:09 AM To:

Re: [Flashcoders] Standalone projectors and UDP

2007-07-18 Thread Joshua Sera
That's probably a very good thing for me to check, or at the very least a good thing to keep in mind when other people come to me asking why my game doesn't work later on. I've actually managed to get UDP traffic through NAT now, with no port forwarding, tricks, or hacks on the client side. The

RE: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Jack Doyle
To each his own. I've got nothing against Fuse specifically (or any other tweening engine), but TweenLite might be worth looking at because: 1) It's only about 2K 2) I haven't been able to find a faster tweening engine 3) It's got AS2 and AS3 flavors 4) It has a big brother, TweenFilterLite

RE: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Jim Armstrong
I've used TweenLite and TweenFilterLite in a couple projects -- ease of use was an issue in the prototyping stages and small file size was a benefit in deployment. Works as advertised and well worth a look! regards, - jim armstrong www.algorithmist.net http://algorithmist.wordpress.com

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Mark Winterhalder
On 7/18/07, Douglas Pearson [EMAIL PROTECTED] wrote: Since we're talking about obfuscation/encryption does anyone know of a tool that works for AS3 yet? All the standard tools seem to stop with Flash 8/AS2. I don't think there are any decompilers for AS3 yet, but I could be wrong, and it's

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Jon Bradley
Or, if you're a masochist: http://www.kirupa.com/forum/showthread.php?t=256400 - Jon On Jul 18, 2007, at 1:13 PM, Mark Winterhalder wrote: On 7/18/07, Douglas Pearson [EMAIL PROTECTED] wrote: Since we're talking about obfuscation/encryption does anyone know of a tool that works for AS3

[Flashcoders] AS3 BitmapGradientFill

2007-07-18 Thread Rob Romanek
I'm sure I'm missing something basic here. In Flash 9 I'm trying to create a gradient fill that starts at blue, over the first 3rd of the shape it fades to white, remains solid white over the next 3rd then over the final 3rd it fades from white back to blue. I thought the code below should

[Flashcoders] AS2: LocalConnection as broadcaster?

2007-07-18 Thread David Cohn
It looks like when you .send using LocalConnection, the first listener gobbles up the message, so that if there are two SWF files which have connected, only one will receive the message. Do I understand this correctly? This seems like an artificial limitation that makes no sense to

[Flashcoders] XML Load delay, and looks like infinite loop?

2007-07-18 Thread David Cohn
I have a class which does an XML load, and receives a response that's roughly 10k. We use this class in several different instances. We're tracing the server, and the response is sent about one second after receiving the request. Then we see a roughly 15 second delay before the

[Flashcoders] Q:gmaps component vs Flash to Javascript integration kit

2007-07-18 Thread moveup
Hi Starting a major project using the Google API and flash but not decided yet on the best approach. Figure I can either use 1) the free component from http://www.afcomponents.com/ or 2) use the Flash to JavaScript integration kit along with the javascript Google API. Can anyone offer me a

RE: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Jesse Graupmann
#import mc_tween2.as I've used Zeh's MC Tween hundreds of times. Probably because I started out with Ladislav Zigo's engine and it solved all the callback issues. Sure, putting it in an AS 2.0 project takes a little trick, but toss in a Delegate or two for a callback and you have a sequencer!

Re: [Flashcoders] AS2: LocalConnection as broadcaster?

2007-07-18 Thread R�kos Attila
Only one server can be active (connected) with a particular connection identifier. If you try to connect another LocalConnection server with an already existing identifier (even in another movie), connect() will fail and return false. var lc1: LocalConnection = new LocalConnection();

Re: [Flashcoders] AS3 BitmapGradientFill

2007-07-18 Thread R�kos Attila
Set up a matrix which determines the gradient box and pass it to the beginGradientFill(), e.g: var m: Matrix = new Matrix(); m.createGradientBox(100, 100); _grad.graphics.beginGradientFill(linear, [0xff, 0xff, 0xff, 0xff], [1, 1, 1, 1], [0,85,170,255], m); Attila

[Flashcoders] drag and drop

2007-07-18 Thread Jon Bradley
Anyone attempt a DragManager class in AS3 for use with Flash CS3 (not the flex sources). Specifically a singleton that takes a proxy (bitmap) and uses that for the dragging, with a method to have acceptable targets. Trying to work that out and would like to know if I'm re-inventing the

Re: [Flashcoders] AS3 BitmapGradientFill

2007-07-18 Thread Rob Romanek
Thanks alot, that does the trick. Rob On Wed, 18 Jul 2007 16:45:59 -0400, Rákos Attila [EMAIL PROTECTED] wrote: Set up a matrix which determines the gradient box and pass it to the beginGradientFill(), e.g: var m: Matrix = new Matrix(); m.createGradientBox(100, 100);

Re: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Muzak
I'm sure you meant: #include mc_tween2.as That alone (#include) should make you run the other way when doing AS2. I personally don't like/recommend mc_tween, as it clutters the prototype of several built in objects: MovieClip TextField Sound The new Tweener seems to be a better implementation

Re: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Zeh Fernando
The new Tweener seems to be a better implementation (now uses Classes and no longer uses MovieClip.prototype, etc..), but I haven't tried it out yet. Proper documentation seems to be missing however: http://code.google.com/p/tweener/wiki/Documentation Not even half of the methods are documented.

RE: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Jesse Graupmann
WWMND - What would Muzak not do? Yes, Jesse? Tweener makes you jump higher, live longer, save the world, AND gives you more attractive examples http://labs.blitzagency.com/?p=314 oh boy.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent:

Re: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Latcho
whats this? Jon Bradley wrote: Or, if you're a masochist: http://www.kirupa.com/forum/showthread.php?t=256400 - Jon On Jul 18, 2007, at 1:13 PM, Mark Winterhalder wrote: On 7/18/07, Douglas Pearson [EMAIL PROTECTED] wrote: Since we're talking about obfuscation/encryption does anyone know

Re: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Muzak
Just as a small addendum, and to make things a bit more clear: I agree documentation is a must. The current Tweener documentation sucks. It's being rewritten so it can be a real downloadable+IDE documentation; using the wiki for documentation was a mistake I realized later. The html docs

Re: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Zeh Fernando
Hey Muzak, thanks for all the comments. Your suggestions make sense. Just a small thing: (...) The first one I looked at: docked icons http://tweener.googlecode.com/svn/trunk/examples/docked_icons_as2_flash8.zip The swf in the zip file doesn't work for some reason. I had to compile the fla.