I've been spending as much time as possible over the past few days just
flying around (I've had a very long gap where FG wouldn't build and I
was busy with other things), but this has raised a small issue which
may indicate something about my flying habits...
Basically, I have not yet found an
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Ampere K. Hardraade schrieb:
At the moment, is antialiasing applied to textures themselves? If so, what
will happen if antialiasing is applied to the final render/output instead?
Technically the textures, as they are displayed, aren't antialiased
James Turner wrote:
Basically, I have not yet found an aircraft where the speedbrakes or
spoilers seem to work, either visually or in terms of slowing the plane
down. From looking at data/keyboard.xml, I can see the current bindings
are j/k for the spoilers, and Ctrl-B for the speedbrake,
Hi James
James Turner writes
Basically, I have not yet found an aircraft where the speedbrakes or
spoilers seem to work, either visually or in terms of slowing the plane
down. From looking at data/keyboard.xml, I can see the current bindings are
j/k for the spoilers, and Ctrl-B for the
On 10 Feb 2005, at 11:57, Innis Cunningham wrote:
Basically, I have not yet found an aircraft where the speedbrakes or
spoilers seem to work, either visually or in terms of slowing the
plane down. From looking at data/keyboard.xml, I can see the current
bindings are j/k for the spoilers, and
* James Turner -- Thursday 10 February 2005 13:09:
So, apologies for the confusion, I didn't check closely enough, and the
two aircraft I happen to have been using the most, the F16 and the
A320, don't seem to have either system installed.
I use the speed brakes on the F16 regularly, also
James Turner wrote:
So, apologies for the confusion, I didn't check closely enough, and the
two aircraft I happen to have been using the most, the F16 and the
A320, don't seem to have either system installed.
While we are are it, do we already have consensus on which keys to use
for these
On 10 Feb 2005, at 13:03, Martin Spott wrote:
While we are are it, do we already have consensus on which keys to use
for these functions - are the keys consistent across different aircraft
and FDM's ?
The keys do seem to be standard, j/k for spoilers and Ctrl-B for
speedbrake, the issue of course
James Turner writes
The keys do seem to be standard, j/k for spoilers and Ctrl-B for
speedbrake, the issue of course is guessing for a given model which
surfaces are assigned to which name. I guess 'things on the wings' are
spoilers, and 'things not on the wings' are speed-brakes?
Except
James Turner wrote
While we are are it, do we already have consensus on which keys to use
for these functions - are the keys consistent across different aircraft
and FDM's ?
The keys do seem to be standard, j/k for spoilers and Ctrl-B for
speedbrake, the issue of course is guessing for
Vivian Meazza wrote:
James Turner wrote
While we are are it, do we already have consensus on which keys to use
for these functions - are the keys consistent across different aircraft
and FDM's ?
The keys do seem to be standard, j/k for spoilers and Ctrl-B for
speedbrake, the issue of
Ampere K. Hardraade wrote:
At the moment, is antialiasing applied to textures themselves?
Sort of. This is the purpose behind mipmapping and filtering --
avoiding aliasing effects in texture (texel) space.
If so, what will happen if antialiasing is applied to the final
render/output instead?
On Thu, 10 Feb 2005 18:19:08 + (UTC), Martin wrote in message
[EMAIL PROTECTED]:
Vivian Meazza wrote:
James Turner wrote
While we are are it, do we already have consensus on which keys
to use for these functions - are the keys consistent across
different aircraft and
Can't remember if the speedbrakes actually slow the aircraft on the
737 but the animation should work when you hit Ctrl-B
The animation works, but has no noticeable affect on airspeed or
attitude for all airspeeds I tested. Energy analysis of a log file
didn't show any more energy dumped,
Hi, I have just updated to fg 0.9.8 and got also the most recent
versions of the other stuff. Certainly. In windowed mode it is running
fine, but I just start fg with game mode enabled. Result:a segfault :-(
To prevent digging into your source code I just attach the gdb backtrace.
Regards
Ron
On Thursday 10 February 2005 15:51, Giles Robertson wrote:
Can't remember if the speedbrakes actually slow the aircraft on the
737 but the animation should work when you hit Ctrl-B
The animation works, but has no noticeable affect on airspeed or
attitude for all airspeeds I tested. Energy
* Martin Spott -- Thursday 10 February 2005 19:19:
Great, now we have an accurate definition, we should fix the key
bindings :-)
Does everyone agree on having j/k for the spoilers ? Now, what are we
going to take for the speed brakes ? Simply using Ctrl-B is not
sufficient, because speed
Melchior FRANZ wrote:
* Martin Spott -- Thursday 10 February 2005 19:19:
Great, now we have an accurate definition, we should fix the key
bindings :-)
Does everyone agree on having j/k for the spoilers ? Now, what are we
going to take for the speed brakes ? Simply using Ctrl-B is not
On February 10, 2005 08:27 am, James Turner wrote:
BTW, there is no keybinding for reverse thrust : I'm going to test with
some nasal code i found in one of the joystick files, but is there a
free key I should use? Ctrl-R perhaps?
For commercial airliners at least, it will make more sense to
Hi,
..foud this in a Groklaw thread, you're supposed to be able to fly
over this map, at least between 2 points, I'm trying to figure out how
it works, it may need some plugin.
..to me, this look's like a beta thing, US and North America, it looks
like it works in the newest Firefox, so update
Vivian Meazza wrote:
I'm in the process of changing the Hunter bindings to conform to the
Seahawk/Spitfire/Seafire/A4 scheme as appropriate.
I don't know how the Seahawk/Spitfire/Seafire/A4 scheme looks like so
I'd prefer if people change their aircraft to use a _common_ scheme,
Martin.
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