[Flightgear-devel] Base package vs modules

2004-01-04 Thread Paul Surgeon
Have there been any discussions or decisions made regarding when to split FlightGear up into separate downloadable modules? At the moment it's only the scenery which works in this way but we're going to need to do the same for aircraft in the near future as well as other stuff. If someone

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
I just tried to get the latest CVS version to try this, and got this: [EMAIL PROTECTED] plib-1.6.0]$ cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login Logging in to :pserver:[EMAIL PROTECTED]:2401/cvsroot/plib CVS password: cvs [login aborted]: end of file from server (consult above messages

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Paul Surgeon
On Sunday, 4 January 2004 15:38, Josh Babcock wrote: I'm playing with this because I am designing an ac3d model in Blender, and am having a great deal of trouble getting the edges and shading to look right. Currently fixing most of the problems will be very dificult and involve creating a lot

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Andy Ross
Josh Babcock wrote: I'm playing with this because I am designing an ac3d model in Blender, and am having a great deal of trouble getting the edges and shading to look right. [...] I don't want to go and add a bunch more polys around the sharp edges [...] Looks great in Blender though.

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
The problem that I have is that if you seperate the top and bottom halves, you get an edge on the leading edge. If you leave them as one object, you get shading artifacts on the trailing edge. It would be really great if the export script and plib supported the crease-angle attribute that

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. Josh Andy Ross wrote: Josh Babcock wrote: I'm playing with this because I am designing an ac3d model in Blender, and am having a great deal of

Re: [Flightgear-devel] Base package vs modules

2004-01-04 Thread Erik Hofman
Paul Surgeon wrote: Have there been any discussions or decisions made regarding when to split FlightGear up into separate downloadable modules? At the moment it's only the scenery which works in this way but we're going to need to do the same for aircraft in the near future as well as other

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Erik Hofman
Josh Babcock wrote: is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. It is basically the same, I've just modified the code a bit to integrate it some more with plib. Erik

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Andy Ross
Josh Babcock wrote: is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. It's essentially identical. It should just work to drop the files into your src/ssg directory and do a rebuild. What

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
Well, this download is working better, but it is complaining: Makefile:315: *** missing separator. Stop. I also had to move Makefile.am back into the base directory. Josh Andy Ross wrote: Josh Babcock wrote: is this one differnt than the one at:

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Jim Wilson
Josh Babcock [EMAIL PROTECTED] said: The problem that I have is that if you seperate the top and bottom halves, you get an edge on the leading edge. If you leave them as one object, you get shading artifacts on the trailing edge. It would be really great if the export script and plib

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
Well, I already changed the slop constatnt in my plib librarys to a much smaller number, but for this application, I need something that will work right with a clean flightgear install. Josh Jim Wilson wrote: Josh Babcock [EMAIL PROTECTED] said: The problem that I have is that if you

[Flightgear-devel] gear numbering

2004-01-04 Thread Josh Babcock
I didn't see anything in the archives about this, so I'll ask here. Is there any good way to address the wheels on the left or the wheels on the right? You can't use the numbers, because they change depending on how many wheels the current aircraft has. I can't figure out how to hook up an

[Flightgear-devel] factory.rgb

2004-01-04 Thread Frederic Bouvier
Happy New Year 2004 to all. It seems Models/Buildings/factory.rgb should be made binary. Thanks, -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] gear numbering

2004-01-04 Thread David Culp
I didn't see anything in the archives about this, so I'll ask here. Is there any good way to address the wheels on the left or the wheels on the right? You can't use the numbers, because they change depending on how many wheels the current aircraft has. I can't figure out how to hook up an

Re: [Flightgear-devel] gear numbering

2004-01-04 Thread Josh Babcock
I guess that depends on the plane that I am flying at the time. Josh David Culp wrote: I didn't see anything in the archives about this, so I'll ask here. Is there any good way to address the wheels on the left or the wheels on the right? You can't use the numbers, because they change

Re: [Flightgear-devel] gear numbering

2004-01-04 Thread Andy Ross
Josh Babcock wrote: I didn't see anything in the archives about this, so I'll ask here. Is there any good way to address the wheels on the left or the wheels on the right? No. This is pretty much a bug with the current brake control system. It confuses the notion wheel with brake pedal/lever,

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Andy Ross
Josh Babcock wrote: Well, this download is working better, but it is complaining: Makefile:315: *** missing separator. Stop. Which Makefile? I also had to move Makefile.am back into the base directory. Had to or... what? As always, bug reports with complete symptom descriptions are easiest