Re: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Jim Wilson
From: bass pumped I have a wild idea I hope no one kills me for! Its christmas and PSP prices are a little lower (i think). How hard would it be to put Flightgear on a PSP. People are already doing homebrew games on those, ofcourse, not with very complicated graphics. But it could be

[Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Jim Wilson
If this is just flipping the sign why not just grep and fix all the aircraft in CVS that specify incidence? I guess I don't understand the ritual. Maybe there was more to this change that I'm just not aware of? Best, Jim ___ Flightgear-devel

Re: [Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Jim Wilson
From: Erik Hofman Jim Wilson wrote: If this is just flipping the sign why not just grep and fix all the aircraft in CVS that specify incidence? I guess I don't understand the ritual. Maybe there was more to this change that I'm just not aware of? Most modelers (if not all) were

Re: [Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Jim Wilson
From: Andy Ross unintended consequences. The old files were tuned for a broken implementation, and may need some re-tuning for the fixed one. Ah ok. I thought it was just an inverted sign on the configuration input. Best, Jim ___

[Flightgear-devel] Segfaults with recent and latest CVS

2005-12-01 Thread Jim Wilson
From: AJ MacLeod Last night (using completely up-to-date CVS) I noticed that fgfs segfaults reliably if one relocates the a/c to KOAK using the position a/c on ground menu. After a bit more investigation, it appears that this is caused by a nan in the yasim turbulence stuff,

[Flightgear-devel] Segfaults with recent and latest CVS

2005-12-01 Thread Jim Wilson
From: AJ MacLeod Last night (using completely up-to-date CVS) I noticed that fgfs segfaults reliably if one relocates the a/c to KOAK using the position a/c on ground menu. After a bit more investigation, it appears that this is caused by a nan in the yasim turbulence stuff, because

[Flightgear-devel] Addresses in mailing list distribution (was Re: Landing Lights)

2005-11-29 Thread Jim Wilson
From: Melchior FRANZ Even better would be a filter on the mailing list software to parse out email addresses in message bodies. Well, it does. But it only replaces @ with at . And I would be very surprised if the harvesters wouldn't be clever enough to detect foo at bar.com as address

Re: [Flightgear-devel] 747 patch

2005-11-20 Thread Jim Wilson
From: Joacim Persson The inner gear (right and left) were hanging down and the main gear well was sticking out from the fuselage with gear up. (I decided to hide the well when the gear is up, rather than messing with the .ac-file.) I also somewhat sorted out the numbering of the gears, in

Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-16 Thread Jim Wilson
From: James Turner snip De-lurking for a moment,I recall the original intention was to include at least one aircraft from each common category (single, light twin, heavy twin, bizjet, etc). The new criteria seems to be features / polish / completion - I'm not arguing which criteria

[Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-08 Thread Jim Wilson
-Original Message- If you contributed something that is missing, or poorly described here, please send me something better. Hi Curt, This may not be helpful at this point (haven't been reading for a few days). Here's an addition: * Material animation added to Simgear's 3D model

Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Jim Wilson
From: Mike Kopack snip Is there a way to get buildings to appear (like the wash monument, white house, pentagon, capital, etc.?) Did I load the scenery in wrong? Or is this just a glaring big black hole with the FG scenery (no building data.) I'd prefer to demonstrate somewhere other than

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Jim Wilson
From: Innis Cunningham Hi All Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery.This way a panel could be built quite quickly as people would not have to start from scratch every

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Jim Wilson
From: Buchanan, Stuart Does anyone know what the performance hit of using a 3D instrument (say the ASI) rather than the standard 2-D one is? There is possibly a slight difference between running 2D vs 3D cockpits, depending on the detail of the cockpit, but we aren't talking about that.

