* Jim Wilson -- Sunday 17 March 2002 19:09:
[racer; legal terms]
Guess I'm not all that familiar with Suse. Is that typical for their
distribution?
Linus TORVALDS himself is using SuSE Linux. What's good enough for him,
is certainly good enough for me. :-]
m.
Guys!
Have some problem
I render image to some texture and got texture pointer for example texture
128x128 RGBA
I need for this texture calculate each pixel luminance and after it compare
to some value
could you please tell me functions how to retrive image map data?
Thanx in advance
Bye
Hi,
Strange :-( I'll check it with Fly! and MSFS which inspired me when I look
how it move) And if it is wrong I'll make new version.
You might try a more authorative source. Something like an instrument flight
training manual or a pilot friend. I recall seeing a few clips of MSFS in
motion
OK, I'm going to be a wimp and ask the list why this code doesn't
work. Basically I'm interested in the logic of making an AI plane fly
a pattern without hitting others, not in implementing its rendering,
and needing to render it is stopping me - I just can't get my head
round this view
Gents,
When compiling the latest CVS SimGear (1300 EST 3/19/2002) on Cygwin/Win2k
the following errors occur:
make[3]: Entering directory `/home/fgfs_cvs/SimGear/simgear/misc'
c++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I/usr/local/include -
g -O
2 -D_REENTRANT -c props.cxx
Melchior FRANZ writes:
... and now Simgear doesn't compile for me any more. gcc (2.95.2)
complains about sort and sprintf not being found in props.cxx
(implicit declaration of function ...). Adding
#include algo.h
#include stdio.h
helps, but this is probably not what you
Melchior FRANZ writes:
* David Megginson -- Tuesday 19 March 2002 19:16:
Would it be possible either put out a version without the spurious
whitespace changes, or to post a message showing only what you
actually changed?
You could also patch a copy, make your own patch with
Curtis L. Olson writes:
diff -w ignores white space, but that doesn't necessarily help if you
are using emacs ediff to compare the files and merge the changes.
It could, perhaps, if you do something like this:
diff -w main.cxx /tmp/new-main.cxx main.patch
patch main.cxx
Andy Ross writes:
Have I missed something? I'd be really shocked if the fps numbers
were different at all with this patch. Where does the 10% come from?
Note that Norm wrote that it *should* improve the framerate by 10%,
not that it actually did. I'm waiting to hear more details.
All
Curtis L. Olson [EMAIL PROTECTED] writes:
diff -w ignores white space, but that doesn't necessarily help if you
are using emacs ediff to compare the files and merge the changes.
`ediff-ignore-similar-regions' is a variable declared in Lisp.
-- loaded from
Try a new CVS checkout of SimGear and see if the problem is still
there.
Already done that. Looks fine - thanks for the patch,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
D Luff wrote:
OK, I'm going to be a wimp and ask the list why this code doesn't
work.
OK, I've got it sorted now (well at least I sort of understand roughly
where I'm meant to be going). You can all ignore the last
desperate post - it was sent in a moment of temporary insanity!
Cheers -
Norman Vine wrote:
FWIW for vertical virtual panel
added 3 lines to Panel.cxx to get and multiply panel matrix by
gui_quat_ matrix
added 5 lines to viewer.cxx add gui_quat_matrix and a get function
removed line from viewer_rph.cxx and viewer_lookat.cxx that
declared
Andy Ross [EMAIL PROTECTED] writes:
Derrell Lipman wrote:
`ediff-ignore-similar-regions' is a variable declared in Lisp.
-- loaded from /usr/local/lib/xemacs/xemacs-packages/lisp/ediff/ediff-diff.elc
You, sir, have clearly been spending *far* too much time in info mode.
This has to
[EMAIL PROTECTED] writes:
Hey, XEmacs is my universe -- after having first been a guru level 'vi' user
for many years, so I'm allowed to have a strong opinion: The difference
between vi and emacs is similar to the difference between sleeping in a
tent and sleeping in your bed at home... The
Norman Vine [EMAIL PROTECTED] said:
FWIW for vertical virtual panel
added 3 lines to Panel.cxx to get and multiply panel matrix by
gui_quat_ matrix
added 5 lines to viewer.cxx add gui_quat_matrix and a get function
removed line from viewer_rph.cxx and viewer_lookat.cxx that
David Megginson writes:
Andy Ross writes:
Have I missed something? I'd be really shocked if the fps numbers
were different at all with this patch. Where does the 10%
come from?
Note that Norm wrote that it *should* improve the framerate by 10%,
not that it actually did. I'm waiting to
Andy Ross writes:
Norman Vine wrote:
FWIW for vertical virtual panel
added 3 lines to Panel.cxx to get and multiply panel matrix by
gui_quat_ matrix
added 5 lines to viewer.cxx add gui_quat_matrix and a
get function
removed line from viewer_rph.cxx and viewer_lookat.cxx that
Roman Grigoriev wrote:
Guys
could you please explain me some state of things
1) plib and vertex arrays
Does this feature implement yet in plib or not
if not mybe there are some suggestions how to make it
As I understand now plib works with display lists
this can speed up rendering
Curtis L. Olson [EMAIL PROTECTED] writes:
You definitely can't be ranked as an emacs power user until you are
intimate with all the .elc's. :-)
Heh. Well, in days passed, I was able to write PDP-11 code with:
cat a.out
(back in college when I had nothing better to spend my time playing
David Megginson writes:
Andy Ross writes:
Have I missed something? I'd be really shocked if the fps numbers
were different at all with this patch. Where does the 10%
come from?
