In YASim, propellers start turning backwards instead of windmilling.
This code in PropEngine.cpp might be the problem:
// Euler-integrate the RPM. This doesn't need the full-on
// Runge-Kutta stuff.
float rotacc = (engTorque-propTorque)/Math::abs(_moment);
_omega += dt * rotacc;
My checkout always freezes at this point:
$ cvs -z3 -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co FlightGear
(...)
cvs server: Updating FlightGear/tests
cvs server: Updating FlightGear/utils
cvs server: Updating FlightGear/utils/TerraSync
It just hangs...
[EMAIL PROTECTED] writes:
My checkout always freezes at this point:
$ cvs -z3 -d
:pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co FlightGear
(...)
cvs server: Updating FlightGear/tests
cvs server: Updating FlightGear/utils
cvs server: Updating FlightGear/utils/TerraSync
It just
Curtis L. Olson wrote:
Update of /var/cvs/FlightGear-0.9/FlightGear/src/Main
In directory seneca:/tmp/cvs-serv13494
Modified Files:
fg_commands.cxx
Log Message:
Don't start paused for in air starts.
Do you think this is a good idea?
Wouldn't it be better to sepecify this in the command line?
Erik Hofman writes:
Do you think this is a good idea?
Wouldn't it be better to sepecify this in the command line?
I think there needs to be more infrastructure built up around this,
but for now it causes fewer problems.
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear
Hi,
I've created a first stab at an aircraft selection dialog.
It sort of works at the moment, but at least the sound part needs some
more attention.
If you want to contribute by improving it, the main part is located in
FlightGear/src/Aircraft/aircraft.cxx in the fgLoadAircraft subroutine.
* Erik Hofman -- Saturday 29 March 2003 16:07:
I've created a first stab at an aircraft selection dialog.
It sort of works at the moment, but at least the sound part needs some
more attention.
... and the 3d model panel.
It doesn't compile with gcc3.2 because the prototype of fgLoadAircraft
Hello,
This is the message I get with a freshly updated CVS base and source tree :
...
Reading Aircraft Configuration File: p51d
Version: 0
YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE
UNPREDICTABLE !!
Current version needed is: 1.60
When I first saw Andy's patch for mapping 2D panels in 3D cockpits, the first
thing I thought of was doing this. In the P51-D I'm setting up hotspots for
the 3D instruments using the 2D panel format.
Basically I've just setup a panel with one big single layer 2D Instrument
that is 1024 x 1024.
Frederic Bouvier [EMAIL PROTECTED] said:
This is the message I get with a freshly updated CVS base and source tree :
...
Reading Aircraft Configuration File: p51d
Version: 0
YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE
UNPREDICTABLE !!
cvs up -dP as of 30 minutes ago,
Making all in Aircraft
make[2]: Entering directory `/home/jmt/FGFS/FlightGear/src/Aircraft'
source='aircraft.cxx' object='aircraft.o' libtool=no \
depfile='.deps/aircraft.Po' tmpdepfile='.deps/aircraft.TPo' \
depmode=gcc3 /bin/sh ../../depcomp \
g++
David Megginson wrote:
In YASim, propellers start turning backwards instead of windmilling.
This code in PropEngine.cpp might be the problem:
// Euler-integrate the RPM. This doesn't need the full-on
// Runge-Kutta stuff.
float rotacc = (engTorque-propTorque)/Math::abs(_moment);
It would be great if someone could commit at least preliminary
versions of these to CVS so we could at least take a look at the 3d
model work without going in and hacking up a new -set.xml file.
(Probably a lot of people that don't have time/energy to do all that
figurin' out.)
Curt.
Jim Wilson
On Saturday, March 29, 2003, at 05:57 pm, James Turner wrote:
I don't get why aircraft.cxx defines fgLoadAircraft as a static
inline, since both of these seem wrong; it's a large function to
inline (and not called frequently, I assume), and it's been declared
in a public header file.
Silly
The p51d-set.xml file is already in cvs. All you have to do is put the
p51d.xml file that I linked in the Aircraft/p51d directory, and the engine
prop configs in the Engine directory and start with --aircraft=p51d.
I was kind of waiting for Jon regarding putting the p51d FDM stuff in. He's
I believe I just squashed a bug that prevented the turn coordinator
gyro model from working correctly after a reset or reposition.
There were several typos in the unbinding section of FGInterface.
This meant that after a reset or reposition, several FDM variable were
not unbound correctly and
I returned from being gone for the week, did a cvs update to get all
the latest changes and now I'm seeing about 1/3 the frame rate I'm
accustom to seeing. I now am getting something in the 18-25 range
which is pretty horrible for my hardware.
I've done a complete reboot to rule out my machine
Curtis L. Olson writes:
I returned from being gone for the week, did a cvs update to get all
the latest changes and now I'm seeing about 1/3 the frame rate I'm
accustom to seeing. I now am getting something in the 18-25 range
which is pretty horrible for my hardware.
I've done a complete
I noticed the same thing, but it seemed to clear up after you moved away
from the KSFO airport. 15-20 to begin with, then 60-70 away from the
airport.
Ryan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Curtis L.
Olson
Sent: Saturday, March 29, 2003 9:14
Curt,
Thanks for the suggestion - actually I figured it out
just yesterday. I switched back to the non-cvs plib
tgz file (v. 1.6.0) and it worked fine. And yes, I
had used the same compiler for all of the code.
The function definitions in the cvs version of plib
and in the 1.6.0 tarball do not
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