Innis Cunningham wrote:
Hi Guys
Just wondering why if it is possible in the AI to use one
model with one or more liveries why it is not possible
in the main aircraft folder.
Every livery available for AI could be made accessible for normal use
(if it isn't already done). It's just that one
Gerhard Wesp wrote:
Hi,
do we already have ASCII realtime I/O for data like position,
orientation, controls, configuration etc.?
Yes, it's the generic protocol (see Docs/README.IO and
data/Protocol/README.Protocol for more information).
There is no proper protocol configuration file
Hi Erik
Erik Hofman writes
Innis Cunningham wrote:
Hi Guys
Just wondering why if it is possible in the AI to use one
model with one or more liveries why it is not possible
in the main aircraft folder.
Every livery available for AI could be made accessible for normal use (if
it isn't
I am trying to move my main PC over from Windows to Linux (FC3 to be precise).
I have a nice tidy script to build and install all of plib, SimGear, FlightGear
and Atlas, which works beautifully on Cygwin, but it fails on Linux because it,
understandably, needs root privs for the make install
Richard Bytheway wrote:
I have a nice tidy script to build and install all of plib, SimGear,
FlightGear and Atlas, which works beautifully on Cygwin, but it fails
on Linux because it, understandably, needs root privs for the make
install sections.
This depends on your preferences. I have a
On Tuesday 13 September 2005 11:35, Richard Bytheway wrote:
I have a nice tidy script to build and install all of plib, SimGear,
FlightGear and Atlas, which works beautifully on Cygwin, but it fails on
Linux because it, understandably, needs root privs for the make install
sections.
How does
On Tuesday 13 September 2005 12:35, Richard Bytheway wrote:
I am trying to move my main PC over from Windows to Linux (FC3 to be
precise).
I have a nice tidy script to build and install all of plib, SimGear,
FlightGear and Atlas, which works beautifully on Cygwin, but it fails on
Linux
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There seem to be two very similar navaid classes currently existing in the
src/Navaids directory - FGNav in nav.hxx and FGNavRecord in navrecord.hxx.
Is any one of these preferred / due to be depreciated? (So I don't use the
wrong one). Is there any reason for the duplication / change? (Just
On Tue, Sep 13, 2005 at 09:51:52AM +0200, Erik Hofman wrote:
Yes, it's the generic protocol (see Docs/README.IO and
data/Protocol/README.Protocol for more information).
Sounds good!
Actually, I need to feed my data to FG, so it's input. Is this
bidirectional in the current CVS? In 0.9.8
From: Richard Bytheway [EMAIL PROTECTED]
needs root privs for the make install sections.
Look at the command sudo.
Also, you may want to over-ride the default install command to
add the -p option, so that incremental rebuilds work properly.
___
Gerhard Wesp wrote:
Sounds good!
Actually, I need to feed my data to FG, so it's input. Is this
bidirectional in the current CVS? In 0.9.8 it's output only.
Yes, at least I think so. I've added input recently but didn't test
bidirectional data transfers.
Erik
I pulled the FlightGear 0.9.8 tarball from the website, SimGear 0.3.8
tarball, plib 1.8.4, OpenAL (not sure of the version, I pulled it from
CVS around June/July) and compiled fgfs in MSVC .NET. It compiled fine,
but running the executable is a little strange as you can see from the
Hi Innis,
I've done a quick measure, and I got no difference in FPS. My config is
900MHz P3, 384MB RAM, GeForce FX5500.
Gabor
There is a Lufthansa texture that is 2048x2048 that has been mapped to the
737.If anyone has used this livery could they make a comment to any change
in frame rate
I don't have the original post in front of me but if I remember rightly,
just a couple of values from the object are needed for the throw.
Why not copy them to local vars, do the XML_ParserFree
and then the throw using the local vars?
Richard
On Tue September 13 2005 00:45, Erik Hofman wrote:
Richard Harke wrote:
I don't have the original post in front of me but if I remember rightly,
just a couple of values from the object are needed for the throw.
Why not copy them to local vars, do the XML_ParserFree
and then the throw using the local vars?
Richard
Now that you talk about
I'm not surprised it breaks with malformed XML files. A suggested fix is
below.
if (!input.good()) {
sg_io_exception ex(Problem reading file,
sg_location(path,
XML_GetCurrentLineNumber(parser),
Jim A wrote:
I have noticed there are many instances in the data directory where
developers have left explicit paths to textures, particularly in
.ac files. These paths are specific to the developer's machines,
and so will not be useful to others.
This is benign. The plib loader strips off
Hi Gabor
Thanks for that and keep up the good work.The more
repaints the better.
Your computer specs are nearly the same as mine 850 duron
256meg ram and GF MX 440 graphics
Cheers
Innis
Gabor Toth writes
Hi Innis,
I've done a quick measure, and I got no difference in FPS. My config is
Thanks, Andy. I didn't know that. (just one _more_ thing I don't know) ;-)
Does it first try the explicit path, if valid?
Got into this issue when I tried to use someone else's scenery (not from
CVS), but an rgb was missing. The person had put an explicit path in the ac
to another location,
On Tue, 2005-09-13 at 16:40 -0700, Andy Ross wrote:
This is benign. The plib loader strips off the leading directories on
the texture file name for you and uses its own path for texture
lookup. I would presume that most of these things are added not by
the model authors, but by the software
On September 13, 2005 02:52 pm, Gabor Toth wrote:
Hi Innis,
I've done a quick measure, and I got no difference in FPS. My config is
900MHz P3, 384MB RAM, GeForce FX5500.
Gabor
It should be tested across the network. The MD-11, a resource sucker, has
decent framerate offline as well.
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