From: bass pumped
I have a wild idea I hope no one kills me for! Its christmas and PSP
prices are a little lower (i think). How hard would it be to put
Flightgear on a PSP. People are already doing homebrew games on
those, ofcourse, not with very complicated graphics. But it could be
If this is just flipping the sign why not just grep and fix all the aircraft in
CVS that specify incidence? I guess I don't understand the ritual. Maybe
there was more to this change that I'm just not aware of?
Best,
Jim
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From: Erik Hofman
Jim Wilson wrote:
If this is just flipping the sign why not just grep and fix all the
aircraft in CVS that specify incidence? I guess I don't
understand the ritual. Maybe there was more to this change that I'm just not
aware of?
Most modelers (if not all) were
From: Andy Ross
unintended consequences. The old files were tuned for a broken
implementation, and may need some re-tuning for the fixed one.
Ah ok. I thought it was just an inverted sign on the configuration input.
Best,
Jim
___
From: AJ MacLeod
Last night (using completely up-to-date CVS) I noticed that fgfs segfaults
reliably if one relocates the a/c to KOAK using the position a/c on ground
menu.
After a bit more investigation, it appears that this is caused by a nan in
the
yasim turbulence stuff,
From: AJ MacLeod
Last night (using completely up-to-date CVS) I noticed that fgfs segfaults
reliably if one relocates the a/c to KOAK using the position a/c on ground
menu.
After a bit more investigation, it appears that this is caused by a nan in
the
yasim turbulence stuff, because
From: Melchior FRANZ
Even better would be a filter on the mailing list software to parse out
email addresses in message bodies.
Well, it does. But it only replaces @ with at . And I would be very
surprised if the harvesters wouldn't be clever enough to detect
foo at bar.com as address
From: Joacim Persson
The inner gear (right and left) were hanging down and the main gear well was
sticking out from the fuselage with gear up. (I decided to hide the well
when the gear is up, rather than messing with the .ac-file.) I also
somewhat sorted out the numbering of the gears, in
From: James Turner
snip
De-lurking for a moment,I recall the original intention was to include at
least one aircraft from each common category (single, light twin, heavy
twin, bizjet, etc). The new criteria
seems to be features / polish / completion - I'm not arguing which criteria
-Original Message-
If you contributed something that is missing, or poorly described here,
please send me something better.
Hi Curt,
This may not be helpful at this point (haven't been reading for a few days).
Here's an addition:
* Material animation added to Simgear's 3D model
From: Mike Kopack
snip
Is there a way to get buildings to appear (like the wash monument, white
house, pentagon, capital, etc.?) Did I load the scenery in wrong? Or is
this just a glaring big black hole with the FG scenery (no building
data.) I'd prefer to demonstrate somewhere other than
From: Innis Cunningham
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not have to
start from scratch every
From: Buchanan, Stuart
Does anyone know what the performance hit of using a
3D instrument (say the ASI) rather than the standard
2-D one is?
There is possibly a slight difference between running 2D vs 3D cockpits,
depending on the detail of the cockpit, but we aren't talking about that.
From: Curtis L. Olson
Can someone post the system requirements for running FlightGear?
Mac OS 10.?
Minimum 3d hardware?
Minimum ram?
Thanks,
Curt.
I'm sure more of a Mac expert will give you better info, but as usual
different combinations produce different results. My guess
From: Harald JOHNSEN
snip
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
_selector(new ssgSelector),
_scene(new ssgRoot),
_nearplane(0.01f),
_farplane(1000.0f)
{
}
Jim, if you can compile FG, can you try with a near plane of 0.03 and/or
a far plane of 250.0
Doh! Let me try this again...I missed a big chunk of the 2nd sentence in the
last message. Hopefully this will make more sense:
Ok, there really is a problem with the model. The distance between the
instrument face surface on the clock (and other instruments in the Citation II
cockpit)
and
From: Jim Wilson
From: Harald JOHNSEN
snip
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
_selector(new ssgSelector),
_scene(new ssgRoot),
_nearplane(0.01f),
_farplane(1000.0f)
{
}
Jim, if you can compile FG, can you try with a near plane
Adjusting the near clip plane to 0.10 units (approx 3 inches) is less
ambitious, a bit more forgiving for the 3D modelers, and perfectly adequate.
