I guess what Curt was saying is, him being the release manager of
the project, has to find appropriate and free time do all the things for
a release, which is fair enough and understandable.
Perhaps we can have more people to help doing a release? Personally
I've only witnessed one
Hi,
Just in case if no one noticed, when I do cvs up for FG or simgear
i'm getting No space left on device error, and i think it meant the
cvs server, not my local disk...
Pigeon.
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Curt, the link is on the front page... I just checked and go the same
404 error.
To be a bit more precise, it's the screenshots link at the bottom
of the page.
The one on the left is fine, which points to
http://flightgear.org/Gallery-v0.9.9/
Pigeon
I've also got some screenshots of multiplay in FG. Though, most of
them are not taken with the latest source, and not with the best
rendering options (like no shadows).
http://pigeond.net/photos/flightgear/multiplay/
Pigeon.
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called after throwing an instance of 'sg_io_exception'
(reported by azuron on IRC).
Pigeon.
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2f585eeea02e2c79d7b1d8c4963bae2d
alutLoadMemoryFromFile() instead, pretty much the new
version of the old deprecated alutLoadWAVFile().
Also someone might know a better, more portable way of converting an
ALfloat to an ALsizei. I'm simply casting it at the moment.
Thanks.
Pigeon.
Index: simgear/sound
in the docs as well.
Pigeon.
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2f585eeea02e2c79d7b1d8c4963bae2d
configure: error: OpenGL header file not found
You may want to check config.log, and see what exactly it's failing
to build the test.
Pigeon.
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() at globals.hxx:279
#6 0x08089235 in GLUTidle () at fg_os.cxx:114
#7 0x400ab5c2 in glutMainLoop () from /usr/lib/libglut.so.3
#8 0x08055800 in fgMainInit (argc=2, argv=0xb5c4) at main.cxx:1007
#9 0x08051c2a in main (argc=2890, argv=0xb4a) at bootstrap.cxx:193
Pigeon
Are you using the separate alut package from OpenAL CVS?
I'm using the alut in openal cvs (under alut/ directory), yes.
Pigeon.
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Would it be good if both ATC and chat message could be in some sort
of text area box so you have the history and you could scroll back and
stuff?
Also I'm wondering if the server should take control of who's logged
on and off. At the moment the client is taking care of that by adding a
they are, etc. Could be useful
for doing things like an online map on a webpage to show who's currently
online and where they are on a graphical map. Would be cool when later
atlas supports showing multiple aircrafts.
Pigeon.
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connection with the same
callsign. So I'd say it might be better to just treat them as a special
class of clients.
Pigeon.
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).
I'm wondering would it be worthwhile adding a method to SGModelLib
to remove/unload one single model from its list? An unload_model()
maybe? That way we don't need to walk the whole list in SGModelLib?
Pigeon.
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, robitabu on
#flightgear irc and I have discovered the Instant Replay is also sent
to all other players. Kind of a nice feature when you want to show
people stuff, but also probably something you don't want all the time...
:)
Pigeon.
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out the ssgFlatten( m_Model )
call, the problem goes away.
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Yeah... Also, the thing is I'm planning to create sceneries and
models for Hong Kong, and possibly some Taiwan and Sydney. I found
multimap pretty useful. I suppose I work on them based on FG's official
sceneries.
So, back to my original poblem, does anyone know what data is used
for
that Curt's scenery build is more
accurate to the real world. I've checked some positions for buildings on
multimap.com and it does turn out correct on the flightgear.org scenery
build, while with my build, the building apparently sits in the sea :)
Pigeon
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