Hi guys!
Dlist can't solve the promplem IMHO
The right answer is VBO
I don't understand why you don't want to include this nice feature to
flightgear
All modern hardware support them. I wrote them year ago and Erik made a
patch
you've got really nice speedup when using VBOs
Also I met in
Roman Grigoriev wrote:
The right answer is VBO
I don't understand why you don't want to include this nice feature to
flightgear
What is this VBO thing ? Do we have the necessary support on common
OpenGL-1.1 based display systems ?
Martin.
--
Unix _IS_ user friendly - it's just selective
Selon Roman Grigoriev [EMAIL PROTECTED]:
Hi guys!
Dlist can't solve the promplem IMHO
The right answer is VBO
I don't understand why you don't want to include this nice feature to
flightgear
All modern hardware support them. I wrote them year ago and Erik made a
patch
Post that kind of
Martin Spott wrote:
Roman Grigoriev wrote:
The right answer is VBO
I don't understand why you don't want to include this nice feature to
flightgear
What is this VBO thing ? Do we have the necessary support on common
OpenGL-1.1 based display systems ?
Vertex Buffer Objects.
Something
Martin Spott wrote:
What is this VBO thing ? Do we have the necessary support on common
OpenGL-1.1 based display systems ?
O.k., now I know that VBO stands for the vertex_buffer_object OpenGL
extention, which is, for example, _not_ present in XFree86-4.3 !
I assume VBO is therefore not a valid
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 3:15 AM
Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?
Selon Roman Grigoriev [EMAIL PROTECTED]:
Hi
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 3:20 AM
Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?
Martin Spott wrote:
Roman Grigoriev wrote:
* Martin Spott -- Friday 15 October 2004 12:20:
O.k., now I know that VBO stands for the vertex_buffer_object OpenGL
extention, which is, for example, _not_ present in XFree86-4.3 !
I assume VBO is therefore not a valid choice,
Wrong assumption. I see no problem if fgfs/sg/plib tries to detect
Hi,
O.k., now I know that VBO stands for the vertex_buffer_object OpenGL
extention, which is, for example, _not_ present in XFree86-4.3 !
I assume VBO is therefore not a valid choice,
The availability of the VBO extension will only depend on your drivers, not
the xserver (and I am pretty sure
Melchior FRANZ wrote:
* Martin Spott -- Friday 15 October 2004 12:20:
O.k., now I know that VBO stands for the vertex_buffer_object OpenGL
extention, which is, for example, _not_ present in XFree86-4.3 !
I assume VBO is therefore not a valid choice,
Wrong assumption. I see no problem if
- Original Message -
From: Manuel Massing [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 4:15 AM
Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?
Hi,
O.k., now I know that VBO stands for the
- Original Message -
From: Martin Spott [EMAIL PROTECTED]
Newsgroups: list.flightgear-devel
To: [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 4:29 AM
Subject: Re: [Flightgear-devel] Re: crease patch and Dlists - maybe
answerVBOs?
Melchior FRANZ wrote:
* Martin Spott -- Friday 15
Are there ways to make FGFS render its view as a 3D red/blue picture,
i.e. where the rendering of each frame is done twice, once for each eye
(i.e. slightly offset view) and with some colors filtered for each half?
Is it possible by pure configuration (what should I look at then?)
V.
Selon Manuel Massing [EMAIL PROTECTED]:
Hi,
O.k., now I know that VBO stands for the vertex_buffer_object OpenGL
extention, which is, for example, _not_ present in XFree86-4.3 !
I assume VBO is therefore not a valid choice,
The availability of the VBO extension will only depend on your
* Martin Spott -- Friday 15 October 2004 13:29:
Melchior FRANZ wrote:
I see no problem if fgfs/sg/plib tries to detect certain
capabilities and uses them if available, [...]
Would this mean PLIB behaving as sort of an adaptive layer between FG
and X11 or how would this work ?
It would
On Friday 15 October 2004 22:25, Roman Grigoriev wrote:
Hi guys!
Dlist can't solve the promplem IMHO
The right answer is VBO
I don't understand why you don't want to include this nice feature to
flightgear
All modern hardware support them. I wrote them year ago and Erik made a
patch
you've
Oliver C. wrote:
Instead of writing our own scenegraph we could switch from Plib to Open Scene
Graph.
