Andy Ross wrote:
Oliver Schroeder wrote:
Andy is, of course, right. We should not send binary data over the
wire and I think that using XDR for transmission
Binary is fine. Uncooked memory is not. :) And FWIW, XDR seems
awfully heavyweight to me. It involves a comparatively large
Craig Martin wrote:
To put in pictures that I likeyou know, the whole customization
thing.
Is replacing the splash screens a problem in some way?
Not really, but it sounds to me you have some kind of project you're
working on. And that makes me curious ...
Erik
Pablo J. wrote:
Hi everybody,
I'm very pleased to let you know that FlightGear was mentioned (although
consider as a game) in the Computers section of Clarin, the most
important newspaper in Argentina, and the newspaper in Spanish language
with the most printed copies every day.
Nice!
May
This might be a useful utility for people 'dealing' with FG models -
adding to that he offers a very nice model of my second favourite
truck :-)
http://automagically.de/index.shtml?g3dviewer
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Not really, other than trying to use this as a learning environment. So I am trying to tweak the little things first, so that I can get a handle on how things are structured.then move on to things like the HUDwhich is my real area of interest.Erik Hofman [EMAIL PROTECTED] wrote:
Craig
Le lundi 01 août 2005 à 00:18 +0200, Arnt Karlsen a écrit :
On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message
[EMAIL PROTECTED]:
On Saturday 30 July 2005 16:25, Dave Martin wrote:
I don't know if anyone has brought this up yet but the 1.0-7667
driver from NVIDIA for linux
Message transféré
De: Gerard Robin [EMAIL PROTECTED]
À: [EMAIL PROTECTED]
Objet: [Jsbsim-devel] Carrier: Aircraft Landing and Launching
Date: Mon, 01 Aug 2005 15:56:35 +0200
Hi, Jon
Up to now, JSBSim does not offer the Aircraft Landing, Launching, on
Carrier.
With the old
Le lundi 01 août 2005 à 09:55 +0200, Erik Hofman a écrit :
Pablo J. wrote:
Hi everybody,
I'm very pleased to let you know that FlightGear was mentioned (although
consider as a game) in the Computers section of Clarin, the most
important newspaper in Argentina, and the newspaper in
Message transféré
De: Gerard Robin [EMAIL PROTECTED]
À: FlightGear developers discussions flightgear-devel@flightgear.org
Objet: Re: [Flightgear-devel] FlightGear mentioned at Clarin, the most
printed newspaper in Spanish language
Date: Mon, 01 Aug 2005 14:53:11 +0200
Le lundi 01
Oh, BTW.I figured out that the splash screens are SGI textures, the same as the AC textures and pictures can be converted to the RGB format in 512x512 size, and placed in the textures directory for the randomization code to display.So I am done with that.
If I am working on anything that
I have found this
http://www.auf.asn.au/groundschool/
Probably some of you knows it.
I will put it in good place, i have found many good explainations
--
Gerard
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Le lundi 01 août 2005 à 18:38 +0200, Gerard Robin a écrit :
I have found this
http://www.auf.asn.au/groundschool/
Probably some of you knows it.
I will put it in good place, i have found many good explainations
or better this which is the upper level
Harald JOHNSEN writes:
Oliver Schroeder wrote:
2) chat messages
[...]
protocoll supports chat-messages and the ATC-module has functions to queue
and display them on screen. So it should'nt be too hard to combine them and
enable chat-messages. Somebody willing to give it a try?
Martin Spott writes:
Orly is a well-known airfield which means the location is vermy much
expected to be correct in the airport database. If the airport layout
is incorrect, then the best bet is to correct this with TaxiDraw and
send the result to David Luff.
Can I jump-in here and say to
Christopher Horler writes:
Hi All,
Although I've not recently been active, I've just spotted something.
After last years success I was wondering if anyone was interested in
returning
to the .org Village again?
This year I can bring some hardware.
Hotel arrangements - If anyone
David Luff wrote:
Can I jump-in here and say to everyone that updated airports should
be sent to Robin Peel now.
So I assume he accepted all changes that you've been collecting until
now ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Mon, 1 Aug 2005 18:59:21 +0100, David wrote in message
[EMAIL PROTECTED]:
Harald JOHNSEN writes:
Oliver Schroeder wrote:
2) chat messages
[...]
protocoll supports chat-messages and the ATC-module has functions
to queue and display them on screen. So it should'nt be too hard
On Mon, 01 Aug 2005 15:13:54 +0200, Gerard wrote in message
[EMAIL PROTECTED]:
Le lundi 01 août 2005 à 00:18 +0200, Arnt Karlsen a écrit :
On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message
[EMAIL PROTECTED]:
On Saturday 30 July 2005 16:25, Dave Martin wrote:
I don't
Le lundi 01 août 2005 à 21:53 +0200, Arnt Karlsen a écrit :
Being Nvidia and X installed , i continu to search a good answer :
After many experimentations,
I did not notice any change between 24bpp and 32 bpp.
...glxgears, FlightGear etc f/s?
Ouaf. glxgears isn't a representative
Martin Spott writes:
David Luff wrote:
Can I jump-in here and say to everyone that updated airports should
be sent to Robin Peel now.
So I assume he accepted all changes that you've been collecting until
now ?
All of the one's I sent him, yes, which is about half of them, including
Arnt Karlsen wrote:
..pass, what I learned from my own research on gpu's before buying an
ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where Nvidia
is 1x32bpp or 2x16bpp, suggesting ATI would suck at 16bpp doing less
than 3x8bpp and at 32bpp not being able to see or make any use of
On Mon, 01 Aug 2005 23:08:03 +0200, Gerard wrote in message
[EMAIL PROTECTED]:
Le lundi 01 août 2005 à 21:53 +0200, Arnt Karlsen a écrit :
Being Nvidia and X installed , i continu to search a good answer
:
After many experimentations,
I did not notice any change between 24bpp
When the JSB a/c model has several engine+propeller we get
that JSB message error:
Failed to tie property propulsion/c-thrust[0] to a pointer
What must be defined in Aircraft.xml to solve it.
--
Gerard
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On Tuesday 02 Aug 2005 00:01, Arnt Karlsen wrote:
On Mon, 01 Aug 2005 18:14:16 -0400, Josh wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
..pass, what I learned from my own research on gpu's
before buying an ATI 9250 clone, is ATI are native 24bpp
and 24bpp only, where
When the JSB a/c model has several engine+propeller we get
that JSB message error:
Failed to tie property propulsion/c-thrust[0] to a pointer
What must be defined in Aircraft.xml to solve it.
--
Gerard
Which version of JSBSim are you using? Is it the one currently in FlightGear
CVS?
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