@yahoogroups.comObjet: RE:
[flexcoders] Garbage collection and removeChild [Flex 2 beta
3]?
If b is the only
object holding a reference to c, and b is removed, would c be removed as well
without further intervention on my part?
Yes.
So if I remove
b, and b
@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Jason HawrylukSent: Saturday, June 24, 2006 12:07
AMTo:
flexcoders@yahoogroups.comSubject: RE: [flexcoders] Garbage
collection and removeChild [Flex 2 beta 3]?
Opps sorry, the
remove event. No they are not swfs
12:07 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Garbage
collection and removeChild [Flex 2 beta 3]?
Opps sorry, the remove event. No they are
not swfs.
Jason
-Message d'origine-
De:
flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED
PROTECTED]ups.com
[mailto:[EMAIL PROTECTED]ups.com]
On Behalf Of Jason HawrylukSent: Friday, June 23, 2006 12:21 AMTo: [EMAIL PROTECTED]ups.comSubject:
RE: [flexcoders] Garbage collection and removeChild [Flex 2 beta
3]?Thank you, this clears some things up. :)I was actually
allocating
it does not seem to be collected
What are you doing that you think should cause it to be collected? Do you keep
allocating memory indefinitely? An object may never get garbage collected
unless the Player decides it needs the memory.
Should one have to remove all objects created through the
] Garbage collection and removeChild [Flex 2 beta 3]?
it does not seem to be collected
What are you doing that you think should cause it to be collected? Do you
keep allocating memory indefinitely? An object may never get garbage
collected unless the Player decides it needs the memory.
Should
PROTECTED] On Behalf Of Jason
Hawryluk
Sent: Friday, June 23, 2006 12:21 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Garbage collection and removeChild [Flex 2 beta 3]?
Thank you, this clears some things up. :)
I was actually allocating memory up to 100mb and then seeing if it's
collected
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