[Flightgear-devel] Mac OS system requirements

2005-11-01 Thread Jim Wilson
From: Curtis L. Olson Can someone post the system requirements for running FlightGear? Mac OS 10.? Minimum 3d hardware? Minimum ram? Thanks, Curt. I'm sure more of a Mac expert will give you better info, but as usual different combinations produce different results. My guess

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Jim Wilson
From: Harald JOHNSEN snip FGAircraftModel::FGAircraftModel () : _aircraft(0), _selector(new ssgSelector), _scene(new ssgRoot), _nearplane(0.01f), _farplane(1000.0f) { } Jim, if you can compile FG, can you try with a near plane of 0.03 and/or a far plane of 250.0

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Jim Wilson
Doh! Let me try this again...I missed a big chunk of the 2nd sentence in the last message. Hopefully this will make more sense: Ok, there really is a problem with the model. The distance between the instrument face surface on the clock (and other instruments in the Citation II cockpit) and

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Jim Wilson
From: Jim Wilson From: Harald JOHNSEN snip FGAircraftModel::FGAircraftModel () : _aircraft(0), _selector(new ssgSelector), _scene(new ssgRoot), _nearplane(0.01f), _farplane(1000.0f) { } Jim, if you can compile FG, can you try with a near plane

[Flightgear-devel] [PATCH] 3D cockpit near plane adjustment

2005-10-26 Thread Jim Wilson
Adjusting the near clip plane to 0.10 units (approx 3 inches) is less ambitious, a bit more forgiving for the 3D modelers, and perfectly adequate. Index: Model/acmodel.cxx === RCS file:

[Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-25 Thread Jim Wilson
Just thought I'd mention a couple things. 1) Some of the aircraft panel instruments display z-fighting even at the higher depth buffer setting... # grep Depth XFree86.0.log (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (--) Depth 24 pixmap format is 32 bpp ...and I'm wondering if there's

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-25 Thread Jim Wilson
From: Harald JOHNSEN Jim Wilson wrote: Just thought I'd mention a couple things. 1) Some of the aircraft panel instruments display z-fighting even at the higher depth buffer setting... # grep Depth XFree86.0.log (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (--) Depth 24

[Flightgear-devel] Re: Problems with 'V' (backwards view) on Mac os X, fixed (somewhat)

2005-10-20 Thread Jim Wilson
-Original Message- snip Interestingly enough, if I add a 7th node, the new view works and so does 'V'. Overwriting one of flightgear's default views must be unacceptable to some portion of the code. snip Not true. The only possiblilty would be view 0, the cockpit view, and

[Flightgear-devel] Re: Problems with 'V' (backwards view) on Mac os X, fixed (somewhat)

2005-10-20 Thread Jim Wilson
-Original Message- From: Melchior FRANZ * Ima Sudonim -- Thursday 20 October 2005 12:54: I don't know why it makes a difference, but it does. Darn, I really liked that Chase View Above 8-( What about also increasing the number of views in the preferences file, if you add

Re: Re: [Flightgear-devel] 2 Questions: Terrain data? Flight Sim

2005-09-29 Thread Jim Wilson
From: Mike Kopack Gosh I don't know, a Piper Cub UAV would be pretty impressive. Michael Selig has a screenshot of one on his web page, so he might know where you can get yourself a UAV 3D model. Google uiuc selig flightgear Best, Jim Jim, I did as you suggested,

Re: [Flightgear-devel] Microsoft artwork (!) in the 707 panel

2005-09-28 Thread Jim Wilson
From: Andy Ross Hans-Georg Wunder wrote: In the package there is a GPL-license. If this is enough, then everything is OK regarding the panel. Unfortunately, due to clear evidence of (minor, admittedly) copyright violation, this is not enough. The issue isn't license compatibility, it

Re: [Flightgear-devel] 2 Questions: Terrain data? Flight Sim 200x aircraft?

