Hi,
This is accurate, but here are a couple
more fine-grained comments:
When
the player is run inside a browser, the players main thread is
actually the browsers main thread. This is the reason that the script
is taking a long time dialog is critical; it wouldnt do to
have a slow
AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Remote
object method execution sequence?
Matt,
Thanks for your reply. I can't point out in
the docs where it says it
because where it says it is in the upcoming book:
Chap 20, Page 18
near the top:
Due to the time-based threaded
model
Subject: [flexcoders] Remote
object method execution sequence?
I'm trying to understand when a remote method
invocation will occur
during the execution of an action script
method. What I've read so
far indicates that it's safe to annotate the
PendingCall object
returned from the invocation because
I'm trying to understand when a remote method invocation will occur
during the execution of an action script method. What I've read so
far indicates that it's safe to annotate the PendingCall object
returned from the invocation because the invocation [I think it is:]
won't occur until the calling
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