Hello,
I was under the impression that GLUT dependencies had been removed.
It's not that I want to blame anyone, I'm just a bit surprised to
realize that there actually _are_ dependencies - like this one:
quickstep: 8:26:43 /usr/local/src/FlightGear make
Making all in tests
gcc -march=pentiumpro
I was under the impression that GLUT dependencies had been removed.
It's not that I want to blame anyone, I'm just a bit surprised to
realize that there actually _are_ dependencies - like this one:
Glutless builds only work on fgfs itself; the tests and paraphernalia
haven't been ported.
If
Curtis L. Olson wrote:
So my question is this ... what would people think of perhaps doubling
the equatorial tile width, and then keeping the width of all tiles fixed
to the same value at all latitudes.
One *huge* bug that would be fixed is that we would eliminate the
unsightly cracks at the
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Wednesday, May 04, 2005 12:59 AM
Subject: Re: [Flightgear-devel] Tile sizes (was Re: SGBucket::sgBucketDiff
fix)
Curtis L. Olson wrote:
So my
On Tue, 2005-05-03 at 22:13 -0400, Chris Metzler wrote:
On Tue, 03 May 2005 23:59:15 +0200
Paul Furber wrote:
Flying WNW towards the summit in the Cessna.
How in the world did you get the Cessna up there!
From the command line :]
fgfs --lat=87.001 --lon=28.001 --altitude=31000
The plane
Hello Erik,
sorry for the late reply.
I'm trying to get this included in CVS but it is a bit out of sync.
yep, I'm really getting a bad conscience about posting an unsync'ed patch :-)
I'm a bit busy at the moment, but I'll try to find some time to get the
flightgear modifications sorted out
Manuel Massing wrote:
Hello Erik,
I'm trying to get this included in CVS but it is a bit out of sync.
yep, I'm really getting a bad conscience about posting an unsync'ed patch
:-)
I'm a bit busy at the moment, but I'll try to find some time to get the
flightgear modifications sorted out (if you
Roman Grigoriev wrote:
Also I think we should use LOD shemes for tiles - it's easy to implement and
we can use visibility up to 64 km w/o performance penalty.
What approach would you suggest, a textured (incl. a normal map texture)
quad, a simplified and textured tile or something different?
* Melchior Franz -- Wednesday 04 May 2005 12:57:
Log Message:
open black window immediately. This doesn't only give useful feedback,
it also allows to switch desktops shortly after starting fgfs without
having the window pop up on the wrong virtual desktop.
Because there's no
* Melchior FRANZ -- Wednesday 04 May 2005 13:24:
Because there's no glutDisplayFunc() callback routine, the black rectangle
isn't redrawn on window resizing or after parts were covered by other
windows.
... which is almost as annoying as the old behavior. Hmm ... guess I'll revert
and keep
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Wednesday, May 04, 2005 3:51 AM
Subject: Re: [Flightgear-devel] Tile sizes (was Re: SGBucket::sgBucketDiff
fix)
Roman Grigoriev wrote:
Also I think
On Wed, 4 May 2005 16:12:46 -0700, Roman wrote in message
[EMAIL PROTECTED]:
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions
flightgear-devel@flightgear.org Sent: Wednesday, May 04, 2005 3:51
AM Subject: Re: [Flightgear-devel] Tile
The Spring 2005 issue of Back of the Envelope has been posted at the JSBSim
web site
(www.jsbsim.org).
This issue features lots of news on various projects that JSBSim (and
FlightGear!) are
being used. There is also an article on a new editor that is well into
development - and
editor that
On Wed, 04 May 2005 11:26:54 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Tue, 2005-05-03 at 22:13 -0400, Chris Metzler wrote:
On Tue, 03 May 2005 23:59:15 +0200
Paul Furber wrote:
Flying WNW towards the summit in the Cessna.
How in the world did you get the Cessna up
hi all
i want to take a part in fg developmnt.
but i ve few questions about whts going on. i searched in passed archives
but need to knpw todays goals and development. there is no other source so
i would appreciated if you send me info or forward me to a link
1) when we are flyng in a jet in
eagle monart a écrit :
hi all
i want to take a part in fg developmnt.
but i ve few questions about whts going on. i searched in passed
archives but need to knpw todays goals and development. there is no
other source so i would appreciated if you send me info or forward me
to a link
1) when
I'd like to suggest the following change:
http://members.aon.at/mfranz/splash.diff
http://members.aon.at/mfranz/splash-w.diff (same as first patch,
but taken with -w option; i.e. without white-space changes, to
please reviewers :-)
The effect:
- window/splash image
I like the idea. One problem on the windows platform is lack of
feedback from the graphical launcher that anything happened when you
clicked run. It's easy to click run a couple times and end up with 5
copies of FG running (which start to come up after about 20 minutes of
HD thrashing.) If
Melchior FRANZ wrote:
Objection deadline ends in 10 minutes! ;-)
This doesn't look too bad to me.
Erik
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Melchior FRANZ wrote:
* Curtis L. Olson -- Wednesday 04 May 2005 22:44:
I like the idea. One problem on the windows platform is lack of
feedback from the graphical launcher that anything happened when you
clicked run. It's easy to click run a couple times and end up with 5
copies of FG
Oh, forgot to mention: the only (minor) problem is, that some parts
of the initialization take rather long, so if you switch to another
desktop and back, it may take some seconds until the screen is
refreshed. I thought about putting two or three fgSplashUpdate(1.0);
into fgNavInit() (which takes
On 4 May 2005, at 21:39, Melchior FRANZ wrote:It opens the window (with splash image if configured) as soon as possible, and does all the other initializaion in the idle loop, split up into appropriate chunks. The patch does basically only shuffle parts around, without changing the order of
* James Turner -- Wednesday 04 May 2005 23:14:
Minor partial objection - the Mac startup is dog slow (like 90
seconds to get to a usable plane in the C172 and SFO), and I think at
least part of the problem is the 'init while idle' scheme - FG wastes
too much time doing rendering type
1) when we are flyng in a jet in jsb , turbinr function reflects real
world functionality. what are the holes to be fiiled.
2) are there anybody working on flight computer ? f-16 flies like crazy
horse where i can find real f-16 detailed flight comp functionality to
import in fg?
3)
On 04/05/2005 at 23:40 Melchior FRANZ wrote:
* James Turner -- Wednesday 04 May 2005 23:14:
Minor partial objection - the Mac startup is dog slow (like 90
seconds to get to a usable plane in the C172 and SFO), and I think at
least part of the problem is the 'init while idle' scheme - FG
Melchior FRANZ wrote:
* James Turner -- Wednesday 04 May 2005 23:14:
Minor partial objection - the Mac startup is dog slow (like 90
seconds to get to a usable plane in the C172 and SFO), and I think at
least part of the problem is the 'init while idle' scheme - FG wastes
too much time
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