Re: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-08-01 Thread Oliver Schroeder
Andy Ross wrote: Oliver Schroeder wrote: Andy is, of course, right. We should not send binary data over the wire and I think that using XDR for transmission Binary is fine. Uncooked memory is not. :) And FWIW, XDR seems awfully heavyweight to me. It involves a comparatively large

Re: [Flightgear-devel] Preferences.xml question

2005-08-01 Thread Erik Hofman
Craig Martin wrote: To put in pictures that I likeyou know, the whole customization thing. Is replacing the splash screens a problem in some way? Not really, but it sounds to me you have some kind of project you're working on. And that makes me curious ... Erik

Re: [Flightgear-devel] FlightGear mentioned at Clarin, the most printed newspaper in Spanish language

2005-08-01 Thread Erik Hofman
Pablo J. wrote: Hi everybody, I'm very pleased to let you know that FlightGear was mentioned (although consider as a game) in the Computers section of Clarin, the most important newspaper in Argentina, and the newspaper in Spanish language with the most printed copies every day. Nice! May

[Flightgear-devel] G3DViewer

2005-08-01 Thread Martin Spott
This might be a useful utility for people 'dealing' with FG models - adding to that he offers a very nice model of my second favourite truck :-) http://automagically.de/index.shtml?g3dviewer Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Preferences.xml question

2005-08-01 Thread Craig Martin
Not really, other than trying to use this as a learning environment. So I am trying to tweak the little things first, so that I can get a handle on how things are structured.then move on to things like the HUDwhich is my real area of interest.Erik Hofman [EMAIL PROTECTED] wrote: Craig

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Gerard Robin
Le lundi 01 août 2005 à 00:18 +0200, Arnt Karlsen a écrit : On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message [EMAIL PROTECTED]: On Saturday 30 July 2005 16:25, Dave Martin wrote: I don't know if anyone has brought this up yet but the 1.0-7667 driver from NVIDIA for linux

[Flightgear-devel] [Fwd: [Jsbsim-devel] Carrier: Aircraft Landing and Launching]

2005-08-01 Thread Gerard Robin
Message transféré De: Gerard Robin [EMAIL PROTECTED] À: [EMAIL PROTECTED] Objet: [Jsbsim-devel] Carrier: Aircraft Landing and Launching Date: Mon, 01 Aug 2005 15:56:35 +0200 Hi, Jon Up to now, JSBSim does not offer the Aircraft Landing, Launching, on Carrier. With the old

Re: [Flightgear-devel] FlightGear mentioned at Clarin, the most printed newspaper in Spanish language

2005-08-01 Thread Gerard Robin
Le lundi 01 août 2005 à 09:55 +0200, Erik Hofman a écrit : Pablo J. wrote: Hi everybody, I'm very pleased to let you know that FlightGear was mentioned (although consider as a game) in the Computers section of Clarin, the most important newspaper in Argentina, and the newspaper in

Re: [Flightgear-devel] FlightGear mentioned at Clarin, the most printed newspaper in Spanish language]

2005-08-01 Thread Gerard Robin
Message transféré De: Gerard Robin [EMAIL PROTECTED] À: FlightGear developers discussions flightgear-devel@flightgear.org Objet: Re: [Flightgear-devel] FlightGear mentioned at Clarin, the most printed newspaper in Spanish language Date: Mon, 01 Aug 2005 14:53:11 +0200 Le lundi 01

Re: [Flightgear-devel] Preferences.xml question

2005-08-01 Thread Craig Martin
Oh, BTW.I figured out that the splash screens are SGI textures, the same as the AC textures and pictures can be converted to the RGB format in 512x512 size, and placed in the textures directory for the randomization code to display.So I am done with that. If I am working on anything that

Re: [Flightgear-devel] Only Information, Documentation

2005-08-01 Thread Gerard Robin
I have found this http://www.auf.asn.au/groundschool/ Probably some of you knows it. I will put it in good place, i have found many good explainations -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Only Information, Documentation

2005-08-01 Thread Gerard Robin
Le lundi 01 août 2005 à 18:38 +0200, Gerard Robin a écrit : I have found this http://www.auf.asn.au/groundschool/ Probably some of you knows it. I will put it in good place, i have found many good explainations or better this which is the upper level

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-08-01 Thread David Luff
Harald JOHNSEN writes: Oliver Schroeder wrote: 2) chat messages [...] protocoll supports chat-messages and the ATC-module has functions to queue and display them on screen. So it should'nt be too hard to combine them and enable chat-messages. Somebody willing to give it a try?

