Re: [Flightgear-devel] Website status

2003-07-28 Thread WillyB
Andrei or Curt... On this page: http://www.flightgear.org/Docs/fgfs-model-howto.html There is a spot that says: * roll is a rotation around the x-axis, where positive is clockwise viewed from behind [[TODO: will someone volunteer to draw diagrams?]] This mini-HOWTO contains three parts:

Re: [Flightgear-devel] Re: Bug#185558: fgfs-base: part II not in h2

2003-07-28 Thread Martin Spott
Ove Kaaven [EMAIL PROTECTED] wrote: Here's a small fgfs-base bug report from the Debian bug tracker. It's against fgfs-base 0.8.0, but I see the problem still exist on http://www.flightgear.org/Docs/InstallGuide/getstart.html, so I guess it's still current. Thanks for the hint. I can't tell

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Matevz Jekovec
5) Around the default KFSO, the framerate is way slower than in e.g. Slovenia. Is there any way to fix that (I know there are way more objects, but still I think it should be faster than 6 FPS when looking to the city or airfield) Is that fps in cockpit view or

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Matevz Jekovec
Jim Wilson wrote: Matevz Jekovec [EMAIL PROTECTED] said: 1) In mode 24 bpp, FlightGear ran faster than in 16 bpp (I also switched the Xfree depth to 24 and 16 then). Is there any known explanation (I haven't made benchmark, but judging by the eye I thought it was faster)

[Flightgear-devel] New key bindings for managing the views

2003-07-28 Thread Matevz Jekovec
I was intensively thinking about changing the current keys sets for viewing around. By combining Falcon and Flanker key sets, I've come to the following conclution: Joystick hat: - stays as it is, just that it is to slow and the factor should be increased for 8 times (that's just ok for my MS

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Curtis L. Olson
Matevz Jekovec writes: In 3d cockpit view. That leads me to another question. Is there any way we can optimize the graphic engine, not to be so slow in 3d cockpit view? I know we had similar problems with the engine in Falcon, but were never solved due to untouchable source code later

[Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Innis Cunningham
Thanks Fred Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. Also on a different subject.The maintance hangar at KSFO does not seem to be in the stg file yet.If not what are its co ordinates.Is it the United airlines hangar.If so which one.

[Flightgear-devel] Binary scenery file format

2003-07-28 Thread Harald Haspl
Hello, can you tell me the format of the .btg-files, and if it is possible to get a more detailed shape of the mountains by manually adding some points to the landscape definition? Harald. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Ove Kaaven
man, 28.07.2003 kl. 14.03 skrev Curtis L. Olson: - When looking at a 3d cockpit, you probably have more geometry to draw because of the complexities of the inside of the cockpit. To draw a lot of geometry you want a fast CPU and a fast AGP buss. For geometry-limited situations, a fast AGP

[Flightgear-devel] Re: Fokker 50 turboprop commuter

2003-07-28 Thread Melchior FRANZ
* Innis Cunningham -- Monday 28 July 2003 14:38: The maintance hangar at KSFO does not seem to be in the stg file yet. It is! - $FG_ROOT/Scenery/w130n30/w123n37/942058.stg m. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Binary scenery file format

2003-07-28 Thread Frederic Bouvier
Harald Haspl wrote: Hello, can you tell me the format of the .btg-files, and if it is possible to get a more detailed shape of the mountains by manually adding some points to the landscape definition? This is the purpose of fgsd ( http://fgsd.sourceforge.net/ ). Still work in progress though.

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Frederic Bouvier
Innis Cunningham wrote: Thanks Fred Full credits should go to Erik for the Fokker family ! I am only responsible for the Airbus A320. Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. Also on a different subject.The maintance hangar at KSFO

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Jon Stockill
On Mon, 28 Jul 2003, Frederic Bouvier wrote: Blender is a very productive tool. Worth the time it takes to learn the basics. Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get the hang of it it's rather

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Curtis L. Olson
Jon Stockill writes: On Mon, 28 Jul 2003, Frederic Bouvier wrote: Blender is a very productive tool. Worth the time it takes to learn the basics. Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Jim Wilson
If you are in 3D move the view to the right or left and you'll see the rate go right back up. The reason this works is the panel items are culled from the view and I presume their textures can be swapped out by the card. The hit in the cockpit is primarily the texture ram, and a little bit more

RE: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Jon Berndt
I'm no 3d modeling expert, but I have yet to see any 3d modeler with a comprehensible gui. 3d modeling is a very complex process and so the gui's are also necessarily complex. But with most of them, you can be very productive once you learn the various tricks and keyboard accelerators, and

Re: [Flightgear-devel] Instrument help

2003-07-28 Thread Matthew Law
If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. If it is running too hot it is likely to shorten the life of the engine. If it is running really hot then it's

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Matevz Jekovec
Jim Wilson wrote: If you are in 3D move the view to the right or left and you'll see the rate go right back up. The reason this works is the panel items are culled from the view and I presume their textures can be swapped out by the card. The hit in the cockpit is primarily the texture ram, and

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: Yes, LODs are a good idea. We had those in Falcon too (actually, every more complex game uses LODs to increase the framerate anyway). About that LOD selector, do you mean we can set a property for every object if it should be rendered or not at certain

[Flightgear-devel] away for the week

2003-07-28 Thread Curtis L. Olson
In case anybody cares, I will be off to LA, California all this week. I'll have very limited email access so hopefully anything that involves me can wait until I return. Best regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Citiescurt 'at'

[Flightgear-devel] CVS: main.cxx error: no matching function forcall to `SGSky::build

2003-07-28 Thread Lukasz Szift Hejnak
so just today I downloaded the plib, SimGear and FlightGear all CVS, the plib didn't compile at start, I had to comment out line 146 from the file plib/src/ssg/ssg.cxx ssgAddModelFormat ( .asc, NULL, ssgSaveASC ) ; after that the plib compiled ok, the SimGear compiled out of the box..