2005-09-28 Thread Jim Wilson
From: Mike Kopack Hey gang, snip Second, while investigating some stuff for another project, I ran across a reference where somebody used a MS Flight Sim aircraft model for a Predator UAV and used it on Flight Gear. Unfortunately, it didn't explain how they did it. How would I go

Re: [Flightgear-devel] macflightgear info

2005-09-28 Thread Jim Wilson
From: Arthur Wiebe There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to. http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html (NOTE:) The Flight starter (fgrun equiv) is referred to as

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Jim Wilson
From: Curtis L. Olson snip (this is a general response to already quoted a few times thread :-)) Hi Curt, PhpBB is one I've heard a lot about and have probably used, but not run. I think it runs on Postgres and others. The Ideal Forum software: It seems to me that the ideal forum

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Jim Wilson
From: Curtis L. Olson Paul Kahler wrote: This may be too late now unless the address changes. Get the email address off the web pages. Just where do you think the spammers are getting the address from? My ISP has some form of spam blocking, but I receive about 1 spam every month or two.

Re: [Flightgear-devel] MSVC build error

2005-09-07 Thread Jim Wilson
From: Andy Ross [EMAIL PROTECTED] snip These words, the same thing say. Hmmm, too much of Star Wars prequel this summer have you watch? ;-) Best, Jim Wilson ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] OT: Mojave, CA

2005-08-05 Thread Jim Wilson
From: Curtis L. Olson To be honest, I stared and squinted at the real scene for the longest time trying to figure out if my eyes were playing tricks on me or what. It wasn't until I got to see the full digital picture that I figured out the 747 hump was behind the DC-10/MD-11. How

Re: [Flightgear-devel] Craig Martin / email oddities

2005-08-03 Thread Jim Wilson
From: Andy Ross [EMAIL PROTECTED] Sent: Tuesday, 2. Aug 2005 17:48 -0400 To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: [Flightgear-devel] Craig Martin / email oddities snip makes your messages hard to read. I don't see anything in the headers to tell me

Re: [Flightgear-devel] Start up questions

2005-07-29 Thread Jim Wilson
From: Craig Martin OK, I found the \data\preferences and the \data\options xml files. I understand the settings in the preferences file, but I am not quite sure about the setup / format / function of the options file. What I am trying to do is to set a default situation which FG boots

Re: [Flightgear-devel] Preferences selections

2005-07-29 Thread Jim Wilson
From: Craig Martin [EMAIL PROTECTED] Is there any documentation of the possible values for the different selections in the preferences.xml file. Or, is there any documentation of the file structure of that file. There is not. Some of the preferences are covered in the individual

[Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jim Wilson
these requirements. Of course we respect any way in which the university and Frecce wish to protect their rights. My congratulations to all involved. Great job! Best, Jim Wilson ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jim Wilson
From: Erik Hofman Gerard Robin wrote: We could wonder about the License compatibility with GNU. FlighGear Team should probably discuss that with HCI Lab of the University of Udine, before official FG distribution. That licence goes against our up to now policy. The HCI Lab

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jim Wilson
From: Erik Hofman Erik Hofman wrote: As long as they haven't used *any* FlightGear supplied code, sound files, textures, configuration files or anything else included in the base package, they can do whatever they want. If, however, they have used one or more parts included in

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jim Wilson
From: Erik Hofman Jim Wilson wrote: From: Erik Hofman Which they do, they clearly added modified versions of FlightGear configuration files to the systems and sound directory. If they want us to respect their copyright I expect them to respect ours and make clean which versions

Re: [Flightgear-devel] Atlas is unable to draw Airports and Runways

2005-07-26 Thread Jim Wilson
From: Roy Vegard Ovesen On Tuesday 26 July 2005 00:02, Gerard Robin wrote: Le lundi 25 juillet 2005 à 09:38 +0200, Erik Hofman a écrit : Markus Morawitz wrote: Please can anyone help me by teaching me some history about the Airport and NavAids file formats. Where is the

Re: [Flightgear-devel] stumped by animations again

2005-07-25 Thread Jim Wilson
Hi Josh, These entries in your example... propertyinstrumentation/nav[0]/gs-needle-deflection/property factor1/factor ...assume that your gs-needle-deflection property is in degrees. Maybe that property needs to be renamed with a -deg suffix. You used min and max instead of min-deg and

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-25 Thread Jim Wilson
From: Lee Elliott snip What I've been thinking recently about 3d models is that it might be best to make the panel and interior first, and then model the exterior to fit it. I say this because after making an external model that appears to fit the 3-views, if there's any real

