I don't know whether these are any use, but here:
http://www.sucs.org/~mocelet/fgfs/
are some pictures I took from a hot air balloon flight a while back. Some grass, some
trees, one small north-east England town, and some livestock.
Feel free to use the images for anything FlightGear
Richard Bytheway wrote:
I don't know whether these are any use, but here:
http://www.sucs.org/~mocelet/fgfs/
are some pictures I took from a hot air balloon flight a while back. Some grass, some
trees, one small north-east England town, and some livestock.
One of the problems with these
John Barrett wrote:
just tried building latest cvs and got the following error:
make[3]: Entering directory `/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit'
if
++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X
11R6/include
Brandon Craig Rhodes wrote:
My Microsoft SideWinder 3D Pro joystick was not recognized by
FlightGear, so I wrote the following joystick configuration file -
which I hereby contribute, and request that it be added to CVS.
I's included in the base package now.
(2) I have mapped the joystick hat
* Nick Coleman -- Thursday 27 November 2003 01:34:
You know, I've only just started using kate due to needing to edit xml
files for FlightGear. The more I use it the more I'm quite impressed
with it. Add the plugins, the regular expression editing, etc, it's
pretty powerful.
FWIW: I've
On Friday 28 November 2003 10:13, Erik Hofman wrote:
John Barrett wrote:
just tried building latest cvs and got the following error:
make[3]: Entering directory `/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit'
if
++ -DHAVE_CONFIG_H -I.
[EMAIL PROTECTED] wrote:
anyone else getting this one ??
No problem here. Maybe this is a classic case of mixed version?
Erik
Doesn't make and cvs solve that automatically?
Or in another words, what is the best way to upgrade your personal cvs
directory with the new one and recompile it?
On Friday 28 November 2003 15:22, Erik Hofman wrote:
It is. Except in this case (it turns out this adTask is a SimGear
function so you need to update and install SimGear also).
Erik
Thanks for answering.
BTW is there a way to know when i need (or don't need) to upgrade
SimGear or Plib when
[EMAIL PROTECTED] wrote:
No problem here. Maybe this is a classic case of mixed version?
Erik
Doesn't make and cvs solve that automatically?
Or in another words, what is the best way to upgrade your personal cvs
directory with the new one and recompile it?
Why is
$ cvs update
$
One of the problems with these type of photographs is the fact that they
cover a very small area. When using these for textures you would end up
with a hight degree of very annoying repetitiveness.
Another problem is the fact that they aren't shot straight down, making
the textures look
John Barrett writes:
just tried building latest cvs and got the following error:
make[3]: Entering directory `/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit'
if
++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X
Here's a screenshot of the latest AI trick.
http://home.comcast.net/~davidculp2/formation.jpg
Obviously a setGearUp() method is needed :)
I've handed this over to the professionals (Erik), as I've run out of clues.
The AI also includes ships and ballistic objects.
Dave
--
David Culp wrote:
I've handed this over to the professionals (Erik), as I've run out of clues.
The AI also includes ships and ballistic objects.
I've put the current code, slightly modified on one or two places, into
CVS. The next step would be adding support for NASAL scripts to controll
the
Matthew Law wrote:
Speaking of which, would it be possible to change the texture above a
certain height AGL? We could have a texture with more detail for low
altitudes and a shinier, more gaussian texture for higher altitudes...
Just like real grass and short crops.
Grass rarely reaches more than
Brandon Craig Rhodes wrote:
(1) Joystick file authors have to decide how many engines the
throttle will control. Most authors seem to have chosen eight,
which will break once ten-engine planes start appearing in
FlightGear; the author of the default four-axis-joystick.xml file
John Barrett wrote:
radiostack.cxx: In member function `virtual void FGRadioStack::init()':
radiostack.cxx:81: error: `addTask' undeclared (first use this function)
You need to update your SimGear. The SGEventManager API changed a
little bit recently, and radiostack.cxx was updated along with
Abwesenheits-Nachricht
Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst
ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt
Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie
bitte eine
Abwesenheits-Nachricht
Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst
ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt
Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie
bitte eine
Erik Hofman wrote:
I've put the current code, slightly modified on one or two places,
into CVS. The next step would be adding support for NASAL scripts to
controll the vehicles and after that we need some code the add dynamic
objects to scenery locations to make it possible for ferries to
Abwesenheits-Nachricht
Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst
ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt
Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie
bitte eine
Is this an auto-responder?
