[Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Roman Grigoriev
Hi guys! Dlist can't solve the promplem IMHO The right answer is VBO I don't understand why you don't want to include this nice feature to flightgear All modern hardware support them. I wrote them year ago and Erik made a patch you've got really nice speedup when using VBOs Also I met in

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Martin Spott
Roman Grigoriev wrote: The right answer is VBO I don't understand why you don't want to include this nice feature to flightgear What is this VBO thing ? Do we have the necessary support on common OpenGL-1.1 based display systems ? Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Frederic Bouvier
Selon Roman Grigoriev [EMAIL PROTECTED]: Hi guys! Dlist can't solve the promplem IMHO The right answer is VBO I don't understand why you don't want to include this nice feature to flightgear All modern hardware support them. I wrote them year ago and Erik made a patch Post that kind of

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Frederic Bouvier
Martin Spott wrote: Roman Grigoriev wrote: The right answer is VBO I don't understand why you don't want to include this nice feature to flightgear What is this VBO thing ? Do we have the necessary support on common OpenGL-1.1 based display systems ? Vertex Buffer Objects. Something

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Martin Spott
Martin Spott wrote: What is this VBO thing ? Do we have the necessary support on common OpenGL-1.1 based display systems ? O.k., now I know that VBO stands for the vertex_buffer_object OpenGL extention, which is, for example, _not_ present in XFree86-4.3 ! I assume VBO is therefore not a valid

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, October 15, 2004 3:15 AM Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs? Selon Roman Grigoriev [EMAIL PROTECTED]: Hi

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, October 15, 2004 3:20 AM Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs? Martin Spott wrote: Roman Grigoriev wrote:

[Flightgear-devel] Re: crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Melchior FRANZ
* Martin Spott -- Friday 15 October 2004 12:20: O.k., now I know that VBO stands for the vertex_buffer_object OpenGL extention, which is, for example, _not_ present in XFree86-4.3 ! I assume VBO is therefore not a valid choice, Wrong assumption. I see no problem if fgfs/sg/plib tries to detect

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Manuel Massing
Hi, O.k., now I know that VBO stands for the vertex_buffer_object OpenGL extention, which is, for example, _not_ present in XFree86-4.3 ! I assume VBO is therefore not a valid choice, The availability of the VBO extension will only depend on your drivers, not the xserver (and I am pretty sure

Re: [Flightgear-devel] Re: crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Martin Spott
Melchior FRANZ wrote: * Martin Spott -- Friday 15 October 2004 12:20: O.k., now I know that VBO stands for the vertex_buffer_object OpenGL extention, which is, for example, _not_ present in XFree86-4.3 ! I assume VBO is therefore not a valid choice, Wrong assumption. I see no problem if

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Roman Grigoriev
- Original Message - From: Manuel Massing [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, October 15, 2004 4:15 AM Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs? Hi, O.k., now I know that VBO stands for the

Re: [Flightgear-devel] Re: crease patch and Dlists - maybe answerVBOs?

2004-10-15 Thread Roman Grigoriev
- Original Message - From: Martin Spott [EMAIL PROTECTED] Newsgroups: list.flightgear-devel To: [EMAIL PROTECTED] Sent: Friday, October 15, 2004 4:29 AM Subject: Re: [Flightgear-devel] Re: crease patch and Dlists - maybe answerVBOs? Melchior FRANZ wrote: * Martin Spott -- Friday 15

[Flightgear-devel] poor man's 3D?

2004-10-15 Thread Vassilii Khachaturov
Are there ways to make FGFS render its view as a 3D red/blue picture, i.e. where the rendering of each frame is done twice, once for each eye (i.e. slightly offset view) and with some colors filtered for each half? Is it possible by pure configuration (what should I look at then?) V.

Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Frederic Bouvier
Selon Manuel Massing [EMAIL PROTECTED]: Hi, O.k., now I know that VBO stands for the vertex_buffer_object OpenGL extention, which is, for example, _not_ present in XFree86-4.3 ! I assume VBO is therefore not a valid choice, The availability of the VBO extension will only depend on your

[Flightgear-devel] Re: crease patch and Dlists - maybe answer VBOs?

2004-10-15 Thread Melchior FRANZ
* Martin Spott -- Friday 15 October 2004 13:29: Melchior FRANZ wrote: I see no problem if fgfs/sg/plib tries to detect certain capabilities and uses them if available, [...] Would this mean PLIB behaving as sort of an adaptive layer between FG and X11 or how would this work ? It would

Re: [Flightgear-devel] Open Scene Graph

2004-10-15 Thread Oliver C.
On Friday 15 October 2004 22:25, Roman Grigoriev wrote: Hi guys! Dlist can't solve the promplem IMHO The right answer is VBO I don't understand why you don't want to include this nice feature to flightgear All modern hardware support them. I wrote them year ago and Erik made a patch you've

Re: [Flightgear-devel] Open Scene Graph

2004-10-15 Thread Curtis L. Olson
Oliver C. wrote: Instead of writing our own scenegraph we could switch from Plib to Open Scene Graph. Open Scene Graph is in active development and has a large user base, even commercial games use it. From the OSG introduction: Open Scene Graph is published under the Open Scene Graph Public

Re: [Flightgear-devel] poor man's 3D?

