Thanks, we've filed a bug.  In the future you can submit these kinds
of issues to http://www.adobe.com/go/wish as well.

Matt

--- In flexcoders@yahoogroups.com, "Rod Perkins" <[EMAIL PROTECTED]> wrote:
>
> I encountered a problem with FlexBuilder 2.0.1  that stymied me for 
> a few days.  The compiler was reporting "An internal build error has 
> occurred.  Please check the Error Log."  The error was not attached 
> to any specific line number within my code.  This was after several 
> changes to my program which I judged to be cosmetic changes.   
> 
> My first problem was that I could not locate the Error Log the 
> message referred to, and there was little information available on 
> the web on this error.  
> 
> I had a similar problem a few days ago and got advice to re-installl 
> my Flex environment.  Fearing a recurring meltdown of my Flex 
> environment and wanting to avoid another re-install, I retraced 
> my "cosmetic" changes and discovered the problem was using an If 
> statement to skip a code block containing trace statements, 
> effectively commenting out the code.    
> 
> I extracted a simple Actionscript 3.0 example that illustrates the 
> problem:
> 
> 
> package 
> {
>    import flash.display.Sprite;
>    import flash.events.*;
> 
>    public class BuildError extends Sprite
>    {
>       private function netStatusHandler( event : 
> NetStatusEvent ):void 
>       {
>          var flvVideo : Object = null;
>               
>          // This line is used to skip the control block based on the 
> Boolean
>          if (true)
>          {
>             // This line will print "<><> netStatusHandler: null"
>             trace("<><> netStatusHandler: " +  event );
>                       
>             // This if statement causes the compiler problem.
>             // To trigger the problem:
>             //    1.  Change the previous "if (true)"  to  "if 
> (false)".  This
>             //        will cause the Problem window to report "An 
> internal build error
>             //                  has occurred.  Please check the Error Log."
>             //          2.  A secondary problem is that if the "if 
> (flvVideo != null)" line
>             //                  is changed to "//  if (flvVideo != null)", 
> effectively commenting out only
>             //        the if statement, the internal error is 
> removed, and the problem
>             //        area now reports "1131: Classes must not be 
> nested".
>             if (flvVideo != null)
>             {
>                trace( "..." + flvVideo.videoWidth + "," + 
> flvVideo.videoHeight );
>             }
>          }
>       }
> 
>       public function BuildError()
>       {
>          netStatusHandler( null );
>       }
>    }
> }
> 
> 
> Needless to say, this should not generate any errors whatsoever, or 
> cause a shutdown of the compilier.  Additionally, the generated 
> error message should be descriptive, and the error log is to find.
>


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