RE: [Flightgear-devel] Clickable panel and zooming

2002-10-30 Thread Michael Basler
From: [EMAIL PROTECTED] [mailto:flightgear-devel-admin;flightgear.org]On Behalf Of Curtis L. Olson So I would say go for it, people can always maintain their local overrides. It's not like we are changing any core functionality here. You will never get a consensus for anything you put

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread David Megginson
Jim Wilson writes: The distant lights seem about right on my display. Is this looking bad on the 16bit cards? What is the problem? Are you seeing z-fighting or do they look strangely positioned? They seem to slope upwards. All the best, David -- David Megginson, [EMAIL PROTECTED],

[Flightgear-devel] building models

2002-10-30 Thread Major A
Hi, I just came across a website: http://www.greatbuildings.com/ They have information on important buildings, many have downloadable 3D models. Those of you involved in creating scenery: how about adding a real Eiffel tower in Paris, for example? (Assuming it's not yet there.) Please Cc: to

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Curtis L. Olson
David Megginson writes: Jim Wilson writes: The distant lights seem about right on my display. Is this looking bad on the 16bit cards? What is the problem? Are you seeing z-fighting or do they look strangely positioned? They seem to slope upwards. The lights are all moved as a

Re: [Flightgear-devel] DEM, sigh

2002-10-30 Thread Christian Mayer
Andy Ross wrote: David Megginson wrote: I have a feeling that we won't have good, free geodata for the rest of the world until the U.S. decides to provide it for us, Actually, wasn't there a shuttle mission about two years ago which did a high-resolution radar survey of the whole

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: The problem I'm seeing is the lights suddenly elevate at the tile boundry down the other end of 28R at KSFO. Up to what appears to be the 2m or so you mentioned earlier. It seems that perhaps this is may be some sort of tile

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Ok good...got it. I think we can come up with a simple solution, but it could take some trial on error with the 16 bit cards. When i get running on the voodoo i'll test it. You can also switch a GeForce card over the

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Curtis L. Olson
Jim Wilson writes: Hmmm...in my tests even if the lifting code is *completely* disabled (approx line 900, tilentry.cxx), the lights still jump up a couple meters near the end of KSFO runway 28R when crossing the tile boundry. What do you think? Precision error in the transform vector? Are

Re: [Flightgear-devel] building models

2002-10-30 Thread Christopher S Horler
Never modelled any scenery, but the idea of flying through a large train station or something else kind of appeals to me (is this possible?) On Wed, 2002-10-30 at 13:03, Major A wrote: Hi, I just came across a website: http://www.greatbuildings.com/ They have information on important

Re: [Flightgear-devel] DEM, sigh

2002-10-30 Thread Christopher S Horler
Just while we wait for the free data, I'm curious to know how much it costs to get the use of a satellite for collecting it. Is it the blender fund kind of area? Later, Chris ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] DEM, sigh

2002-10-30 Thread Christian Mayer
Christopher S Horler wrote: Just while we wait for the free data, I'm curious to know how much it costs to get the use of a satellite for collecting it. Is it the blender fund kind of area? IIRC the SRTM SpaceShuttle mission had a budget of 250 million US$... CU, Christian -- The idea is

Re: [Flightgear-devel] building models

2002-10-30 Thread Jon Stockill
On Wed, 30 Oct 2002, Erik Hofman wrote: Unfortunatelly the license doesn't allow us to include it in the base package: Licensing -- These models are provided free online only for uses which are both private and non-commercial. But implementing them in a different format, with much reduced

Re: [Flightgear-devel] DEM, sigh

2002-10-30 Thread Christopher S Horler
I guess, we ain't going to have much success starting our own little fgfs scenery fund then:-) On Wed, 2002-10-30 at 19:21, Christian Mayer wrote: Christopher S Horler wrote: Just while we wait for the free data, I'm curious to know how much it costs to get the use of a satellite for

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Are you sure you actually disabled the lift vector? At about line #915 in tileentry.cxx you should find: sgAddVec3( lt_trans, lift_vec ); Comment out that single line and see if you still see a jumping when crossing a tile boundary. Yes and

Re: [Flightgear-devel] DEM, sigh

2002-10-30 Thread Curtis L. Olson
You miss 100% of the shots you don't take ... :-) Christopher S Horler writes: I guess, we ain't going to have much success starting our own little fgfs scenery fund then:-) On Wed, 2002-10-30 at 19:21, Christian Mayer wrote: Christopher S Horler wrote: Just while we wait for the

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said: Curtis L. Olson [EMAIL PROTECTED] said: Are you sure you actually disabled the lift vector? At about line #915 in tileentry.cxx you should find: sgAddVec3( lt_trans, lift_vec ); Comment out that single line and see if you still see a

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Curtis L. Olson
Jim Wilson writes: Jim Wilson [EMAIL PROTECTED] said: Curtis L. Olson [EMAIL PROTECTED] said: Are you sure you actually disabled the lift vector? At about line #915 in tileentry.cxx you should find: sgAddVec3( lt_trans, lift_vec ); Comment out that single line and

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Jim Wilson
Revised patch, eliminating distance component. Best, Jim Index: src/Scenery/tileentry.cxx === RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Scenery/tileentry.cxx,v retrieving revision 1.10 diff -u -r1.10 tileentry.cxx ---

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: That seems to work reasonably well here with a 24 bit depth buffer too. I can live with that and it would definitely simplify things and seems to work every bit as good. One correction to what you added to cvs. Line 899 should read: if (agl 0.0)

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Jim Wilson
Another thing...should've just redone the patch... Line 906 should read: sgScaleVec3( lift_vec, 0.0 + agl / 20.0 ); instead of: sgScaleVec3( lift_vec, 1.0 + agl / 20.0 ); There isn't any need to lift the lights an extra meter in 16bpp mode. Best, Jim Jim Wilson [EMAIL

Re: [Flightgear-devel] screen shots lights

2002-10-30 Thread Curtis L. Olson
Ok, good catch, thanks. Curt. Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: That seems to work reasonably well here with a 24 bit depth buffer too. I can live with that and it would definitely simplify things and seems to work every bit as good. One correction to

[Flightgear-devel] 3D HUD

2002-10-30 Thread Norman Vine
Hi All I have placed a tarball of hud.cxx hud.hxx that contains a modified version of Andy's patch that implements the 3D HUD as the 'normal' and the 2D HUD as the 'minimal' HUD.i and shift I keys I am not submitting this as a patch to Curt in that it has significant whitespace changes

Re: [Flightgear-devel] 3D HUD

2002-10-30 Thread C. Hotchkiss
Norman Vine wrote: Hi All I have placed a tarball of hud... I am working on a major restructuring of the HUD to make having multiple versions of both the 2D and 3D HUDs available at the same time Good. When I worked on the code I expected that is would eventually be expanded to support

[Flightgear-devel] HUD OpenGC

2002-10-30 Thread Jon Berndt
I've been thinking about the JSBSim shuttle model lately, and making a HUD for it (at some point). Here is a diagram of the set of symbols which can appear on the shuttle HUD: http://www.hal-pc.org/~jsb/HUD.jpg There are a few things missing, but it's almost all there. The thing is, I don't know

Re: [Flightgear-devel] HUD OpenGC

2002-10-30 Thread Norman Vine
Jon Berndt writes: I've been thinking about the JSBSim shuttle model lately, and making a HUD for it (at some point). Here is a diagram of the set of symbols which can appear on the shuttle HUD: http://www.hal-pc.org/~jsb/HUD.jpg There are a few things missing, but it's almost all there.