David, Erik,
Splash5.rgb has been added in CVS not binary and I get it corrupted
by WinCVS on windows ( line ending expansion ).
Could you apply 'cvs admin -kb' on it ?
Thanks,
-Fred
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Frederic Bouvier writes:
Splash5.rgb has been added in CVS not binary and I get it corrupted
by WinCVS on windows ( line ending expansion ).
Could you apply 'cvs admin -kb' on it ?
Done.
Thanks,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
Hi,
I've added the three shops as can be seen here as shop3:
http://www.psionic3d.co.uk/gallery/lowpoly?page=2
These models are all free for any kind of use.
I had to modify them a bit (rotating, scaling, moving and texture sizes)
and need more work. Since I am not a 3d artist I would kindly ask
Erik Hofman writes:
I've added the three shops as can be seen here as shop3:
http://www.psionic3d.co.uk/gallery/lowpoly?page=2
These models are all free for any kind of use.
I had to modify them a bit (rotating, scaling, moving and texture sizes)
and need more work. Since I am not a 3d
Hi,
I came along this site which contains several nice aircraft models for
free. Since they come from different modellers I think it would be a
good idea to contact the author to see if his perseption of free is the
same as the GPL.
html
Curtis L. Olson wrote:
These seem like they'd be more appropriate for a medieval fantasy roll
playing game ... single one room shops ... health and potions as
well as weapons and armor ? I'm not sure these fit well
with a contemporary flight sim that has realism and believability as
one
Erik Hofman writes:
Curtis L. Olson wrote:
These seem like they'd be more appropriate for a medieval fantasy roll
playing game ... single one room shops ... health and potions as
well as weapons and armor ? I'm not sure these fit well
with a contemporary flight sim that has
Curtis L. Olson wrote:
For scenery objects that are replicated maybe 100's of times, we
really want something as ultra simple as possible ... i.e. maybe 5-10
polygons. In this case, the 3d modeling portion is trivial and
texture creation is what is important. In the case of these shops, we
are
Curtis L. Olson [EMAIL PROTECTED] said:
BTW. how about this one:
http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/195557/Action/FullPreview
Well, other than it has 142,000 polygons, it looks quite nice. :-)
Should be easy enough to simplify that one and use the
On Tuesday 08 July 2003 4:03 am, Erik Hofman wrote:
Frederic Bouvier wrote:
David, Erik,
Splash5.rgb has been added in CVS not binary and I get it corrupted
by WinCVS on windows ( line ending expansion ).
Could you apply 'cvs admin -kb' on it ?
Done.
Erik
Hmm I'm pretty sure I
Peter Bratt wrote:
Hello Eric
Actually, the majority of my models are priced and you do have to pay in
order to download them. Having said that there is a free section which
includes eight models which can be downloaded from Turbosquid for free.
These models are
Me262B Max and 3ds
De Haviland
Peter Bratt wrote:
Hello Eric
Actually, the majority of my models are priced and you do have to pay in
order to download them. Having said that there is a free section which
includes eight models which can be downloaded from Turbosquid for free.
These models are
Me262B Max and 3ds
De Haviland
John Check writes:
Looking at log... Hey David, did you step on Jims P-51D splash?
I shouldn't have -- I did an update before, just to make sure, and
there was nothing higher than Splash4 (and that, just added).
All the best,
David
--
David Megginson, [EMAIL PROTECTED],
Has anyone connected fgfs to an external radio stack
such as FlightLink
http://www.flightlink.com/hardware/fixedwing/kr1.html
or Elite
http://www.flyelite.com/avionics.asp
or any others? Do any of these radio stacks have open
interfaces, or are they all proprietary?
Wendell
Etienne Tourigny writes:
The work needed would be to map the stations to the associated region
and then map the regions to the files for each forecast period. And
then write the code to retrieve and put this data in the new weather
infrastructure.
I'd like to contribute. Does this
Hello all,
While we're discussing texture sizes, I'd like to hear how people get on with
high-poly models.
While I have some problems if a lot of texture space is needed, I don't seem
to have any trouble with what I'd consider to be high poly models.
What are other peoples experiences in this
I'm getting a seg fault on exit these days somewhere in ~SGTexture. I
haven't investigated further than that ... anyone have any ideas?
Thanks,
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
On Tuesday 08 July 2003 12:09, Norman Vine wrote:
Bernie Bright writes:
Norman Vine [EMAIL PROTECTED] wrote:
Jon S Berndt writes:
What's the potential of creating contrails for such a
thing as the X-15 rocket engine? Wingtip vortices? etc.?
Pretty good :-)
This
On Tuesday 08 July 2003 21:58, Curtis L. Olson wrote:
Lee Elliott writes:
Hello all,
While we're discussing texture sizes, I'd like to hear how people get on
with
high-poly models.
While I have some problems if a lot of texture space is needed, I don't
seem
to have any trouble
Lee Elliott writes:
Is there any way to come up with a rough guidence figure?
The untextured 737 model I just parked at KSFO has 392 vertices and
332 faces, according to Blender. That's
way too high if we're going to use a realistic number of planes.
For buildings, I try to stay under 8
* Curtis L. Olson -- Tuesday 08 July 2003 22:58:
I think we have some capacity (especially on higher end systems) for
cranking more polygons. However, we need to be careful because we
might find ourselves throwing 10-100 of these aircraft into a single
scene (i.e. landing at a busy airport.)
On Tuesday 08 July 2003 22:22, David Megginson wrote:
Lee Elliott writes:
Is there any way to come up with a rough guidence figure?
The untextured 737 model I just parked at KSFO has 392 vertices and
332 faces, according to Blender. That's
way too high if we're going to use a realistic
Hi
I've got some info on racing courses and want to model one somewhere in the
KSFO area so that it will be in the default scenery files.
As far as I can tell a lot of the courses are set up for local airshows and
then taken down I suppose.
I found this:
http://www.formulav.com/racemap.htm
On Tue, 8 Jul 2003 15:58:26 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
I think we have some capacity (especially on higher end systems) for
cranking more polygons. However, we need to be careful because we
might find ourselves throwing 10-100 of these aircraft into a single
scene (i.e.
On Tuesday 08 July 2003 18:45, Lee Elliott wrote:
On Wednesday 09 July 2003 00:53, Bernie Bright wrote:
On Tue, 08 Jul 2003 22:07:06 +0100
Lee Elliott [EMAIL PROTECTED] wrote:
On Tuesday 08 July 2003 21:58, Curtis L. Olson wrote:
Lee Elliott writes:
Hello all,
While
Bernie Bright writes:
Just noticed those! There don't seem to be any problems, not even
much of a framerate hit.
That's good news. We'll have to keep static aircraft at least as
simple as these 737's.
All the best,
David
--
David Megginson, [EMAIL PROTECTED],
Bernie Bright writes:
Norman Vine [EMAIL PROTECTED] wrote:
Jon S Berndt writes:
What's the potential of creating contrails for such a
thing as the X-15 rocket engine? Wingtip vortices? etc.?
Pretty good :-)
This should make a good starting point for anyone interested
in
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