Index: Model/acmodel.cxx
===
RCS file:
Just thought I'd mention a couple things.
1) Some of the aircraft panel instruments display z-fighting even at the
higher depth buffer setting...
# grep Depth XFree86.0.log
(**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32
(--) Depth 24 pixmap format is 32 bpp
...and I'm wondering if there's
From: Harald JOHNSEN
Jim Wilson wrote:
Just thought I'd mention a couple things.
1) Some of the aircraft panel instruments display z-fighting even at the
higher depth buffer setting...
# grep Depth XFree86.0.log
(**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32
(--) Depth 24
-Original Message-
snip
Interestingly enough, if I add a 7th node, the new view works and
so does 'V'. Overwriting one of flightgear's default views must be
unacceptable to some portion of the code.
snip
Not true. The only possiblilty would be view 0, the cockpit view, and
-Original Message-
From: Melchior FRANZ
* Ima Sudonim -- Thursday 20 October 2005 12:54:
I don't know why it makes a difference, but it does. Darn, I really
liked that Chase View Above 8-(
What about also increasing the number of views in the preferences file,
if you add
From: Mike Kopack
Gosh I don't know, a Piper Cub UAV would be pretty impressive.
Michael Selig has a screenshot of one on his web page, so he might
know where you can get yourself a UAV 3D model. Google uiuc selig
flightgear
Best,
Jim
Jim,
I did as you suggested,
From: Andy Ross
Hans-Georg Wunder wrote:
In the package there is a GPL-license.
If this is enough, then everything is OK regarding the panel.
Unfortunately, due to clear evidence of (minor, admittedly) copyright
violation, this is not enough. The issue isn't license compatibility,
it
From: Mike Kopack
Hey gang,
snip
Second, while investigating some stuff for another project, I ran across a
reference where somebody used a MS Flight Sim aircraft model for a Predator
UAV and used it on Flight Gear. Unfortunately, it didn't explain how they
did it. How would I go
From: Arthur Wiebe
There are some other mac fgfs guys on this list. I figured I'd let everyone
know exactly what the MacOSX port of FGFS is up to.
http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html
(NOTE:)
The Flight starter (fgrun equiv) is referred to as
From: Curtis L. Olson
snip
(this is a general response to already quoted a few times thread :-))
Hi Curt,
PhpBB is one I've heard a lot about and have probably used, but not run. I
think it runs on Postgres and others.
The Ideal Forum software: It seems to me that the ideal forum
From: Curtis L. Olson
Paul Kahler wrote:
This may be too late now unless the address changes. Get the email
address off the web pages. Just where do you think the spammers are
getting the address from? My ISP has some form of spam blocking, but I
receive about 1 spam every month or two.
From: Andy Ross [EMAIL PROTECTED]
snip
These words, the same thing say.
Hmmm, too much of Star Wars prequel this summer have you watch? ;-)
Best,
Jim Wilson
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From: Curtis L. Olson
To be honest, I stared and squinted at the real scene for the longest
time trying to figure out if my eyes were playing tricks on me or what.
It wasn't until I got to see the full digital picture that I figured out
the 747 hump was behind the DC-10/MD-11.
How
From: Andy Ross [EMAIL PROTECTED]
Sent: Tuesday, 2. Aug 2005 17:48 -0400
To: FlightGear developers discussions flightgear-devel@flightgear.org
Subject: [Flightgear-devel] Craig Martin / email oddities
snip
makes your messages hard to read. I don't see anything in the headers
to tell me
From: Craig Martin
OK, I found the \data\preferences and the \data\options xml files. I
understand the settings in the preferences file, but I am not quite sure
about the setup / format / function of the options file.
What I am trying to do is to set a default situation which FG boots
From: Craig Martin [EMAIL PROTECTED]
Is there any documentation of the possible values for the different
selections in the preferences.xml file. Or, is there any documentation of the
file structure of that file.
There is not. Some of the preferences are covered in the individual
these requirements.
Of course we respect any way in which the university and Frecce wish to protect
their rights.
