Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-19 Thread Erik Hofman
Michael Selig wrote: After working on this project for a good six months, it's finally a relief to see it looking good on TV. It shows again this coming Saturday (Dec 21) and then again on Jan 18 - both around 12 noon. Any words on when it will show on Discovery Europe? Erik

Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-19 Thread Erik Hofman
Erik Hofman wrote: Michael Selig wrote: rotary engines were done by his 16-yr old son Matthew. A screen grab showing the Red Baron in pursuit of Wop May is here: http://aa10.aae.uiuc.edu/~m-selig This makes me wonder why they didn't use FlightGear for the show. It's not looking that much

[Flightgear-devel] size

2002-12-19 Thread paul mccann
John Sure I will do that as soon as I get back next week. Thanks Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] slDSP::getDriverBufferSize() (first referenced in /usr/local/lib/libplibsl.a(slSample.o))

2002-12-19 Thread Gansser, Martin
-Original Message- From: Norman Vine [mailto:[EMAIL PROTECTED]] Sent: Wednesday, December 18, 2002 5:04 PM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] slDSP::getDriverBufferSize() (first referenced in /usr/local/lib/libplibsl.a(slSample.o)) Gansser, Martin writes:

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread David Megginson
Norman Vine writes: but what worries me is how to translate a chunk of binary data into perl variables ... probably easy once you know the tricks. http://www.swig.org Last time I looked at swig, it was for creating bindings for native libraries from include files. Try perldoc -f

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread Norman Vine
David Megginson Norman Vine writes: but what worries me is how to translate a chunk of binary data into perl variables ... probably easy once you know the tricks. http://www.swig.org Last time I looked at swig, it was for creating bindings for native libraries from include

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread David Megginson
Norman Vine writes: PPE just uses the conversion code from PLIB it does no additional massaging ie it is the same as ssgModelPath ( data ) ; ssgTexturePath ( data ) ; ssgEntity *my_obj = ssgLoad( my_obj.mdl ) ; ssgSaveAC(my_obj.ac,my_obj); Right, with a little extra

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread David Megginson
Michael Selig writes: Panels -- From what I can gather, Chuck Dome is a real pro at making MSFS panels. If those can be converted to FGFS, then we would have a slew of panels to pick from because if asked I am pretty sure he would GPL them like he has w/ the models. Many of his

Re: [Flightgear-devel] Re: Texture border (ATI performance issue)

2002-12-19 Thread David Megginson
Norman Vine writes: No need for anyone todo that it is already there ! For whatever reason, none of my posts seem to get through there. Dunno if that's a sourceforge thing or what... Sounds like a local problem as I see your posts to plib-devel from here and they also show

Re: [Flightgear-devel] Segfault

2002-12-19 Thread Curtis L. Olson
The ovState crash seems like it might have been a transient bug in plib for a while and was fixed I'm running with plib-1.6.0 here, but if you are running cvs version, you might consider doing a cvs update and reinstalling (and make sure you don't have a packaged version installed someplace

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Curtis L. Olson
David Megginson writes: Michael Selig writes: Panels -- From what I can gather, Chuck Dome is a real pro at making MSFS panels. If those can be converted to FGFS, then we would have a slew of panels to pick from because if asked I am pretty sure he would GPL them like he has w/

RE: [Flightgear-devel] slDSP::getDriverBufferSize() (first referenced in /usr/local/lib/libplibsl.a(slSample.o))

2002-12-19 Thread Curtis L. Olson
I think the ultimate solution is that plib is going to have to either add support for hpux, or at least fake it and do nothing. Curt. Gansser, Martin writes: -Original Message- From: Norman Vine [mailto:[EMAIL PROTECTED]] Sent: Wednesday, December 18, 2002 5:04 PM To: [EMAIL

Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-19 Thread Gene Buckle
Windows using OpenGL. Where it goes from here, nobody knows. It's code Bummer. It looks really good. that he has been writing for years, and that's likely to continue. The 3D aircraft models w/ movable surfaces, pilot's heads and rotating rotary engines were done by his 16-yr old son

Re: [Flightgear-devel] slDSP::getDriverBufferSize() (first referenced in /usr/local/lib/libplibsl.a(slSample.o))

2002-12-19 Thread Norman Vine
Curtis L. Olson writes: I think the ultimate solution is that plib is going to have to either add support for hpux, or at least fake it and do nothing. Yes that is the *ultimate solution* but It should be relatively easy to update the conditional compilation of the sound code if the

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: We could make use of the instrument textures for certain. We're tending to move away from 2D panels in FlightGear and towards 3D panels in the aircraft itself, but there's still room for both. Can't imagine using anything more than the textures

[Flightgear-devel] [OT] Time Inc. vs. General Aviation

2002-12-19 Thread David Megginson
This ad appears in Time magazine, and is causing a lot of anger on aviation lists and from AOPA: http://moleski.net/timemag.htm I seriously worry about the future of general aviation in the U.S., even though that troubled teenager who crashed the 172 into a building in Florida a while back

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Norman Vine
Jim Wilson writes Two things we really need for doing real 3D instrument work is texture transforms and text for things like radio, gps and atari ferrari displays. not sure I follow you here texture will just transform with the underlying geometry and text is just another texture norman

