Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Erik Hofman
Drew wrote: Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I just read the documentation on AI models, and it doesn't seem like any

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Right, that's exactly what I mean. I actually want to control certain ground items via a network interface. Dave suggested looking at the multiplayer model, which I'm about to do. Drew On 6/17/05, Erik Hofman [EMAIL PROTECTED] wrote: Drew wrote: Is there an existing interface to allow

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Found it. In modelmgr.hxx: /** * A dynamically-placed model using properties. * * The model manager uses the property nodes to update the model's * position and orientation; any of the property node pointers may * be set to zero to avoid update. Normally, a caller should *

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Drew
Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I just read the documentation on AI models, and it doesn't seem like any of the AI

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Dave Culp
On Thursday 16 June 2005 06:52 pm, Drew wrote: Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I'm sending you a file off-list.

[Flightgear-devel] AI for Ground Units

2005-05-13 Thread Ben Morrison
I noticed in flightgear there are classes for AI aircraft and ships. Has anyone tried to add a car or truck to flightgear yet? Is there any documentation on this? ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] AI for Ground Units

2005-05-13 Thread Dave Culp
I noticed in flightgear there are classes for AI aircraft and ships. Has anyone tried to add a car or truck to flightgear yet? Is there any documentation on this? The problem with moving ground vehicles is that they have to know where the ground is at all times, which is not an easy thing