Re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Erik Hofman
Andy Ross wrote: + At 192 triangles and 6 128x128 textures, this is an expensive instrument. There were no significant effect on frame rate on my machine, but we can't be sprinkling gadgets like this around the panel without hurting someone. Well, it spoiled the fun for me. FPS from

RE: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Norman Vine
Andy Ross writes: + This one really annoys me: the AC3D file format apparently doesn't allow you to specify normals explicitly, it wants to calculate them itself. This works fine for the vertices inside the texture, but texture boundaries show up as sharp edges because the polygons in

re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread David Megginson
Andy Ross writes: + It's so close to the near clip plane that the precision errors cause nasty jittering; this happens to the rest of the cockpit geometry too. Honestly, I think this is probably unavoidable. We should really look at solutions for drawing the cockpit into a

Re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Well, it spoiled the fun for me. FPS from 10-15 down to 1 fps :-( Erik Hmmm...that seems a bit extreme. The model as a whole is a lot more complex. Best, Jim ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Andy Ross
I lied again: The perl scripts that generated the ball are attached. The ball.pl script spits out the .ac file, while balltex.pl generates the texture Postscript in a very similar manner to the gauge stuff I posted earlier. Pass it an argument of north/south/east/west/top/bottom to tell it

Re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Andy Ross
Jim Wilson wrote: Andy Ross wrote: What might be easier, though, is allowing for a optional 6-element vertex line that included the normal. We should be able to load into ac3d. But if we embedded commands into the name tags we'd be ok. Ah, I see what you're saying. You're right, your

Re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread David Megginson
Andy Ross writes: You know, that's not a bad idea. What might be easier, though, is allowing for a optional 6-element vertex line that included the normal. For this application, this is simpler since we already know the normal. Code changes to plib would be limited to detecting the

[Flightgear-devel] AC3D file format travails

2002-06-21 Thread Andy Ross
David Megginson wrote: For now, Andy, why not just generate a single object containing all of the surfaces, rather than 6 separate objects? Then plib will have less trouble with the normals. Unless I've misunderstood the file format, this won't work. You only get one texture per object; so

Re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Andy Ross writes: You know, that's not a bad idea. What might be easier, though, is allowing for a optional 6-element vertex line that included the normal. For this application, this is simpler since we already know the normal. Code

[Flightgear-devel] ANN: C172P Hi-Res Panel Photos

2002-06-21 Thread David Megginson
I spent ten minutes before my flight this morning snapping 51 quick interior and exterior photos with my digital camera. I've put the some of the photos from that shoot (the panel portion) together on a Web page: http://www.megginson.com/flightsim/c172p/ This page contains high-resolution

re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread David Megginson
Andy Ross writes: Unless I've misunderstood the file format, this won't work. You only get one texture per object; so I need at least 6 objects. You can combine all six 128x128 textures into a single 512x512 attitude.rgb file. I think that autoscaling in plib is working now, so old

Re: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread John Check
On Friday 21 June 2002 8:41 am, Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: Well, it spoiled the fun for me. FPS from 10-15 down to 1 fps :-( Erik Hmmm...that seems a bit extreme. The model as a whole is a lot more complex. Best, Jim

RE: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Norman Vine
Andy Ross writes: Jim Wilson wrote: Andy Ross wrote: What might be easier, though, is allowing for a optional 6-element vertex line that included the normal. We should be able to load into ac3d. But if we embedded commands into the name tags we'd be ok. Ah, I see what you're saying.

RE: [Flightgear-devel] ANN: C172P Hi-Res Panel Photos

2002-06-21 Thread Ryan Larson
I can get hires photos of a Warrior, Archer, Arrow, Grumman Tiger, Beechcraft Sierra, C182, C172R, C172RG, Mooney 201, Saratoga II and possibly an Aztec F. I love my new flying club! What do we have and what do we need? Would it also be helpful to get hires photos of the outsides of planes and

RE: [Flightgear-devel] ANN: C172P Hi-Res Panel Photos

2002-06-21 Thread David Megginson
Ryan Larson writes: I can get hires photos of a Warrior, Archer, Arrow, Grumman Tiger, Beechcraft Sierra, C182, C172R, C172RG, Mooney 201, Saratoga II and possibly an Aztec F. I love my new flying club! Sounds good. We have an Arrow as well, but I don't think they'll let me close to

Re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread Andy Ross
David Megginson wrote: Andy Ross writes: Unless I've misunderstood the file format, this won't work. You only get one texture per object; so I need at least 6 objects. You can combine all six 128x128 textures into a single 512x512 attitude.rgb file. Oh. Duh. Yeah, I can do that. :) I

[Flightgear-devel] latest cvs a4 panel

2002-06-21 Thread Alex Romosan
after the merge of the cube sides in the attitude ball i now have one huge ball sitting in the middle of the panel. you can find a picture at http://caliban.lbl.gov/fgfs-screen-002.ppm. also, i looked at pictures of the a4 panel and i didn't see such an instrument. --alex-- -- | I believe the

Re: [Flightgear-devel] latest cvs a4 panel

2002-06-21 Thread Andy Ross
Alex Romosan wrote: after the merge of the cube sides in the attitude ball i now have one huge ball sitting in the middle of the panel. you can find a picture at http://caliban.lbl.gov/fgfs-screen-002.ppm. I goofed the radius, sorry. It's currently a 7cm wide ball, which is too small, but

Re: [Flightgear-devel] AC3D file format travails

2002-06-21 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: The seams are gone, and it looks better, although the lighting issues and jitter are still to be fixed. This looks a lot better. Just checked in a start on some adjustments to the cockpit geometry and a bezel for the attitude ball. How sure are you that

re: [Flightgear-devel] Norman and others: what code editors do ya'll recommend

2002-06-21 Thread ima sudonim
On Thursday, June 20, 2002, at 01:19 PM, ima sudonim wrote: I got VIM (that's a GREAT tutorial that came with), joe (a wordstar klone -- I used to use Borland sidekick tsr to do my compiles so I don't have to memorize the commands at least), nedit give errors: NEdit: Locale not

RE: [Flightgear-devel] MSVC Build Problem for props.cxx

2002-06-21 Thread Jonathan Polley
> I have submitted a patch to David. Here is what is needed : > > SG_USING_STD(find); > SG_USING_STD(vectorSGPropertyChangeListener *>); > SG_USING_STD(vectorSGPropertyNode *>); > > around line 29 of props.cxx > > -Fred I just entered the changes and everything builds just fine. I'll wait for

[Flightgear-devel] autopilot problem

2002-06-21 Thread Major A
Hi, another nasty question from a user who hasn't bothered browsing through the source code: I have found in the CVS of FlightGear recently that the autopilot's altitude function doesn't work. It reliably steers me into the ground no matter what altitude I set (tried 3000, 5000, 15000, etc.),

Re: [Flightgear-devel] autopilot problem

2002-06-21 Thread John Check
On Friday 21 June 2002 10:06 pm, Major A wrote: Hi, another nasty question from a user who hasn't bothered browsing through the source code: I have found in the CVS of FlightGear recently that the autopilot's altitude function doesn't work. It reliably steers me into the ground no matter

Re: [Flightgear-devel] autopilot problem

2002-06-21 Thread Major A
You -are- engaging it and not just setting a target, right? I ask because I'm not seeing a problem, but I only checked the 172 Sure. F11, then 3000ft or so. It takes over the trim for me. Try with 747-yasim, take off, around 1000ft engage the AP to 3000ft and hope you haven't got too many