Re: [Flightgear-devel] The Rant

2004-11-07 Thread Paul Surgeon
--- Innis Cunningham [EMAIL PROTECTED] wrote: So if we are more a non military sim lets put this HUD rubbish to bed. Unless everyone can agree that FG must be a civilian only sim I see little reason why we should not add features that support the military style aircraft. The only time you

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Innis Cunningham
Hi Oliver Oliver C. On Saturday 06 November 2004 13:53, Innis Cunningham wrote: Hi All Just had a look on the seedwiki at the aircraft todo list. Who wrote that rubbish. Please do me a favour and don't call my work rubbish. Okay.But I guess you know now what it feels like to have your work,as

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Innis Cunningham
Hi Paul Paul Surgeon writes --- Innis Cunningham [EMAIL PROTECTED] wrote: So if we are more a non military sim lets put this HUD rubbish to bed. Unless everyone can agree that FG must be a civilian only sim I see little reason why we should not add features that support the military style

[Flightgear-devel] JSBSim FAQ started

2004-11-07 Thread Jon Berndt
I've started a JSBSim FAQ at the JSBSim web site. See the link at the top of the main page or go to www.jsbsim.org/FAQ.html This is just a start of what I expect to be a long work in progress. Suggestions/submissions welcome. Jon ___

[Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-07 Thread Arnt Karlsen
On Sun, 7 Nov 2004 11:09:55 + (GMT), Paul wrote in message [EMAIL PROTECTED]: --- Innis Cunningham [EMAIL PROTECTED] wrote: Why not have both? My 3 year old PeeCee has plenty of horse power left and a flying aircraft without a pilot looks rather odd to me. If people don't like eye

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-07 Thread David Culp
For example, do we properly model the impact on night vision from hypoxia? ... and MUCH more This is kinda related to my earlier note about modeling St. Elmo's Fire. There are two kinds of visual effect that would be nice to have in FG that don't currently exist. One kind is visual effects

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Ampere K. Hardraade
On November 7, 2004 06:09 am, Paul Surgeon wrote: Why not have both? My 3 year old PeeCee has plenty of horse power left and a flying aircraft without a pilot looks rather odd to me. If people don't like eye candy then let's make a way to switch it off but why take the eye candy away from

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Frederic Bouvier
Ampere K. Hardraade wrote : So if the todo list is to be realisitic should it not contain only the things that are missing on the real aircraft not a list of things that are neither available yet in FG (eg lighting) or never part of the real aircraft in the first place. Lighting is

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Norman Vine
Ampere K. Hardraade writes: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. I don't know what XML has to do with it anyway see $PLIB / demos / exposer / src / bones.XXX Norman

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Ampere wrote: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. Ever used the Hunter, Seahawk, Comper Swift ? It's not easy, but it can be done. Vivian

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Fred wrote: Lighting is important. How can one use FG for night training at the moment if you can't see the ground properly? Why even bother with runway and taxiway lights then? I would love to see decent lighting added. There isn't much we (as modellers) can do about this. =( If

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Frederic Bouvier
Vivian Meazza a écrit : Fred wrote: Lighting is important. How can one use FG for night training at the moment if you can't see the ground properly? Why even bother with runway and taxiway lights then? I would love to see decent lighting added. There isn't much we (as modellers) can do

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
-Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Frederic Bouvier Sent: 07 November 2004 20:31 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] The Rant Vivian Meazza a écrit : Fred wrote: Lighting

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Ampere K. Hardraade
On November 7, 2004 03:12 pm, Norman Vine wrote: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. I don't know what XML has to do with it anyway  see $PLIB / demos / exposer / src /

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Norman Vine
Ampere K. Hardraade writes: On November 7, 2004 03:12 pm, Norman Vine wrote: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. I don't know what XML has to do with it anyway  see

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Frederic Bouvier
Hmm, I don't think that will do. White numerals by day, illuminated by red at night, and black faces. I was thinking of making the white figures semi-transparent with a selectable white (non-emissive) /red (emissive) background. Unless you would care to do a demonstration of another method...

[Flightgear-devel] Seafire and Spitfire engine startup

2004-11-07 Thread Paul Surgeon
Vivian, Either I'm a bit thick or something is wrong with the Spitfire and Seafire. I cannot get them to start. Fuel cocks open, magnetos on, mixture rich, a bit of priming, crank ... crank ... crank ... crank ... With the Spitfire and the Coffman starter it doesn't even kick the engine over

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-07 Thread David Megginson
On Sun, 7 Nov 2004 17:14:44 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote: ..eh, in RL, you often _can't_ see the ground at night, just lights. I'll confirm that. The runway and taxiway lights are aimed up and do not illuminate the pavement at all (not even a tiny area around each light).