Re: [Flightgear-devel] stumped by animations again

2005-07-25 Thread Jim Wilson
From: Josh Babcock Jim Wilson wrote: Hi Josh, These entries in your example... propertyinstrumentation/nav[0]/gs-needle-deflection/property factor1/factor ...assume that your gs-needle-deflection property is in degrees. Maybe that property needs to be renamed with a -deg

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-21 Thread Jim Wilson
From: Curtis L. Olson Is there anyone out there in FlightGear developer land that would be interested in doing a Cirrus SR20 model for FlightGear? Highest priority would be the 3d model and as much of a 3d cockpit as we can do (realizing we aren't real strong on the glass cockpit stuff

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-21 Thread Jim Wilson
From: Curtis L. Olson Jim Wilson wrote: You might want to talk to her/him about offering a bounty. What is really intended with the owned model? Selling it? Folks should beware of giving up their copyright for smallish fees, you may regret it later when you want to reuse some

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-21 Thread Jim Wilson
From: Curtis L. Olson But he who pays for something to be developed can do whatever he wants with it. In this case if he pays for the model's development, he doesn't want to give it away to everyone for free. That's his right and his choice to make. Exactly, so long as the developer

Re: [Flightgear-devel] OT: aviation movie link

2005-07-20 Thread Jim Wilson
Nice. There's our chase view! And for those who do not have the qt plugin but do have xine you can download it with: wget http://www.terwilligerproductions.com/video/aerials.mov Best, Jim -Original Message- From: Curtis L. Olson [EMAIL PROTECTED] Sent: Wednesday, 20. Jul 2005

[Flightgear-devel] current-view property question

2005-07-20 Thread Jim Wilson
From: Josh Babcock Are goal_heading_offset_deg and heading_offset_deg just aliases for each other? It looks like one is set from the other in view.cxx. Josh The idea is the heading_offset is gradually changed over several frames. For example if you hit the shift right arrow, then the

Re: [Flightgear-devel] view offsets

2005-07-20 Thread Jim Wilson
From: Josh Babcock [EMAIL PROTECTED] I can adjust the view offsets in the cockpit view, then switch to another view and back and those adjustments are still there. My question is, where is that data stored when I am in another view? The only place I can seem to find it in in current-view,

Re: [Flightgear-devel] Code Typo?

2005-07-12 Thread Jim Wilson
From: Patrick Quirk Hopefully I'm not too out of date with this since I'm looking at 0.9.8 code and am not an active CVS watcher. In file Main/viewer.cxx, in function MakeVIEW_OFFSET(...), on line ~118 where the third matrix is being made, there is the following line: tmp = t *

[Flightgear-devel] Re: gui theming

2005-07-12 Thread Jim Wilson
From: Melchior FRANZ * Ampere K. Hardraade -- Tuesday 12 July 2005 19:15: On July 11, 2005 04:26 am, Melchior FRANZ wrote: http://members.aon.at/mfranz/fgfs_gui8.jpg [50 kB] That's so nice. I would have no objection if that is made default. Maybe a new style for fgfs 1.0.0

Re: [Flightgear-devel] Re: gui theming

2005-07-12 Thread Jim Wilson
From: Josh Babcock Jim Wilson wrote: Excellent work Melchior! A long overdue update. Does anyone care about the translucency? I'm not sure yet if I do. Maybe just a slight dab of transparency with this dark background scheme might show enough of the scene to help pilots stay

Re: [Flightgear-devel] Tower view configuration

2005-06-30 Thread Jim Wilson
From: Drew [EMAIL PROTECTED] Thanks, I'll try that, but I don't understand your description. The view origin is fixed in space as it is. Since the field of view is only 8 degrees horizontally, I figured the .9 degrees would shift the target upwards by about 1/6 the height of the image.

