--- Innis Cunningham [EMAIL PROTECTED] wrote:
So if we are
more a non military sim lets put this HUD rubbish to
bed.
Unless everyone can agree that FG must be a civilian
only sim I see little reason why we should not add
features that support the military style aircraft.
The only time you
Hi Oliver
Oliver C.
On Saturday 06 November 2004 13:53, Innis Cunningham wrote:
Hi All
Just had a look on the seedwiki at the aircraft todo list.
Who wrote that rubbish.
Please do me a favour and don't call my work rubbish.
Okay.But I guess you know now what it feels like to have
your work,as
Hi Paul
Paul Surgeon writes
--- Innis Cunningham [EMAIL PROTECTED] wrote:
So if we are
more a non military sim lets put this HUD rubbish to
bed.
Unless everyone can agree that FG must be a civilian
only sim I see little reason why we should not add
features that support the military style
I've started a JSBSim FAQ at the JSBSim web site. See the link at the top of
the main page
or go to www.jsbsim.org/FAQ.html
This is just a start of what I expect to be a long work in progress.
Suggestions/submissions welcome.
Jon
___
On Sun, 7 Nov 2004 11:09:55 + (GMT), Paul wrote in message
[EMAIL PROTECTED]:
--- Innis Cunningham [EMAIL PROTECTED] wrote:
Why not have both? My 3 year old PeeCee has plenty of
horse power left and a flying aircraft without a pilot
looks rather odd to me.
If people don't like eye
For example, do we properly model the impact on night vision
from hypoxia?
... and MUCH more
This is kinda related to my earlier note about modeling St. Elmo's Fire.
There are two kinds of visual effect that would be nice to have in FG that
don't currently exist. One kind is visual effects
On November 7, 2004 06:09 am, Paul Surgeon wrote:
Why not have both? My 3 year old PeeCee has plenty of
horse power left and a flying aircraft without a pilot
looks rather odd to me.
If people don't like eye candy then let's make a way
to switch it off but why take the eye candy away from
Ampere K. Hardraade wrote :
So if the todo list is to be realisitic should it
not contain only the
things that are missing on the real
aircraft not a list of things that are neither
available yet in FG (eg
lighting) or never part of the real aircraft in the
first place.
Lighting is
Ampere K. Hardraade writes:
Until someone writes a bone class that allows us to model characters more
easily (using XML), having pilots in the cockpit is not going to happen.
I don't know what XML has to do with it
anyway see
$PLIB / demos / exposer / src / bones.XXX
Norman
Ampere wrote:
Until someone writes a bone class that allows us to model characters more
easily (using XML), having pilots in the cockpit is not going to happen.
Ever used the Hunter, Seahawk, Comper Swift ?
It's not easy, but it can be done.
Vivian
Fred wrote:
Lighting is important. How can one use FG for night
training at the moment if you can't see the ground
properly? Why even bother with runway and taxiway
lights then?
I would love to see decent lighting added.
There isn't much we (as modellers) can do about this. =(
If
Vivian Meazza a écrit :
Fred wrote:
Lighting is important. How can one use FG for night
training at the moment if you can't see the ground
properly? Why even bother with runway and taxiway
lights then?
I would love to see decent lighting added.
There isn't much we (as modellers) can do
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of Frederic Bouvier
Sent: 07 November 2004 20:31
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The Rant
Vivian Meazza a écrit :
Fred wrote:
Lighting
On November 7, 2004 03:12 pm, Norman Vine wrote:
Until someone writes a bone class that allows us to model characters more
easily (using XML), having pilots in the cockpit is not going to happen.
I don't know what XML has to do with it
anyway see
$PLIB / demos / exposer / src /
Ampere K. Hardraade writes:
On November 7, 2004 03:12 pm, Norman Vine wrote:
Until someone writes a bone class that allows us to model characters more
easily (using XML), having pilots in the cockpit is not going to happen.
I don't know what XML has to do with it
anyway see
Hmm, I don't think that will do. White numerals by day, illuminated by red
at night, and black faces. I was thinking of making the white figures
semi-transparent with a selectable white (non-emissive) /red (emissive)
background. Unless you would care to do a demonstration of another method...
