--- Innis Cunningham [EMAIL PROTECTED] wrote:
Now that I have been converted to 3D instrument
making
I am wundering if we should start an instrument
repository
like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subdirectory with files/directories for
...both openal and alut are installed
Sam Ingarfield
Student, Western Australia
Erik Hofman wrote:
Sam Ingarfield - VK6HSI wrote:
Evening -
I am currently trying to compile FlightGear - SimGear, openl, plib
etc have compiled without any errors whatsoever, but for some
strange and
Sam Ingarfield - VK6HSI wrote:
...both openal and alut are installed
But there's no '-lalut' reference the linker line:
../../src/Environment/libEnvironment.a -lsgclouds3d -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel -lsgtiming -lsgio -lsgscreen -lsgmath
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not
I have co'ed all plib/simgear/flightgear files from CVS a few minutes
ago. I am running autogen.sh and configure before flightgear.
However I am still getting a build break on the renamed files
make[3]: *** No rule to make target `multiplaymgr.cpp', needed by
`multiplaymgr.o'. Stop.
On Wednesday 02 November 2005 11:34, Dave Martin wrote:
Sounds like a good idea.
I don't know if you'd be interested in finishing them, but I have a set of
fairly generic 3D GA instruments that I made (IIRC, they mainly need
animating)
Few bits of eye-candy:
Ima Sudonim wrote:
I have co'ed all plib/simgear/flightgear files from CVS a few minutes
ago. I am running autogen.sh and configure before flightgear. However
I am still getting a build break on the renamed files
make[3]: *** No rule to make target `multiplaymgr.cpp', needed by
Hi all,
Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
dialog and switching COM1 to the ATIS frequency. Sometimes I get:
ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
Offset + length: 2890 exceeds rawdata size: 0
And sometimes it
Pigeon wrote:
Hi all,
Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
dialog and switching COM1 to the ATIS frequency. Sometimes I get:
ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
Are you using the separate alut package from OpenAL CVS?
Erik,
Thanks! Based on your advice, I did:
ls *.cpp
multiplaymgr.cpptiny_xdr.cpp
rm *.cpp
to remove the links I'd created
then I removed the files you mentioned with:
rm -f ./deps/tiny_xdr.Po
rm -f ./deps/multiplaymgr.Po
rerunning make in src/FlightGear/src/MultiPlayer
then
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.
I do quite like the idea in some respects, but to be honest I don't think
Pigeon writes:
Hi all,
Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
dialog and switching COM1 to the ATIS frequency. Sometimes I get:
ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
Offset + length: 2890 exceeds rawdata size: 0
Martin Spott wrote:
I experience a significant slowdown in the frame rate since my last
build yesterday. As the only significant change in CVS is the AI
traffic on EHAM I assume the slowdown is related to that.
I'm very sorry for that confusion. The simple reason was that I
accidentially
Buchanan, Stuartwrites
--- Innis Cunningham [EMAIL PROTECTED] wrote:
Now that I have been converted to 3D instrument
making
I am wundering if we should start an instrument
repository
like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subdirectory
Dave Martin writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly
AJ MacLeod writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.
I do quite like the idea in some respects, but to be
From: Innis Cunningham
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not have to
start from scratch every
From: Buchanan, Stuart
Does anyone know what the performance hit of using a
3D instrument (say the ASI) rather than the standard
2-D one is?
There is possibly a slight difference between running 2D vs 3D cockpits,
depending on the detail of the cockpit, but we aren't talking about that.
Are you using the separate alut package from OpenAL CVS?
I'm using the alut in openal cvs (under alut/ directory), yes.
Pigeon.
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Flightgear-devel mailing list
Flightgear-devel@flightgear.org
On Wed, 02 Nov 2005 12:00:09 -0600, you wrote:
the aircraft
are in the base package so if you wanted a gage from an aircraft that wasn't
in the
base package you would have to download the whole aircraft to get maybe one
gage.
This is the issue I have experienced with downloading aircraft. It
On Wednesday 02 November 2005 14:19, Martin Spott wrote:
Martin Spott wrote:
I experience a significant slowdown in the frame rate since my last
build yesterday. As the only significant change in CVS is the AI
traffic on EHAM I assume the slowdown is related to that.
I'm very sorry for
Hi Guys
I have just recently got FG working and it has turned out to be a pleasant
suprise - anyway just wondering what the status on Multiplayer is.
Regards,
Shelton.
This email was sent from Netspace Webmail:
On November 1, 2005 12:43 pm, Andy Ross wrote:
Erik Hofman wrote:
Ampere K. Hardraade wrote:
A texcopy function that allows one to copy one part of the texture
to another would be useful.
Although it would be doable, one problem with this is that the textures
themselves are stored
On November 2, 2005 03:04 am, Buchanan, Stuart wrote:
Does anyone know what the performance hit of using a
3D instrument (say the ASI) rather than the standard
2-D one is? From a quick look, most of the instruments
work by simply shifting the needle texture slightly
forward from the
HI
Anyone know who looks after this site:
http://www.seedwiki.com/wiki/flight_gear/volunteer_opportunities.cfm?wpid=213106
It says if anyone can help out - does anyone know if this is still required?
Regards,
Shelton.
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