Re: [Flightgear-devel] Tower view configuration

2005-06-29 Thread Jim Wilson
From: Drew [EMAIL PROTECTED] Hey All, I'm trying to configure a tower view in FlightGear that is offset in pitch such that the airplane appears above the center of the screen, but still tracks the position of the aircraft. I can't figure out how this is done, as the 'offset-pitch-deg'

Re: [Flightgear-devel] Attaching Views to Other Objects

2005-06-28 Thread Jim Wilson
From: Alberico, James F Hi, I'm trying to track down how I can attach a view to another object in the sim, particularly for a multiplayer aircraft other than the ownship. I would like to switch to the viewpoint of each of the other guys in the virtual world. As documented at

Re: [Flightgear-devel] Help needed, quick questions

2005-06-21 Thread Jim Wilson
From: Patrick Quirk I'm currently a computer science researcher at UNC-Chapel Hill and we're using Flightgear as a proof of concept application in our project (website: http://www.cs.unc.edu/Research/ootf/Projects/wav.html ). The short version is that we have a master fgfs node and 4

Re: [Flightgear-devel] material animation and alpha channel

2005-06-16 Thread Jim Wilson
From: Josh Babcock Melchior, (or anybody else) It seems that the material animation nullifies the alpha channel of .rgb files mapped to the objects being animated. Here is an example. The objects face and ball both have alpha channels which go away when this animation is commented back

[Flightgear-devel] Re: [PATCH] Re: animation bug

2005-06-13 Thread Jim Wilson
From: Jim Wilson Hi Melchior, There was one thing I forgot to mention. In that animation.diff patch file you also have an unrelated change that does some clamping in the material animation. I understand the logic behind this, but the typical behavior (the way the translationn

[Flightgear-devel] Completely OT (but aviation related.)

2005-06-13 Thread Jim Wilson
From: Curtis L. Olson This is not FG related, but I figured I'd do a little show and tell. I've been collecting a few pictures, so I thought I should share them. I may have mentioned in the past that I do a bit of R/C airplane modeling. Last fall I found such a good deal on a ready to

[Flightgear-devel] [PATCH] Re: animation bug

2005-06-10 Thread Jim Wilson
for this? Best, Jim Wilson ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Re: [PATCH] Re: animation bug

2005-06-10 Thread Jim Wilson
From: Melchior FRANZ * Jim Wilson -- Friday 10 June 2005 14:34: For points in space it doesn't make any more sense to default them to zero than anything else. You miss the point. The patch is not about initializing anything. I just added that to make clear that this will be zero

[Flightgear-devel] Re: [PATCH] Re: animation bug

2005-06-10 Thread Jim Wilson
Hi Melchior, There was one thing I forgot to mention. In that animation.diff patch file you also have an unrelated change that does some clamping in the material animation. I understand the logic behind this, but the typical behavior (the way the translationn values are handled further

Re: [Flightgear-devel] property browser

2005-06-05 Thread Jim Wilson
From: Curtis L. Olson Jim Wilson wrote: From: Josh Babcock Did someone change the property browser so you can't watch the values change in real time? How do I get this back? Josh Which property are you looking at? It has been a very long time, so I might be a little

Re: [Flightgear-devel] property browser

2005-06-04 Thread Jim Wilson
From: Josh Babcock Did someone change the property browser so you can't watch the values change in real time? How do I get this back? Josh Which property are you looking at? It has been a very long time, so I might be a little off here. IIRC the a property node is only updated if the

Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-03 Thread Jim Wilson
From: Frederic Bouvier Curtis L. Olson wrote: Drew wrote: Thanks for the info. FWIW, it probably doesn't have to be that way. The shading 'math', as you put it, should already be a function of the observer's position, in which case some conditional logic might take care of

RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-29 Thread Jim Wilson
From: Jon Berndt Melchior FRANZ wrote: For those who care: these changes to the beacon solve one of the recently discussed problems with hanging FDM: The beacon is a quite expensive structure. It consists of about 1000 vertices and 950 triangles, all on the same spot.

Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-28 Thread Jim Wilson
I also have no joystick under 2.6.11 but I this version fixed a samba problem I had. Sigh...I know I've got some earlier 2.6 kernels where everything seems to work - just a question of progressively working backwards I guess. That's correct.