Re: [Flightgear-devel] Airport LFPO Paris Orly Update

2005-08-01 Thread David Luff
Martin Spott writes: Orly is a well-known airfield which means the location is vermy much expected to be correct in the airport database. If the airport layout is incorrect, then the best bet is to correct this with TaxiDraw and send the result to David Luff. Can I jump-in here and say to

Re: [Flightgear-devel] Linux Expo, UK

2005-08-01 Thread David Luff
Christopher Horler writes: Hi All, Although I've not recently been active, I've just spotted something. After last years success I was wondering if anyone was interested in returning to the .org Village again? This year I can bring some hardware. Hotel arrangements - If anyone

Re: [Flightgear-devel] Airport LFPO Paris Orly Update

2005-08-01 Thread Martin Spott
David Luff wrote: Can I jump-in here and say to everyone that updated airports should be sent to Robin Peel now. So I assume he accepted all changes that you've been collecting until now ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-08-01 Thread Arnt Karlsen
On Mon, 1 Aug 2005 18:59:21 +0100, David wrote in message [EMAIL PROTECTED]: Harald JOHNSEN writes: Oliver Schroeder wrote: 2) chat messages [...] protocoll supports chat-messages and the ATC-module has functions to queue and display them on screen. So it should'nt be too hard

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Arnt Karlsen
On Mon, 01 Aug 2005 15:13:54 +0200, Gerard wrote in message [EMAIL PROTECTED]: Le lundi 01 août 2005 à 00:18 +0200, Arnt Karlsen a écrit : On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message [EMAIL PROTECTED]: On Saturday 30 July 2005 16:25, Dave Martin wrote: I don't

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Gerard Robin
Le lundi 01 août 2005 à 21:53 +0200, Arnt Karlsen a écrit : Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp and 32 bpp. ...glxgears, FlightGear etc f/s? Ouaf. glxgears isn't a representative

Re: [Flightgear-devel] Airport LFPO Paris Orly Update

2005-08-01 Thread David Luff
Martin Spott writes: David Luff wrote: Can I jump-in here and say to everyone that updated airports should be sent to Robin Peel now. So I assume he accepted all changes that you've been collecting until now ? All of the one's I sent him, yes, which is about half of them, including

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Josh Babcock
Arnt Karlsen wrote: ..pass, what I learned from my own research on gpu's before buying an ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where Nvidia is 1x32bpp or 2x16bpp, suggesting ATI would suck at 16bpp doing less than 3x8bpp and at 32bpp not being able to see or make any use of

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Arnt Karlsen
On Mon, 01 Aug 2005 23:08:03 +0200, Gerard wrote in message [EMAIL PROTECTED]: Le lundi 01 août 2005 à 21:53 +0200, Arnt Karlsen a écrit : Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp

Re: [Flightgear-devel] JSBSim: Failed to tie property propulsion/c-thrust[0] to a pointer

2005-08-01 Thread Gerard Robin
When the JSB a/c model has several engine+propeller we get that JSB message error: Failed to tie property propulsion/c-thrust[0] to a pointer What must be defined in Aircraft.xml to solve it. -- Gerard ___ Flightgear-devel mailing list

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Lee Elliott
On Tuesday 02 Aug 2005 00:01, Arnt Karlsen wrote: On Mon, 01 Aug 2005 18:14:16 -0400, Josh wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..pass, what I learned from my own research on gpu's before buying an ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where

RE: [Flightgear-devel] JSBSim: Failed to tie propertypropulsion/c-thrust[0] to a pointer

2005-08-01 Thread Jon Berndt
When the JSB a/c model has several engine+propeller we get that JSB message error: Failed to tie property propulsion/c-thrust[0] to a pointer What must be defined in Aircraft.xml to solve it. -- Gerard Which version of JSBSim are you using? Is it the one currently in FlightGear CVS?