Ivo wrote:
This night I created a new building along the Amstel River. Not with a
skyscraperpage image though, but with a texture from the freeware nl2000
MSFS scenery. Screenshots:
Could you make absolutely sure the creator of these textures agrees with
the terms of the GPL? Otherwise we
[EMAIL PROTECTED] wrote:
I have a question about creating new textures of buildings with a camera.
Does the view angle (the place where i am and look at the building) when
taking the picture play a large role for the qualitiy of the resulting
texture when taking photos of buildings?
I mean,
Jim Wilson wrote:
In any case the default material property values in ac3d are not the same as
the light properties. I'm not sure what he's using for the lights. AFAIK
they can't be adjusted.
This seems to be correct. After reading a lot of articles on the OpenGL
lighting implementation
Curtis L. Olson [EMAIL PROTECTED] said:
Ok, this is for those that would rather see a screen shot than the
real thing. :-)
Here's a 60 second, 12Mb movie to watch:
http://www.flightgear.org/tmp/fgfs-movie1.avi
Wow, very nice clip!
This movie shows the new SRTM based terrain and if
Erik Hofman wrote:
This seems to be correct. After reading a lot of articles on the OpenGL
lighting implementation material defaults should actually be:
I lied.
The page I got the values from wasn't all that clear after all.
I've updated the default values gain, and scaled the light tables to
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
Ok, this is for those that would rather see a screen shot than the
real thing. :-)
Here's a 60 second, 12Mb movie to watch:
http://www.flightgear.org/tmp/fgfs-movie1.avi
Wow, very nice clip!
Thanks, this was my
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
In any case the default material property values in ac3d are not the same as
the light properties. I'm not sure what he's using for the lights. AFAIK
they can't be adjusted.
This seems to be correct. After reading a lot of
Jim Wilson writes:
Messing around with the property values in ac3d it does look like
ac3d uses about 0.2 for the ambient light property as well. I
compared a model with the ambient material set to 1.0(for all) and
everything else off against a model with diffuse material set to
0.2(for all)
Curtis L. Olson wrote:
Jim Wilson writes:
Wow, very nice clip!
Thanks, this was my very first FlightGear movie. :-)
Any chance you can convert it to MPEG (instead of Motion JPEG)?
irixdivx doesn't support motion jpeg yet :-(
Erik
___
Flightgear-devel
Erik Hofman writes:
Curtis L. Olson wrote:
Jim Wilson writes:
Wow, very nice clip!
Thanks, this was my very first FlightGear movie. :-)
Any chance you can convert it to MPEG (instead of Motion JPEG)?
irixdivx doesn't support motion jpeg yet :-(
I have no facilities here for editing
Jim Wilson wrote:
Messing around with the property values in ac3d it does look like ac3d uses
about 0.2 for the ambient light property as well. I compared a model with the
ambient material set to 1.0(for all) and everything else off against a model
with diffuse material set to 0.2(for all) and
Erik Hofman [EMAIL PROTECTED] wrote:
Any chance you can convert it to MPEG (instead of Motion JPEG)?
irixdivx doesn't support motion jpeg yet :-(
Hey, MJPEG is _the_ default video format on SGI, although 'movieplayer'
might not be able to decode AVI
Martin.
--
Unix _IS_ user friendly -
If you'd like to track the progress of my world scenery rebuild effort
and download the chunks that have finished so far, you can go to the
following page:
http://www.flightgear.org/Downloads/scenery-0.9.2.html
This new scenery is based on 90m SRTM data for north and south america
and 1km
Any chance you can convert it to MPEG (instead of Motion JPEG)?
irixdivx doesn't support motion jpeg yet :-(
I have no facilities here for editing or converting movies. This is
straight off my digital camera.
Since MPlayer is such a great program, I've quickly generated a DivX5
from it
Martin Spott wrote:
Erik Hofman wrote:
Any chance you can convert it to MPEG (instead of Motion JPEG)?
irixdivx doesn't support motion jpeg yet :-(
Hey, MJPEG is _the_ default video format on SGI, although 'movieplayer'
might not be able to decode AVI
Looks like I don't have the right
Please have patience - I'm grepping and reading small code snippets to
try to understand the scenegraph used in flightgear.
I looked for ssgCullAndDraw, and ssgRoot.
I've been looking at the ssg docs.
I'm getting a little lost in following ssgRoot to its 'manager' (or
understanding why there
I've added a simple --failure option to help set up quick scenarios
from the command line. The allowed values are vacuum, electrical,
pitot, or static. It would be nice to add various flight controls
as well, once we come up with a scheme to support that.
All the best,
David
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