RE: [Flightgear-devel] Grass Runway Textures

2003-11-28 Thread Richard Bytheway
I don't know whether these are any use, but here: http://www.sucs.org/~mocelet/fgfs/ are some pictures I took from a hot air balloon flight a while back. Some grass, some trees, one small north-east England town, and some livestock. Feel free to use the images for anything FlightGear

Re: [Flightgear-devel] Grass Runway Textures

2003-11-28 Thread Erik Hofman
Richard Bytheway wrote: I don't know whether these are any use, but here: http://www.sucs.org/~mocelet/fgfs/ are some pictures I took from a hot air balloon flight a while back. Some grass, some trees, one small north-east England town, and some livestock. One of the problems with these

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread Erik Hofman
John Barrett wrote: just tried building latest cvs and got the following error: make[3]: Entering directory `/cygdrive/c/Documents and Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit' if ++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X 11R6/include

Re: [Flightgear-devel] Microsoft SideWinder 3D Pro, and thoughts on XML vs scripts

2003-11-28 Thread Erik Hofman
Brandon Craig Rhodes wrote: My Microsoft SideWinder 3D Pro joystick was not recognized by FlightGear, so I wrote the following joystick configuration file - which I hereby contribute, and request that it be added to CVS. I's included in the base package now. (2) I have mapped the joystick hat

[Flightgear-devel] Re: Time to Refactor (was Re: Nasal integration docs)

2003-11-28 Thread Melchior FRANZ
* Nick Coleman -- Thursday 27 November 2003 01:34: You know, I've only just started using kate due to needing to edit xml files for FlightGear. The more I use it the more I'm quite impressed with it. Add the plugins, the regular expression editing, etc, it's pretty powerful. FWIW: I've

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread [EMAIL PROTECTED]
On Friday 28 November 2003 10:13, Erik Hofman wrote: John Barrett wrote: just tried building latest cvs and got the following error: make[3]: Entering directory `/cygdrive/c/Documents and Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit' if ++ -DHAVE_CONFIG_H -I.

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread Erik Hofman
[EMAIL PROTECTED] wrote: anyone else getting this one ?? No problem here. Maybe this is a classic case of mixed version? Erik Doesn't make and cvs solve that automatically? Or in another words, what is the best way to upgrade your personal cvs directory with the new one and recompile it?

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread [EMAIL PROTECTED]
On Friday 28 November 2003 15:22, Erik Hofman wrote: It is. Except in this case (it turns out this adTask is a SimGear function so you need to update and install SimGear also). Erik Thanks for answering. BTW is there a way to know when i need (or don't need) to upgrade SimGear or Plib when

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread Frederic BOUVIER
[EMAIL PROTECTED] wrote: No problem here. Maybe this is a classic case of mixed version? Erik Doesn't make and cvs solve that automatically? Or in another words, what is the best way to upgrade your personal cvs directory with the new one and recompile it? Why is $ cvs update $

Re: [Flightgear-devel] Grass Runway Textures

2003-11-28 Thread Matthew Law
One of the problems with these type of photographs is the fact that they cover a very small area. When using these for textures you would end up with a hight degree of very annoying repetitiveness. Another problem is the fact that they aren't shot straight down, making the textures look

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread Curtis L. Olson
John Barrett writes: just tried building latest cvs and got the following error: make[3]: Entering directory `/cygdrive/c/Documents and Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit' if ++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X

[Flightgear-devel] latest AI tricks

2003-11-28 Thread David Culp
Here's a screenshot of the latest AI trick. http://home.comcast.net/~davidculp2/formation.jpg Obviously a setGearUp() method is needed :) I've handed this over to the professionals (Erik), as I've run out of clues. The AI also includes ships and ballistic objects. Dave --

Re: [Flightgear-devel] latest AI tricks

2003-11-28 Thread Erik Hofman
David Culp wrote: I've handed this over to the professionals (Erik), as I've run out of clues. The AI also includes ships and ballistic objects. I've put the current code, slightly modified on one or two places, into CVS. The next step would be adding support for NASAL scripts to controll the

Re: [Flightgear-devel] Grass Runway Textures

2003-11-28 Thread Julian Foad
Matthew Law wrote: Speaking of which, would it be possible to change the texture above a certain height AGL? We could have a texture with more detail for low altitudes and a shinier, more gaussian texture for higher altitudes... Just like real grass and short crops. Grass rarely reaches more than

Re: [Flightgear-devel] Microsoft SideWinder 3D Pro, and thoughts on XML vs scripts

2003-11-28 Thread Andy Ross
Brandon Craig Rhodes wrote: (1) Joystick file authors have to decide how many engines the throttle will control. Most authors seem to have chosen eight, which will break once ten-engine planes start appearing in FlightGear; the author of the default four-axis-joystick.xml file

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread Andy Ross
John Barrett wrote: radiostack.cxx: In member function `virtual void FGRadioStack::init()': radiostack.cxx:81: error: `addTask' undeclared (first use this function) You need to update your SimGear. The SGEventManager API changed a little bit recently, and radiostack.cxx was updated along with

[Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Tim Kober
Abwesenheits-Nachricht Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie bitte eine

[Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Tim Kober
Abwesenheits-Nachricht Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie bitte eine

Re: [Flightgear-devel] latest AI tricks

2003-11-28 Thread Andy Ross
Erik Hofman wrote: I've put the current code, slightly modified on one or two places, into CVS. The next step would be adding support for NASAL scripts to controll the vehicles and after that we need some code the add dynamic objects to scenery locations to make it possible for ferries to

[Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Tim Kober
Abwesenheits-Nachricht Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie bitte eine

Re: [Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Paul Surgeon
Is this an auto-responder? Google translation : Cordial thanks for your message, which did not reach me unfortunately. I have only starting from 8 December 2003 again opportunity to call my enamels up. Up to then your message on our server remains stored. In more urgent cases you send

[Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Tim Kober
Abwesenheits-Nachricht Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie bitte eine

Re: [Flightgear-devel] latest AI tricks

2003-11-28 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: I've put the current code, slightly modified on one or two places, into CVS. The next step would be adding support for NASAL scripts to controll the vehicles and after that we need some code the add dynamic objects to scenery locations to make it possible for

[Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Tim Kober
Abwesenheits-Nachricht Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie bitte eine

Re: [Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Erik Hofman
Paul Surgeon wrote: Is this an auto-responder? Yes. Actual translation: Thank you for your message, which unfortunately didn't reach me. After December 8th I will have the opportunity to read my email again. Until then your message will remain on out server. For important messages please sent

[Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Tim Kober
Abwesenheits-Nachricht Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie bitte eine

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, November 28, 2003 12:09 PM Subject: Re: [Flightgear-devel] Latest cvs build error ?? John Barrett wrote: radiostack.cxx: In member function `virtual void

[Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Tim Kober
Abwesenheits-Nachricht Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden Sie bitte eine

Re: [Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Curtis L. Olson
Tim Kober writes: Abwesenheits-Nachricht Herzlichen Dank für Ihre Nachricht, die mich leider nicht erreicht hat. Ich habe erst ab dem 8. Dezember 2003 wieder Gelegenheit, meine Emails abzurufen. Bis dahin bleibt Ihre Nachricht auf unserem Server gespeichert. In dringlicheren Fällen senden

Re: [Flightgear-devel] Sunken Runways (was TaxiDraw-0.0.5 available)

2003-11-28 Thread Paul Surgeon
On Friday, 28 November 2003 02:46, Jon Stockill wrote: On Thu, 27 Nov 2003, Jonathan Richards wrote: I noticed this at Cardiff a little while ago: http://www.jnorichards.pwp.blueyonder.co.uk/images/EGFF.jpg I downloaded the scenery tile again, and it went away, so I assumed I had got a

Re: [Flightgear-devel] latest AI tricks

2003-11-28 Thread David Culp
Is there a quickie tutorial ... The AIManager subsystem reads the preferences.xml file at startup and instantiates an AI object for every occurrance of entry in the sim/ai node. Presently there are three object types available, aircraft, ship and ballistic. The aircraft are available in four

[Flightgear-devel] Re: 0.9.3 Mac OS X Build (optimisation)

2003-11-28 Thread Olivier A .
Darrell Walisser wrote : After being prodded by several people (and I thank you all ;-) I did a quick and dirty compile of the latest plib/SimGear/FlightGear. This contains an updated version of my plib optimization that results in a similar boost in frame rate, on Mac OS X in particular. I

[Flightgear-devel] Re: 0.9.3 Mac OS X Build (optimisation)

2003-11-28 Thread Olivier A .
Darrell Walisser wrote : After being prodded by several people (and I thank you all ;-) I did a quick and dirty compile of the latest plib/SimGear/FlightGear. This contains an updated version of my plib optimization that results in a similar boost in frame rate, on Mac OS X in particular. I

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-28 Thread Rick Ansell
On Thu, 27 Nov 2003 16:26:45 +0100, Maik Justus [EMAIL PROTECTED] wrote: Hi, the Westland Lynx has nearly the same rotor than the bo (they both were developed in the same project at boelkow). Maik Maybe originally but current versions use the BERP (British Experimental Rotor Program) blade.

[Flightgear-devel] read not excepting more than one client

2003-11-28 Thread Seamus Thomas Carroll
Hi, I have created a server which has one SGSocket object listening for clients that want to connect. The problem I am having is when a second client sends its connect info to the server the server never gets the message. Note that the server is listening using readline and that the connection

Re: [Flightgear-devel] FG logo Slovenian flag

2003-11-28 Thread Cameron Moore
* [EMAIL PROTECTED] (Jon S Berndt) [2003.11.27 20:37]: On Thu, 27 Nov 2003 10:11:26 + Matthew Law [EMAIL PROTECTED] wrote: On 10:47 Thu 27 Nov , Erik Hofman wrote: Yeah, but then you'd get a fight over which flag is put in first and which flag is shows just for 0.1 usec (e.g. the

Re: [Flightgear-devel] latest AI tricks

2003-11-28 Thread Cameron Moore
* [EMAIL PROTECTED] (Andy Ross) [2003.11.28 12:15]: Erik Hofman wrote: I've put the current code, slightly modified on one or two places, into CVS. The next step would be adding support for NASAL scripts to controll the vehicles and after that we need some code the add dynamic objects to

Re: [Flightgear-devel] FG logo Slovenian flag

2003-11-28 Thread Jon S Berndt
On Fri, 28 Nov 2003 23:56:34 -0600 Cameron Moore [EMAIL PROTECTED] wrote: * [EMAIL PROTECTED] (Jon S Berndt) [2003.11.27 20:37]: On Thu, 27 Nov 2003 10:11:26 + Matthew Law [EMAIL PROTECTED] wrote: On 10:47 Thu 27 Nov , Erik Hofman wrote: Yeah, but then you'd get a fight over which flag