On Saturday, 25 December 2004 19:28, Durk Talsma wrote:
Yesterday, I had some time to have a first stab at adding realistic
aircraft parking code to FlightGear. I've added some screenshots on my
website:
http://durktalsma.xs4all.nl/FlightGear/web/index.html
This is all still very
On Sunday 26 December 2004 07:14, Paul Surgeon wrote:
How does it work?
Do the aircraft follow taxiways and park at gates or ramp designations?
That's the ultimate goal. For the current code, ie. for testing, I created an
xml file containing parking location and orientation information, which
On 26 Dec 2004, at 00:37, Curtis L. Olson wrote:
What did I say that was incorrect? If I've missunderstood something
about plib/ssg I'd appreciate being corrected. If modeling is still
done in blender/ac/multigen/whatever, then you need a conversion path
to plib. That means going through
On Sunday 26 December 2004 09:28, James Turner wrote:
On 26 Dec 2004, at 00:37, Curtis L. Olson wrote:
What did I say that was incorrect? If I've missunderstood
something about plib/ssg I'd appreciate being corrected. If
modeling is still done in blender/ac/multigen/whatever,
then you
[offlist]
On Sat, 25 Dec 2004 19:02:47 -0500, Norman Vine wrote:
Excuse me Curt but
This is bordering on FUD
Exchange formats are designed to capture common information for many
different uses; proprietary formats, like PLIB's SSG, are optimized
for a single app or
On Sun, 26 Dec 2004 09:53:49 -0500, Norman Vine [EMAIL PROTECTED] wrote:
SSG is certainly not propriatary in any reasonable man's vocabulary !!
You need to distinguish open specs from open formats. For example,
MSIE is closed source but uses open formats (HTML, CSS, etc.); Open
Office is open
David Megginson writes:
Anyway, my original point was that whether you agree or disagree, you
were being a little loose with the accusation of FUD against Curt.
He's making a legitimate point, not trying to mislead people into
doubting plib.
If you reread my original post you will note I
David wrote:
As long as we're just doing textured and tinted
meshes, with the more complex stuff (like animations) in external XML
files, is there any good reason *not* to go with VRML, especially
since we can compress the files on disk with gzip?
Do you completely hand edit the XML?
Do you plan
Curt wrote:
I believe the main issue is that whatever format we go with has to have
a good plib/ssg loader for it.
Yes, if you standardise on one or two standard formats, the PLIB
loader will be important.
In fact, it seems like all the plib loaders (except for the
ad/ssg loaders) have
Curt wrote:
.ssg
is extremely non portable, and would make it very difficult for people
to edit the models with any non-plib based modelers, and I'm not aware
of any plib-based modelers that are far enough along to be useful.
... as modelers, correct.
However, PPE is nice as a converter
Norman Vine wrote:
Erik Hofman writes:
Norman Vine wrote:
If someone was to do this I would suggest exporting to
the native .ssg binary format :-)
If they could fix the .ssg endianness problem in the process I'm all for it.
Sounds good :-)
[...]
Am I missing something here ?
Your
Curt wrote:
If I've missunderstood something
about plib/ssg I'd appreciate being corrected. If modeling is still
done in blender/ac/multigen/whatever, then you need a conversion path to
plib.
I think you guys are speaking aside each other.
Curt wants to allow different modellers.
James
I have looked through the documentry within FlightGear, but I can't seem to
find the answers to the following questions.
How does the hydraulic system work in FlightGear? How do I create it?
For an electrical system, can the bus takes on other types of value other than
integer?
How do I
These issues have been brought up before but I decided to refresh everyone's
memory seeing as XP users keep coming to the IRC channel and asking the same
questions over and over again.
1. The --disable-sound option needs fixing
OpenAL should not be initialized at all if that option is
On Sun, 26 Dec 2004 17:41:20 +0100, Wolfram Kuss
[EMAIL PROTECTED] wrote:
Do you completely hand edit the XML?
I hand-edit the animations, but eventually, we could look at something
more standardized.
Do you plan to keep it that way?
Since Blender has scripting support, it would be possible
Durk Talsma writes:
I haven't implimented taxiway routing yet, so right now, each aircraft taxies
straight from the gate to the active runway. I bet you can guess what my next
logical move will be. :-)
Hi Durk,
Take a flight at KEMT with the ai-traffic turned on. There's some taxying
On Mon, 27 Dec 2004 00:26:43 +0200, Paul wrote in message
[EMAIL PROTECTED]:
I would like to compile a list of the default directories that FG gets
installed to when FG is installed from pre built packages (like win32,
apt-get, urpmi, etc).
I'm not interested in custom builds as they could
Paul Surgeon writes
The M$ OS's are the most important to me since most of the users are not as
clued up with things like paths as the *nix guys and I'm doing this for
idiot friendly purposes.
Thanks Paul I will take that as a compliment.As one of the idiot friendly I
can use all
the help I can
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