My congratulations to all involved. Great job!
Best,
Jim Wilson
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From: Erik Hofman
Gerard Robin wrote:
We could wonder about the License compatibility with GNU.
FlighGear Team should probably discuss that with HCI Lab of the
University of Udine, before official FG distribution.
That licence goes against our up to now policy.
The HCI Lab
From: Erik Hofman
Erik Hofman wrote:
As long as they haven't used *any* FlightGear supplied code, sound
files, textures, configuration files or anything else included in the
base package, they can do whatever they want.
If, however, they have used one or more parts included in
From: Erik Hofman
Jim Wilson wrote:
From: Erik Hofman
Which they do, they clearly added modified versions of FlightGear
configuration files to the systems and sound directory.
If they want us to respect their copyright I expect them to respect ours
and make clean which versions
From: Roy Vegard Ovesen
On Tuesday 26 July 2005 00:02, Gerard Robin wrote:
Le lundi 25 juillet 2005 à 09:38 +0200, Erik Hofman a écrit :
Markus Morawitz wrote:
Please can anyone help me by teaching me some history
about the Airport and NavAids file formats.
Where is the
Hi Josh,
These entries in your example...
propertyinstrumentation/nav[0]/gs-needle-deflection/property
factor1/factor
...assume that your gs-needle-deflection property is in degrees. Maybe that
property needs to be renamed with a -deg suffix.
You used min and max instead of min-deg and
From: Lee Elliott
snip
What I've been thinking recently about 3d models is that it might
be best to make the panel and interior first, and then model the
exterior to fit it. I say this because after making an external
model that appears to fit the 3-views, if there's any real
From: Josh Babcock
Jim Wilson wrote:
Hi Josh,
These entries in your example...
propertyinstrumentation/nav[0]/gs-needle-deflection/property
factor1/factor
...assume that your gs-needle-deflection property is in degrees. Maybe
that property needs to be renamed with a -deg
From: Curtis L. Olson
Is there anyone out there in FlightGear developer land that would be
interested in doing a Cirrus SR20 model for FlightGear? Highest
priority would be the 3d model and as much of a 3d cockpit as we can do
(realizing we aren't real strong on the glass cockpit stuff
From: Curtis L. Olson
Jim Wilson wrote:
You might want to talk to her/him about offering a bounty. What is really
intended with the owned model?
Selling it? Folks should beware of giving up their copyright for smallish
fees, you may regret it later when you want
to reuse some
From: Curtis L. Olson
But he who pays for something to be developed can do whatever he wants
with it. In this case if he pays for the model's development, he
doesn't want to give it away to everyone for free. That's his right and
his choice to make.
Exactly, so long as the developer
Nice. There's our chase view! And for those who do not have the qt plugin but
do have xine you can download it with:
wget http://www.terwilligerproductions.com/video/aerials.mov
Best,
Jim
-Original Message-
From: Curtis L. Olson [EMAIL PROTECTED]
Sent: Wednesday, 20. Jul 2005
From: Josh Babcock
Are goal_heading_offset_deg and heading_offset_deg just aliases for each
other? It looks like one is set from the other in view.cxx.
Josh
The idea is the heading_offset is gradually changed over several frames. For
example if you hit the shift right arrow, then the
From: Josh Babcock [EMAIL PROTECTED]
I can adjust the view offsets in the cockpit view, then switch to
another view and back and those adjustments are still there. My question
is, where is that data stored when I am in another view? The only place
I can seem to find it in in current-view,
From: Patrick Quirk
Hopefully I'm not too out of date with this since I'm looking at 0.9.8
code and am not an active CVS watcher.
In file Main/viewer.cxx, in function MakeVIEW_OFFSET(...), on line ~118
where the third matrix is being made, there is the following line:
tmp = t *
From: Melchior FRANZ
* Ampere K. Hardraade -- Tuesday 12 July 2005 19:15:
On July 11, 2005 04:26 am, Melchior FRANZ wrote:
http://members.aon.at/mfranz/fgfs_gui8.jpg [50 kB]
That's so nice. I would have no objection if that is made default.
