Re: [Flightgear-devel] Dutch Scenery

2003-09-09 Thread Erik Hofman
Ivo wrote: This night I created a new building along the Amstel River. Not with a skyscraperpage image though, but with a texture from the freeware nl2000 MSFS scenery. Screenshots: Could you make absolutely sure the creator of these textures agrees with the terms of the GPL? Otherwise we

Re: [Flightgear-devel] Dutch Scenery

2003-09-09 Thread Erik Hofman
[EMAIL PROTECTED] wrote: I have a question about creating new textures of buildings with a camera. Does the view angle (the place where i am and look at the building) when taking the picture play a large role for the qualitiy of the resulting texture when taking photos of buildings? I mean,

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Erik Hofman
Jim Wilson wrote: In any case the default material property values in ac3d are not the same as the light properties. I'm not sure what he's using for the lights. AFAIK they can't be adjusted. This seems to be correct. After reading a lot of articles on the OpenGL lighting implementation

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Ok, this is for those that would rather see a screen shot than the real thing. :-) Here's a 60 second, 12Mb movie to watch: http://www.flightgear.org/tmp/fgfs-movie1.avi Wow, very nice clip! This movie shows the new SRTM based terrain and if

Re: [Flightgear-devel] By god, I'm supid!

2003-09-09 Thread Erik Hofman
Erik Hofman wrote: This seems to be correct. After reading a lot of articles on the OpenGL lighting implementation material defaults should actually be: I lied. The page I got the values from wasn't all that clear after all. I've updated the default values gain, and scaled the light tables to

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Curtis L. Olson
Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: Ok, this is for those that would rather see a screen shot than the real thing. :-) Here's a 60 second, 12Mb movie to watch: http://www.flightgear.org/tmp/fgfs-movie1.avi Wow, very nice clip! Thanks, this was my

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: In any case the default material property values in ac3d are not the same as the light properties. I'm not sure what he's using for the lights. AFAIK they can't be adjusted. This seems to be correct. After reading a lot of

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Curtis L. Olson
Jim Wilson writes: Messing around with the property values in ac3d it does look like ac3d uses about 0.2 for the ambient light property as well. I compared a model with the ambient material set to 1.0(for all) and everything else off against a model with diffuse material set to 0.2(for all)

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Erik Hofman
Curtis L. Olson wrote: Jim Wilson writes: Wow, very nice clip! Thanks, this was my very first FlightGear movie. :-) Any chance you can convert it to MPEG (instead of Motion JPEG)? irixdivx doesn't support motion jpeg yet :-( Erik ___ Flightgear-devel

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Curtis L. Olson
Erik Hofman writes: Curtis L. Olson wrote: Jim Wilson writes: Wow, very nice clip! Thanks, this was my very first FlightGear movie. :-) Any chance you can convert it to MPEG (instead of Motion JPEG)? irixdivx doesn't support motion jpeg yet :-( I have no facilities here for editing

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Erik Hofman
Jim Wilson wrote: Messing around with the property values in ac3d it does look like ac3d uses about 0.2 for the ambient light property as well. I compared a model with the ambient material set to 1.0(for all) and everything else off against a model with diffuse material set to 0.2(for all) and

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote: Any chance you can convert it to MPEG (instead of Motion JPEG)? irixdivx doesn't support motion jpeg yet :-( Hey, MJPEG is _the_ default video format on SGI, although 'movieplayer' might not be able to decode AVI Martin. -- Unix _IS_ user friendly -

[Flightgear-devel] New world scenery build update

2003-09-09 Thread Curtis L. Olson
If you'd like to track the progress of my world scenery rebuild effort and download the chunks that have finished so far, you can go to the following page: http://www.flightgear.org/Downloads/scenery-0.9.2.html This new scenery is based on 90m SRTM data for north and south america and 1km

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Major A
Any chance you can convert it to MPEG (instead of Motion JPEG)? irixdivx doesn't support motion jpeg yet :-( I have no facilities here for editing or converting movies. This is straight off my digital camera. Since MPlayer is such a great program, I've quickly generated a DivX5 from it

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: Any chance you can convert it to MPEG (instead of Motion JPEG)? irixdivx doesn't support motion jpeg yet :-( Hey, MJPEG is _the_ default video format on SGI, although 'movieplayer' might not be able to decode AVI Looks like I don't have the right

[Flightgear-devel] Scenegraph

2003-09-09 Thread Christopher S Horler
Please have patience - I'm grepping and reading small code snippets to try to understand the scenegraph used in flightgear. I looked for ssgCullAndDraw, and ssgRoot. I've been looking at the ssg docs. I'm getting a little lost in following ssgRoot to its 'manager' (or understanding why there

[Flightgear-devel] New option: --failure

2003-09-09 Thread David Megginson
I've added a simple --failure option to help set up quick scenarios from the command line. The allowed values are vacuum, electrical, pitot, or static. It would be nice to add various flight controls as well, once we come up with a scheme to support that. All the best, David