RE: [Flightgear-devel] GPS gpsd

2003-06-02 Thread Norman Vine
Bernie Bright writes: A quick read of the gpsd protocol indicates it should be easy enough. A variation of the props server with some code from the NMEA protocol class should do the trick. I will code something this weekend if no one else wants to. You could also just rig

RE: [Flightgear-devel] GPS gpsd

2003-06-02 Thread Jon Stockill
On Sun, 1 Jun 2003, Norman Vine wrote: When using two machines and a serial port cable 'most' moving map packages have no need for gpsd as they just see the serial port as a nmea gps signal source if FGFS is set up to transmit a NMEA signal. My guess is that gpsd would just work if setup

Re: [Flightgear-devel] FlightGear in a cave ?

2003-06-02 Thread Curtis L. Olson
Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: I don't speak Netherlandic How about dutch? ;-) I had been awake for only a very short time when I posted the link. Hopefully no one takes offense. :-) http://forum.fok.nl/showtopic.php/326881 Looks like digital

Re: [Flightgear-devel] FlightGear in a cave ?

2003-06-02 Thread Erik Hofman
Curtis L. Olson wrote: Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: I don't speak Netherlandic How about dutch? ;-) I had been awake for only a very short time when I posted the link. Hopefully no one takes offense. :-) Off course not. http://forum.fok.nl/showtopic.php/326881

[Flightgear-devel] segfault when FG CVS reads config (xml) file

2003-06-02 Thread Jorge Van Hemelryck
Has anyone come across this before ? What have I missed ? After finally downloading FlightGear CVS, I got to compile it successfully, and it ran just fine. Until I tried what had been suggested on flightgear-users by Melchior Franz, with an xml file to use aircraft models controlled wia the

[Flightgear-devel] Re: segfault when FG CVS reads config (xml) file

2003-06-02 Thread Melchior FRANZ
* Jorge Van Hemelryck -- Sunday 01 June 2003 22:14: Has anyone come across this before ? Yes. It was introduced in CVS on wednesday and fixed yesterday. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] FlightGear in a cave ?

2003-06-02 Thread David Megginson
Jim Wilson writes: I don't speak Netherlandic How about dutch? ;-) I'm pretty sure that the language is called Neanderthal, actually. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___

Re: [Flightgear-devel] FlightGear in a cave ?

2003-06-02 Thread Tony Peden
On Sun, 2003-06-01 at 13:51, David Megginson wrote: Jim Wilson writes: I don't speak Netherlandic How about dutch? ;-) I'm pretty sure that the language is called Neanderthal, actually. Trouble. ;-) All the best, David -- Tony Peden [EMAIL PROTECTED]

Re: [Flightgear-devel] FlightGear in a cave ?

2003-06-02 Thread Erik Hofman
Tony Peden wrote: On Sun, 2003-06-01 at 13:51, David Megginson wrote: Jim Wilson writes: I don't speak Netherlandic How about dutch? ;-) I'm pretty sure that the language is called Neanderthal, actually. Trouble. ;-) Recent studies have unveiled that modern man is *not* related to

[Flightgear-devel] Weird Orange Terrain

2003-06-02 Thread WillyB
Hi I was flying around in the UFO and came accross this weird orange looking terrain. Has anyone seen this before? http://24.121.17.106/fgfs/ (IP subject to change periodically!) :/ You can see the Long. / Lat. in the snapshot. I'm using the latest CVS of everything also BTW. Just curious,

re: [Flightgear-devel] Weird Orange Terrain

2003-06-02 Thread David Megginson
WillyB writes: I was flying around in the UFO and came accross this weird orange looking terrain. That's a red-and-white checked pattern for a missing texture. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

Re: [Flightgear-devel] Weird Orange Terrain

2003-06-02 Thread Curtis L. Olson
WillyB writes: Hi I was flying around in the UFO and came accross this weird orange looking terrain. Has anyone seen this before? http://24.121.17.106/fgfs/ (IP subject to change periodically!) :/ You can see the Long. / Lat. in the snapshot. I'm using the latest CVS of everything

Re: [Flightgear-devel] Weird Orange Terrain

2003-06-02 Thread WillyB
On Sunday 01 June 2003 19:53, Curtis L. Olson wrote: WillyB writes: Hi I was flying around in the UFO and came accross this weird orange looking terrain. Has anyone seen this before? http://24.121.17.106/fgfs/ (IP subject to change periodically!) :/ You can see the Long. /

RE: [Flightgear-devel] Trip Report and Pictures: CYOW-CYAM;CYAM-CYYB; CYYB-CYOW

2003-06-02 Thread Ryan Larson
I just got back from a 290nm (one way) trip from KDPA to KANE. I left friday night at about 18:30. It was amazing how much the weather changed during that trip.. It started out partly cloudy with winds 12kts gusting to 25kts, with a barometric pressure of 29.36. I took off on an IFR flight

[Flightgear-devel] Re: Weird Orange Terrain

2003-06-02 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 02 June 2003 04:53: That is the default texture plib uses when it can't load the actual specified texture. What area is this in? Which scenery are you using? I've encountered a missing texture in e010n40 as well (randdtechnologies.com). It turned out to be

RE: [Flightgear-devel] Property managersmMemory leaks

2003-06-02 Thread Richard Kis
Hello David, So where it is deleted? I think nowhere currently... Best Regards, Richard -Original Message- From: David Megginson [mailto:[EMAIL PROTECTED] Sent: Friday, May 30, 2003 4:28 PM To: FlightGear developers discussions Subject: re: [Flightgear-devel] Property

[Flightgear-devel] [PATCH] add Bog alias (was: Re: Weird Orange Terrain)

2003-06-02 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 02 June 2003 08:42: I've encountered a missing texture in e010n40 as well (randdtechnologies.com). It turned out to be material Bog. (I added an alias to my materials.xml.) IANABE m. :-) diff -u -p -r1.38 materials.xml --- materials.xml 25 Apr 2003

[Flightgear-devel] Ryans trip report

2003-06-02 Thread David Megginson
Thanks for the trip report -- I've been thinking that a Strike Finder might be a good investment if I want to actually use my instrument rating in spring and summer once I've finished it, and your posting was one more confirmation of that. What were you flying? From what I could glean, it was a

RE: [Flightgear-devel] Property managersmMemory leaks

2003-06-02 Thread David Megginson
Richard Kis writes: So where it is deleted? I think nowhere currently... Property nodes are managed by smart pointers that are reference counted -- the pointer class is SGPropertyNode_ptr. The SGPropertyNode class has a vector of smart pointers, and those are deleted automatically when the

[Flightgear-devel] Cloud texture problem

2003-06-02 Thread Erik Hofman
Hi, I have discovered that the cloud textures gets loaded 4 times to many, adding about 25 Mb of unnecessary textures. But unfortunately I can't find the reason for that and need some help. What happens is that in cloud.cxx the SGCloudLayer::rebuild() loads the texture if they weren't