[Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Pigeon
I guess what Curt was saying is, him being the release manager of the project, has to find appropriate and free time do all the things for a release, which is fair enough and understandable. Perhaps we can have more people to help doing a release? Personally I've only witnessed one

[Flightgear-devel] CVS server running out of disk space?

2005-12-10 Thread Pigeon
Hi, Just in case if no one noticed, when I do cvs up for FG or simgear i'm getting No space left on device error, and i think it meant the cvs server, not my local disk... Pigeon. ___ Flightgear-devel mailing list Flightgear-devel

[Flightgear-devel] Re: website problem

2005-11-19 Thread Pigeon
Curt, the link is on the front page... I just checked and go the same 404 error. To be a bit more precise, it's the screenshots link at the bottom of the page. The one on the left is fine, which points to http://flightgear.org/Gallery-v0.9.9/ Pigeon

[Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-17 Thread Pigeon
I've also got some screenshots of multiplay in FG. Though, most of them are not taken with the latest source, and not with the best rendering options (like no shadows). http://pigeond.net/photos/flightgear/multiplay/ Pigeon. ___ Flightgear

[Flightgear-devel] Missing Data/ directory in pre3 base package

2005-11-14 Thread Pigeon
called after throwing an instance of 'sg_io_exception' (reported by azuron on IRC). Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] [PATCH] Re: SEGV with ATIS

2005-11-11 Thread Pigeon
alutLoadMemoryFromFile() instead, pretty much the new version of the old deprecated alutLoadWAVFile(). Also someone might know a better, more portable way of converting an ALfloat to an ALsizei. I'm simply casting it at the moment. Thanks. Pigeon. Index: simgear/sound

[Flightgear-devel] Re: 0.9.9 scenery?

2005-11-11 Thread Pigeon
in the docs as well. Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Re: OpenGL on Suse

2005-11-05 Thread Pigeon
configure: error: OpenGL header file not found You may want to check config.log, and see what exactly it's failing to build the test. Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman

[Flightgear-devel] SEGV with ATIS

2005-11-02 Thread Pigeon
() at globals.hxx:279 #6 0x08089235 in GLUTidle () at fg_os.cxx:114 #7 0x400ab5c2 in glutMainLoop () from /usr/lib/libglut.so.3 #8 0x08055800 in fgMainInit (argc=2, argv=0xb5c4) at main.cxx:1007 #9 0x08051c2a in main (argc=2890, argv=0xb4a) at bootstrap.cxx:193 Pigeon

[Flightgear-devel] Re: SEGV with ATIS

2005-11-02 Thread Pigeon
Are you using the separate alut package from OpenAL CVS? I'm using the alut in openal cvs (under alut/ directory), yes. Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo

[Flightgear-devel] Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Pigeon
Would it be good if both ATC and chat message could be in some sort of text area box so you have the history and you could scroll back and stuff? Also I'm wondering if the server should take control of who's logged on and off. At the moment the client is taking care of that by adding a

[Flightgear-devel] Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Pigeon
they are, etc. Could be useful for doing things like an online map on a webpage to show who's currently online and where they are on a graphical map. Would be cool when later atlas supports showing multiple aircrafts. Pigeon. ___ Flightgear-devel mailing list

[Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Pigeon
connection with the same callsign. So I'd say it might be better to just treat them as a special class of clients. Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Re: One bug with multiplayer...

2005-07-17 Thread Pigeon
). I'm wondering would it be worthwhile adding a method to SGModelLib to remove/unload one single model from its list? An unload_model() maybe? That way we don't need to walk the whole list in SGModelLib? Pigeon. ___ Flightgear-devel mailing list

[Flightgear-devel] One bug with multiplayer...

2005-07-16 Thread Pigeon
, robitabu on #flightgear irc and I have discovered the Instant Replay is also sent to all other players. Kind of a nice feature when you want to show people stuff, but also probably something you don't want all the time... :) Pigeon. ___ Flightgear

[Flightgear-devel] Re: One bug with multiplayer...

2005-07-16 Thread Pigeon
out the ssgFlatten( m_Model ) call, the problem goes away. Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Re: Re: [Terragear-devel] Land data differences?

2005-06-14 Thread Pigeon
Yeah... Also, the thing is I'm planning to create sceneries and models for Hong Kong, and possibly some Taiwan and Sydney. I found multimap pretty useful. I suppose I work on them based on FG's official sceneries. So, back to my original poblem, does anyone know what data is used for

[Flightgear-devel] Re: [Terragear-devel] Land data differences?

2005-06-12 Thread Pigeon
that Curt's scenery build is more accurate to the real world. I've checked some positions for buildings on multimap.com and it does turn out correct on the flightgear.org scenery build, while with my build, the building apparently sits in the sea :) Pigeon