Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-21 Thread Erik Hofman
Ampere K. Hardraade wrote: Is it possible to have something like this: light-mappath/mon-scheme-texture.RGB/light-map Using XML to define fading in places such as the landing light and taxi light is fine, but doing so in places such as the cockpit is too much I would think. It depends a bit on

Re: [Flightgear-devel] DC-3 Sounds

2004-07-21 Thread Erik Hofman
Jim Wilson wrote: There is a modified sound config in cvs that at least partially addresses the problems. I hope Erik doesn't mind. Neh, it really needed an update anyway. If I find some time I will try to improve the sound quality also (probably getting to back to 16-bit audio), but if any one

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-21 Thread Erik Hofman
Ampere K. Hardraade wrote: ...code last weekend, and did this: http://www.cs.yorku.ca/~cs233144/PROTOTYPE.jpg this: http://www.cs.yorku.ca/~cs233144/FINNAIR.jpg and this: http://www.cs.yorku.ca/~cs233144/KLM.jpg Very well done Ampere! I've put them in CVS. Erik

[Flightgear-devel] Loading scenery message

2004-07-21 Thread Jim Wilson
I've got the FDMs waiting while the scenery loads on startup. Mid air starts are smooth again and even ground starts are a little nicer, especially if you've left the throttle on the joystick open full. The screen shows the scene as it always does, the aircraft just isn't moving. Someone

Re: [Flightgear-devel] Loading scenery message

2004-07-21 Thread Erik Hofman
Jim Wilson wrote: I've got the FDMs waiting while the scenery loads on startup. Mid air starts are smooth again and even ground starts are a little nicer, especially if you've left the throttle on the joystick open full. The screen shows the scene as it always does, the aircraft just isn't

[Flightgear-devel] Flightgear interface to OpenGC

2004-07-21 Thread Swail, Carl
Title: Flightgear interface to OpenGC I am trying to use the OpenGC interface to Flightgear to communicate with my own custom symbology display software via a network connection. The standard documentation that comes with Flightgear does not explain how to set up a connection, at least I

Re: [Flightgear-devel] Loading scenery message

2004-07-21 Thread Jim Wilson
Erik Hofman said: Jim Wilson wrote: I've got the FDMs waiting while the scenery loads on startup. Mid air starts are smooth again and even ground starts are a little nicer, especially if you've left the throttle on the joystick open full. The screen shows the scene as it always does,

Re: [Flightgear-devel] Loading scenery message

2004-07-21 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman said: It's easy to do with a tiny Nasal script, which remains visible when a property (/sim/initialized ?) is false. Wouldn't that end up getting invoked every frame for the life of the program? This is just a one shot thing. No, a Nasal program is in essence a

[Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Chris Metzler
Hi, So, I've got structures I've modelled in Blender that look nice. However, once they're in FlightGear, they don't look so nice. plib doesn't read .blend files, of course, so I use Blender's AC3D export to create .ac files that plib can read. I take a look at how the object looks in

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread David Megginson
Chris Metzler wrote: For example, tweaking the diffuse/specular reflectivity parameters produces no change whatsoever to the .ac file exported, even though the .blend file does change. Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive parameters, and they

Re: [Flightgear-devel] Loading scenery message

2004-07-21 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman said: Jim Wilson wrote: Erik Hofman said: It's easy to do with a tiny Nasal script, which remains visible when a property (/sim/initialized ?) is false. Wouldn't that end up getting invoked every frame for the life of the program? This is just a one shot thing. No, a

Re: [Flightgear-devel] Flightgear interface to OpenGC

2004-07-21 Thread Erik Hofman
Swail, Carl wrote: I am trying to use the OpenGC interface to Flightgear to communicate with my own custom symbology display software via a network connection. The standard documentation that comes with Flightgear does not explain how to set up a connection, at least I don't understand. Any

Re: [Flightgear-devel] Flightgear interface to OpenGC

2004-07-21 Thread Curtis L. Olson
Erik Hofman wrote: Swail, Carl wrote: I am trying to use the OpenGC interface to Flightgear to communicate with my own custom symbology display software via a network connection. The standard documentation that comes with Flightgear does not explain how to set up a connection, at least I don't

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Chris Metzler
On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Chris Metzler wrote: For example, tweaking the diffuse/specular reflectivity parameters produces no change whatsoever to the .ac file exported, even though the .blend file does change. Correct. Currently, the

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Boris Koenig
Chris Metzler wrote: On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive parameters, and they probably do not handle diffuse either -- you have to add those back in by hand in the

Re: [Flightgear-devel] Flightgear interface to OpenGC

2004-07-21 Thread Martin Spott
Curtis L. Olson wrote: Depending on what you want to do, you may not need the opengc interface. You might get by just fine with the FGNativeFDM and FGNataiveCtrls interfaces. The structure definition is public domain so you can integrate these easily with your own external applications.