Google translation :
Cordial thanks for your message, which did not reach me unfortunately. I have
only starting from 8 December 2003 again opportunity to call my enamels up.
Up to then your message on our server remains stored. In more urgent cases
you send
Abwesenheits-Nachricht
Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst
ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt
Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie
bitte eine
Andy Ross wrote:
Erik Hofman wrote:
I've put the current code, slightly modified on one or two places,
into CVS. The next step would be adding support for NASAL scripts to
controll the vehicles and after that we need some code the add dynamic
objects to scenery locations to make it possible for
Abwesenheits-Nachricht
Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst
ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt
Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie
bitte eine
Paul Surgeon wrote:
Is this an auto-responder?
Yes.
Actual translation:
Thank you for your message, which unfortunately didn't reach me. After
December 8th I will have the opportunity to read my email again. Until
then your message will remain on out server. For important messages
please sent
Abwesenheits-Nachricht
Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst
ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt
Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie
bitte eine
- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, November 28, 2003 12:09 PM
Subject: Re: [Flightgear-devel] Latest cvs build error ??
John Barrett wrote:
radiostack.cxx: In member function `virtual void
Abwesenheits-Nachricht
Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst
ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt
Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie
bitte eine
Tim Kober writes:
Abwesenheits-Nachricht
Herzlichen Dank für Ihre Nachricht, die mich leider nicht
erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder
Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht
auf unserem Server gespeichert. In dringlicheren Fällen senden
On Friday, 28 November 2003 02:46, Jon Stockill wrote:
On Thu, 27 Nov 2003, Jonathan Richards wrote:
I noticed this at Cardiff a little while ago:
http://www.jnorichards.pwp.blueyonder.co.uk/images/EGFF.jpg
I downloaded the scenery tile again, and it went away, so I assumed I had
got a
Is there a quickie tutorial ...
The AIManager subsystem reads the preferences.xml file at startup and
instantiates an AI object for every occurrance of entry in the sim/ai node.
Presently there are three object types available, aircraft, ship and
ballistic. The aircraft are available in four
Darrell Walisser wrote :
After being prodded by several people (and I thank you all ;-) I did a
quick and dirty compile of the latest plib/SimGear/FlightGear. This
contains an updated version of my plib optimization that results in a
similar boost in frame rate, on Mac OS X in particular. I
Darrell Walisser wrote :
After being prodded by several people (and I thank you all ;-) I did a
quick and dirty compile of the latest plib/SimGear/FlightGear. This
contains an updated version of my plib optimization that results in a
similar boost in frame rate, on Mac OS X in particular. I
On Thu, 27 Nov 2003 16:26:45 +0100, Maik Justus
[EMAIL PROTECTED] wrote:
Hi,
the Westland Lynx has nearly the same rotor than the bo (they both were
developed in the same project at boelkow).
Maik
Maybe originally but current versions use the BERP (British
Experimental Rotor Program) blade.
Hi,
I have created a server which has one SGSocket object listening for
clients that want to connect. The problem I am having is when a second
client sends its connect info to the server the server never gets the
message. Note that the server is listening using readline and that the
connection
* [EMAIL PROTECTED] (Jon S Berndt) [2003.11.27 20:37]:
On Thu, 27 Nov 2003 10:11:26 +
Matthew Law [EMAIL PROTECTED] wrote:
On 10:47 Thu 27 Nov , Erik Hofman wrote:
Yeah, but then you'd get a fight over which flag is put in first and
which flag is shows just for 0.1 usec (e.g. the
* [EMAIL PROTECTED] (Andy Ross) [2003.11.28 12:15]:
Erik Hofman wrote:
I've put the current code, slightly modified on one or two places,
into CVS. The next step would be adding support for NASAL scripts to
controll the vehicles and after that we need some code the add dynamic
objects to
On Fri, 28 Nov 2003 23:56:34 -0600
Cameron Moore [EMAIL PROTECTED] wrote:
* [EMAIL PROTECTED] (Jon S Berndt) [2003.11.27 20:37]:
On Thu, 27 Nov 2003 10:11:26 +
Matthew Law [EMAIL PROTECTED] wrote:
On 10:47 Thu 27 Nov , Erik Hofman wrote:
Yeah, but then you'd get a fight over which flag
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