Re: [Flightgear-devel] 3D view goes away by itself

2005-05-27 Thread Jim Wilson
From: Dave Culp Thanks Curt and Phil. After looking around in the view manager and trying many different combinations of XML settings, I finally took the easy way out and changed the airborne clip plane distance in renderer.cxx to 0.5, rather than 10. That solves my problem, but don't

Re: [Flightgear-devel] Backing out Andy's p51d changes

2005-05-25 Thread Jim Wilson
From: Andy Ross I wrote: at sea level the wastegate setting* Sorry, forgot to write this note to go with that asterix: * Superchargers don't have wastegates, of course. Instead, their behavior is generally an altitude-independent mapping of RPM to manifold pressure added to

[Flightgear-devel] Re: Materials animation bug

2005-05-25 Thread Jim Wilson
From: Melchior FRANZ * Jim Wilson -- Wednesday 25 May 2005 01:44: It looks like setting up a materials animation with emission values clobers the ambient values (sets them all to 0). This produces some pretty strange looking shading. BTW: you don't need several material animations

RE: [Flightgear-devel] Backing out Andy's p51d changes

2005-05-25 Thread Jim Wilson
From: Vivian Meazza Jim wrote Hi Andy, On the p51d fdm configuration, it looks like the substantial change was actually increasing the turbo multiplier from 2.0 to 5.5, and not reducing the cruise speed as stated in the CVS log of March 23. The cruise speed change does have

[Flightgear-devel] Materials animation bug

2005-05-24 Thread Jim Wilson
It looks like setting up a materials animation with emission values clobers the ambient values (sets them all to 0). This produces some pretty strange looking shading. Best regards, Jim Wilson ___ Flightgear-devel mailing list Flightgear-devel

[Flightgear-devel] Backing out Andy's p51d changes

2005-05-24 Thread Jim Wilson
Hi Andy, On the p51d fdm configuration, it looks like the substantial change was actually increasing the turbo multiplier from 2.0 to 5.5, and not reducing the cruise speed as stated in the CVS log of March 23. The cruise speed change does have an effect, but it is fairly small. The problem

[Flightgear-devel] Re: [RFC] swap chase views

2005-05-11 Thread Jim Wilson
From: Melchior FRANZ * Jim Wilson -- Wednesday 11 May 2005 03:38: Melchior FRANZ wrote: Anyone preferring Helicopter View? Yes, me. While the Chase view is a nice demonstration of the viewer code, I think most people prefer the Helicopter view because it doesn't have

Re: [Flightgear-devel] Terrain Replacments trough other sources

2005-05-11 Thread Jim Wilson
From: Dave Culp Arnt Karlsen wrote: ..treat these fields the same way we treat the WTC Twin Towers, axe'em down on 9/11/2001. Hmmm, I sure any insenstivity here was not intentional Insensitivity, or perhaps Tourett's Syndrome, which I've always suspected anyway, and isn't his

Re: [Flightgear-devel] [RFC] /controls/gear/tailwheel-lock=true means ... unlocked?!

2005-05-10 Thread Jim Wilson
Hi Melchior, The first sounds right (the confusing lock). I'm not sure exactly what the second idea is about. The only thing I can add is if you make that sort of change to the syntax please update all the yasim config files :-) Best, Jim From: Melchior FRANZ Currently enabling

[Flightgear-devel] Re: [RFC] swap chase views

2005-05-10 Thread Jim Wilson
From: Melchior FRANZ * Erik Hofman -- Tuesday 10 May 2005 13:24: Melchior FRANZ wrote: Anyone preferring Helicopter View? Yes, me. While the Chase view is a nice demonstration of the viewer code, I think most people prefer the Helicopter view because it doesn't have the

Re: [Flightgear-devel] [RFC][PATCH] SimGear: property system bug

2005-05-09 Thread Jim Wilson
Sounds good. Are there any performance implications? Off hand it doesn't sound like it. Maybe a test doing a bunch of switches back and forth between different types just to check for leakage would be good. Am I right though that since the SetXXXValue alone won't change, this clear will not

