* Curtis L. Olson -- Friday 04 March 2005 05:33:
When configuring a 2d instrument, there is a concept of property
aliases. The README.xmlpanel example uses absolute property paths, but
the real world instruments I've seen use relative paths with a lot of
../../../../../params/etc.
You
Dave Culp
I've received a complaint that thermals in 0.98 are not working. I don't
have
0.98 on my system but I tried them in the CVS version and see that they
are
not working. I'm guessing some changes were made in the AI subsystem that
killed the thermals.
Does anyone out there
* Melchior FRANZ -- Friday 04 March 2005 09:40:
* Curtis L. Olson -- Friday 04 March 2005 05:33:
params
A123/A
B trace-read=true456/B
That should be just an y instead of true:
B trace-read=y456/B
and this is how you get a report
Drew wrote:
Hey All,
I'm running flightgear on Windows, and have noticed that it seems to
use up all of the available processing time, and because of this, it
seems to get jumpy when other applications are being used while
FlightGear is running. I noticed that I can try to bump up the
priority of
Jorge Van Hemelryck wrote:
Curt,
Have you been successful in implementing your asymmetric frustum hack ?
It might be a good idea to add it to the official FlightGear code. It is
one of the features that might fill in the gap between amateur flight
simulation and a professional product. It might
Quoting Erik Hofman :
Drew wrote:
Hey All,
I'm running flightgear on Windows, and have noticed that it seems to
use up all of the available processing time, and because of this, it
seems to get jumpy when other applications are being used while
FlightGear is running. I noticed that
Jorge Van Hemelryck wrote:
Have you been successful in implementing your asymmetric frustum hack ?
It might be a good idea to add it to the official FlightGear code. It is
one of the features that might fill in the gap between amateur flight
simulation and a professional product. It might even be
Melchior FRANZ wrote:
* Curtis L. Olson -- Friday 04 March 2005 05:33:
When configuring a 2d instrument, there is a concept of property
aliases. The README.xmlpanel example uses absolute property paths, but
the real world instruments I've seen use relative paths with a lot of
* Curtis L. Olson -- Friday 04 March 2005 15:15:
At that point I was 8 or 9 levels deep and it's pretty difficult to count
back
though complex xml to figure out how many levels you actually need.
With proper indentation you just count the tabs in the alias line.
Seven tabs in front ==
Melchior FRANZ wrote:
* Curtis L. Olson -- Friday 04 March 2005 15:15:
At that point I was 8 or 9 levels deep and it's pretty difficult to count back
though complex xml to figure out how many levels you actually need.
With proper indentation you just count the tabs in the alias line.
Frederic Bouvier wrote:
There is the property /sim/frame-rate-throttle-hz that could be used to limit
the framerate but the source should be modified to call a system sleep method (
with a fine resolution, for example pthread_cond_timedwait ) instead of looping
wildly.
I know this is hard to do
On 4 Mar 2005, at 15:08, Curtis L. Olson wrote:
It's maybe analogous to writting assembly language without any sort of
jump labels ... anytime you insert a statement, you have to go back
and recompute all your jump addresses (or in this case any time you
add anything you need to go back and
Erik Hofman wrote:
Drew wrote:
Hey All,
I'm running flightgear on Windows, and have noticed that it seems to
use up all of the available processing time, and because of this, it
seems to get jumpy when other applications are being used while
FlightGear is running. I noticed that I can try to bump
Curtis L. Olson wrote:
Frederic Bouvier wrote:
There is the property /sim/frame-rate-throttle-hz that could be
used to limit the framerate but the source should be modified
to call a system sleep method ( with a fine resolution, for
example pthread_cond_timedwait ) instead of looping
Quoting Andy Ross:
* Hopefully in a CPU-friendly way. I know that older versions of
the NVidia drivers did this by spinning in a polling loop
inside the driver. I'm not sure if this has been fixed or not.
