Re: [Flightgear-devel] Nasal in instrument config (was:YASim fuel problem)

2004-04-30 Thread Roy Vegard Ovesen
On Thursday 29 April 2004 23:19, Andy Ross wrote: This is a perfectly legal script, for example: nasal B52F script![CDATA[ myFunction = func { print(Executing myFunction()!); } print(Hello World!\n); ]]/script /B52F /nasal When you start up, it

Re: [Flightgear-devel] Positional sounds

2004-04-30 Thread Martin Spott
Giles Robertson wrote: So we put in a parameter that affects how directional the sound is, with different values for different viewpoints (tower, chase, cockpit). O.k., I managed to understand :-) I think in this case it would be lerr error-prone to simply add a 3D location relative to the

[Flightgear-devel] Subject to prior post: adjusting the config file for JSBSim

2004-04-30 Thread Luca Masera
There's nothing here... because it's in the previous post but I've forget the subject... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] (no subject)

2004-04-30 Thread Jon Berndt
There's someone that could help me or to find an aircraft which is more or less same at MB339PAN (it's the aircraft used by Frecce Tricolori, the Italian acrobatic team). I've tried to adjust the config file myself but every change I made meets some targets and estrange some others. An

Re: [Flightgear-devel] Beech 99

2004-04-30 Thread Innis Cunningham
Funny you guys should be talking about turboprop models. I have been playing around today trying to get a allison t56 working using jsbsim's aeromatic.But for what ever reason the RPM just seems to keep climbing from the time you start even though I had the max prop rpm set at 1450.The prop did

Re: [Flightgear-devel] Beech 99

2004-04-30 Thread David Culp
Funny you guys should be talking about turboprop models. I have been playing around today trying to get a allison t56 working using jsbsim's aeromatic.But for what ever reason the RPM just seems to keep climbing from the time you start even though I had the max prop rpm set at 1450.The

RE: [Flightgear-devel] Beech 99

2004-04-30 Thread Jon Berndt
If you're connecting a prop to a turbine, that won't work. The present turbine model can't be used as a turboprop. As a result, the best way to model a turboprop is to use a turbine with a direct thruster, and adjust the thrust table to simulate a propeller (see the OV-10). The issue is

Re: [Flightgear-devel] Beech 99

2004-04-30 Thread David Culp
If you're connecting a prop to a turbine, that won't work. The present turbine model can't be used as a turboprop. As a result, the best way to model a turboprop is to use a turbine with a direct thruster, and adjust the thrust table to simulate a propeller (see the OV-10). The issue

RE: [Flightgear-devel] Beech 99

2004-04-30 Thread Jon Berndt
Dave C. wrote: Right. The relevant code from FGPropulsion is: PowerAvailable = Engines[i]-Calculate(Thrusters[i]-GetPowerRequired()); Thrusters[i]-Calculate(PowerAvailable); vForces += Thrusters[i]-GetBodyForces(); // sum body frame forces vMoments +=

RE: [Flightgear-devel] Beech 99

2004-04-30 Thread David Luff
On 4/30/04 at 7:02 AM Jon Berndt wrote: Funny you guys should be talking about turboprop models. I have been playing around today trying to get a allison t56 working using jsbsim's aeromatic.But for what ever reason the RPM just seems to keep climbing from the time you start even though I

Re: [Flightgear-devel] Beech 99

2004-04-30 Thread David Culp
Presently, the turbine model ignores PowerRequired and returns pounds-force. The Piston and Electric models use PowerRequired and return horsepower. I think this is fixable - are you working on it? If not, I might take a quick try at it. Sure. I was going to first implement the

Re: [Flightgear-devel] Beech 99

2004-04-30 Thread David Megginson
David Luff wrote: The turbocharged piston engine is a completely different beast from a turboprop though, I would imagine the latter has more in common with the turbine model. OTOH, the Piper Navajo is a GA twin that uses turbocharged piston engines, that might be a nice one to model. Lots of GA

