Re: [Flightgear-devel] MSVC Build Problems

2003-10-19 Thread Frederic Bouvier
Jonathan Adam Muse wrote: Hello Everyone, I'm an aerospace engineering student looking to use flightgear as an image generator for my generic flight dynamics model project. I'm starting to get decent at programming but some of these flightgear errors are above me. Is there anyone out

Re: [Flightgear-devel] Rotor.cpp BUG

2003-10-19 Thread Frederic Bouvier
Maik Justus wrote: Hello Fred, Frederic Bouvier wrote: Hi, There is a bug ( at least for me with MSVC ) in Rotor.cpp related with the usage of the % operator. In MSVC -1 % 4 == -1 not 3, oh, good to know! Could it be corrected before the release ( patch below ) ? Thanks -Fred

Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-19 Thread Melchior FRANZ
On Mon, Oct 13, 2003 at 07:50:50PM +0200, Maik Justus wrote: In the next days I will try to optimize the settings for the bo105 and to write a file similar to the Jet Ranger (not the 3D, just the flight model), I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm not

[Flightgear-devel] Problem with new JSBSim code

2003-10-19 Thread Frederic Bouvier
Hi, I made a CVS update and now, with the A320, I am not able to increase power to take of. The engines are desesperately at the idle power ( N1=30 N2=60 ) while moving my joystick throttle. This is with a modified -set file where I implemented the starting sequence ( engines not running at

Re: [Flightgear-devel] Problem with new JSBSim code

2003-10-19 Thread Frederic Bouvier
Frederic Bouvier wrote: Hi, I made a CVS update and now, with the A320, I am not able to increase power to take of. The engines are desesperately at the idle power ( N1=30 N2=60 ) while moving my joystick throttle. This is with a modified -set file where I implemented the starting

Re: [Flightgear-devel] YASim propeller fix

2003-10-19 Thread David Megginson
Jon Stockill writes: Actually it really helps getting your head around all the engine controls to do in-air starts. If you're feeling particularly sadistic don't bother setting vc either. That's our being-dropped-from-a-giant-helicopter simulation. All the best, David

Re: [Flightgear-devel] Question of Frame Rates

2003-10-19 Thread Jim Wilson
Jonathan Polley [EMAIL PROTECTED] said: I just did a computer upgrade and I am trying to better understand its capabilities, WRT FlightGear. To do this, I am curious as to the frame rates that people are seeing with buildings turned ON. Here is my .frgsrc (and FlightGear is build single

Re: [Flightgear-devel] Question of Frame Rates

2003-10-19 Thread Jonathan Polley
Actually, it is the buildings that cause a MAJOR throughput hit. Does anyone know how to turn them off (disabling random objects does not disable buildings)? If I use [EMAIL PROTECTED] as a benchmark, the new machine is about 3x faster than the old one. This is a G5 PowerMac with a Radeon

Re: [Flightgear-devel] Question of Frame Rates

2003-10-19 Thread Frederic Bouvier
Jonathan Polley wrote: Actually, it is the buildings that cause a MAJOR throughput hit. Does anyone know how to turn them off (disabling random objects does not disable buildings)? You can tweak the following properties in preferences.xml : /sim/rendering/static-lod/detailed

Re: [Flightgear-devel] Patch : support bundled operation on OS-X

2003-10-19 Thread Erik Hofman
James Turner wrote: Here's a patch to locate the base package inside the application bundle on OS-X. The patch also disables the CPSForeground hack in boostrap.cxx, which is unnecessary if the we're running as a proper bundle rather than a Unix command line program. Both of these changes are

Re: [Flightgear-devel] Question of Frame Rates

2003-10-19 Thread Jonathan Polley
Fred, That does help my frame rates (the worst case rate went from 8FPS to 14), but I still have the structures being drawn. What I would like is something like --disable-structures (I looked and couldn't find one). Jonathan Polley p.s., I also had to set the LOD to be tiny (detailed=15,

[Flightgear-devel] Re: FG 0.9.3-pre1b installable package ( revised )

2003-10-19 Thread Dave Perry
Frederic Bouvier wrote: Here they are ! The installable package ( 80Mb ) : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-msvc-full-0.9.3-pre1b.exe I managed to build the excellent Bernie Bright's fgrun program and I added it to a new (80Mb) package that I am uploading right now.

Re: [Flightgear-devel] Question of Frame Rates

2003-10-19 Thread Jonathan Polley
I had to re-login to my old machine to finish transferring some files. Here are the frame rates that the old Mac was giving (it is a single processor G4 running at 867 MHz, with 1 GB RAM, GeForce3 with 64 MB RAM). On tarmac = 8 FPS (compared to 20 with the new machine) Flying at the end of the

Re: [Flightgear-devel] Re: FG 0.9.3-pre1b installable package (revised )

2003-10-19 Thread Frederic Bouvier
Dave Perry wrote: Frederic Bouvier wrote: Here they are ! The installable package ( 80Mb ) : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-msvc-full-0.9.3-p re1b.exe I managed to build the excellent Bernie Bright's fgrun program and I added it to a new (80Mb) package that I

Re: [Flightgear-devel] Re: FG 0.9.3-pre1b installable package (revised )

2003-10-19 Thread Frederic Bouvier
Dave Perry wrote: Feedback: 1. The launcher is great!!! Thanks Bernie! 2. I noticed that there are no lights at all away from airports. 3. I also noticed that the Maintenance building to the right of 28R at KSFO and Candelstick park are both white with no textures. Is this a Windows issue

Re: [Flightgear-devel] Question of Frame Rates

2003-10-19 Thread Frederic Bouvier
Jonathan Polley wrote: I had to re-login to my old machine to finish transferring some files. Here are the frame rates that the old Mac was giving (it is a single processor G4 running at 867 MHz, with 1 GB RAM, GeForce3 with 64 MB RAM). On tarmac = 8 FPS (compared to 20 with the new machine)

Re: [Flightgear-devel] Question of Frame Rates

2003-10-19 Thread Jonathan Polley
Fred, I just ran FlightGear on my PC (built with cygwin under Windows) and got some numbers similar to yours (I was running at 800x600 window size). That leads me to ask for some clarification, when I say buildings, I mean this (http://homepage.mac.com/eq_fidget/mac_fgfs.jpg) and not