Re: [Flightgear-devel] Linux Expo Blurb

2004-03-11 Thread Jon Stockill
On Thu, 11 Mar 2004, Al West wrote: Jon, where are you based. I live just off the M5 up from Bridgwater which isn't that far from Yeovilton. If you are nearby I could spend some time to assist you - although I'm warning you now that I'm not very familiar with FlightGear code at the moment.

[Flightgear-devel] Chambley Airbase sort of ICAO code

2004-03-11 Thread Martin Spott
Hello Robin, would you please update the ICAO code for Chambley Airbase in France ? Currently it is set to 'LFZZ' in your current data set 'AptNav200402XP715'. This is the usual code for airfields in France that don't have an official ICAO code. Chambley in fact does _not_ have an _official_ ICAO

[Flightgear-devel] New keybinding

2004-03-11 Thread David Megginson
I've bound Ctrl-R to the radios dialog. I imagine that this will be a very frequently-used command, especially for aircraft that do not have fully-interactive radios yet. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] New keybinding

2004-03-11 Thread Vivian Meazza
David Megginson I've bound Ctrl-R to the radios dialog. I imagine that this will be a very frequently-used command, especially for aircraft that do not have fully-interactive radios yet. All the best, Is that hard coded? I was literally in the process of binding R/r for

Re: [Flightgear-devel] heads up for 3D modelers - plib cvs issue

2004-03-11 Thread Jim Wilson
David Megginson said: Actually, what we need is a proper graphics format that specifies per-vertex normals. What we have now is a kludge that we need to hold onto until plib supports another 3D format as fully as it supports AC3D. Given that problem, I don't know how much formal

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread Martin Spott
David Megginson wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161/Models In directory baron:/tmp/cvs-serv6690/Aircraft/pa28-161/Models Modified Files: pa28-161.ac panel.rgb Added Files: bench-back.rgb glareshield.rgb Log Message: Added textures for the back

Re: [Flightgear-devel] New keybinding

2004-03-11 Thread David Megginson
Vivian Meazza wrote: I've bound Ctrl-R to the radios dialog. I imagine that this will be a very frequently-used command, especially for aircraft that do not have fully-interactive radios yet. Is that hard coded? I was literally in the process of binding R/r for seat raise/lower. Rather

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread David Megginson
Martin Spott wrote: This aircraft gets really nice. Thanks. The big breakthrough was my finally learning to use Blender to make the textures (such as the panel plastics and screws) as well as the geometry -- using a good 3D modeller with a bit of lighting can make even a ham-fisted dolt like

[Flightgear-devel] Re: New keybinding

2004-03-11 Thread Melchior FRANZ
* David Megginson -- Thursday 11 March 2004 17:05: I'm not sure if r/R are in use. Yes. r is replay, R is toggle thrust reverser on the Fokker100. see $FG_ROOT/Docs/keyboard/map.pdf, or http://members.aon.at/mfranz/map.pdf m. ___ Flightgear-devel

[Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
I'm struggling a bit with the best way to implement text for the new (3D-capable) animation code in FlightGear. Plib's current approach seems suboptimal -- it uses textured fonts (good), but instead of adding the text directly to a scene graph, it requires a separate drawing pass for it (bad).

RE: [Flightgear-devel] New keybinding

2004-03-11 Thread Vivian Meazza
David Megginson wrote Sent: 11 March 2004 16:05 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New keybinding Vivian Meazza wrote: I've bound Ctrl-R to the radios dialog. I imagine that this will be a very frequently-used command, especially for aircraft

Re: [Flightgear-devel] Compiling under MS visual studio .NET 2003 -

2004-03-11 Thread marco . gugel
Fred wrote Marco, Olivier just confirmed me that with the patches just included in CVS by Erik, SimGear compiles fine with MSVC .Net 2003. It seems that SimGear 0.3.4 has a problem in clouds3d that was corrected since then. So, my only advice is that it is time to switch to the CVS version.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2004-03-11 Thread Martin Spott
David Megginson wrote: Yes: I haven't set the UV explicitly for all the faces yet, so there are some weird default texture patterns in places -- I'm working through the plane a little bit at a time so that the task isn't too daunting, but I've already switched to it as my default aircraft