[Flightgear-devel] Impossible to get help if FG-ROOT is no set

2004-04-30 Thread Pablo J. Rogina
Hi, it happens to me that I cannot get help (to know all the switches/parameters to start FG if the fg-root is not set. I include this examples from Windows platform, but it behavies the same under Linux. === C:\Tempfgfs

Re: [Flightgear-devel] JSBSim Altitude Hold Autopilot example

2004-04-30 Thread Roy Vegard Ovesen
On Friday 30 April 2004 13:59, Jon Berndt wrote: I've made some more progress in building an example autopilot using the JSBSim flight control components. I already have a wing leveler for the C-172, but I added an altitude hold module last night. The idea - in words - behind the altitude hold

Re: [Flightgear-devel] Impossible to get help if FG-ROOT is no set

2004-04-30 Thread David Luff
On 4/30/04 at 10:28 AM Pablo J. Rogina wrote: Hi, it happens to me that I cannot get help (to know all the switches/parameters to start FG if the fg-root is not set. I include this examples from Windows platform, but it behavies the same under Linux.

Re: [Flightgear-devel] Impossible to get help if FG-ROOT is no set

2004-04-30 Thread Erik Hofman
David Luff wrote: On 4/30/04 at 10:28 AM Pablo J. Rogina wrote: The current situation is that if I don´t know nothing about FG, I cannot help to know something about the switches/parameters (a deadlock). I propose that we move the help text to the core program to prevent this situation. If not

Re: [Flightgear-devel] Beech 99

2004-04-30 Thread Jon S Berndt
On Fri, 30 Apr 2004 13:57:03 +0100 David Luff [EMAIL PROTECTED] wrote: The turbocharged piston engine is a completely different beast from a turboprop though, I would imagine the latter has more in common with the turbine model. OTOH, the Piper Navajo is a GA twin that uses turbocharged piston

Re: [Flightgear-devel] JSBSim Altitude Hold Autopilot example

2004-04-30 Thread Jon S Berndt
Roy Vegard Ovesen [EMAIL PROTECTED] wrote: On Friday 30 April 2004 13:59, Jon Berndt wrote: between where you are and where you want to be. This error term is limited to 100, filtered with a slight lag, and then multiplied by 0.1 in order to get a commanded HDOT (time derivative of altitude,

Re: [Flightgear-devel] Nasal in instrument config

2004-04-30 Thread Andy Ross
Roy Vegard Ovesen wrote: I tried this inside an instrument config file, but it didn't work. It doesn't. The nasal code is read only from under the /nasal/* subtree of the global properties. Instruments live farther down. Would it be possible to implement the ability to include nasal code in

Re: [Flightgear-devel] Beech 99

2004-04-30 Thread Andy Ross
David Megginson wrote: Lots of GA planes have an option turbocharged (or turbonormalized -- I'm not technie enough to remember the distinction) I think it's certification. A turbonormalized engine has a wastegate setting of normal atmospheric pressure. It never develops more power than the

Re: [Flightgear-devel] YASim fuel problem

2004-04-30 Thread Andy Ross
I wrote: Lee Elliott wrote: I could do a script that monitors the tank levels and de-selects them when they're empty but I don't know how to best invoke it. Actually, it wouldn't be hard to make this the default. We could set a kill engines if empty flag on the tank for aircraft where we

Re: [Flightgear-devel] MinGW/cross-compiler writeup

2004-04-30 Thread Andy Ross
Gunnstein Lye wrote: Thanks for the info. Do you really have to build separate binaries of gcc for each target? I thought I could use the same binary for linux (native) and windows (crosscompiling). Not to my knowledge. The code generation is more or less identical, but some of the symbol

RE: [Flightgear-devel] MinGW/cross-compiler writeup

2004-04-30 Thread Norman Vine
Andy Ross writes: Gunnstein Lye wrote: Thanks for the info. Do you really have to build separate binaries of gcc for each target? I thought I could use the same binary for linux (native) and windows (crosscompiling). Not to my knowledge. The code generation is more or less identical,

