Bernie Bright writes:
A quick read of the gpsd protocol indicates it should be easy
enough. A variation of the props server with some code from the
NMEA protocol class should do the trick. I will code something
this weekend if no one else wants to.
You could also just rig
On Sun, 1 Jun 2003, Norman Vine wrote:
When using two machines and a serial port cable 'most' moving map
packages have no need for gpsd as they just see the serial port as a
nmea gps signal source if FGFS is set up to transmit a NMEA signal.
My guess is that gpsd would just work if setup
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
I don't speak Netherlandic
How about dutch? ;-)
I had been awake for only a very short time when I posted the link.
Hopefully no one takes offense. :-)
http://forum.fok.nl/showtopic.php/326881
Looks like digital
Curtis L. Olson wrote:
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
I don't speak Netherlandic
How about dutch? ;-)
I had been awake for only a very short time when I posted the link.
Hopefully no one takes offense. :-)
Off course not.
http://forum.fok.nl/showtopic.php/326881
Has anyone come across this before ? What have I missed ?
After finally downloading FlightGear CVS, I got to compile it
successfully, and it ran just fine. Until I tried what had been suggested
on flightgear-users by Melchior Franz, with an xml file to use aircraft
models controlled wia the
* Jorge Van Hemelryck -- Sunday 01 June 2003 22:14:
Has anyone come across this before ?
Yes. It was introduced in CVS on wednesday and fixed yesterday.
m.
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Jim Wilson writes:
I don't speak Netherlandic
How about dutch? ;-)
I'm pretty sure that the language is called Neanderthal, actually.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
___
On Sun, 2003-06-01 at 13:51, David Megginson wrote:
Jim Wilson writes:
I don't speak Netherlandic
How about dutch? ;-)
I'm pretty sure that the language is called Neanderthal, actually.
Trouble. ;-)
All the best,
David
--
Tony Peden [EMAIL PROTECTED]
Tony Peden wrote:
On Sun, 2003-06-01 at 13:51, David Megginson wrote:
Jim Wilson writes:
I don't speak Netherlandic
How about dutch? ;-)
I'm pretty sure that the language is called Neanderthal, actually.
Trouble. ;-)
Recent studies have unveiled that modern man is *not* related to
Hi
I was flying around in the UFO and came accross this weird orange looking
terrain.
Has anyone seen this before?
http://24.121.17.106/fgfs/ (IP subject to change periodically!) :/
You can see the Long. / Lat. in the snapshot.
I'm using the latest CVS of everything also BTW.
Just curious,
WillyB writes:
I was flying around in the UFO and came accross this weird orange
looking terrain.
That's a red-and-white checked pattern for a missing texture.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
WillyB writes:
Hi
I was flying around in the UFO and came accross this weird orange looking
terrain.
Has anyone seen this before?
http://24.121.17.106/fgfs/ (IP subject to change periodically!) :/
You can see the Long. / Lat. in the snapshot.
I'm using the latest CVS of everything
On Sunday 01 June 2003 19:53, Curtis L. Olson wrote:
WillyB writes:
Hi
I was flying around in the UFO and came accross this weird orange looking
terrain.
Has anyone seen this before?
http://24.121.17.106/fgfs/ (IP subject to change periodically!) :/
You can see the Long. /
I just got back from a 290nm (one way) trip from KDPA to KANE. I left
friday night at about 18:30. It was amazing how much the weather changed
during that trip..
It started out partly cloudy with winds 12kts gusting to 25kts, with a
barometric pressure of 29.36. I took off on an IFR flight
* Curtis L. Olson -- Monday 02 June 2003 04:53:
That is the default texture plib uses when it can't load the actual
specified texture. What area is this in? Which scenery are you
using?
I've encountered a missing texture in e010n40 as well (randdtechnologies.com).
It turned out to be
Hello David,
So where it is deleted? I think nowhere currently...
Best Regards,
Richard
-Original Message-
From: David Megginson [mailto:[EMAIL PROTECTED]
Sent: Friday, May 30, 2003 4:28 PM
To: FlightGear developers discussions
Subject: re: [Flightgear-devel] Property
* Melchior FRANZ -- Monday 02 June 2003 08:42:
I've encountered a missing texture in e010n40 as well (randdtechnologies.com).
It turned out to be material Bog. (I added an alias to my materials.xml.)
IANABE
m. :-)
diff -u -p -r1.38 materials.xml
--- materials.xml 25 Apr 2003
Thanks for the trip report -- I've been thinking that a Strike Finder
might be a good investment if I want to actually use my instrument
rating in spring and summer once I've finished it, and your posting
was one more confirmation of that.
What were you flying? From what I could glean, it was a
Richard Kis writes:
So where it is deleted? I think nowhere currently...
Property nodes are managed by smart pointers that are reference
counted -- the pointer class is SGPropertyNode_ptr. The
SGPropertyNode class has a vector of smart pointers, and those are
deleted automatically when the
Hi,
I have discovered that the cloud textures gets loaded 4 times to many,
adding about 25 Mb of unnecessary textures. But unfortunately I can't
find the reason for that and need some help.
What happens is that in cloud.cxx the SGCloudLayer::rebuild() loads the
texture if they weren't
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