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Frederic Bouvier
David Megginson wrote: Chris Metzler wrote: For example, tweaking the diffuse/specular reflectivity parameters produces no change whatsoever to the .ac file exported, even though the .blend file does change. Correct. Currently, the AC3D export scripts in blender do not export

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Josh Babcock
Boris Koenig wrote: Chris Metzler wrote: On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive parameters, and they probably do not handle diffuse either -- you have to add those back

Re: [Flightgear-devel] Flightgear interface to OpenGC

2004-07-21 Thread John Wojnaroski
The last thing I've read is that OpenGC and FlightGear are not compatible anymore. But you may want to check the source code in FlightGear/src/Network and search for opengc* The answer is yes and no. Most likely the data structures (classes) defined in opengc_data.hxx tend to oscillate

[Flightgear-devel] segfault in AIManager

2004-07-21 Thread Jim Wilson
There appears to be something still broken in the AIManager::update(). I'm rebuilding without threads to see if I can get a better backtrace. The crash is moderately intermittent and somewhat random except that it always occurs early on, just a few frames after system initialization (but before

R: [Flightgear-devel] Flightgear interface to OpenGC

2004-07-21 Thread Roberto Manca
I don't know if OpenGC is a constraint but I've used FGNativeFDM class and FGNativeCtrls to receive flight data from Flightgear and display them with my displays created with VAPS (it's a rapid prototyping software from a canadian society for generating Human Machine Interface - almost a 'de

[Flightgear-devel] 0.9.5pre OpenAL

2004-07-21 Thread Al West
Downloaded and installed 0.9.5.pre after finally getting a working basefile (net problems atm). When I run flightgear openal complains about volume greater than 1.0 and something about 'cough' - though it's not on my system (Gentoo 2.6.7 - Opteron 146). I thought I'd start fgfs with

Re: [Flightgear-devel] Driving a Flightgear Model with data

2004-07-21 Thread Curtis L. Olson
Mah Drawfire wrote: Is there a way to drive Flightgear with data from another source. That is, write some kind of wrapper or interface so that I can use flightgear to simply draw an aircraft (with moving surfaces, gear, etc.) using data that I supply it? I did a short look around and didn't see

Re: [Flightgear-devel] segfault in AIManager

2004-07-21 Thread Jim Wilson
Just took another look and realized the trace was fine. The bug really is in the animation code. I'll post the patch in a bit. Best, Jim Jim Wilson said: There appears to be something still broken in the AIManager::update(). I'm rebuilding without threads to see if I can get a better

[Flightgear-devel] [PATCH] to fix SegFault in SimGear animation code

2004-07-21 Thread Jim Wilson
Correct a typo that produces segfault during cleanup on some systems. Index: simgear/scene/model/animation.cxx === RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/scene/model/animation.cxx,v retrieving revision 1.24 diff -u -r1.24

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Chris Metzler
On Wed, 21 Jul 2004 12:00:23 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Boris Koenig wrote: Chris Metzler wrote: On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive

[Flightgear-devel] Bug in newgui code

2004-07-21 Thread Jim Wilson
On my system (CVS), the xml dialogs keep shrinking, just like Mike Teevee. To reproduce: 1) start flightgear 2) hit esc to bring up exit dialog 3) click cancel button 4) repeat step 2 3 six times. You'll see the dialog box shrink a couple pixels each time. Label and button positions or sizes

[Flightgear-devel] [PATCH] Pause FDM while initial scenery load completes

2004-07-21 Thread Jim Wilson
This patch prevents FDM execution until intial scenery load completes making midair starts in the KSFO area possible again. Here is cvs diff: http://www.spiderbark.com/fgfs/sceneryloadpause.diff.gz Here is tar of whole files: http://www.spiderbark.com/fgfs/sceneryloadpause.tar.gz Best, Jim

Re: [Flightgear-devel] Bug in newgui code

2004-07-21 Thread Chris Metzler
On Thu, 22 Jul 2004 02:47:52 - Jim Wilson [EMAIL PROTECTED] wrote: On my system (CVS), the xml dialogs keep shrinking, just like Mike Teevee. To reproduce: 1) start flightgear 2) hit esc to bring up exit dialog 3) click cancel button 4) repeat step 2 3 six times. You'll see the

Re: [Flightgear-devel] Bug in newgui code

2004-07-21 Thread Ampere K. Hardraade
Confirmed. I have the latest CVS. Regards, Ampere On July 21, 2004 11:12 pm, Chris Metzler wrote: Confirmed (also CVS).  Specifically, it appears that the lower left corner is anchored, while the upper right corner comes in -- resulting in the top and right margins shrinking, while the

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-21 Thread Ampere K. Hardraade
Thank you. So, is there anyway to include more than one XML file? The reason I ask is because I have multiple mesh files, and each of them has its own XML animation file. I would like to tell all of them where the livery resides in in one single XML file. Regards, Ampere On July 21, 2004