[Flightgear-devel] SimGear as shared lib

2005-05-08 Thread Jim Wilson
From: Karsten Krispin Hi just a small question: is it hard to include simgear as shared libs? When you want to change something in simgear you have to recompile fgfs. that needs pretty too long. Or is there a trick? Rebuilding modules in fgfs only happens when the timestamps on the

RE: [Flightgear-devel] SimGear as shared lib

2005-05-08 Thread Jim Wilson
From: Norman Vine Jim Wilson writes: I think the real issue is that SimGear shouldn't be installed anywhere ever, because it isn't a shared library (and doesn't need to be). It seems like it should be possible to fix the fgfs build setup so that it just links libraries

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Jim Wilson
From: Erik Hofman Harald JOHNSEN wrote: A cloud is represented by multiple billboard primitives. Above a certain distance they are replaced by an impostor (one quad). When they are near I draw all their billboards, each having its viewing angle to face the camera. It's that angle

Re: [Flightgear-devel] New 3d clouds

2005-05-06 Thread Jim Wilson
From: Curtis L. Olson Ampere K. Hardraade wrote: The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does

Re: [Flightgear-devel] Re: RFC: Eliminating jitter

2005-04-29 Thread Jim Wilson
From: Erik Hofman Melchior FRANZ wrote: * Erik Hofman -- Friday 29 April 2005 09:38: By teleporting I think Jim means selecting different airports across the world (one after another), i.e. KSFO, CYYR, EHAM, etc. Yes, probably. Works without the least problems. Ok, I tried it

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Jim Wilson
From: Mathias Fröhlich I have done a patch to eliminate the jitter of 3D-objects near the viewpoint (for example 3D cockpit objects). The problem is the roundoff accuracy of the float values used in the scenegraph together with the transforms of the eyepoint relative to the scenery

Re: [Flightgear-devel] Nasal advice...

2005-04-24 Thread Jim Wilson
From: Andy Ross snip Perl and Python get away without having character constants at all. They do string indexing by making substrings at runtime. But substrings are garbage-collected, which makes them a little expensive. I don't want to thrash the heap just to iterate through a single

Re: [Flightgear-devel] Big Nasal Changes

2005-04-21 Thread Jim Wilson
From: Curtis L. Olson Frederic Bouvier wrote: I am not here to endorse Microsoft choices, but I see little point to use C syntax when C++ is available and is the language of choice for the overall FlightGear project. However, the link below should clarify Microsoft point of view :

[Flightgear-devel] Re: CVS: FlightGear/src/GUI dialog.cxx, 1.22, 1.23 dialog.hxx, 1.7, 1.8

2005-04-14 Thread Jim Wilson
From: Melchior FRANZ snip Here's a snapshot: http://members.aon.at/mfranz/help2.jpg [60 kB] snip Nice! Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Re: CVS: FlightGear/src/GUI dialog.cxx, 1.22, 1.23 dialog.hxx, 1.7, 1.8

2005-04-14 Thread Jim Wilson
From: Melchior FRANZ snip Not done, because it's not needed yet. The respective aircraft maintainers are expected to keep their text column narrow enough. This will work ok at 640x480 without a scroll-able wrap-able text widget? snip I've added those entries to almost all aircraft

[Flightgear-devel] Re: CVS: FlightGear/src/GUI dialog.cxx, 1.22, 1.23 dialog.hxx, 1.7, 1.8

2005-04-13 Thread Jim Wilson
From: Melchior FRANZ * Melchior FRANZ -- Wednesday 13 April 2005 15:37: - also, there should be one reserved key for an aircraft help dialog that lists all special keys (Ctrl-D: open/close bomb door etc.) Every aircraft that uses more than just default keys should IMHO have

[Flightgear-devel] Re: CVS: FlightGear/src/GUI dialog.cxx, 1.22, 1.23 dialog.hxx, 1.7, 1.8