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread Andy Ross
David Megginson wrote: I'm struggling a bit with the best way to implement text for the new (3D-capable) animation code in FlightGear. Plib's current approach seems suboptimal -- it uses textured fonts (good), but instead of adding the text directly to a scene graph, it requires a separate

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread David Luff
Martin Spott writes: David Megginson wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161/Models In directory baron:/tmp/cvs-serv6690/Aircraft/pa28-161/Models Modified Files: pa28-161.ac panel.rgb Added Files: bench-back.rgb glareshield.rgb Log Message:

[Flightgear-devel] Compile error with latest simgear cvs.

2004-03-11 Thread Seamus Thomas Carroll
Hi, Just update my simgear cvs today and I now get the following error: In file included from sgstream.hxx:47, from sgstream.cxx:32: ../../simgear/misc/zfstream.hxx:144: `traits_type' is not a member of type `streambuf' ../../simgear/misc/zfstream.hxx:144: parse error before `::'

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Luff
Andy Ross writes: David Megginson wrote: snip Honestly, I think you might be fooling yourself on the 2D/3D performance issues. There's no secret sauce in ssg that makes it faster; my guess is that the existing 3D cockpits are faster than the 2D ones because they use fewer and smaller

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread David Megginson
David Luff wrote: I'll second that - it really is good. It looks really good, and at high resolutions the frame rate is much better than the default - I've seen 60 (pa28) vs. 30 (c172) at some locations and resolutions. The old (2D) panel code seemed to be the real killer, since I'm using much

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread Jim Wilson
Andy Ross said: David Megginson wrote: I'm struggling a bit with the best way to implement text for the new (3D-capable) animation code in FlightGear. Plib's current approach seems suboptimal -- it uses textured fonts (good), but instead of adding the text directly to a scene graph, it

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2004-03-11 Thread David Megginson
Martin Spott wrote: As the next step you probably might want to sell your Warrior in favour of an Archer :-)) In retrospect, I wish I'd bought an Archer, since the cost of ownership is virtually identical, but there's a bit more power and useful load when you need it. On balance, though

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
Andy Ross wrote: Honestly, I think you might be fooling yourself on the 2D/3D performance issues. There's no secret sauce in ssg that makes it faster; my guess is that the existing 3D cockpits are faster than the 2D ones because they use fewer and smaller textures, and do less animation of the

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread Andy Ross
Jim Wilson wrote: With the EFIS displays a lot of the text is what you might call semi static. It doesn't change often, but it changes (autopilot settings and nav id's for example). I think the idea of generating the quads makes the most sense. So how about an interface that looks vaguely

RE: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread Norman Vine
David Megginson writes: Andy Ross wrote: Honestly, I think you might be fooling yourself on the 2D/3D performance issues. There's no secret sauce in ssg that makes it faster; my guess is that the existing 3D cockpits are faster than the 2D ones because they use fewer and smaller

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2004-03-11 Thread Martin Spott
David Megginson wrote: Most of our training aircraft are already at least minimally IFR equipped (mode C transponder, gyros, nav radio, VOR) -- typically, though, students move up to a four-seater for IFR training since it's a little more stable. We don't have two-seaters with gyros at our

[Flightgear-devel] Training costs

2004-03-11 Thread David Megginson
Martin Spott wrote: We don't have two-seaters with gyros at our flight school ;-) - except the turn indicator - and we need at least dual NAV/COM as well as an ADF and DME for IFR flight in Germany. Everything below is not allowed for IFR. Fuel costs don't help, obviously, but they're a