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread David Megginson
Norman Vine writes: Last time I looked at swig, it was for creating bindings for native libraries from include files. Not really sure what you mean by that David but SWIG is designed to extend scripting languages with application specific knowledge It is true that it gleens this

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread David Megginson
Norman Vine writes: Two things we really need for doing real 3D instrument work is texture transforms and text for things like radio, gps and atari ferrari displays. not sure I follow you here texture will just transform with the underlying geometry and text is just another texture

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Frederic BOUVIER
Norman Vine [EMAIL PROTECTED] writes : Jim Wilson writes Two things we really need for doing real 3D instrument work is texture transforms and text for things like radio, gps and atari ferrari displays. not sure I follow you here texture will just transform with the underlying geometry

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread Norman Vine
David Megginson Norman Vine writes: Last time I looked at swig, it was for creating bindings for native libraries from include files. Not really sure what you mean by that David but SWIG is designed to extend scripting languages with application specific knowledge It is

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Norman Vine
David Megginson writes: Norman Vine writes: Two things we really need for doing real 3D instrument work is texture transforms and text for things like radio, gps and atari ferrari displays. not sure I follow you here texture will just transform with the underlying geometry

Re: [Flightgear-devel] Re: [Plib-devel] Texture border (ATI performanceissue)

2002-12-19 Thread Andy Ross
Whee, here we go. :) Steve wrote: I think you have it wrong. EVERY card implements GL_CLAMP because all that it requires is that the texture coordinates are clamped to the range 0..1. No. Check the spec, or the recent discussion on the DRI list. I thought this must be the case, too, but I

Re: [Flightgear-devel] Re: Texture border (ATI performance issue)

2002-12-19 Thread Cameron Moore
* [EMAIL PROTECTED] (David Megginson) [2002.12.19 07:25]: Norman Vine writes: For whatever reason, none of my posts seem to get through there. Dunno if that's a sourceforge thing or what... Sounds like a local problem as I see your posts to plib-devel from here and they

[Flightgear-devel] procmail trivia (OT)

2002-12-19 Thread Andy Ross
David Megginson wrote: On my system, I use procmail to sort messages into separate lists. When someone crossposts to flightgear-devel and plib-devel (for example), both messages end up in the flightgear-devel folder, because that rule fires first, so it just looks like a duplicate posting.

re: [Flightgear-devel] procmail trivia (OT)

2002-12-19 Thread David Megginson
Andy Ross writes: David gets the cookie. Dark chocolate with white chocolate chunks, please, or perhaps a nice lemon poppyseed. Thanks, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-19 Thread John Check
On Thursday 19 December 2002 4:40 am, Erik Hofman wrote: Erik Hofman wrote: Michael Selig wrote: rotary engines were done by his 16-yr old son Matthew. A screen grab showing the Red Baron in pursuit of Wop May is here: http://aa10.aae.uiuc.edu/~m-selig This makes me wonder why they

[Flightgear-devel] IFR Illusions

2002-12-19 Thread David Megginson
I flew 4.3 hours yesterday to finish off the dual required by my insurer, including an hour under the hood at night. I handled the Warrior II OK VFR, but in IFR my scan went all to crap, even though the panel layout is virtually identical, and my holding pattern resembled a spirograph. The

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread Andy Ross
David Megginson wrote: Last time I looked at swig, it was for creating bindings for native libraries from include files. Try perldoc -f pack perldoc -f unpack Perl has excellent support for this kind of thing, once you get your head around it. BIG WARNING: The pack/unpack facilities

Re: [Flightgear-devel] procmail trivia (OT)

2002-12-19 Thread Arnt Karlsen
On Thu, 19 Dec 2002 10:43:41 -0800, Andy Ross [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: David Megginson wrote: On my system, I use procmail to sort messages into separate lists. When someone crossposts to flightgear-devel and plib-devel (for example), both messages end up

Re: [Flightgear-devel] Re: [Plib-devel] Texture border (ATI performance issue)

2002-12-19 Thread Steve Baker
Andy Ross wrote: Again, read the specification. The texture border (or border color, if there is no border) is *always* supposed to be sampled at the texture edges when using GL_CLAMP. But look at the pictures in the RedBook - they clearly show the texels from the edges of the map being

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread David Megginson
Andy Ross writes: This is trivially fixable by clearing $ENV{LANG} in scripts where you want to call pack/unpack, but it is very non-obvious if you aren't prepared for it. Thanks for the warning. Problems aside, I'm very happy to hear that Perl is supporting UTF-8 better now. All the

[Flightgear-devel] Compile error

2002-12-19 Thread Dave Perry
I updated plib, simgear, and FlightGear source from cvs this evening and compiled plib and simgear with no problems. I get the following error compiling FlightGear (at the compile of ground.cxx). source='ground.cxx' object='ground.o' libtool=no \ depfile='.deps/ground.Po'

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: David Megginson writes: He means texture animations (moving the UV coordinates around). Probably easier to use pbuffers or the equivalent on those platforms that don't support pbuffers ie reconstruct the texture each frame with OpenGL calls and

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: and text is just another texture Right, I'm just thinking about something like the text layer in the 2D panel, except that it is applied a poly that is part of a 3D model. The texture gets regenerated each frame. Best, Jim