[Flightgear-devel] Re: JSBSim config file

2004-04-30 Thread Luca Masera
The airplane will fly at a lower angle of attack, which should result in a decrease in drag (all other things unchanged, you're getting lift for free). There's no way to tell what's happening in your case without seeing both the previous and present versions of your config files. Your

Re: [Flightgear-devel] Re: JSBSim config file

2004-04-30 Thread David Culp
... but I think that this time the problem is the position of the CG. However I've got a another problem. Immediately after the take-off the airplane starts to roll to the right and I don't know how reduce or remove this effect. I've changed some of the values relative to the roll but this

[Flightgear-devel] RFC: Concorde

2004-04-30 Thread Chris Horler
I've been messing around in my spare moments recently... I've a few more things to do before finishing. attachment: concorde.png___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Positional sounds

2004-04-30 Thread Christian Mayer
David Megginson schrieb: I think that the directional sound will be very interesting for external views, and might also be useful for near midair collisions, but in general, I don't think it's much use inside the cockpit. The only cases I can think of where we need directional sound in the

Re: [Flightgear-devel] MinGW/cross-compiler writeup

2004-04-30 Thread Andy Ross
Norman Vine wrote: Andy Ross wrote: You *can* do this with cygwin [...] The compiler supports a -mno-cygwin flag Unfortunately it turns out that cygwin doesn't install these tools under the conventional platform-program names (e.g. mingw32-gcc) To invoke the the MingW version of the

[Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread marco . gugel
Hi, as I told to Andy Ross I would like to implement a truck driving simulation in FlightGear but my doubt regards the collision detection, which is not implemented! It's only a week that I study FlightGear code and I have now no idea if the collision detection is reasonably implementable or not

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Jim Wilson
Melchior FRANZ said: * Chris Horler -- Friday 30 April 2004 17:41: I've been messing around in my spare moments recently... I've a few more things to do before finishing. Don't want to rain on your parade, but someone donated a Concorde already. There was just nobody who wanted to

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Chris Horler
Don't want to rain on your parade, but someone donated a Concorde already. There was just nobody who wanted to reduce the *many* vertices and re-apply the textures afterwards. Blender is quite good at reducing, but it would still mean a lot of work. If you want to continue to work on your

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Andy Ross
Marco Gugel wrote: as I told to Andy Ross I would like to implement a truck driving simulation in FlightGear but my doubt regards the collision detection, which is not implemented! It's only a week that I study FlightGear code and I have now no idea if the collision detection is reasonably

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Hi, as I told to Andy Ross I would like to implement a truck driving simulation in FlightGear but my doubt regards the collision detection, which is not implemented! It's only a week that I study FlightGear code and I have now no idea if the collision detection is

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Gene Buckle
You could've saved yourself the effort and joined the simpits-tech mailing list at http://www.simpits.org. There's over 300 people on the list. g. On Fri, 30 Apr 2004, Manuel Bessler wrote: Hi all, I've created a mailinglist for those of us who build hardware, homecockpits and such.

Re: [Flightgear-devel] MinGW/cross-compiler writeup

2004-04-30 Thread David Luff
Andy Ross writes: Norman Vine wrote: Andy Ross wrote: You *can* do this with cygwin [...] The compiler supports a -mno-cygwin flag Unfortunately it turns out that cygwin doesn't install these tools under the conventional platform-program names (e.g. mingw32-gcc) To invoke

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Andy Ross
Erik Hofman wrote: Why do you think that collision detection is not implemented? You can crash to the ground and to the buildings (maybe even other aircraft?), so there must be some logic behind this. Ground handling right now only uses a flat, horizontal ground plane at the MSL altitude of

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Jim Wilson
marco.gugel said: Hi, as I told to Andy Ross I would like to implement a truck driving simulation in FlightGear but my doubt regards the collision detection, which is not implemented! It's only a week that I study FlightGear code and I have now no idea if the collision detection is

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Manuel Bessler
On Fri, 30 Apr 2004 09:56:08 -0700 (PDT) Gene Buckle wrote: You could've saved yourself the effort and joined the simpits-tech mailing list at http://www.simpits.org. There's over 300 people on the list. I AM on that list :) I've even posted a few times. Since I now have my own server with

