If I wanted to look at the code for the property browser where would I look?
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* Josh Babcock -- Monday 06 June 2005 05:02:
Mostyn Gale wrote:
I have put up an alpha version of my R22 on my website [...]
My website is at http://www.geocities.com/flightgearproject/
Cool! We finally have a second helo. It's about time Melchior had some
competition :)
I *HATE*
Todd L. Peters wrote:
I have a couple questions regarding flightgear, please correct me if this is
not the appropriate forum for these questions.
1. I want to set up a model utilizing more than one joystick and I want the
second joystick to direct certain parameters in JSBsim. Can I configure
bass pumped wrote:
If I wanted to look at the code for the property browser where would I look?
It's prop_picker.[ch]xx in FlightGear/src/GUI
Erik
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Jim Wilson wrote:
Hmmm...so why would that make a difference on the pui end? It makes more sense
that the requirement of an active read (that is bound to a subsystem owned
getter) would be the cause of no on screen update. I don't think the pui would
care who owns the value, does it?
* Melchior FRANZ -- Monday 06 June 2005 09:16:
I *HATE* competition! Please, make it go away! ... Fortunately, one could
almost say that I have a *tiny* head start. So, don't panic ... panic?
Whaahh ...
Okay, crunchy! After consulting my therapist, I can only say: See you at
Saturday, high
On Sat, 2005-06-04 at 00:42, Josh Babcock wrote:
OK, model's done, same address. Now I'm going to do the animation XML.
If I'm really cool I'll be able to make the wind ribbon look good.
Otherwise, just controls and control surfaces.
Also, I didn't know what the rudder pedals looked like, so
On Sunday 05 Jun 2005 16:41, Josh Babcock wrote:
Smarter instrument
Shadow
.ac tweaks
That's a really nice model - the textures are great, as is the animated
yaw-string. Makes me wish I had the ability to produce these things - I do
regularly try, but always give up in disgust quite
On Mon, 06 Jun 2005 10:35:03 +0100, Steve wrote in message
[EMAIL PROTECTED]:
On Sat, 2005-06-04 at 00:42, Josh Babcock wrote:
OK, model's done, same address. Now I'm going to do the animation
XML. If I'm really cool I'll be able to make the wind ribbon look
good. Otherwise, just controls
On Mon, 6 Jun 2005 09:58:52 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Melchior FRANZ -- Monday 06 June 2005 09:16:
I *HATE* competition! Please, make it go away! ... Fortunately, one
could almost say that I have a *tiny* head start. So, don't panic
... panic? Whaahh ...
What is the current state of modeling sensors in FlightGear? There's a
discussion in the
JSBSim group about the technical aspects of modeling sensors from an
engineering /
simulation perspective.
Jon
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Erik Hofman wrote:
2. Has anyone interfaced actual hardware, i.e. switches, etc. with
flightgear? Again, are there any references for this?
Yep, it has been done. No there is no single solution. However there
is a network interface which could be used for this. The header files
are also
Melchior FRANZ wrote:
I'd like to suggest to add the possibility to add a nasal
init block to joystick *.xml files:
This sounds fine to me.
but there's one questionable requirement: the nasal subsystem
must get initialized before the input subsystem. And
currently, a comment to the nasal
* Andy Ross -- Monday 06 June 2005 16:41:
Melchior FRANZ wrote:
I'd like to suggest to add the possibility to add a nasal
init block to joystick *.xml files:
This sounds fine to me.
Ok ...
I think it might be cleaner, though, for the Nasal subsystem to
provide for a callback or init
2. Has anyone interfaced actual hardware, i.e. switches, etc. with
flightgear? Again, are there any references for this?
Adding to what Curtis has said. There is no standard per se regards
connecting custom hardware to FlightGear. Off-the-shelf stuff like
joysticks, throttle quadrants,
Melchior FRANZ wrote:
Andy Ross wrote:
I think it might be cleaner, though, for the Nasal subsystem to
provide for a callback or init script that can be set by a caller.
I'm not sure I understand. To request a callback I have to have Nasal
working already.
Yeah, that wasn't clear. I mean
On Mon, 2005-06-06 at 14:31, Arnt Karlsen wrote:
On Mon, 06 Jun 2005 10:35:03 +0100, Steve wrote in message
[EMAIL PROTECTED]:
The POWs built the whole
thing out of floorboards and intended it to survive just a single
flight. They will have done nothing fancy.
..don't be too sure [...]
I put the source of the LTC1090 joystick driver here:
http://www.t3r.de/fghw/
At the bottom of the page you find the download link for the source-tarball.
This is a kernel module for a linux 2.6 kernel on ix86 machines with
8250/16450 serial ports (standard pc hardware).
Comments *ARE* welcome!
Wow, very cool.
Torsten Dreyer wrote:
This is a kernel module for a linux 2.6 kernel on ix86 machines with
8250/16450 serial ports (standard pc hardware).
Comments *ARE* welcome!
Anybody out there, who can point me to a resource for developing joystick
drivers for MS?
No hints about
Well - it's not really a serial driver, the interface connects thru the
handshake lines rts/cts and dtr with rxd and txd left unconnected since the
LTC1090 speaks a synchronous protocol.
I have no Idea how to present a Joystick to the kernel out of userland. And
second - correct me, if I'm
Steve Hosgood wrote:
On Mon, 2005-06-06 at 14:31, Arnt Karlsen wrote:
On Mon, 06 Jun 2005 10:35:03 +0100, Steve wrote in message
[EMAIL PROTECTED]:
The POWs built the whole
thing out of floorboards and intended it to survive just a single
flight. They will have done nothing fancy.
..don't be
Torsten Dreyer wrote:
Well - it's not really a serial driver, the interface connects thru
the handshake lines rts/cts and dtr with rxd and txd left
unconnected since the LTC1090 speaks a synchronous protocol.
Oh, heh. Well, if the hardware is non-standard, then one hack is as
good as another.
Arnt Karlsen wrote:
On Mon, 6 Jun 2005 09:58:52 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Melchior FRANZ -- Monday 06 June 2005 09:16:
I *HATE* competition! Please, make it go away! ... Fortunately, one
could almost say that I have a *tiny* head start. So, don't panic
...
Manuel Massing wrote:
Hello Harald,
I am trying to project a texture on the scenario background. A priori
everything is setup correctly and the code should
work but at the end I only get a projection on the screen space.
picture here :
hmm, don't have the time to delve deeper into
On Mon, 06 Jun 2005 11:46:55 -0700, Andy wrote in message
[EMAIL PROTECTED]:
Torsten Dreyer wrote:
Well - it's not really a serial driver, the interface connects thru
the handshake lines rts/cts and dtr with rxd and txd left
unconnected since the LTC1090 speaks a synchronous protocol.
On Monday, 6 June 2005 20:46, Andy Ross wrote:
Torsten Dreyer wrote:
Well - it's not really a serial driver, the interface connects thru
the handshake lines rts/cts and dtr with rxd and txd left
unconnected since the LTC1090 speaks a synchronous protocol.
Oh, heh. Well, if the hardware
Tools for Testing and Tuning: Overview
http://www.microsoft.com/whdc/DevTools/tools/default.mspx
Also
http://www.microsoft.com/whdc/archive/usbgame.mspx
seems to be a good gateway to USB HID devices for Windows.
- Original Message -
From: Paul Surgeon [EMAIL PROTECTED]
To: FlightGear
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