Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-11 Thread Erik Hofman
James Turner wrote: I've been spending as much time as possible over the past few days just flying around (I've had a very long gap where FG wouldn't build and I was busy with other things), but this has raised a small issue which may indicate something about my flying habits... Basically, I

Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Ron Lange
sorry, not the *commandline* below causes fg to break but similar .fgfsrc file... fgfs --airport=EDHI --aircraft=bo105 --enable-game-mode # Again, only a present .fgfsrc with similar content causes a segfault, the commandline let

[Flightgear-devel] Introducing super.diff

2005-02-11 Thread Superman
As FlightGear keeps adding new key definitions, it becomes increasingly difficult to maintain local key bindings. When you finally found a free and appropriate key, you can be sure that the next day someone will use the exact same key for an important feature of his aircraft. This doesn't

Re: [Flightgear-devel] SG and FG build breaks on mac os x.3 (10.3)

2005-02-11 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Various mac os x specific build breaks with Saturday 5 february 2005 cvs source. Flightgear: The src/input Makefile needs: base_LIBS = -framework IOKit -framework CoreFoundation to successfully build fgjs and js_demo on mac os x.3 (10.3) This should be fixed in CVS

Re: [Flightgear-devel] Mac joysticks

2005-02-11 Thread Erik Hofman
James Turner wrote: I finally managed to get my FlightGear behaving itself last week - there are a few issues I want to investigate before I bring them up here, but one affected me almost immediately - the input code as it stands right now means Mac joysticks tend not to be recognised. There

Re: [Flightgear-devel] Introducing super.diff

2005-02-11 Thread Jon Stockill
Superman wrote: As FlightGear keeps adding new key definitions, it becomes increasingly difficult to maintain local key bindings. When you finally found a free and appropriate key, you can be sure that the next day someone will use the exact same key for an important feature of his aircraft.

Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-11 Thread Martin Spott
Ampere K. Hardraade wrote: For commercial airliners at least, it will make more sense to map the reverse to Ctrl+PgDown. The reason being is that the throttles are mapped to PgUp and PgDown, and thrust-reverse is part of the throttles. Erik Hofman wrote: The Fokker 100 has both speedbrake

[Flightgear-devel] Re: Introducing super.diff

2005-02-11 Thread Melchior FRANZ
* Jon Stockill -- Friday 11 February 2005 17:36: Superman wrote: http://members.aon.at/mfranz/flightgear/super.html The only problem with this is that it encourages people to use key combinations which are then unavailable to people running without SDL. This wasn't posted for

Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-11 Thread Erik Hofman
Martin Spott wrote: The Fokker 100 has both speedbrake (Ctrl+B) and Spoiler (Shift+S) support. The model has been redesigned and improved significantly but there seemed to have a typo introduced for the animations. Is it a tall order to kindly request aircraft modellers to coordinate on a

Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-11 Thread Martin Spott
Erik Hofman wrote: I agree. Although I do think the spoilers of the Fokker 100 are employed automatically on touchdown, but I'm not yet certain about that. You're absolutely correct, Erik. I don't ask people to force-match their aicrcraft model on a common standard where the _real_ aircraft

[Flightgear-devel] Re: Speedbrakes / Spoilers

2005-02-11 Thread Melchior FRANZ
* Martin Spott -- Friday 11 February 2005 07:14: [...] Tried to answer directly, but your mail server is rejecting my message. I can't be bothered to write everything again. No, there's no license on map.tex/map.pdf. You can treat it as Public Domain. (No, I'm not a spammer.) m.

Re: [Flightgear-devel] Qt 4 will be GPLed for all supported systems

2005-02-11 Thread Mathias =?iso-8859-15?q?Fr=F6hlich?=
Hi, On Montag 07 Februar 2005 19:51, Christian Mayer wrote: I've just read at the Heise Newsticker, that Trolltech is planning to release the next version of Qt for all systems (including M$ Windows) under it's dual license. = We can start to use it!! :) Great Mathias -- Mathias

Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Jorge Van Hemelryck
On Fri, 11 Feb 2005 16:14:15 +0100 Ron Lange wrote: sorry, not the *commandline* below causes fg to break but similar .fgfsrc file... fgfs --airport=EDHI --aircraft=bo105 --enable-game-mode # Again, only a present

Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Martin Spott
Jorge Van Hemelryck wrote: Could you make sure that there is only one option per line in the .fgfsrc file ? It looks like the parser is trying to set the airport from the string EDHI --aircraft=bo105 --enable-game-mode... Aaah, your comment reminds me that the parser is unable to parse

Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Ron Lange
Hm...hmmm...since putting one flag per line in .fgfsrc wasn't satisfying (not starting from EDHI nor with the bo-105...) I put all flags in one row. Then everything goes as desired but the game mode...after adding enabel-game-mode the segfault appeared. Regards Ron Martin Spott schrieb: Jorge