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
Norman Vine wrote: My not so WAG is that the newer code draws MUCH less then the old approach. i.e. All of the 2D Panel was drawn as was all of the scenery that it obscured. In the new approach SSG is clipping those instruments not seen and the occluded scenery is not drawn. Note this

RE: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread Norman Vine
David Megginson writes: Norman Vine wrote: My not so WAG is that the newer code draws MUCH less then the old approach. i.e. All of the 2D Panel was drawn as was all of the scenery that it obscured. In the new approach SSG is clipping those instruments not seen and the occluded

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread Roy Vegard Ovesen
On Thu, 11 Mar 2004 17:10:30 +, David Luff [EMAIL PROTECTED] wrote: One bug though - I don't see the instrument needles under Linux with an NVidia card. I thought you simply hadn't done them, until I saw them under Cygwin with an ATI card. I see the large tilting plane in the turn

Re: [Flightgear-devel] Compile error with latest simgear cvs.

2004-03-11 Thread Frederic Bouvier
Seamus Thomas Carroll wrote: Hi, Just update my simgear cvs today and I now get the following error: In file included from sgstream.hxx:47, from sgstream.cxx:32: ../../simgear/misc/zfstream.hxx:144: `traits_type' is not a member of type `streambuf'

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread Jon Stockill
On Thu, 11 Mar 2004, David Megginson wrote: I used geometry for the needles, and they must just be too narrow to show up. It's strange, because I also use Linux+NVIDIA (GeForce2Go), and the needles do show up on my system at 1600x1200. In any case, I'll be switching to bigger quads with

RE: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread Jim Wilson
Norman Vine said: Ah... OK but keep in mind you are still drawing all of the Panel even if it is not all in view, this includes all of the 'state changes' taking place in the 2D code that aren't necessarily happening in the 3D code and SSG might also be smart enough to optimize some of

[Flightgear-devel] EasyXML

2004-03-11 Thread Jon S Berndt
As far as I can tell, there is no SimGear-devel list, so I'm asking this here. I'm probably going to toy with EasyXML for a C++ side project I'm working on - and if that goes well, perhaps think about using it with JSBSim as well. I am guessing that I ought to be able to grab the EasyXML

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
Norman Vine wrote: Ah... OK but keep in mind you are still drawing all of the Panel even if it is not all in view, this includes all of the 'state changes' taking place in the 2D code that aren't necessarily happening in the 3D code and SSG might also be smart enough to optimize some of these

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
Jim Wilson wrote: One interesting thing I picked up on that didn't occur to me before: it seems that the translucent prop disk object ends up costing 2-3 fps while in the cockpit view. I wonder if it is worth the cost. I don't think that we need any prop disk at all for cruise RPMs -- the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread David Megginson
Roy Vegard Ovesen wrote: I too, experienced this, no needles in the instruments. I use a NVidia card under Cygwin. After installing the cvs version of plib, the needles appeared (I used to have plib 1.6.0). Ah, yes -- the last official PLIB version has a bug (I can hardly consider it a

[Flightgear-devel] python - usable / presentable ?

2004-03-11 Thread Alex Perry
I haven't heard much talk about the python class wrapper for FGFS's telnet remote access to the property tree. The scripting directory in CVS appears to have been untouched for the last couple of years. Is it still a stable bit of code whose capabilities we promote ? I'm asking because I've been

Re: [Flightgear-devel] EasyXML

2004-03-11 Thread Frederic Bouvier
Jon S Berndt wrote: I don't want to burden anyone with any handholding request, but any pointers on where the best documentation is (I am currently reviewing the docs at simgear.org), which files -- other than the EasyXML files themselves -- in the FlightGear tree should I peruse, and any

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread Frederic Bouvier
David Megginson wrote: Roy Vegard Ovesen wrote: Another thing that I noticed about the pa28 panel was the plane in the TC was not transparent where it should be. The rgb file did have an alpha channel but because the file was only 256 colors the alpha channel was not transparent in