Drew wrote:
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I just read the documentation on AI models, and it doesn't seem like
any
Right, that's exactly what I mean. I actually want to control certain
ground items via a network interface. Dave suggested looking at the
multiplayer model, which I'm about to do.
Drew
On 6/17/05, Erik Hofman [EMAIL PROTECTED] wrote:
Drew wrote:
Is there an existing interface to allow
Found it. In modelmgr.hxx:
/**
* A dynamically-placed model using properties.
*
* The model manager uses the property nodes to update the model's
* position and orientation; any of the property node pointers may
* be set to zero to avoid update. Normally, a caller should
*
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I just read the documentation on AI models, and it doesn't seem like
any of the AI
On Thursday 16 June 2005 06:52 pm, Drew wrote:
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I'm sending you a file off-list.
I noticed in flightgear there are classes for AI aircraft
and ships. Has anyone tried to add a car or truck to flightgear
yet? Is there any documentation on this?
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I noticed in flightgear there are classes for AI aircraft and ships. Has
anyone tried to add a car or truck to flightgear yet? Is there any
documentation on this?
The problem with moving ground vehicles is that they have to know where the
ground is at all times, which is not an easy thing