James Turner wrote:
I've been spending as much time as possible over the past few days just
flying around (I've had a very long gap where FG wouldn't build and I
was busy with other things), but this has raised a small issue which may
indicate something about my flying habits...
Basically, I
sorry, not the *commandline* below causes fg to break but similar
.fgfsrc file...
fgfs --airport=EDHI --aircraft=bo105 --enable-game-mode
#
Again, only a present .fgfsrc with similar content causes a segfault,
the commandline let
As FlightGear keeps adding new key definitions, it becomes increasingly
difficult
to maintain local key bindings. When you finally found a free and appropriate
key,
you can be sure that the next day someone will use the exact same key for an
important
feature of his aircraft. This doesn't
[EMAIL PROTECTED] wrote:
Various mac os x specific build breaks with Saturday 5 february 2005
cvs source.
Flightgear:
The src/input Makefile needs:
base_LIBS = -framework IOKit -framework CoreFoundation
to successfully build fgjs and js_demo on mac os x.3 (10.3)
This should be fixed in CVS
James Turner wrote:
I finally managed to get my FlightGear behaving itself last week - there
are a few issues I want to investigate before I bring them up here, but
one affected me almost immediately - the input code as it stands right
now means Mac joysticks tend not to be recognised.
There
Superman wrote:
As FlightGear keeps adding new key definitions, it becomes increasingly
difficult
to maintain local key bindings. When you finally found a free and appropriate
key,
you can be sure that the next day someone will use the exact same key for an
important
feature of his aircraft.
Ampere K. Hardraade wrote:
For commercial airliners at least, it will make more sense to map the reverse
to Ctrl+PgDown. The reason being is that the throttles are mapped to PgUp
and PgDown, and thrust-reverse is part of the throttles.
Erik Hofman wrote:
The Fokker 100 has both speedbrake
* Jon Stockill -- Friday 11 February 2005 17:36:
Superman wrote:
http://members.aon.at/mfranz/flightgear/super.html
The only problem with this is that it encourages people to use key
combinations which are then unavailable to people running without SDL.
This wasn't posted for
Martin Spott wrote:
The Fokker 100 has both speedbrake (Ctrl+B) and Spoiler (Shift+S)
support. The model has been redesigned and improved significantly but
there seemed to have a typo introduced for the animations.
Is it a tall order to kindly request aircraft modellers to coordinate
on a
Erik Hofman wrote:
I agree. Although I do think the spoilers of the Fokker 100 are employed
automatically on touchdown, but I'm not yet certain about that.
You're absolutely correct, Erik. I don't ask people to force-match
their aicrcraft model on a common standard where the _real_ aircraft
* Martin Spott -- Friday 11 February 2005 07:14:
[...]
Tried to answer directly, but your mail server is rejecting my message. I can't
be bothered to write everything again. No, there's no license on
map.tex/map.pdf.
You can treat it as Public Domain. (No, I'm not a spammer.)
m.
Hi,
On Montag 07 Februar 2005 19:51, Christian Mayer wrote:
I've just read at the Heise Newsticker, that Trolltech is planning to
release the next version of Qt for all systems (including M$ Windows)
under it's dual license.
= We can start to use it!! :)
Great
Mathias
--
Mathias
On Fri, 11 Feb 2005 16:14:15 +0100
Ron Lange wrote:
sorry, not the *commandline* below causes fg to break but similar
.fgfsrc file...
fgfs --airport=EDHI --aircraft=bo105 --enable-game-mode
#
Again, only a present
Jorge Van Hemelryck wrote:
Could you make sure that there is only one option per line in the
.fgfsrc file ? It looks like the parser is trying to set the airport
from the string EDHI --aircraft=bo105 --enable-game-mode...
Aaah, your comment reminds me that the parser is unable to parse
Hm...hmmm...since putting one flag per line in .fgfsrc wasn't satisfying
(not starting from EDHI nor with the bo-105...) I put all flags in one
row. Then everything goes as desired but the game mode...after adding
enabel-game-mode the segfault appeared.
Regards
Ron
Martin Spott schrieb:
Jorge
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