Sam Varner wrote:
On Tue, 2002-04-23 at 04:41, Erik Hofman wrote:
Sam Varner wrote:
How do I get sound for my FDM? I have an engine model and I can get the
rotational speed. How do I use this to get the pitch of the engine
sample?
You can take a look at
Sam Varner wrote:
On Tue, 2002-04-23 at 04:41, Erik Hofman wrote:
Sam Varner wrote:
How do I get sound for my FDM? I have an engine model and I can get the
rotational speed. How do I use this to get the pitch of the engine
sample?
You can take a look at
Hey Guys,
I'm temporalily decloaking. :-). I've been trying to build SimGear on
window$ XP, using cygwin, for some time now, but haven't been succesful. I
did a fresh checkout from cvs this afternoon and updated all the cygwin
packages about 10 minutes ago.
The autogen script works fine,
Durk Talsma writes:
I'm temporalily decloaking. :-).
Hello Durk !
If you want me look at your Cygwin installation to see
if there is anything 'obviously funny', you can send ME,
not the 'list' the output of
cygcheck -svr
Good to hear from you and
that you are enjoying your stint at NC
How do I get fg to *not* dump tons of data to the cmd line while fg is
running. My framerate is a disaster. Binary runs at 8 to 10 fps but the
cvs version runs at 1 or 2 fps. I can't imagine what the difference is.
Keith
Keith Wiley writes:
How do I get fg to *not* dump tons of data to the cmd line while fg is
running. My framerate is a disaster. Binary runs at 8 to 10 fps but the
cvs version runs at 1 or 2 fps. I can't imagine what the
difference is.
Not sure what file you are refering to as 'downloadable
On Wed, 2002-04-24 at 05:01, Erik Hofman wrote:
Sam Varner wrote:
On Tue, 2002-04-23 at 04:41, Erik Hofman wrote:
Sam Varner wrote:
How do I get sound for my FDM? I have an engine model and I can get the
rotational speed. How do I use this to get the pitch of the engine
sample?
* [EMAIL PROTECTED] (Keith Wiley) [2002.04.25 15:16]:
How do I get fg to *not* dump tons of data to the cmd line while fg is
running. My framerate is a disaster. Binary runs at 8 to 10 fps but the
cvs version runs at 1 or 2 fps. I can't imagine what the difference is.
I don't have the fgfs
It's been asked a few times whether we can use models created in gmax
(shipped with MS2002 Pro). Well, I think now we can. Micros~1 released
a new tool called MakeMDL that can convert gmax files (and DirectX
files) to MDL and BGL formats. For more details, go to:
With that latest CVS of FG and SG, I get a pretty critical segfault when
trying to use the property viewer to view the /sim/logging/ node. The
httpd interface seems to work fine.
After the segfault, no OpenGL apps work until I restart X. Tried
running fgfs through gdb but all I got was this:
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