Ampere K. Hardraade wrote:
Is it possible to have something like this:
light-mappath/mon-scheme-texture.RGB/light-map
Using XML to define fading in places such as the landing light and taxi light
is fine, but doing so in places such as the cockpit is too much I would
think.
It depends a bit on
Jim Wilson wrote:
There is a modified sound config in cvs that at least partially addresses the
problems. I hope Erik doesn't mind.
Neh, it really needed an update anyway. If I find some time I will try
to improve the sound quality also (probably getting to back to 16-bit
audio), but if any one
Ampere K. Hardraade wrote:
...code last weekend, and did this:
http://www.cs.yorku.ca/~cs233144/PROTOTYPE.jpg
this:
http://www.cs.yorku.ca/~cs233144/FINNAIR.jpg
and this:
http://www.cs.yorku.ca/~cs233144/KLM.jpg
Very well done Ampere!
I've put them in CVS.
Erik
I've got the FDMs waiting while the scenery loads on startup. Mid air starts
are smooth again and even ground starts are a little nicer, especially if
you've left the throttle on the joystick open full. The screen shows the
scene as it always does, the aircraft just isn't moving. Someone
Jim Wilson wrote:
I've got the FDMs waiting while the scenery loads on startup. Mid air starts
are smooth again and even ground starts are a little nicer, especially if
you've left the throttle on the joystick open full. The screen shows the
scene as it always does, the aircraft just isn't
Title: Flightgear interface to OpenGC
I am trying to use the OpenGC interface to
Flightgear to communicate with my own custom symbology display software via a
network connection. The standard documentation that comes with Flightgear does
not explain how to set up a connection, at least I
Erik Hofman said:
Jim Wilson wrote:
I've got the FDMs waiting while the scenery loads on startup. Mid air starts
are smooth again and even ground starts are a little nicer, especially if
you've left the throttle on the joystick open full. The screen shows the
scene as it always does,
Jim Wilson wrote:
Erik Hofman said:
It's easy to do with a tiny Nasal script, which remains visible when a
property (/sim/initialized ?) is false.
Wouldn't that end up getting invoked every frame for the life of the program?
This is just a one shot thing.
No, a Nasal program is in essence a
Hi,
So, I've got structures I've modelled in Blender that look nice. However,
once they're in FlightGear, they don't look so nice. plib doesn't read
.blend files, of course, so I use Blender's AC3D export to create .ac
files that plib can read. I take a look at how the object looks in
Chris Metzler wrote:
For example,
tweaking the diffuse/specular reflectivity parameters produces no change
whatsoever to the .ac file exported, even though the .blend file does
change.
Correct. Currently, the AC3D export scripts in blender do not export
specular, and emissive parameters, and they
Jim Wilson wrote:
Erik Hofman said:
Jim Wilson wrote:
Erik Hofman said:
It's easy to do with a tiny Nasal script, which remains visible when a
property (/sim/initialized ?) is false.
Wouldn't that end up getting invoked every frame for the life of the program?
This is just a one shot thing.
No, a
Swail, Carl wrote:
I am trying to use the OpenGC interface to Flightgear to communicate
with my own custom symbology display software via a network connection.
The standard documentation that comes with Flightgear does not explain
how to set up a connection, at least I don't understand. Any
Erik Hofman wrote:
Swail, Carl wrote:
I am trying to use the OpenGC interface to Flightgear to communicate
with my own custom symbology display software via a network
connection. The standard documentation that comes with Flightgear
does not explain how to set up a connection, at least I don't
On Wed, 21 Jul 2004 10:18:25 -0400
David Megginson [EMAIL PROTECTED] wrote:
Chris Metzler wrote:
For example,
tweaking the diffuse/specular reflectivity parameters produces no
change whatsoever to the .ac file exported, even though the .blend
file does change.
Correct. Currently, the
Chris Metzler wrote:
On Wed, 21 Jul 2004 10:18:25 -0400
David Megginson [EMAIL PROTECTED] wrote:
Correct. Currently, the AC3D export scripts in blender do not export
specular, and emissive parameters, and they probably do not handle
diffuse either -- you have to add those back in by hand in the
Curtis L. Olson wrote:
Depending on what you want to do, you may not need the opengc
interface. You might get by just fine with the FGNativeFDM and
FGNataiveCtrls interfaces. The structure definition is public domain so
you can integrate these easily with your own external applications.