From my experience, the latest non-beta Windows NVidia driver seems to eat CPU
* Curtis L. Olson -- Friday 04 March 2005 16:08:
Melchior FRANZ wrote:
With proper indentation you just count the tabs in the alias line.
Seven tabs in front == seven times ../ :-)
It's maybe analogous to writting assembly language without any sort of
jump labels ... anytime you insert a
Melchior FRANZ wrote:
* Curtis L. Olson -- Friday 04 March 2005 16:08:
Melchior FRANZ wrote:
With proper indentation you just count the tabs in the alias line.
Seven tabs in front == seven times ../ :-)
It's maybe analogous to writting assembly language without any sort of
jump
* Melchior FRANZ -- Friday 04 March 2005 17:18:
$ perl -p -i -e 's,^(\t*)(.*alias=)(\.\./)+,$1$2 . (../ x
length($1)),e' foo.xml
Sorry, this should of course be:
$ perl -p -i -e 's,^(\t*)(.*alias=)(\.\./)*,$1$2 . (../ x length($1)),e'
foo.xml
* Curtis L. Olson -- Friday 04 March 2005 17:23:
Melchior FRANZ wrote:
$ perl -p -i -e 's,^(\t*)(.*alias=)(\.\./)+,$1$2 . (../ x
length($1)),e' foo.xml
I think most FG xml is indented with spaces ... generally one space per
level, but sometimes more, sometimes less.
True. I thought
John wrote:
Regarding POI files - providing we can sort out the licensing
implications I'm happy to write an import script to add them to the
database in bulk.
Ok John, I will try contacting some of the authors of those POI files and
ask them permission to use them in this way. I will let
Jorge Van Hemelryck wrote:
Have you been successful in implementing your asymmetric frustum hack ?
It might be a good idea to add it to the official FlightGear code. It is
one of the features that might fill in the gap between amateur flight
simulation and a professional product. It might
John Wojnaroski wrote:
Yes, I think I was successful in adding support for asymmetric view
frustums. It's a bit of a hack to get there, but the way I have set it
up I think is slightly more intuitive than just passing l, r, t, b, n, f
parameters to the glFrustum() function.
For my specific need I
There is the property /sim/frame-rate-throttle-hz that could be used to limit
the framerate but the source should be modified to call a system sleep method
(
with a fine resolution, for example pthread_cond_timedwait ) instead of
looping
wildly.
-Fred
Just tried this, and I can make it
Frederic Bouvier wrote:
Quoting Andy Ross:
* Hopefully in a CPU-friendly way. I know that older versions of
the NVidia drivers did this by spinning in a polling loop
inside the driver. I'm not sure if this has been fixed or not.
From my experience, the latest non-beta Windows NVidia
I should say though that most people will just want to point their
displays perpendicular to the viewer and use a more
standard/straightforward symetric view frustums. I had to do asymmetric
view frustums for a particular project with specialized needs. We ended
up with a combination of
John Wojnaroski wrote:
Sounds kind of like the problem I'm facing with the left seat/right seat
view perspective in the 747 simulator. Short of a fully collimated
projection(s) and optics to handle a curved, wrap-around screen any solution
will be a compromise.
Yes, any time you want to make the
If you want to project an image from a single projector onto a curved
wrap-around screen, could you just use a normal projector, and add a
fish-eye lens of some sort? Something like a glass cylinder cut in half
vertically, with the flat part facing the projector, and the curved part
towards the
Frederic Bouvier writes:
Quoting Andy Ross:
* Hopefully in a CPU-friendly way. I know that older versions of
the NVidia drivers did this by spinning in a polling loop
inside the driver. I'm not sure if this has been fixed or not.
From my experience, the latest non-beta Windows
Hi,
If you want to project an image from a single projector onto a curved
wrap-around screen, could you just use a normal projector, and add a
fish-eye lens of some sort? Something like a glass cylinder cut in half
vertically, with the flat part facing the projector, and the curved part
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