Maybe a new style for fgfs 1.0.0
From: Josh Babcock
Jim Wilson wrote:
Excellent work Melchior! A long overdue update.
Does anyone care about the translucency? I'm not sure yet if I do. Maybe
just a slight dab of transparency with this dark
background scheme might show enough of the scene to help pilots stay
From: Drew [EMAIL PROTECTED]
Thanks, I'll try that, but I don't understand your description. The
view origin is fixed in space as it is. Since the field of view is
only 8 degrees horizontally, I figured the .9 degrees would shift the
target upwards by about 1/6 the height of the image.
From: Drew [EMAIL PROTECTED]
Hey All,
I'm trying to configure a tower view in FlightGear that is offset in
pitch such that the airplane appears above the center of the screen,
but still tracks the position of the aircraft. I can't figure out how
this is done, as the 'offset-pitch-deg'
From: Alberico, James F
Hi,
I'm trying to track down how I can attach a view to another object in
the sim, particularly for a multiplayer aircraft other than the ownship.
I would like to switch to the viewpoint of each of the other guys in
the virtual world.
As documented at
From: Patrick Quirk
I'm currently a computer science researcher at UNC-Chapel Hill and we're
using Flightgear as a proof of concept application in our project
(website: http://www.cs.unc.edu/Research/ootf/Projects/wav.html ). The
short version is that we have a master fgfs node and 4
From: Josh Babcock
Melchior, (or anybody else)
It seems that the material animation nullifies the alpha channel of .rgb
files mapped to the objects being animated. Here is an example. The
objects face and ball both have alpha channels which go away when this
animation is commented back
From: Jim Wilson
Hi Melchior,
There was one thing I forgot to mention. In that animation.diff patch file
you also have an unrelated change that does some
clamping in the material animation. I understand the logic behind this,
but the typical behavior (the way the translationn
From: Curtis L. Olson
This is not FG related, but I figured I'd do a little show and tell.
I've been collecting a few pictures, so I thought I should share them.
I may have mentioned in the past that I do a bit of R/C airplane
modeling. Last fall I found such a good deal on a ready to
for this?
Best,
Jim Wilson
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From: Melchior FRANZ
* Jim Wilson -- Friday 10 June 2005 14:34:
For points in space it doesn't make any more sense to default
them to zero than anything else.
You miss the point. The patch is not about initializing anything. I just
added that to make clear that this will be zero
Hi Melchior,
There was one thing I forgot to mention. In that animation.diff patch file you
also have an unrelated change that does some clamping in the material
animation. I understand the logic behind this, but the typical behavior (the
way the translationn values are handled further
From: Curtis L. Olson
Jim Wilson wrote:
From: Josh Babcock
Did someone change the property browser so you can't watch the values
change in real time? How do I get this back?
Josh
Which property are you looking at? It has been a very long time, so I might
be a little
From: Josh Babcock
Did someone change the property browser so you can't watch the values
change in real time? How do I get this back?
Josh
Which property are you looking at? It has been a very long time, so I might be
a little off here. IIRC the a property node is only updated if the
From: Frederic Bouvier
Curtis L. Olson wrote:
Drew wrote:
Thanks for the info.
FWIW, it probably doesn't have to be that way. The shading 'math', as
you put it, should already be a function of the observer's position,
in which case some conditional logic might take care of
From: Jon Berndt
Melchior FRANZ wrote:
For those who care: these changes to the beacon solve one of the recently
discussed problems with hanging FDM: The beacon is a quite expensive
structure.
It consists of about 1000 vertices and 950 triangles, all on the same
spot.
I also have no joystick under 2.6.11 but I this version fixed a samba problem I had. Sigh...I know I've got some earlier 2.6 kernels where everything seems to work - just a question of progressively working backwards I guess. That's correct.
From: Dave Culp
Thanks Curt and Phil. After looking around in the view manager and trying
many different combinations of XML settings, I finally took the easy way out
and changed the airborne clip plane distance in renderer.cxx to 0.5, rather
than 10. That solves my problem, but don't
From: Andy Ross
I wrote:
at sea level the wastegate setting*
Sorry, forgot to write this note to go with that asterix:
* Superchargers don't have wastegates, of course. Instead, their
behavior is generally an altitude-independent mapping of RPM to
manifold pressure added to
From: Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 01:44:
It looks like setting up a materials animation with emission values clobers
the ambient values (sets them all to 0). This produces some pretty strange
looking shading.