Open Scene Graph is in active development and has a large
user base, even commercial games use it.
From the OSG introduction:
Open Scene Graph is published under the Open Scene Graph Public
Vassilii Khachaturov wrote:
Are there ways to make FGFS render its view as a 3D red/blue picture,
i.e. where the rendering of each frame is done twice, once for each eye
(i.e. slightly offset view) and with some colors filtered for each half?
Is it possible by pure configuration (what should I
Erik Hofman wrote:
I have updated the generic protocol to also accept input data. A small
input file can be found here:
http://www.a1.nl/~ehofman/fgfs/downloads/j3cub
If you put this file in /tmp you can play the flight back using the
following command line:
fgfs --aircraft=j3cub
On Fri, 15 Oct 2004 09:07:26 -0500, Curtis wrote in message
[EMAIL PROTECTED]:
Oliver C. wrote:
Instead of writing our own scenegraph we could switch from Plib to
Open Scene Graph.
Open Scene Graph is in active development and has a large
user base, even commercial games use it.
Can you run fgfs with log level debug set, and report the results?
(Advanced Debugging in the launcher)
Giles Robertson
-Original Message-
From: Christian Mayer [mailto:[EMAIL PROTECTED]
Sent: 15 October 2004 16:33
To: FGFS
Subject: [Flightgear-devel] Problem with windows FlightGear
On Fri, Oct 15, 2004 at 05:49:21PM +0100, Giles Robertson wrote:
Can you run fgfs with log level debug set, and report the results?
(Advanced Debugging in the launcher)
I have the same problem, I think. However I cannot fetch the log output, as
the text window closes immediately upon crashing.
Jeroen Hoppenbrouwers a écrit :
On Fri, Oct 15, 2004 at 05:49:21PM +0100, Giles Robertson wrote:
Can you run fgfs with log level debug set, and report the results?
(Advanced Debugging in the launcher)
I have the same problem, I think. However I cannot fetch the log output, as
the text
Jeroen Hoppenbrouwers schrieb:
On Fri, Oct 15, 2004 at 05:49:21PM +0100, Giles Robertson wrote:
Can you run fgfs with log level debug set, and report the results?
(Advanced Debugging in the launcher)
OK, I've attached it. The most interesting part will be:
**
Updating time
Current Unix
On Friday 15 October 2004 15:10, Curtis L. Olson wrote:
Vassilii Khachaturov wrote:
Are there ways to make FGFS render its view as a 3D
red/blue picture, i.e. where the rendering of each frame
is done twice, once for each eye (i.e. slightly offset view)
and with some colors filtered for
Lee Elliott wrote:
I haven't tried it (of course;) but how about...
...a three FG instance set-up?
Run the FDM on one system, which then feeds two _display_
instances, each with a slightly different viewpoint, and feed
the video output from the two display instances into the left
and right
I just tried VBO's on my SuSE 9.1 nvidia GF2 MX driver 6111 and xfree86.
VBOs are available but do not behave as expected. I get additional
stuff rendered :-(
Seems to be a bug in the driver when used with MX cards. Maybe it's just
the GF2 MX.
Now I'm curious how much improvement can be expected
I just wanted to let everyone know that I will be out of town with
spotty email access from Oct 20 (next wed) to Oct 29 (a friday.) I am
heading out to Long Beach for the AOPA expo at the end of next week, and
then will stick around the following week to do some simulator project
work with
On Friday, 15 October 2004 22:04, Horst J. Wobig wrote:
If somebody wants to try it on his box: just fetch lesson 45 from
http://nehe.gamedev.net. On windows this should compile without
problems, on linux you need sdl.
It segfaults in glGenBuffersARB () on my system.
Mandrake 9.1, Ti 4200,
I just updated plib, SimGear, fgfs from cvs and it ran fine with last
weeks base package. Then I updated the base package and I get a segfault.
I will try to get more info with log level debug set.
Dave P
___
Flightgear-devel mailing list
[EMAIL
The cause of the segfault was the replacement of pro-yoke-usb.xml in CVS
with a windows edit (moving the hat axes up by one which breaks linux).
So I edited the new file with
number
unix5/unix
windows6/windows
/number
and a similar edit for axis 6/7.
I tested the edit with today's
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