2004-10-15 Thread Curtis L. Olson
Vassilii Khachaturov wrote: Are there ways to make FGFS render its view as a 3D red/blue picture, i.e. where the rendering of each frame is done twice, once for each eye (i.e. slightly offset view) and with some colors filtered for each half? Is it possible by pure configuration (what should I

[Flightgear-devel] Replay (Was: real helicopter crask)

2004-10-15 Thread Erik Hofman
Erik Hofman wrote: I have updated the generic protocol to also accept input data. A small input file can be found here: http://www.a1.nl/~ehofman/fgfs/downloads/j3cub If you put this file in /tmp you can play the flight back using the following command line: fgfs --aircraft=j3cub

Re: [Flightgear-devel] Open Scene Graph

2004-10-15 Thread Arnt Karlsen
On Fri, 15 Oct 2004 09:07:26 -0500, Curtis wrote in message [EMAIL PROTECTED]: Oliver C. wrote: Instead of writing our own scenegraph we could switch from Plib to Open Scene Graph. Open Scene Graph is in active development and has a large user base, even commercial games use it.

RE: [Flightgear-devel] Problem with windows FlightGear v0.9.6

2004-10-15 Thread Giles Robertson
Can you run fgfs with log level debug set, and report the results? (Advanced Debugging in the launcher) Giles Robertson -Original Message- From: Christian Mayer [mailto:[EMAIL PROTECTED] Sent: 15 October 2004 16:33 To: FGFS Subject: [Flightgear-devel] Problem with windows FlightGear

Re: [Flightgear-devel] Problem with windows FlightGear v0.9.6

2004-10-15 Thread Jeroen Hoppenbrouwers
On Fri, Oct 15, 2004 at 05:49:21PM +0100, Giles Robertson wrote: Can you run fgfs with log level debug set, and report the results? (Advanced Debugging in the launcher) I have the same problem, I think. However I cannot fetch the log output, as the text window closes immediately upon crashing.

Re: [Flightgear-devel] Problem with windows FlightGear v0.9.6

2004-10-15 Thread Frederic Bouvier
Jeroen Hoppenbrouwers a écrit : On Fri, Oct 15, 2004 at 05:49:21PM +0100, Giles Robertson wrote: Can you run fgfs with log level debug set, and report the results? (Advanced Debugging in the launcher) I have the same problem, I think. However I cannot fetch the log output, as the text

Re: [Flightgear-devel] Problem with windows FlightGear v0.9.6

2004-10-15 Thread Christian Mayer
Jeroen Hoppenbrouwers schrieb: On Fri, Oct 15, 2004 at 05:49:21PM +0100, Giles Robertson wrote: Can you run fgfs with log level debug set, and report the results? (Advanced Debugging in the launcher) OK, I've attached it. The most interesting part will be: ** Updating time Current Unix

Re: [Flightgear-devel] poor man's 3D?

2004-10-15 Thread Lee Elliott
On Friday 15 October 2004 15:10, Curtis L. Olson wrote: Vassilii Khachaturov wrote: Are there ways to make FGFS render its view as a 3D red/blue picture, i.e. where the rendering of each frame is done twice, once for each eye (i.e. slightly offset view) and with some colors filtered for

Re: [Flightgear-devel] poor man's 3D?

2004-10-15 Thread Curtis L. Olson
Lee Elliott wrote: I haven't tried it (of course;) but how about... ...a three FG instance set-up? Run the FDM on one system, which then feeds two _display_ instances, each with a slightly different viewpoint, and feed the video output from the two display instances into the left and right

[Flightgear-devel] VBOs - performance test

2004-10-15 Thread Horst J. Wobig
I just tried VBO's on my SuSE 9.1 nvidia GF2 MX driver 6111 and xfree86. VBOs are available but do not behave as expected. I get additional stuff rendered :-( Seems to be a bug in the driver when used with MX cards. Maybe it's just the GF2 MX. Now I'm curious how much improvement can be expected

[Flightgear-devel] Curt out of town Oct 20 - 29, 2004.

2004-10-15 Thread Curtis L. Olson
I just wanted to let everyone know that I will be out of town with spotty email access from Oct 20 (next wed) to Oct 29 (a friday.) I am heading out to Long Beach for the AOPA expo at the end of next week, and then will stick around the following week to do some simulator project work with

Re: [Flightgear-devel] VBOs - performance test

2004-10-15 Thread Paul Surgeon
On Friday, 15 October 2004 22:04, Horst J. Wobig wrote: If somebody wants to try it on his box: just fetch lesson 45 from http://nehe.gamedev.net. On windows this should compile without problems, on linux you need sdl. It segfaults in glGenBuffersARB () on my system. Mandrake 9.1, Ti 4200,

[Flightgear-devel] Segfault

2004-10-15 Thread Dave Perry
I just updated plib, SimGear, fgfs from cvs and it ran fine with last weeks base package. Then I updated the base package and I get a segfault. I will try to get more info with log level debug set. Dave P ___ Flightgear-devel mailing list [EMAIL

[Flightgear-devel] RE: Segfault

2004-10-15 Thread Dave Perry
The cause of the segfault was the replacement of pro-yoke-usb.xml in CVS with a windows edit (moving the hat axes up by one which breaks linux). So I edited the new file with number unix5/unix windows6/windows /number and a similar edit for axis 6/7. I tested the edit with today's