I'm considering writing a scripting language interface to FlightGear to
experiment with script driven weather and aircraft failure events. Is there
a pointer to any documentation on interfacing with running flightgear on
its http server?
I'm implementing a similar idea except
* Scott G. Miller -- Thursday 09 May 2002 18:47:
I do have one question to whoever is implementing the
telnet interface, though. I can use it fine exactly once. A second
connection is accepted by fgfs, but does not respond to any commands.
This makes debugging my code very difficult, as I
This came in the form of spam, but it's simulator related spam. In
case there is any interest I am forwarding the message here.
---BeginMessage---
Call for Papers:
simulation, active learning, computerized simulation,
modelling, virtual reality, debriefing, training,
Scott G. Miller writes:
I'm considering writing a scripting language interface to FlightGear to
experiment with script driven weather and aircraft failure events. Is there
a pointer to any documentation on interfacing with running flightgear on
its http server?
I'm
On Thu, 09 May 2002 11:05:05 +1000,
Bernie Bright [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Scott G. Miller wrote:
I'm considering writing a scripting language interface to FlightGear
to experiment with script driven weather and aircraft failure
events. Is there a
* Arnt Karlsen -- Thursday 09 May 2002 17:27:
On Thu, 09 May 2002 11:05:05 +1000,
Bernie Bright [EMAIL PROTECTED] wrote in message
I'm implementing a similar idea except using the telnet interface
why telnet and not ssh?
telnet stands for fgfs' tcp socket server in this context. It
Found this page interesting:
http://www.gamedev.net/reference/articles/article1817.asp
but does this do something that FlightGear doesn't already
do?
Jon
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Flightgear-devel mailing list
[EMAIL PROTECTED]
Scott G. Miller wrote:
I'm considering writing a scripting language interface to FlightGear to
experiment with script driven weather and aircraft failure events. Is there
a pointer to any documentation on interfacing with running flightgear on
its http server?
I'm
* [EMAIL PROTECTED] (Melchior FRANZ) [2002.05.10 16:42]:
* Arnt Karlsen -- Thursday 09 May 2002 17:27:
On Thu, 09 May 2002 11:05:05 +1000,
Bernie Bright [EMAIL PROTECTED] wrote in message
I'm implementing a similar idea except using the telnet interface
why telnet and not ssh?
Arnt Karlsen writes:
On Thu, 09 May 2002 11:05:05 +1000,
Bernie Bright [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Scott G. Miller wrote:
I'm considering writing a scripting language interface to FlightGear
to experiment with script driven weather and aircraft failure
Jon S Berndt writes:
Found this page interesting:
http://www.gamedev.net/reference/articles/article1817.asp
but does this do something that FlightGear doesn't already
do?
Interesting, but this article deals with terrain heightmaps (regular
grids of elevation points.) FlightGear uses an
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