BTW: you don't need several material animations
From: Vivian Meazza
Jim wrote
Hi Andy,
On the p51d fdm configuration, it looks like the substantial change was
actually increasing the turbo multiplier from 2.0 to 5.5, and not
reducing the cruise speed as stated in the CVS log of March 23. The
cruise speed change does have
It looks like setting up a materials animation with emission values clobers the
ambient values (sets them all to 0). This produces some pretty strange looking
shading.
Best regards,
Jim Wilson
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Hi Andy,
On the p51d fdm configuration, it looks like the substantial change was
actually increasing the turbo multiplier from 2.0 to 5.5, and not reducing the
cruise speed as stated in the CVS log of March 23. The cruise speed change
does have an effect, but it is fairly small.
The problem
From: Melchior FRANZ
* Jim Wilson -- Wednesday 11 May 2005 03:38:
Melchior FRANZ wrote:
Anyone preferring Helicopter View?
Yes, me.
While the Chase view is a nice demonstration of the viewer code, I
think most people prefer the Helicopter view because it doesn't have
From: Dave Culp
Arnt Karlsen wrote:
..treat these fields the same way we treat the WTC Twin Towers,
axe'em down on 9/11/2001.
Hmmm, I sure any insenstivity here was not intentional
Insensitivity, or perhaps Tourett's Syndrome, which I've always suspected
anyway, and isn't his
Hi Melchior,
The first sounds right (the confusing lock). I'm not sure exactly what the
second idea is about. The only thing I can add is if you make that sort of
change to the syntax please update all the yasim config files :-)
Best,
Jim
From: Melchior FRANZ
Currently enabling
From: Melchior FRANZ
* Erik Hofman -- Tuesday 10 May 2005 13:24:
Melchior FRANZ wrote:
Anyone preferring Helicopter View?
Yes, me.
While the Chase view is a nice demonstration of the viewer code, I
think most people prefer the Helicopter view because it doesn't have
the
Sounds good. Are there any performance implications? Off hand it doesn't
sound like it. Maybe a test doing a bunch of switches back and forth between
different types just to check for leakage would be good. Am I right though
that since the SetXXXValue alone won't change, this clear will not
From: Karsten Krispin
Hi
just a small question: is it hard to include simgear as shared libs?
When you want to change something in simgear you have to recompile fgfs. that
needs pretty too long.
Or is there a trick?
Rebuilding modules in fgfs only happens when the timestamps on the
From: Norman Vine
Jim Wilson writes:
I think the real issue is that SimGear shouldn't be installed anywhere
ever, because it isn't a shared library (and
doesn't need to be). It seems like it should be possible to fix the fgfs
build setup so that it just links libraries
From: Erik Hofman
Harald JOHNSEN wrote:
A cloud is represented by multiple billboard primitives. Above a certain
distance they are replaced by an impostor (one quad).
When they are near I draw all their billboards, each having its viewing
angle to face the camera. It's that angle
From: Curtis L. Olson
Ampere K. Hardraade wrote:
The new 3D clouds are great! However, on the ground, I noticed the clouds
seem a bit grainy. They are also darker than they should be. On closer
observation, I see this:
http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg
Does
From: Erik Hofman
Melchior FRANZ wrote:
* Erik Hofman -- Friday 29 April 2005 09:38:
By teleporting I think Jim means selecting different airports across the
world (one after another), i.e. KSFO, CYYR, EHAM, etc.
Yes, probably. Works without the least problems.
Ok, I tried it
From: Mathias Fröhlich
I have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery
From: Andy Ross
snip
Perl and Python get away without having character constants at all.
They do string indexing by making substrings at runtime. But
substrings are garbage-collected, which makes them a little expensive.