Re: [Flightgear-devel] CVS: main.cxx error: no matching functionfor call to `SGSky::build

2003-07-28 Thread Erik Hofman
Lukasz Szift Hejnak wrote: so just today I downloaded the plib, SimGear and FlightGear all CVS, the plib didn't compile at start, I had to comment out line 146 from the file plib/src/ssg/ssg.cxx ssgAddModelFormat ( .asc, NULL, ssgSaveASC ) ; after that the plib compiled ok, the SimGear

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread WillyB
On Monday 28 July 2003 06:25, Jon Stockill wrote: On Mon, 28 Jul 2003, Frederic Bouvier wrote: Blender is a very productive tool. Worth the time it takes to learn the basics. Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were

Re: [Flightgear-devel] Instrument help

2003-07-28 Thread Alex Perry
From: Matthew Law [EMAIL PROTECTED] If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. CHT itself doesn't have a switch, it is purely a measurement. _However_

Re: [Flightgear-devel] Instrument help

2003-07-28 Thread WillyB
H Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have attached the new one I made from it. Is that 4 position switch for the C HT or am I totally wrong on that? Re's WillyB On Monday 28 July 2003 11:42, Alex Perry wrote: From: Matthew Law [EMAIL

Re: [Flightgear-devel] Instrument help

2003-07-28 Thread Kris Feldmann
The engine has four cylinders and the four-position switch in question allows the pilot to select between four Cylinder Head Temperature sensors (one in each cylinder head). Kris WillyB wrote: H Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have

Re: [Flightgear-devel] Instrument help

2003-07-28 Thread Alex Perry
/\ attachments/20030728/02418d4a/chtimg.jpg Aha! Nicely enhanced; it resolves the confusion. The two switches lower left are the magnetos as you've already figured out. The rotary analog display is labelled CYL HEAD TEMP and only has one needle (white) and the redline (which is irrelevant to the discussion

Re: [Flightgear-devel] Instrument help

2003-07-28 Thread WillyB
Thanks Kris That makes sense :) WillyB On Monday 28 July 2003 12:34, Kris Feldmann wrote: The engine has four cylinders and the four-position switch in question allows the pilot to select between four Cylinder Head Temperature sensors (one in each cylinder head). Kris WillyB wrote:

Re: [Flightgear-devel] CVS: main.cxx error: no matching functionfor call to `SGSky::build

2003-07-28 Thread Lukasz Szift Hejnak
Mon, 28 Jul 2003 19:19:32 +0200 Erik Hofman [EMAIL PROTECTED] napisal: Lukasz Szift Hejnak wrote: so just today I downloaded the FlightGear all CVS,it stopped at compile.. cut Try removing all simgear related files from your system and install it again to see if that solves this problem. I

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Matthew Law
Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get the hang of it it's rather productive. I'm just trying to get my head around the UV editor now. Can you guys recommend any tutorial resources for the

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread WillyB
Besides the urls I posted earlier in this thread, there's this page: http://www.blender3d.org/Education/ and this whole site here is very good as well. probably better actually ;) http://www.elysiun.com/ I've gotten pretty good at the basics.. but there's still a lot more I don't know than I do

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Matevz Jekovec
Jim Wilson wrote: Matevz Jekovec [EMAIL PROTECTED] said: Yes, LODs are a good idea. We had those in Falcon too (actually, every more complex game uses LODs to increase the framerate anyway). About that LOD selector, do you mean we can set a property for every object if it

Re: [Flightgear-devel] CVS: main.cxx error: no matching function forcall to `SGSky::build

2003-07-28 Thread Jim Wilson
Lukasz Szift Hejnak [EMAIL PROTECTED] said: so I changed the order of the args in main.cxx and ended up with: flightgear/src/Main/main.cxx lines: 1767-1771 thesky-build( 550.0, 550.0, 6.0, 6.0, globals-get_ephem()-getNumPlanets(),

Re: [Flightgear-devel] away for the week

2003-07-28 Thread Matevz Jekovec
Curtis L. Olson wrote: In case anybody cares, I will be off to LA, California all this week. I'll have very limited email access so hopefully anything that involves me can wait until I return. Best regards, Curt. We wish you a good trip Curt. I hope you know that we do care if you leave

Re: [Flightgear-devel] Speed question?

2003-07-28 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: Jim Wilson wrote: Matevz Jekovec [EMAIL PROTECTED] said: Yes, LODs are a good idea. We had those in Falcon too (actually, every more complex game uses LODs to increase the framerate anyway). About that LOD selector, do you mean we can set a

RE: [Flightgear-devel] away for the week

2003-07-28 Thread Norman Vine
Matevz Jekovec writes: (or at least I see you like FGFS meister:)) FWIW AFAIK Curt *is* the 'official' FlightGear BDFL Benevolent Dictator For Life at-least-until-he-resign'ly yr's Cheers Norman ___ Flightgear-devel mailing list [EMAIL