Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Buchanan, Stuart
--- Innis Cunningham [EMAIL PROTECTED] wrote: Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery. The data CVS tree has a Aircraft/Instruments-3d subdirectory with files/directories for

Re: [Flightgear-devel] FlightGear Compile Error

2005-11-02 Thread Sam Ingarfield - VK6HSI
...both openal and alut are installed Sam Ingarfield Student, Western Australia Erik Hofman wrote: Sam Ingarfield - VK6HSI wrote: Evening - I am currently trying to compile FlightGear - SimGear, openl, plib etc have compiled without any errors whatsoever, but for some strange and

Re: [Flightgear-devel] FlightGear Compile Error

2005-11-02 Thread Erik Hofman
Sam Ingarfield - VK6HSI wrote: ...both openal and alut are installed But there's no '-lalut' reference the linker line: ../../src/Environment/libEnvironment.a -lsgclouds3d -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel -lsgtiming -lsgio -lsgscreen -lsgmath

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Dave Martin
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: Hi All Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery.This way a panel could be built quite quickly as people would not

[Flightgear-devel] build break with some .cpp to .cxx renames

2005-11-02 Thread Ima Sudonim
I have co'ed all plib/simgear/flightgear files from CVS a few minutes ago. I am running autogen.sh and configure before flightgear. However I am still getting a build break on the renamed files make[3]: *** No rule to make target `multiplaymgr.cpp', needed by `multiplaymgr.o'. Stop.

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Dave Martin
On Wednesday 02 November 2005 11:34, Dave Martin wrote: Sounds like a good idea. I don't know if you'd be interested in finishing them, but I have a set of fairly generic 3D GA instruments that I made (IIRC, they mainly need animating) Few bits of eye-candy:

Re: [Flightgear-devel] build break with some .cpp to .cxx renames

2005-11-02 Thread Erik Hofman
Ima Sudonim wrote: I have co'ed all plib/simgear/flightgear files from CVS a few minutes ago. I am running autogen.sh and configure before flightgear. However I am still getting a build break on the renamed files make[3]: *** No rule to make target `multiplaymgr.cpp', needed by

[Flightgear-devel] SEGV with ATIS

2005-11-02 Thread Pigeon
Hi all, Running fgfs cvs, starting up normally at KSFO. Bringing up the radio dialog and switching COM1 to the ATIS frequency. Sometimes I get: ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx Offset + length: 2890 exceeds rawdata size: 0 And sometimes it

Re: [Flightgear-devel] SEGV with ATIS

2005-11-02 Thread Erik Hofman
Pigeon wrote: Hi all, Running fgfs cvs, starting up normally at KSFO. Bringing up the radio dialog and switching COM1 to the ATIS frequency. Sometimes I get: ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx Are you using the separate alut package from OpenAL CVS?

[Flightgear-devel] build break with some .cpp to .cxx renames

2005-11-02 Thread Ima Sudonim
Erik, Thanks! Based on your advice, I did: ls *.cpp multiplaymgr.cpptiny_xdr.cpp rm *.cpp to remove the links I'd created then I removed the files you mentioned with: rm -f ./deps/tiny_xdr.Po rm -f ./deps/multiplaymgr.Po rerunning make in src/FlightGear/src/MultiPlayer then

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread AJ MacLeod
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery. I do quite like the idea in some respects, but to be honest I don't think

Re: [Flightgear-devel] SEGV with ATIS

2005-11-02 Thread David Luff
Pigeon writes: Hi all, Running fgfs cvs, starting up normally at KSFO. Bringing up the radio dialog and switching COM1 to the ATIS frequency. Sometimes I get: ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx Offset + length: 2890 exceeds rawdata size: 0

Re: [Flightgear-devel] Major slowdown since yesterday

2005-11-02 Thread Martin Spott
Martin Spott wrote: I experience a significant slowdown in the frame rate since my last build yesterday. As the only significant change in CVS is the AI traffic on EHAM I assume the slowdown is related to that. I'm very sorry for that confusion. The simple reason was that I accidentially

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
Buchanan, Stuartwrites --- Innis Cunningham [EMAIL PROTECTED] wrote: Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery. The data CVS tree has a Aircraft/Instruments-3d subdirectory

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
Dave Martin writes On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: Hi All Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery.This way a panel could be built quite quickly

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
AJ MacLeod writes On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery. I do quite like the idea in some respects, but to be

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Jim Wilson
From: Innis Cunningham Hi All Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery.This way a panel could be built quite quickly as people would not have to start from scratch every

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Jim Wilson
From: Buchanan, Stuart Does anyone know what the performance hit of using a 3D instrument (say the ASI) rather than the standard 2-D one is? There is possibly a slight difference between running 2D vs 3D cockpits, depending on the detail of the cockpit, but we aren't talking about that.

[Flightgear-devel] Re: SEGV with ATIS

2005-11-02 Thread Pigeon
Are you using the separate alut package from OpenAL CVS? I'm using the alut in openal cvs (under alut/ directory), yes. Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 5

2005-11-02 Thread Steve Knoblock
On Wed, 02 Nov 2005 12:00:09 -0600, you wrote: the aircraft are in the base package so if you wanted a gage from an aircraft that wasn't in the base package you would have to download the whole aircraft to get maybe one gage. This is the issue I have experienced with downloading aircraft. It

Re: [Flightgear-devel] Major slowdown since yesterday

2005-11-02 Thread Durk Talsma
On Wednesday 02 November 2005 14:19, Martin Spott wrote: Martin Spott wrote: I experience a significant slowdown in the frame rate since my last build yesterday. As the only significant change in CVS is the AI traffic on EHAM I assume the slowdown is related to that. I'm very sorry for

[Flightgear-devel] Status on Multiplayer

2005-11-02 Thread sdcruz
Hi Guys I have just recently got FG working and it has turned out to be a pleasant suprise - anyway just wondering what the status on Multiplayer is. Regards, Shelton. This email was sent from Netspace Webmail:

Re: [Flightgear-devel] wish list for next release

2005-11-02 Thread Ampere K. Hardraade
On November 1, 2005 12:43 pm, Andy Ross wrote: Erik Hofman wrote: Ampere K. Hardraade wrote: A texcopy function that allows one to copy one part of the texture to another would be useful. Although it would be doable, one problem with this is that the textures themselves are stored

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Ampere K. Hardraade
On November 2, 2005 03:04 am, Buchanan, Stuart wrote: Does anyone know what the performance hit of using a 3D instrument (say the ASI) rather than the standard 2-D one is? From a quick look, most of the instruments work by simply shifting the needle texture slightly forward from the

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread sdcruz
HI Anyone know who looks after this site: http://www.seedwiki.com/wiki/flight_gear/volunteer_opportunities.cfm?wpid=213106 It says if anyone can help out - does anyone know if this is still required? Regards, Shelton. This email