David Megginson wrote:
Chris Metzler wrote:
For example,
tweaking the diffuse/specular reflectivity parameters produces no change
whatsoever to the .ac file exported, even though the .blend file does
change.
Correct. Currently, the AC3D export scripts in blender do not export
Boris Koenig wrote:
Chris Metzler wrote:
On Wed, 21 Jul 2004 10:18:25 -0400
David Megginson [EMAIL PROTECTED] wrote:
Correct. Currently, the AC3D export scripts in blender do not export
specular, and emissive parameters, and they probably do not handle
diffuse either -- you have to add those back
The last thing I've read is that OpenGC and FlightGear are not
compatible anymore. But you may want to check the source code in
FlightGear/src/Network and search for opengc*
The answer is yes and no. Most likely the data structures (classes) defined
in opengc_data.hxx tend to oscillate
There appears to be something still broken in the AIManager::update(). I'm
rebuilding without threads to see if I can get a better backtrace. The crash
is moderately intermittent and somewhat random except that it always occurs
early on, just a few frames after system initialization (but before
I don't know if OpenGC is a constraint but I've used
FGNativeFDM class and FGNativeCtrls to receive flight
data from Flightgear and display them with my
displays created with VAPS (it's a rapid prototyping
software from a canadian society for generating Human
Machine Interface - almost a 'de
Downloaded and installed 0.9.5.pre after finally getting a working basefile
(net problems atm).
When I run flightgear openal complains about volume greater than 1.0 and
something about 'cough' - though it's not on my system (Gentoo 2.6.7 -
Opteron 146).
I thought I'd start fgfs with
Mah Drawfire wrote:
Is there a way to drive Flightgear with data from
another source. That is, write some kind of wrapper or
interface so that I can use flightgear to simply draw
an aircraft (with moving surfaces, gear, etc.) using
data that I supply it? I did a short look around and
didn't see
Just took another look and realized the trace was fine. The bug really is in
the animation code. I'll post the patch in a bit.
Best,
Jim
Jim Wilson said:
There appears to be something still broken in the AIManager::update(). I'm
rebuilding without threads to see if I can get a better
Correct a typo that produces segfault during cleanup on some systems.
Index: simgear/scene/model/animation.cxx
===
RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/scene/model/animation.cxx,v
retrieving revision 1.24
diff -u -r1.24
On Wed, 21 Jul 2004 12:00:23 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
Boris Koenig wrote:
Chris Metzler wrote:
On Wed, 21 Jul 2004 10:18:25 -0400
David Megginson [EMAIL PROTECTED] wrote:
Correct. Currently, the AC3D export scripts in blender do not export
specular, and emissive
On my system (CVS), the xml dialogs keep shrinking, just like Mike Teevee.
To reproduce:
1) start flightgear
2) hit esc to bring up exit dialog
3) click cancel button
4) repeat step 2 3 six times. You'll see the dialog box shrink a couple
pixels each time. Label and button positions or sizes
This patch prevents FDM execution until intial scenery load completes making
midair starts in the KSFO area possible again.
Here is cvs diff:
http://www.spiderbark.com/fgfs/sceneryloadpause.diff.gz
Here is tar of whole files:
http://www.spiderbark.com/fgfs/sceneryloadpause.tar.gz
Best,
Jim
On Thu, 22 Jul 2004 02:47:52 -
Jim Wilson [EMAIL PROTECTED] wrote:
On my system (CVS), the xml dialogs keep shrinking, just like Mike
Teevee.
To reproduce:
1) start flightgear
2) hit esc to bring up exit dialog
3) click cancel button
4) repeat step 2 3 six times. You'll see the
Confirmed. I have the latest CVS.
Regards,
Ampere
On July 21, 2004 11:12 pm, Chris Metzler wrote:
Confirmed (also CVS). Specifically, it appears that the lower left
corner is anchored, while the upper right corner comes in -- resulting
in the top and right margins shrinking, while the
Thank you.
So, is there anyway to include more than one XML file? The reason I ask is
because I have multiple mesh files, and each of them has its own XML
animation file. I would like to tell all of them where the livery resides in
in one single XML file.
Regards,
Ampere
On July 21, 2004
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