2005-04-13 Thread Jim Wilson
From: Melchior FRANZ provide a framework for adding text to every aircraft. In some cases you really need slightly more (but still brief) information and not just a table of key bindings to get started. True. But as soon as you need to scroll, there's already too much

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Jim Wilson
From: Steve Hosgood FlightGear might well be a great means of keeping the historical flying experience alive. The trouble is, AFAIK That is right. You don't know. *no* airplane currently modelled in FlightGear has ever been verified against the original machine. I'm *not* knocking

Re: [Flightgear-devel] Building on Cygwin

2005-03-31 Thread Jim Wilson
From: Andy Ross Vivian Meazza wrote: I have the same problem with Main/renderer.cxx. Your solution (or one very like it) solves the problem. I guess near/far are reserved words in Cygwin? Goodness, that brings back memories. The near and far keywords are holdovers from 16 bit DOS

Re: [Flightgear-devel] material animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
want to use factor in the other sense, along with min and max, but those could be added later. Like I said, it is semantics. Function is fine so feel free to just ignore me ;-). Just thought I'd post the idea. This really is a great addition you've made! Best regards, Jim Wilson

[Flightgear-devel] Re: material animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
From: Melchior FRANZ * Jim Wilson -- Wednesday 23 March 2005 15:32: I know we discussed this earlier [...] ... but I haven't read that thread again before implementing it. Was too lazy to scroll up. You didn't miss anything. I meant you already sent your proposed layout. I

[Flightgear-devel] Re: material animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
From: Melchior snip But I'm afraid I don't like that version yet. You renamed state to class and material-type to classtype. But I don't want the whole anonymous container that needs an extra line to define what it is. That is a good thing if one has lots of equal children, but in this

[Flightgear-devel] Re: material animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
-Original Message- From: Melchior FRANZ * Jim Wilson -- Wednesday 23 March 2005 21:10: From: Melchior All you need to remember is that there are four groups (diffuse|ambient| emission|specular), each with optional members (red|green|blue|factor|offset

Re: [Flightgear-devel] Help with B-29

2005-03-22 Thread Jim Wilson
From: Andy Ross snip FWIW, I also took the opportunity to re-visit the P-51D configuration that I promised (long ago) to hack at. Attached is a version that snip Also, there is a syntax fix: the piston-engine tag should be a subtag of the propeller tag. Putting it immediately after the

Re: [Flightgear-devel] Help with B-29

2005-03-22 Thread Jim Wilson
From: Curtis L. Olson Note that the speed you give to YAsim is true speed, not indicated airspeed. This can make a big difference up at altitude. Also, you have to pay close attention to the weight YAsim solves at versus the weight you test fly at. Hi Curt, Yes, I know. The test

Re: [Flightgear-devel] Help with B-29

2005-03-19 Thread Jim Wilson
, but at least you've got something to go back to while tweaking. BTW I don't know much about the B-29, but did you do that airspeed in KIAS? 365 @ 25000 sounds a bit high. Best regards, Jim Wilson ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] Help with B-29

2005-03-17 Thread Jim Wilson
From: Josh Babcock Right, thanks. It does say .35 in the POH. Now I have a YASim engine question. I'm trying to rebuild the YASim file from scratch to see if I can get it to work. In README.yasim, the line: eng-rpm: The engine RPM at which eng-power is developed

[Flightgear-devel] Re: [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-03-17 Thread Jim Wilson
From: Melchior FRANZ [EMAIL PROTECTED] * Jim Wilson -- Friday 28 January 2005 19:00: This is an example of a configuration entry which should explain how it is used: animation typematerial-emission/type object-nameFace/object-name property/controls/lighting/instruments

Re: [Flightgear-devel] Help with B-29

2005-03-17 Thread Jim Wilson
From: Josh Babcock OK, I get it, I misunderstood the prop RPM settings and got thoroughly confused. The answer to my question was actually on the previous line of the README. Now, what does it mean if yasim sits there for 15 or more minutes at 98% CPU utilization? That's what's

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