Vivian,
Either I'm a bit thick or something is wrong with the
Spitfire and Seafire. I cannot get them to start.
Fuel cocks open, magnetos on, mixture rich, a bit of
priming, crank ... crank ... crank ... crank ...
With the Spitfire and the Coffman starter it doesn't
even kick the engine over
On Sun, 7 Nov 2004 17:14:44 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
..eh, in RL, you often _can't_ see the ground at night, just lights.
I'll confirm that. The runway and taxiway lights are aimed up and do
not illuminate the pavement at all (not even a tiny area around each
light).
Fred wrote:
Hmm, I don't think that will do. White numerals by day, illuminated by
red
at night, and black faces. I was thinking of making the white figures
semi-transparent with a selectable white (non-emissive) /red (emissive)
background. Unless you would care to do a demonstration of
Paul wrote:
Either I'm a bit thick or something is wrong with the
Spitfire and Seafire. I cannot get them to start.
Fuel cocks open, magnetos on, mixture rich, a bit of
priming, crank ... crank ... crank ... crank ...
With the Spitfire and the Coffman starter it doesn't
even kick the
On Sun, 7 Nov 2004 12:32:41 +0100, Roy Vegard Ovesen
[EMAIL PROTECTED] wrote:
My motivation for setting the serviceable property to true in the source code
was that now that the instruments are configureable they can have an
arbitrary name in the property tree. The compass could for example be
I wrote:
If there is a trick to getting them started can you
maybe add an engine startup section to the pilot
notes?
Oh dear, you have described the procedure correctly, it should work, I
don't
think you should need to hot wire it. I haven't tried for ages, been too
busy with
Hi All
See attached picture of a Eicas instrument I have
started on this is a night shot.The instrument background
is an object with 80% emissive white and the needles for
the gauges are set to the same emissive settings as the
diffuse setting for the material.
Cheers
Innis
attachment:
On Monday 08 November 2004 00:22, David Megginson wrote:
If the source code modules force the property to true, it will
override any settings provided by the user at startup or in a
configuration file.
I see.
It needs to be possible to start FlightGear with
the mag compass U/S for some
Still no luck with direct rendering. If I use the one from XFree86, direct
rendering will get enabled, but the framerate is so poor that even my i810
can beat it. If I use the one from fglrx, it is error after error after
error. Sigh... and I thought ATI is supposed to be Linux-friendly?!
Also, in the XFree86.0.log, this keeps coming up:
(EE) fglrx(0): [agp] could not determine AGP since mode=0x
I did some googlings but I couldn't find anything related to this problem
If my memory serves me correctly, this is referring to the mask by which
you specify which AGP modes
Hello,
i modified the joystick settings for the Sidewinder Precision Pro joystick.
Now all buttons and axis react the same way in unix and windows except for
the view elevation binding which is on axis 5 in unix and 7 in windows.
Here the windows axis is inverse, the unix version is not.
This
The bits I thought were relevant:
(II) PCI: 01:02:0: chip 1002,5964 card 148c,2074 rev 01 class 03,00,00 hdr 00
(--) PCI: (0:2:0) Intel Corp. 82845G/GL [Brookdale-G] Chipset Integrated
Graphics Device rev 1, Mem @ 0x2000/27
(--) PCI:*(1:2:0) ATI Technologies Inc unknown chipset (0x5964)
By mask, do you mean this line in XF86Config-4?
Option AGPMode #
If so, it is no use. X just skips it. =(
I will try again.
Ampere
On November 7, 2004 09:15 pm, Alex Perry wrote:
If my memory serves me correctly, this is referring to the mask by which
you specify which AGP modes the
Use Internal or not, it doesn't make any difference to me -- no direct
rendering. =(
Ampere
On November 7, 2004 11:27 pm, Alex Perry wrote:
It found the card, initialized the driver, everything is fine.
However, you told it to use the built in AGP driver, rather than
the kernel one, and it
On Sun, 7 Nov 2004 18:11:22 -0500, David wrote in message
[EMAIL PROTECTED]:
On Sun, 7 Nov 2004 17:14:44 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
..eh, in RL, you often _can't_ see the ground at night, just lights.
I'll confirm that. The runway and taxiway lights are aimed up and do
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