On Wed, 9 Nov 2005, Andy Ross wrote:
Which stick, and which aircraft?
Saitek Cyborg Evo (but the code is copied from Saitek to other sticks)
And it's the same for all aircrafts I've tested, including uiuc-models (so
it's probably not the FDM engine. Not that I have full understanding of
how
Joacim Persson wrote:
I've also experimented with commenting out the lines about left gear
in the joystick config file (and thus tie the button to right gear
only), to see if it had something to do with nasal per se. (as in not
being able to handle two interpolate simultaneously) But the right
Mostyn Gale asked
Just two quick questions. What effect do gauges have on the frame rates of
virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges?
3d gauges - yes the vertex count is significant, but not the number of
gauges per se.
Also is it possible to configure the
Just two quick questions. What effect do gauges have on the frame rates of
virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges?
Also is it possible to configure the views so that a virtual cockpit is only
visible when actually in the cockpit?
Cheers,
Mostyn
Hello,
I'd like to connect several different Joysticks to the Flightgear Simulator. Those are
a stick for elevator and aileron, pedals for rudder and an extra joystick just for
thrust.
The stick is a CH Flightstick, the Pedals are CH pro-Pedals and the one for thrust is
the Wingman Extreme.
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
There's someone that could help me or to find an aircraft which
is more or less same at MB339PAN (it's the aircraft used by
Frecce Tricolori, the Italian acrobatic team). I've tried to
adjust the config file myself but every change I made meets some
targets and estrange some others. An
I changed the name in the config file with the one printed by js-demo
but the joystick doesn't yet work.So I've checked out the property tree
in FlightGear and I've found that the config file used is the one written
for the default joystick, exactly the file joystick.xml, which number, in
the
On Montag, 26. April 2004 19:17, Luca Masera wrote:
I changed the name in the config file with the one printed by js-demo
but the joystick doesn't yet work.So I've checked out the property tree
in FlightGear and I've found that the config file used is the one written
for the default joystick,
Hi erverybody,
I want to add ILS bars and DME indication to HUD. Does anyone (and somebody does
:) know which function to call in hud.cxx for DME.
I used simply in hud.hxx
extern double get_dist(void);
but dismissed my goal w/ link error.
is there any docu about Objects in FGFS?
thx in
A good article on the National Geographic web site:
http://magma.nationalgeographic.com/ngm/0312/feature1/index.html
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
I'm planning to put together a "commercial"(though I don't plan to sell it) version of FlightGear. Does anyone know whether this has been done before, and if so, where can I find it?(also, is this the appropriate board to post on, or should this be posted somewhere else?)
Thankyou,
Ethan Want to
hi I'm a new user (or wannabe user so far :)). I am attempting to compile
FlightGear through MSVC++. I have managed to compile plib,zlib, Metakit and
SimGear but have run into the following errors compiling FlightGear itself.
The readme said to post to this group. Any help greatly appreciated
Dan D wrote :
hi I'm a new user (or wannabe user so far :)). I am attempting to compile
FlightGear through MSVC++. I have managed to compile plib,zlib, Metakit and
SimGear but have run into the following errors compiling FlightGear itself.
The readme said to post to this group. Any help
:
- Original Message -
From: Jonathan Polley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 12:03 AM
Subject: Re: [Flightgear-devel] (no subject)
Thanks for the info, I'll give them a try tomorrow. On the glx
extensions, they won't work under MacOS X either
To All
Right now i am working in this FGFS httpd part.
Just by going through the code i have not understand
the Architecture of the Httpd which they used in FGFS.
If u don't mind could please explain me the Architecure
of the httpd which is used in FGFS.
i will be waiting for ur answer
Here it is John.
Description:
Wilson's new u3a panel. It's not very accurate. Haven't found a picture yet.
The shape and layout is fairly close and looks ok. Also linked to c310
default sound.xml and changed model so the props aren't so syncrhonous to look
weird.
File:
Jim Wilson writes:
Here it is John.
Description:
Wilson's new u3a panel. It's not very accurate. Haven't found a picture yet.
The shape and layout is fairly close and looks ok. Also linked to c310
default sound.xml and changed model so the props aren't so syncrhonous to look
weird.
Curtis L. Olson [EMAIL PROTECTED] said:
positive... we really go no where when we are busy flaming each other
and there has been really too much of that going on lately.
On that note I propose we dump this thread (known as: ARGG!) now and
continue the discussion under different heading
* [EMAIL PROTECTED] [2001.12.09 21:38]:
Jeff writes:
//
I can not find the string Loading tile in my fgfs.log file. Can anybody
else see it in here or am I doing something wrong?
21 matches
Mail list logo