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Fred wrote: Hmm, I don't think that will do. White numerals by day, illuminated by red at night, and black faces. I was thinking of making the white figures semi-transparent with a selectable white (non-emissive) /red (emissive) background. Unless you would care to do a demonstration of

RE: [Flightgear-devel] Seafire and Spitfire engine startup

2004-11-07 Thread Vivian Meazza
Paul wrote: Either I'm a bit thick or something is wrong with the Spitfire and Seafire. I cannot get them to start. Fuel cocks open, magnetos on, mixture rich, a bit of priming, crank ... crank ... crank ... crank ... With the Spitfire and the Coffman starter it doesn't even kick the

Re: [Flightgear-devel] CVS: source/src/Instrumentation mag_compass.cxx, 1.6, 1.7

2004-11-07 Thread David Megginson
On Sun, 7 Nov 2004 12:32:41 +0100, Roy Vegard Ovesen [EMAIL PROTECTED] wrote: My motivation for setting the serviceable property to true in the source code was that now that the instruments are configureable they can have an arbitrary name in the property tree. The compass could for example be

RE: [Flightgear-devel] Seafire and Spitfire engine startup

2004-11-07 Thread Vivian Meazza
I wrote: If there is a trick to getting them started can you maybe add an engine startup section to the pilot notes? Oh dear, you have described the procedure correctly, it should work, I don't think you should need to hot wire it. I haven't tried for ages, been too busy with

[Flightgear-devel] Emissive instruments

2004-11-07 Thread Innis Cunningham
Hi All See attached picture of a Eicas instrument I have started on this is a night shot.The instrument background is an object with 80% emissive white and the needles for the gauges are set to the same emissive settings as the diffuse setting for the material. Cheers Innis attachment:

Re: [Flightgear-devel] CVS: source/src/Instrumentation mag_compass.cxx, 1.6, 1.7

2004-11-07 Thread Roy Vegard Ovesen
On Monday 08 November 2004 00:22, David Megginson wrote: If the source code modules force the property to true, it will override any settings provided by the user at startup or in a configuration file. I see. It needs to be possible to start FlightGear with the mag compass U/S for some

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-11-07 Thread Ampere K. Hardraade
Still no luck with direct rendering. If I use the one from XFree86, direct rendering will get enabled, but the framerate is so poor that even my i810 can beat it. If I use the one from fglrx, it is error after error after error. Sigh... and I thought ATI is supposed to be Linux-friendly?!

[Flightgear-devel] Re: ATI 9200 Direct Rendering problem on Linux

2004-11-07 Thread Alex Perry
Also, in the XFree86.0.log, this keeps coming up: (EE) fglrx(0): [agp] could not determine AGP since mode=0x I did some googlings but I couldn't find anything related to this problem If my memory serves me correctly, this is referring to the mask by which you specify which AGP modes

[Flightgear-devel] New Sidewinder Precision Pro Joystick settings

2004-11-07 Thread Oliver C.
Hello, i modified the joystick settings for the Sidewinder Precision Pro joystick. Now all buttons and axis react the same way in unix and windows except for the view elevation binding which is on axis 5 in unix and 7 in windows. Here the windows axis is inverse, the unix version is not. This

[Flightgear-devel] Re: ATI 9200 Direct Rendering problem on Linux

2004-11-07 Thread Alex Perry
The bits I thought were relevant: (II) PCI: 01:02:0: chip 1002,5964 card 148c,2074 rev 01 class 03,00,00 hdr 00 (--) PCI: (0:2:0) Intel Corp. 82845G/GL [Brookdale-G] Chipset Integrated Graphics Device rev 1, Mem @ 0x2000/27 (--) PCI:*(1:2:0) ATI Technologies Inc unknown chipset (0x5964)

Re: [Flightgear-devel] Re: ATI 9200 Direct Rendering problem on Linux

2004-11-07 Thread Ampere K. Hardraade
By mask, do you mean this line in XF86Config-4? Option AGPMode # If so, it is no use. X just skips it. =( I will try again. Ampere On November 7, 2004 09:15 pm, Alex Perry wrote: If my memory serves me correctly, this is referring to the mask by which you specify which AGP modes the

Re: [Flightgear-devel] Re: ATI 9200 Direct Rendering problem on Linux

2004-11-07 Thread Ampere K. Hardraade
Use Internal or not, it doesn't make any difference to me -- no direct rendering. =( Ampere On November 7, 2004 11:27 pm, Alex Perry wrote: It found the card, initialized the driver, everything is fine. However, you told it to use the built in AGP driver, rather than the kernel one, and it

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-07 Thread Arnt Karlsen
On Sun, 7 Nov 2004 18:11:22 -0500, David wrote in message [EMAIL PROTECTED]: On Sun, 7 Nov 2004 17:14:44 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote: ..eh, in RL, you often _can't_ see the ground at night, just lights. I'll confirm that. The runway and taxiway lights are aimed up and do