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Gene Buckle
On Fri, 30 Apr 2004 09:56:08 -0700 (PDT) Gene Buckle wrote: You could've saved yourself the effort and joined the simpits-tech mailing list at http://www.simpits.org. There's over 300 people on the list. I AM on that list :) I've even posted a few times. Since I now have my own

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Jon S Berndt
Andy Ross [EMAIL PROTECTED] wrote: Erik Hofman wrote: Why do you think that collision detection is not implemented? You can crash to the ground and to the buildings (maybe even other aircraft?), so there must be some logic behind this. AFAIK all the FDMs share the same bug here. it's a

[Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Melchior FRANZ
* Jim Wilson -- Friday 30 April 2004 18:13: [http://members.aon.at/mfranz/concorde.tar.gz (1 MB)] It's actually a very nice model and I don't think it has too many vertices for modern computers. IIRC it is comparable to the 1903 Wright flyer model's size. Umm ...

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Al West
On Friday 30 April 2004 17:50, Erik Hofman wrote: [EMAIL PROTECTED] wrote: Hi, as I told to Andy Ross I would like to implement a truck driving simulation in FlightGear but my doubt regards the collision detection, which is not implemented! It's only a week that I study FlightGear code

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Al West
On Friday 30 April 2004 18:45, Gene Buckle wrote: Gene Buckle wrote: You could've saved yourself the effort and joined the simpits-tech mailing list at http://www.simpits.org. There's over 300 people on the list. I AM on that list :) I've even posted a few times. AOLMe too/AOL

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Manuel Bessler
On Fri, 30 Apr 2004 19:03:53 +0100 Al West wrote: There's not a whole lot of FGFS discussion because it's not a drop and go solution like MSFS or Falcon (and soon to be Lock On: Modern Air Combat) is. If it was easier for non-programmer types to interface to, I'm sure more people would

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Jim Wilson
Andy Ross said: Erik Hofman wrote: Why do you think that collision detection is not implemented? You can crash to the ground and to the buildings (maybe even other aircraft?), so there must be some logic behind this. Ground handling right now only uses a flat, horizontal ground plane

RE: [Flightgear-devel] MinGW/cross-compiler writeup

2004-04-30 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Andy Ross wrote: You *can* do this with cygwin [...] The compiler supports a -mno-cygwin flag Unfortunately it turns out that cygwin doesn't install these tools under the conventional platform-program names (e.g. mingw32-gcc) To invoke

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Andy Ross
Melchior FRANZ wrote: Contact points are per model, but the behavior is AFAIK the same for all models: you can fly through walls, but not through roofs (neither up nor down). I've no idea if this was intended. It was. This is the same rule that allows you to fly under bridges; before that

RE: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Norman Vine
Melchior FRANZ writes: * Al West -- Friday 30 April 2004 20:05: Is collision detection part of the model/dynamics set per aircraft? Just I've been flying through the buildings in San Fran all afternoon in the bo105. Contact points are per model, but the behavior is AFAIK the same for

[Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 30 April 2004 22:52: Because it samples only once per frame, it will almost never see the wall. [...] Besides, flying into buildings isn't exactly top form these days. That's OK. Also being able to fly through buildings isn't really such a problem, although I

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Erik Hofman
Melchior FRANZ wrote: * Curtis L. Olson -- Friday 30 April 2004 22:52: Because it samples only once per frame, it will almost never see the wall. [...] Besides, flying into buildings isn't exactly top form these days. That's OK. Also being able to fly through buildings isn't really such a

[Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Melchior FRANZ
* Erik Hofman -- Friday 30 April 2004 23:16: I was thinking more small Nasal script, in the line of: +-+ | Collision detected. Simulation halted. | | | | Press OK to restart. | |