I don't want to thrash the heap just to iterate through a single
From: Curtis L. Olson
Frederic Bouvier wrote:
I am not here to endorse Microsoft choices, but I see little point to use C
syntax when C++ is available and is the language of choice for the overall
FlightGear project. However, the link below should clarify Microsoft point of
view :
From: Melchior FRANZ
snip
Here's a snapshot: http://members.aon.at/mfranz/help2.jpg [60 kB]
snip
Nice!
Best,
Jim
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From: Melchior FRANZ
snip
Not done, because it's not needed yet. The respective aircraft maintainers are
expected to keep their text column narrow enough.
This will work ok at 640x480 without a scroll-able wrap-able text widget?
snip
I've added those entries to almost all aircraft
From: Melchior FRANZ
* Melchior FRANZ -- Wednesday 13 April 2005 15:37:
- also, there should be one reserved key for an aircraft help dialog that
lists all special keys (Ctrl-D: open/close bomb door etc.) Every
aircraft
that uses more than just default keys should IMHO have
From: Melchior FRANZ
provide a framework for adding text to every aircraft. In some cases
you really need slightly more (but still brief) information and not just
a table of key bindings to get started.
True. But as soon as you need to scroll, there's already too much
From: Steve Hosgood
FlightGear might well be a great means of keeping the historical flying
experience alive. The trouble is,
AFAIK
That is right. You don't know.
*no* airplane currently modelled
in FlightGear has ever been verified against the original machine.
I'm *not* knocking
From: Andy Ross
Vivian Meazza wrote:
I have the same problem with Main/renderer.cxx. Your solution (or
one very like it) solves the problem. I guess near/far are reserved
words in Cygwin?
Goodness, that brings back memories. The near and far keywords are
holdovers from 16 bit DOS
want to use factor in the other sense,
along with min and max, but those could be added later.
Like I said, it is semantics. Function is fine so feel free to just ignore me
;-). Just thought I'd post the idea. This really is a great addition you've
made!
Best regards,
Jim Wilson
From: Melchior FRANZ
* Jim Wilson -- Wednesday 23 March 2005 15:32:
I know we discussed this earlier [...]
... but I haven't read that thread again before implementing it. Was too lazy
to scroll up.
You didn't miss anything. I meant you already sent your proposed layout. I
From: Melchior
snip
But I'm afraid I don't like that version yet. You renamed state to class
and
material-type to classtype. But I don't want the whole anonymous container
that needs an extra line to define what it is. That is a good thing if one has
lots of equal children, but in this
-Original Message-
From: Melchior FRANZ
* Jim Wilson -- Wednesday 23 March 2005 21:10:
From: Melchior
All you need to remember is that there are four groups (diffuse|ambient|
emission|specular), each with optional members
(red|green|blue|factor|offset
From: Andy Ross
snip
FWIW, I also took the opportunity to re-visit the P-51D configuration
that I promised (long ago) to hack at. Attached is a version that
snip
Also, there is a syntax fix: the piston-engine tag should be a
subtag of the propeller tag. Putting it immediately after the
From: Curtis L. Olson
Note that the speed you give to YAsim is true speed, not indicated
airspeed. This can make a big difference up at altitude. Also, you
have to pay close attention to the weight YAsim solves at versus the
weight you test fly at.
Hi Curt,
Yes, I know. The test
, but at least you've got something to go back to while tweaking. BTW
I don't know much about the B-29, but did you do that airspeed in KIAS? 365 @
25000 sounds a bit high.
Best regards,
Jim Wilson
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From: Josh Babcock
Right, thanks. It does say .35 in the POH.
Now I have a YASim engine question. I'm trying to rebuild the YASim file
from
scratch to see if I can get it to work. In README.yasim, the line:
eng-rpm: The engine RPM at which eng-power is developed
From: Melchior FRANZ [EMAIL PROTECTED]
* Jim Wilson -- Friday 28 January 2005 19:00:
This is an example of a configuration entry which should explain how it is
used:
animation
typematerial-emission/type
object-nameFace/object-name
property/controls/lighting/instruments
From: Josh Babcock
OK, I get it, I misunderstood the prop RPM settings and got thoroughly
confused.
The answer to my question was actually on the previous line of the README.
Now, what does it mean if yasim sits there for 15 or more minutes at 98% CPU
utilization? That's what's
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