Note that Norm wrote that it *should* improve the framerate by 10%,
not that it actually did. I'm waiting to
Updated test code @
http://www.vso.cape.com/~nhv/files/fgfs/nhv_obvious.tgz
This is against CVS files as of ~18:00 GMT today
Norman
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Curtis L. Olson writes:
You definitely can't be ranked as an emacs power user until you are
intimate with all the .elc's. :-)
No, you're not an Emacs power user until RMS has forced you to have
your boss sign one of those disclaimers before he puts your code in
the main elisp distribution.
Jim Wilson writes:
Can we hold off on this? I'm totally reorganizing the viewer code
and really don't need to deal with these kind of changes. It'll
functionally be the same so there shouldn't be any problem making
this change later.
I agree that we need to hold off on any viewer
Norman Vine writes:
Note that prior to patch profiling showed approx 10% of time in
fgIdle() and fgReshape() this patch removed them from the loop
and in subsequent profiling they did not show up at all and my fps
was ~10% higher :-)
I saw no significant FPS difference at all. There
Norman Vine writes:
I am not so sure that we don't want both an pulsed 'euler' angle
setter 'keypoard and hat' AND a separate mouse controller.
I mean after all you don't have to go into Mouse View mode and this
way I can use the keyboard to set the default viewin offsets and I
the
Someone here uses gcc on IRIX, right? Anything to mention
as far as how well it works there? Compatibility problems
with anything?
Jon
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Norman Vine writes:
http://www.vso.cape.com/~nhv/files/fgfs/nhv_obvious.tgz
Are the main.cxx changes atomic? I'd like to apply just them, for
now.
Thanks,
David
--
David Megginson
[EMAIL PROTECTED]
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David Megginson writes:
Curtis L. Olson writes:
You definitely can't be ranked as an emacs power user until you are
intimate with all the .elc's. :-)
No, you're not an Emacs power user until RMS has forced you to have
your boss sign one of those disclaimers before he puts your code
Curtis L. Olson writes:
Oh well, I've only been flamed by RMS (but that should at least count
for something, right?)
You get one point for every 12 flames.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
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On Tue, 19 Mar 2002 15:17:20 -0600 (CST)
Curtis L. Olson [EMAIL PROTECTED] wrote:
Oh well, I've only been flamed by RMS (but that should at
least count for something, right?)
Are you kidding? If not, you can't get away with stopping
there. What's the story?
Jon
David Megginson writes:
Norman Vine writes:
I am not so sure that we don't want both an pulsed 'euler' angle
setter 'keypoard and hat' AND a separate mouse controller.
I mean after all you don't have to go into Mouse View mode and this
way I can use the keyboard to set the default
David Megginson writes:
http://www.vso.cape.com/~nhv/files/fgfs/nhv_obvious.tgz
Are the main.cxx changes atomic? I'd like to apply just them, for
now.
If by that you mean can you just try the new main.cxx
YES
FWIW
I notice about a 10% decrease in fps after applying the new
simgear code
Norman Vine wrote:
FWIW
I notice about a 10% decrease in fps after applying the new
simgear code from this morning
What happened ?
My bad I had a orphaned background process running
FWIW
According to my records at normal startup hud no panel frozen
my records show that I was getting 71
Someone here uses gcc on IRIX, right? Anything to mention
as far as how well it works there? Compatibility problems
with anything?
I do. Works quite nice with common Unix/GNU utilities. I was proud I
succeeded in building a N64 GCC, but unfortunately this one was not able to
build
On Tuesday, March 19, 2002, at 05:19 PM, Julian Foad wrote:
unitsfeet/units
I believe this primarily affects the interpretation of other command-line
options.
model-hz120/model-hz
This specifies the rate at which you want the Flight Data
Manager to run...
I believe FDM =
After a tedious and miserably experimental effort that took me half a
week to get DRI and openGL on my
Alphaserver 3305 with an ATI rage 128 card running, i was delighted to
be able to run (at last!) flightgear
on my machine.
So, with everything downloaded and compiled, i started it and, voila,
Norman Vine writes:
True -- but then again I have sped the program up ~15% even more if
you consider the model view, within the last month. Heck I
replaced five matrix multiplies with one for every moving part in
the model display code alone :-))
Norm -- I am very grateful for your
David Megginson writes:
Norman Vine writes:
Updated test code @
http://www.vso.cape.com/~nhv/files/fgfs/nhv_obvious.tgz
This is against CVS files as of ~18:00 GMT today
I tried it sitting still on the runway with the panel hidden and the
ground filling more than half the screen.
I hacked up a quick shell script tonight to show me which airports I can
take off from based on the scenery I have installed. It's almost
trivial, but I thought others might want it -- I know I've been meaning
to write it for quite some time now. Anyway, it's available at
David Megginson writes:
Norman Vine writes:
True -- but then again I have sped the program up ~15% even more if
you consider the model view, within the last month. Heck I
replaced five matrix multiplies with one for every moving part in
the model display code alone :-))
Norm -- I am
When I try to switch to a mini-panel, I always get a segfault (I've
tested in c172 and c310). Is anyone else seeing this? I'm using a
clean CVS build from yesterday (ie. prior to David's property code
changes) with no command-line options. Thanks
--
Cameron Moore
[ Why doesn't glue stick to
Cameron Moore writes:
When I try to switch to a mini-panel, I always get a segfault (I've
tested in c172 and c310). Is anyone else seeing this? I'm using a
clean CVS build from yesterday (ie. prior to David's property code
changes) with no command-line options.
Yep :-(
I started getting
David Megginson writes:
Norman Vine writes:
Old binary (about 2 days old, pre-property changes)
---
From 4,000 ft: 45-46 fps
From 8,000 ft: 29-30 fps
Current CVS
---
From 4,000 ft: 49-50 fps
From 8,000 ft: 35-36 fps
This speedup is
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