[Flightgear-devel] Spitfire Performance Testing

2004-04-30 Thread Erik Hofman
Hi, It just occurred to me I had this link in my bookmarks, just when you think you've seen all information about the spitfire: http://www.fourthfightergroup.com/eagles/spittest.html Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Jim Wilson
Melchior FRANZ said: * Jim Wilson -- Friday 30 April 2004 18:13: [http://members.aon.at/mfranz/concorde.tar.gz (1 MB)] It's actually a very nice model and I don't think it has too many vertices for modern computers. IIRC it is comparable to the 1903 Wright flyer model's size. Umm

RE: [Flightgear-devel] Spitfire Performance Testing

2004-04-30 Thread Vivian Meazza
Erik Hofman wrote Sent: 30 April 2004 22:37 To: FlightGear developers discussions Subject: [Flightgear-devel] Spitfire Performance Testing Hi, It just occurred to me I had this link in my bookmarks, just when you think you've seen all information about the spitfire:

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Arnt Karlsen
On Fri, 30 Apr 2004 14:27:20 -0700 (PDT), Gene wrote in message [EMAIL PROTECTED]: At a minimum, the simulator should freeze with a message denoting a destructive contact or out of bounds attitude. For instance, the MD-83 sim at Alaska Airlines is configured to freeze if the bank angle

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Curtis L. Olson
Arnt Karlsen wrote: ..dude. This is another common wisdom? I can understand 'not allowing it with paying passengers'. But I won't ever put my ass in a spam can driven by some clueless burger flippers who has never been _allowed_to_learn_ how to get out of trouble. ..the IMHO appropriate

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Rick Ansell
On Fri, 30 Apr 2004 09:49:01 -0700 Andy Ross [EMAIL PROTECTED] wrote: Marco Gugel wrote: as I told to Andy Ross I would like to implement a truck driving simulation in FlightGear but my doubt regards the collision detection, which is not implemented! It's only a week that I study

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Jim Wilson
Curtis L. Olson said: Crashes generate obscene forces. According to m-w.com: One entry found for obscene. Main Entry: ob·scene Pronunciation: äb-'sEn, b- Function: adjective Etymology: Middle French, from Latin obscenus, obscaenus 1 : disgusting to the senses : REPULSIVE 2 a : abhorrent to

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Al West
On Friday 30 April 2004 21:52, Curtis L. Olson wrote: Norman Vine wrote: Melchior FRANZ writes: * Al West -- Friday 30 April 2004 20:05: Is collision detection part of the model/dynamics set per aircraft? Just I've been flying through the buildings in San Fran all afternoon in the bo105.

Re: [Flightgear-devel] MD-11

2004-04-30 Thread Ampere K. Hardraade
Hi, Sorry for the late reply. I've just finished my exams earlier this week. Here is what I have so far: http://www.cs.yorku.ca/~cs233144/2004050100.jpg http://www.cs.yorku.ca/~cs233144/2004050101.jpg http://www.cs.yorku.ca/~cs233144/2004050102.jpg Does FlightGear support 3DS format?

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Ampere K. Hardraade
Yes, that is nice. However, I would like to see the plane get torn into pieces, explosions, fire and blacksmoke. So we should have something like this:   +-+   |  Collision detected. Crash scene is   |  being played.   |  Press OK when you finish

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Ampere K. Hardraade
From the look of it, lowering that many vertices will be a waste of time and effort; not to mention a waste of a good model. I say, whoever is doing the new Concorde should continue with his work. Regards, Ampere On April 30, 2004 01:37 pm, Melchior FRANZ wrote: * Jim Wilson -- Friday 30

Re: [Flightgear-devel] MD-11

2004-04-30 Thread Jim Wilson
Ampere K. Hardraade said: Hi, Sorry for the late reply. I've just finished my exams earlier this week. Here is what I have so far: http://www.cs.yorku.ca/~cs233144/2004050100.jpg http://www.cs.yorku.ca/~cs233144/2004050101.jpg http://www.cs.yorku.ca/~cs233144/2004050102.jpg Does

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Ampere K. Hardraade
In my opinion, having vertex count exceeding 10,000 isn't that bad. What I think really killing framerate are textures. Speaking of vertex count and texture resolution, does FlightGear support multiple level-of-details? (As in loading a model with more and more details as the object is